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Offline Malkom99 #90 Posteado: December 29, 2025, 06:05:04 PM

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any have full items for this files? to s20/s21


Offline zhangjianle865 #91 Posteado: December 30, 2025, 05:54:19 AM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Gracias:


Offline Jitsu #92 Posteado: December 30, 2025, 11:46:04 AM | Modificado: December 30, 2025, 01:01:06 PM by Jitsu

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  • lt
Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.







💬 Discord: .jitsu. 
💻 GitHub: github.com/jitsucore


😎 Code. Create. Improve.

Online GODZ1LLA #93 Posteado: December 30, 2025, 01:30:36 PM

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cómo poner efecto que tiene puntas cuando el ítem está +15, alguien sabe?


Online bigmed #94 Posteado: December 30, 2025, 08:43:50 PM

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https://ibb.co/08jjnGw  ola alguem ja resolveu esse erro de nao esta dando pra resetar o personagem


Offline nhantac #95 Posteado: December 30, 2025, 08:50:11 PM

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cómo poner efecto que tiene puntas cuando el ítem está +15, alguien sabe?

main.info
;==================================================
; Nhập số cấp độ ép đồ tối đa
; Cấp tối đa: 10 ~ 15
; - Mix tối đa lên cấp 10
; - Mix tối đa lên cấp 11
; - Mix tối đa lên cấp 12
; - Mix tối đa lên cấp 13
; - Mix tối đa lên cấp 14
; - Mix tối đa lên cấp 15
;==================================================
MaxItemLevelOn = 15

Gracias:


Offline nhantac #96 Posteado: December 30, 2025, 08:57:10 PM

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https://ibb.co/08jjnGw  ola alguem ja resolveu esse erro de nao esta dando pra resetar o personagem

util: ResetTable.txt

0     
//Index MinReset  MaxReset  Level_AL0 Level_AL1 Level_AL2   Level_AL3   Money_AL0   Money_AL1   Money_AL2 Money_AL3 Bless Soul Life Creation Guardian Gemstone Harmony Chaos LowerStone HigherStone
1       0         5         225      225       220         215         0           0           0         0         *     *    *    *        *        *        *       *     *          *         
2       6         10        245      245       240         235         0           0           0         0         *     *    *    *        *        *        *       *     *          *         
3       11        20        275      275       270         265         0           0           0         0         *     *    *    *        *        *        *       *     *          *         
4       21        30        295      295       290         285         20000000    18000000    16000000  14000000  *     *    *    *        *        *        *       *     *          *         
5       31        40        325      325       320         315         30000000    27000000    24000000  21000000  *     *    *    *        *        *        *       *     *          *         
6       41        50        345      345       340         335         35000000    32000000    29000000  26000000  *     *    *    *        *        *        *       *     *          *         
7       51        80        355      355       350         345         40000000    37000000    34000000  31000000  *     *    *    *        *        *        *       *     *          *         
8       81        100       365      365       360         355         50000000    47000000    44000000  41000000  *     *    *    *        *        *        *       *     *          *         
9       101       150       370      370       365         360         60000000    55000000    50000000  45000000  *     *    *    *        *        *        *       *     *          *         
10      151       200       375      375       370         365         70000000    65000000    60000000  55000000  *     *    *    *        *        *        *       *     *          *         
11      201       250       380      380       375         370         80000000    75000000    70000000  65000000  *     *    *    *        *        *        *       *     *          *         
12      251       300       385      385       380         375         90000000    85000000    80000000  75000000  *     *    *    *        *        *        *       *     *          *         
13      301       400       390      390       385         380         100000000   95000000    90000000  85000000  *     *    *    *        *        *        *       *     *          *         
14      401       516       395      395       390         385         150000000   140000000   130000000 120000000 *     *    *    *        *        *        *       *     *          *         
end   
1     
//Index Point_AL0 Point_AL1 Point_AL2 Point_AL3 ItemBag_AL0 ItemBag_AL1 ItemBag_AL2 ItemBag_AL3
1       350       350       350       350       *           *           *           *         
2       350       350       350       350       *           *           *           *         
3       200       200       200       200       *           *           *           *         
4       150       150       150       150       *           *           *           *         
5       130       130       130       130       *           *           *           *         
6       120       120       120       120       *           *           *           *         
7       110       110       110       110       *           *           *           *         
8       100       100       100       100       *           *           *           *         
9       90        90        90        90        *           *           *           *         
10      85        85        85        85        *           *           *           *         
11      80        80        80        80        *           *           *           *         
12      75        75        75        75        *           *           *           *         
13      70        70        70        70        *           *           *           *         
14      65        65        65        65        *           *           *           *         
end   

Gracias:


Offline osvaldo1811 #97 Posteado: December 30, 2025, 09:13:50 PM

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alguien logro resolver lo del set en el DL que no se ve pero de otra cuenta si se ve...





