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Autor Topic: Sources MuEmu 0.97k (Full MuServer + Client + GetMainInfo + Tools) - kayito  (Visto 31527 veces)

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Offline kayito Posteado: April 30, 2022, 05:18:13 PM | Modificado: November 11, 2023, 01:59:59 AM by kayito

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Bueno gente, acá les traigo los sources de los files MuEmu 0.97k que armé.

Acá tienen el post de los files con el cliente

https://tuservermu.com.ve/index.php?topic=46924


Estos sources contienen:
- MuServer Source (ConnectServer, JoinServer, DataServer y GameServer)
- Client source (GetMainInfo y Main.dll)
- Tools source (Editor BMD C# y Editor de cuentas C#)

DESCARGA:



Password: kayitoMuServer97

CREDITOS:

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Offline mkslep #1 Posteado: April 30, 2022, 09:38:48 PM

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Offline onlinezajzaj #2 Posteado: April 30, 2022, 09:50:14 PM

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Offline SetecSoft #3 Posteado: April 30, 2022, 10:35:00 PM

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SetecSoft Development
VB, C# and C++ Coders!

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Offline Cartman #4 Posteado: April 30, 2022, 11:30:54 PM

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Offline ziza #5 Posteado: May 09, 2022, 08:27:01 AM

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 banda banda banda fiesta comiendo luchabora rapa pra cima ta ai um coisa que vale a pena estudar ate mesmo adpitar algumas coisas muemu e melhor papo reto essa me fez viver de volta agora estudar pra custumizar ela pouco ruim que pelo menos poderia dar pra colcoar 32 itens por categoria ai fica show porque do resto ta top so um poblema tou tendo com itens +15 eles estao invisivel igual clasico unico poblema na hora mover com char ele nao fica mais invisivel do resto tou nos testes bora se unir nesa que vale a pena estudar ela ate mesmo colcoar on abraços tsm


Offline kayito #6 Posteado: May 09, 2022, 01:29:59 PM

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banda banda banda fiesta comiendo luchabora rapa pra cima ta ai um coisa que vale a pena estudar ate mesmo adpitar algumas coisas muemu e melhor papo reto essa me fez viver de volta agora estudar pra custumizar ela pouco ruim que pelo menos poderia dar pra colcoar 32 itens por categoria ai fica show porque do resto ta top so um poblema tou tendo com itens +15 eles estao invisivel igual clasico unico poblema na hora mover com char ele nao fica mais invisivel do resto tou nos testes bora se unir nesa que vale a pena estudar ela ate mesmo colcoar on abraços tsm

O código-fonte do servidor de jogos não foi projetado para suportar itens +12 +13 +14 +15. Está armado para funcionar 100% original e só suporta um máximo de +11. Se você quiser aumentar esse máximo para +15, precisará aplicar as correções correspondentes no código-fonte do servidor de jogos e verificar se o main também suporta esses níveis.

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Offline ziza #7 Posteado: May 09, 2022, 02:20:56 PM

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banda banda banda fiesta comiendo luchabora rapa pra cima ta ai um coisa que vale a pena estudar ate mesmo adpitar algumas coisas muemu e melhor papo reto essa me fez viver de volta agora estudar pra custumizar ela pouco ruim que pelo menos poderia dar pra colcoar 32 itens por categoria ai fica show porque do resto ta top so um poblema tou tendo com itens +15 eles estao invisivel igual clasico unico poblema na hora mover com char ele nao fica mais invisivel do resto tou nos testes bora se unir nesa que vale a pena estudar ela ate mesmo colcoar on abraços tsm

O código-fonte do servidor de jogos não foi projetado para suportar itens +12 +13 +14 +15. Está armado para funcionar 100% original e só suporta um máximo de +11. Se você quiser aumentar esse máximo para +15, precisará aplicar as correções correspondentes no código-fonte do servidor de jogos e verificar se o main também suporta esses níveis.

