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Autor Topic: Source 5.2 BASE  (Visto 11028 veces)

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Offline Dexign #150 Posteado: January 08, 2026, 05:49:16 PM

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Alguien podria compartir el fix del level up y el click en el piso al cominar??


No he notado bug, puedes pasar un ejemplo así se verifica


Offline erickmalfoy #151 Posteado: January 09, 2026, 12:55:14 AM

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alguem sabe como remover essa custom do personagem atacar e sumir o fenrrir https://ibb.co/m5NVwnzz
Si esta en el src XD muy fácil de hacer


Offline erickmalfoy #152 Posteado: January 09, 2026, 12:58:50 AM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 



Hola, en que parte iria esto? disculpa la ignorancia...


Eso va en itemmanager.cpp lado Game server.   Busca la función con ctrl+shift+F
No use eso se les va a crashear el servidor xD


Online zhangjianle865 #153 Posteado: January 09, 2026, 01:42:57 AM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 



Hola, en que parte iria esto? disculpa la ignorancia...


Eso va en itemmanager.cpp lado Game server.   Busca la función con ctrl+shift+F
No use eso se les va a crashear el servidor xD

Can you provide the best possible fix?


Offline Dexign #154 Posteado: January 09, 2026, 10:02:06 PM

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INTERFACE MUDREAM AL 80%
[/size]
le falta terminar varias cosas pero no pienso trabajar mas esa interface ya que en particular no me gusta....




Nota: Para activarla van a maininfo y en lookandfell colocan 5










Gracias:


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