Offline zhangjianle865 #98 Posteado: December 30, 2025, 09:31:02 PM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




This works, but it feels too brute-force and causes a full viewport rebuild.


Online GODZ1LLA #99 Posteado: December 30, 2025, 09:33:17 PM

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cómo poner efecto que tiene puntas cuando el ítem está +15, alguien sabe?

main.info
;==================================================
; Nhập số cấp độ ép đồ tối đa
; Cấp tối đa: 10 ~ 15
; - Mix tối đa lên cấp 10
; - Mix tối đa lên cấp 11
; - Mix tối đa lên cấp 12
; - Mix tối đa lên cấp 13
; - Mix tối đa lên cấp 14
; - Mix tối đa lên cấp 15
;==================================================
MaxItemLevelOn = 15
aplausos aplausos aplausos comiendo comiendo


Offline Malkom99 #100 Posteado: December 30, 2025, 10:01:42 PM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




this fix duplicate pets slot 237 if equip unequip pet


Online bigmed #101 Posteado: December 30, 2025, 10:42:19 PM

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bug de efeito fica com esses pontos nos spot apos atacar os monstros https://ibb.co/TxPSZX49


Online erickmalfoy #102 Posteado: December 31, 2025, 12:28:36 AM

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FIX Aura del Level  Musicx2

Gracias:


Offline nhantac #103 Posteado: December 31, 2025, 02:01:37 AM

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alguien logro resolver lo del set en el DL que no se ve pero de otra cuenta si se ve...


https://ibb.co/cXhnvps1

Gracias:


Offline nhantac #104 Posteado: December 31, 2025, 03:19:47 AM

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[POR]
Alguma correção para o problema abaixo?
Problema ao converter Item.xml para Item.bmd através do Tools -> Export BMD do GameServer.exe.
O problema ocorre no nome de alguns itens ao serem dropados no chão. Se alguém tiver a correção e puder compartilhar, agradeço!

[ENG]
Any fix for the problem below?
Issue converting Item.xml to Item.bmd via Tools -> Export BMD in GameServer.exe.
The problem occurs with the name of some items when they are dropped on the ground. If anyone has the correction and can share it, I'd appreciate it!

[SPN]
¿Alguna corrección para el problema a continuación?
Problema al convertir Item.xml a Item.bmd mediante Tools -> Export BMD en GameServer.exe.
El problema ocurre en el nombre de algunos ítems cuando son droppeados en el suelo. Si alguien tiene la corrección y puede compartirla, ¡se lo agradezco!



uppppppppppppppppp


Offline Jitsu #105 Posteado: December 31, 2025, 06:53:34 AM | Modificado: December 31, 2025, 08:59:57 AM by Jitsu

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  • lt
Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




This works, but it feels too brute-force and causes a full viewport rebuild.

Yes, you're right. Try this method, there should no longer be a viewport rebuild. If this option still doesn't suit you, contact me on Discord and we'll look for another solution. :)

P.S. And to those who don't know how to read code comments and just copy/paste - sorry, but don't say it doesn't work or that it breaks something additionally!


💬 Discord: .jitsu. 
💻 GitHub: github.com/jitsucore


😎 Code. Create. Improve.

Offline zhangjianle865 #106 Posteado: December 31, 2025, 11:35:47 AM

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  • ca
Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




This works, but it feels too brute-force and causes a full viewport rebuild.

Yes, you're right. Try this method, there should no longer be a viewport rebuild. If this option still doesn't suit you, contact me on Discord and we'll look for another solution. :)

P.S. And to those who don't know how to read code comments and just copy/paste - sorry, but don't say it doesn't work or that it breaks something additionally!
 


Nice work on this fix.
The approach avoids a full viewport rebuild and targets the actual synchronization issue, which is clearly the right direction compared to forcing gObjViewportListProtocolCreate.
Clean, efficient, and well-thought-out—thanks for sharing a proper solution instead of a brute-force workaround.


Online erickmalfoy #107 Posteado: December 31, 2025, 12:57:58 PM

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alguien logro resolver lo del set en el DL que no se ve pero de otra cuenta si se ve...


https://ibb.co/cXhnvps1

Eso pasa por la siguiente razon Supongo que como agarraron ese muserver como base el personaje se a bugeado solo eliminalo y crea otro o mejor aun crea otra cuenta y no tendras esos problemas. Eso paso por la base de datos supongo.. !  aplausos


Gracias:


Online erickmalfoy #108 Posteado: December 31, 2025, 01:00:30 PM

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  • ar
Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




This works, but it feels too brute-force and causes a full viewport rebuild.