thanks poblema que eu vi muito pouco itens tem nem pelo menos SET GD LARANJADO DO BK NEM MACE OF KING SERVIDOR ASIM TEM QUE TRABALHAR MAIS POUCO NELE PORQUE PRA COLCOAR ON COM ESSE ITENS BASICO NAO VAI BOMBA GALERA NAO VAI GOSTAR INFELISMENTE E CHATO ESSES ITENS BASICO AI TOTAL DE SETE NA VERSAO CLASICA SAO 29 ALLS MAIS TA TOP TOU TRABALHANDO NELA OBRIGADO DEUS ABENÇOE


Offline kayito #8 Posteado: May 09, 2022, 03:19:51 PM

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thanks poblema que eu vi muito pouco itens tem nem pelo menos SET GD LARANJADO DO BK NEM MACE OF KING SERVIDOR ASIM TEM QUE TRABALHAR MAIS POUCO NELE PORQUE PRA COLCOAR ON COM ESSE ITENS BASICO NAO VAI BOMBA GALERA NAO VAI GOSTAR INFELISMENTE E CHATO ESSES ITENS BASICO AI TOTAL DE SETE NA VERSAO CLASICA SAO 29 ALLS MAIS TA TOP TOU TRABALHANDO NELA OBRIGADO DEUS ABENÇOE

Tudo o que está nos arquivos é o que corresponde a 100% do main.exe. Rosa GrandSoul, MaceoftheKing, etc. são costumes que não existem neste main.exe e é por isso que não são adicionados. Se você quiser adicioná-los, você pode fazê-lo, mas não é original desta versão, é uma personalização.


Offline skinmuonline #9 Posteado: May 09, 2022, 05:34:32 PM

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Offline mkslep #10 Posteado: May 12, 2022, 11:06:37 AM

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como faço para adptar em outro main e cliente ? poderia fazer um tutorial


Offline kayito #11 Posteado: May 12, 2022, 11:32:14 AM

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como faço para adptar em outro main e cliente ? poderia fazer um tutorial

Não, portá-lo para outro main.exe e cliente é algo que você precisa fazer por conta própria.


Offline mkslep #12 Posteado: May 28, 2022, 08:25:40 AM

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como faço para adptar em outro main e cliente ? poderia fazer um tutorial

Não, portá-lo para outro main.exe e cliente é algo que você precisa fazer por conta própria.

Eu queria aprender como faço para mudar o cliente exemplo 1.0 oi 2.0

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Offline Part1zanBelarus #13 Posteado: August 07, 2022, 03:45:51 AM

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dear friends, can someone suggest the code to fix glow in these files. when adding things. many glows became incorrect. thanks in advance


Offline Zeus #14 Posteado: August 10, 2022, 01:29:28 PM | Modificado: August 11, 2022, 08:02:05 PM by Zeus

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Les dejo el glow, es algo antiguo pero cumple su función. Pueden agregarlo al codigo del main, solo quedaría que agreguen el resto de items, hagan pruebas y dejen los colores de los sets a su gusto. De ejemplo deje el Set Embroidered.

Soluciones.h


Soluciones.cpp


Offline Part1zanBelarus #15 Posteado: August 10, 2022, 01:37:31 PM | Modificado: August 10, 2022, 01:40:13 PM by Part1zanBelarus

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Les dejo el glow, es algo antiguo pero cumple su función. Pueden agregarlo al codigo del main, solo quedaría que agreguen el resto de sets, hagan pruebas y dejen los colores de los sets a su gusto. De ejemplo deje el Set Embroidered.

Soluciones.h
Soluciones.cpp

Why do we need these candles, if everyone has a huge problem with textures?