Yes, you're right. Try this method, there should no longer be a viewport rebuild. If this option still doesn't suit you, contact me on Discord and we'll look for another solution. :)

P.S. And to those who don't know how to read code comments and just copy/paste - sorry, but don't say it doesn't work or that it breaks something additionally!
 

 bad

Gracias:


Online Odisk #109 Posteado: December 31, 2025, 04:15:15 PM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




el problema de esto es que si un jugador malintencionado cambia items 20 veces por segundo durante 1 minuto
envia 4,800 paquetes/minuto  afecta Todos ene el viewport

one day

Gracias:


Offline Jitsu #110 Posteado: December 31, 2025, 04:39:07 PM | Modificado: December 31, 2025, 04:42:36 PM by Jitsu

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




This works, but it feels too brute-force and causes a full viewport rebuild.

Yes, you're right. Try this method, there should no longer be a viewport rebuild. If this option still doesn't suit you, contact me on Discord and we'll look for another solution. :)

P.S. And to those who don't know how to read code comments and just copy/paste - sorry, but don't say it doesn't work or that it breaks something additionally!
 

Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 




el problema de esto es que si un jugador malintencionado cambia items 20 veces por segundo durante 1 minuto
envia 4,800 paquetes/minuto  afecta Todos ene el viewport


Here updated. ;) However, all of this can be limited at any time.

💬 Discord: .jitsu. 
💻 GitHub: github.com/jitsucore


😎 Code. Create. Improve.

Gracias:


Offline takumi12 #111 Posteado: December 31, 2025, 06:17:59 PM

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alguien logro resolver lo del set en el DL que no se ve pero de otra cuenta si se ve...



activa la opcion de renderizar equipamiento, esta en el menu de opciones


Las offset no se crea, ni se destruye, solo se transforma

Gracias:


Offline osvaldo1811 #112 Posteado: January 01, 2026, 02:07:35 AM

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alguien logro resolver lo del set en el DL que no se ve pero de otra cuenta si se ve...



activa la opcion de renderizar equipamiento, esta en el menu de opciones

Gracias. Estaba enfocado en que el problema estaba en la source y nunca miré eso. ¡Gracias!


Offline Genius05 #113 Posteado: January 01, 2026, 06:57:07 AM

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Espero que todos ayuden xd



Fix VisualBug Glow item In other Character.
 

La solucion Real Es esta xD ^^ 
Caballo Caballo


Habrá forma de arreglar la barra de experiencia siempre aparece full.


Offline skymkt #114 Posteado: January 01, 2026, 07:12:43 AM

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Does anyone have a login box and character selection interface (099b) for this version?


Offline zhangjianle865 #115 Posteado: January 01, 2026, 09:33:45 AM

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@Genius05

Search for:

RenderBitmap(textureExp, x, y, width, height, 0.0, 0.0, 0.75, 1.0, true, true, 0.0);


and comment it out.


Gracias:


Offline nhantac #116 Posteado: January 01, 2026, 12:17:46 PM

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[POR]
Alguma correção para o problema abaixo?
Problema ao converter Item.xml para Item.bmd através do Tools -> Export BMD do GameServer.exe.
O problema ocorre no nome de alguns itens ao serem dropados no chão. Se alguém tiver a correção e puder compartilhar, agradeço!

[ENG]
Any fix for the problem below?
Issue converting Item.xml to Item.bmd via Tools -> Export BMD in GameServer.exe.
The problem occurs with the name of some items when they are dropped on the ground. If anyone has the correction and can share it, I'd appreciate it!

[SPN]
¿Alguna corrección para el problema a continuación?
Problema al convertir Item.xml a Item.bmd mediante Tools -> Export BMD en GameServer.exe.
El problema ocurre en el nombre de algunos ítems cuando son droppeados en el suelo. Si alguien tiene la corrección y puede compartirla, ¡se lo agradezco!


build 2010


Offline quanhongle #117 Posteado: January 01, 2026, 01:39:02 PM

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Hello,
Monsters on the bridge of blood castle seem nice, they dont attach players.
🤣🤣🤣🤣


Online bigmed #118 Posteado: January 01, 2026, 04:48:23 PM

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grupo whatsap para ajudas e coreçoes de bug  https://chat.whatsapp.com/IG6heGd8zrxCAUqFw3MdWi

Gracias:


Online erickmalfoy #119 Posteado: January 02, 2026, 12:44:12 AM

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Espero que todos ayuden xd



Fix VisualBug Glow item In other Character.
 

La solucion Real Es esta xD ^^ 
Caballo Caballo


Habrá forma de arreglar la barra de experiencia siempre aparece full.

XD Claro en un rato lo revisare es facil de hacerlo.. !  magia2

Gracias:


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