I'll tell you a secret, everyone who sits in 2 topics does not use pure 0.97.
Therefore, they try to solve the problems of textures, etc. The last tutorial was in 2008 on RZ

Gracias:


Offline kayito #16 Posteado: August 10, 2022, 04:31:21 PM | Modificado: August 10, 2022, 04:39:57 PM by kayito

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Les dejo el glow, es algo antiguo pero cumple su función. Pueden agregarlo al codigo del main, solo quedaría que agreguen el resto de sets, hagan pruebas y dejen los colores de los sets a su gusto. De ejemplo deje el Set Embroidered.

Soluciones.h
Soluciones.cpp

Why do we need these candles, if everyone has a huge problem with textures?


I'll tell you a secret, everyone who sits in 2 topics does not use pure 0.97.
Therefore, they try to solve the problems of textures, etc. The last tutorial was in 2008 on RZ

Clearly you don't understand how the mains work. Fix textures its not something that you simply do with one hook or two offsets and that's all. If you see the Season 5 source code, you'll see that webzen always works with enum system for predefined textures. The main isnt prepared to support extra items by default. Webzen to add new items, just displaces the enum and add the item with that specific texture defined in the enum but from dll we don't have access to the enum and displace it as we want because if you look the places where the main compares with a specific value of the enum, in the dissasembly we look at the number, and not the offset of the enum right?

For example:
If (dwItem == SWORD_LIGHTING)

In the dissasembly we just see:
If (dwItem == 0xE)

And we cannot change the value of SWORD_LIGHTING directly, we need to change every place in the main where SWORD_LIGHTING is used.

I don't know if you understand this but instead of trying so hard for other people do it for you, try doing it yourself and you'll see the complex thing that you're asking.

Gracias:


Offline Part1zanBelarus #17 Posteado: August 10, 2022, 05:27:23 PM | Modificado: August 10, 2022, 05:29:21 PM by Part1zanBelarus

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Les dejo el glow, es algo antiguo pero cumple su función. Pueden agregarlo al codigo del main, solo quedaría que agreguen el resto de sets, hagan pruebas y dejen los colores de los sets a su gusto. De ejemplo deje el Set Embroidered.

Soluciones.h
Soluciones.cpp

Why do we need these candles, if everyone has a huge problem with textures?


I'll tell you a secret, everyone who sits in 2 topics does not use pure 0.97.
Therefore, they try to solve the problems of textures, etc. The last tutorial was in 2008 on RZ

Clearly you don't understand how the mains work. Fix textures its not something that you simply do with one hook or two offsets and that's all. If you see the Season 5 source code, you'll see that webzen always works with enum system for predefined textures. The main isnt prepared to support extra items by default. Webzen to add new items, just displaces the enum and add the item with that specific texture defined in the enum but from dll we don't have access to the enum and displace it as we want because if you look the places where the main compares with a specific value of the enum, in the dissasembly we look at the number, and not the offset of the enum right?

For example:
If (dwItem == SWORD_LIGHTING)

In the dissasembly we just see:
If (dwItem == 0xE)

And we cannot change the value of SWORD_LIGHTING directly, we need to change every place in the main where SWORD_LIGHTING is used.

I don't know if you understand this but instead of trying so hard for other people do it for you, try doing it yourself and you'll see the complex thing that you're asking.


I understand you and express my deep respect to all. But you must understand me too, everyone who sits here and in the main topic is doing 97-99. Empty 97 is not needed by anyone. I stop my reports, there are 20-25 more of them. Thanks to all.

@kayito thank you very much for your work


Offline kayito #18 Posteado: August 10, 2022, 06:19:49 PM

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Les dejo el glow, es algo antiguo pero cumple su función. Pueden agregarlo al codigo del main, solo quedaría que agreguen el resto de sets, hagan pruebas y dejen los colores de los sets a su gusto. De ejemplo deje el Set Embroidered.

Soluciones.h
Soluciones.cpp

Why do we need these candles, if everyone has a huge problem with textures?


I'll tell you a secret, everyone who sits in 2 topics does not use pure 0.97.
Therefore, they try to solve the problems of textures, etc. The last tutorial was in 2008 on RZ

Clearly you don't understand how the mains work. Fix textures its not something that you simply do with one hook or two offsets and that's all. If you see the Season 5 source code, you'll see that webzen always works with enum system for predefined textures. The main isnt prepared to support extra items by default. Webzen to add new items, just displaces the enum and add the item with that specific texture defined in the enum but from dll we don't have access to the enum and displace it as we want because if you look the places where the main compares with a specific value of the enum, in the dissasembly we look at the number, and not the offset of the enum right?

For example:
If (dwItem == SWORD_LIGHTING)

In the dissasembly we just see:
If (dwItem == 0xE)

And we cannot change the value of SWORD_LIGHTING directly, we need to change every place in the main where SWORD_LIGHTING is used.

I don't know if you understand this but instead of trying so hard for other people do it for you, try doing it yourself and you'll see the complex thing that you're asking.


I understand you and express my deep respect to all. But you must understand me too, everyone who sits here and in the main topic is doing 97-99. Empty 97 is not needed by anyone. I stop my reports, there are 20-25 more of them. Thanks to all.

@kayito thank you very much for your work

If you want items everywhere, events everywhere, monsters everywhere, why are you using a 97? Use a higher version with all those things. Everyone is focusing in add customs in every aspect of the main instead of fixing bugs and improving the main functionallity and thats why every server that uses those files full of customs, are full of bugs too, including ways to dupe, to crash the gameserver, etc.

Gracias:


Offline Qubit #19 Posteado: August 12, 2022, 03:55:07 PM

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Offline stopk #20 Posteado: August 17, 2022, 09:37:03 AM

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Gracias:


Offline stopk #21 Posteado: August 20, 2022, 06:28:41 AM

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[Systems]
; 0: Disabled / 1: Over Monster / 2: Middle Upper Screen on pointing / 3: Both
HealthBarType = 3


Offline darkjano #22 Posteado: September 16, 2022, 10:07:14 AM | Modificado: September 16, 2022, 02:43:01 PM by darkjano

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alguien podria ayudarme con los items custom, luego de agregar los mazos, las texturas de los sword y bow se bugean. (todas las demas texturas se ven bien, incluso la de los set) pero por alguna razon se bugean las de esos items, al eliminar los mazos se vivualizan bien las sword y bow (box excepto el giro pero ese es otro tema)




Gracias:


Offline CorsarioDgx #23 Posteado: September 16, 2022, 03:51:04 PM

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necesitan modificar el main bro pero dudo que alguien haga ese trabajoo gratis..esta muy limitada la vercion lado main...lado gameserver puedes hacer lo que gustes pero lado main no bro ...te recomiendo uses otra vercion :=)


Offline darkjano #24 Posteado: September 16, 2022, 04:22:02 PM

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necesitan modificar el main bro pero dudo que alguien haga ese trabajoo gratis..esta muy limitada la vercion lado main...lado gameserver puedes hacer lo que gustes pero lado main no bro ...te recomiendo uses otra vercion :=)

yo trate por las mias pero no logro encontrar los offset correctos, se que hay que liberar el limite y por lo visto no basta solo con los offset que publicaron. Ademas me bugea texturas de otros items al agregar items customs


Gracias:


Offline jabe #25 Posteado: September 24, 2022, 08:19:43 PM

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necesitan modificar el main bro pero dudo que alguien haga ese trabajoo gratis..esta muy limitada la vercion lado main...lado gameserver puedes hacer lo que gustes pero lado main no bro ...te recomiendo uses otra vercion :=)

yo trate por las mias pero no logro encontrar los offset correctos, se que hay que liberar el limite y por lo visto no basta solo con los offset que publicaron. Ademas me bugea texturas de otros items al agregar items customs



how is the standard 97B design would you share with me?


Offline Zeus #26 Posteado: October 14, 2022, 02:19:51 PM | Modificado: October 14, 2022, 02:42:12 PM by Zeus

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Hola, buenas tardes, dejo estos dos fix menores que mencionaron en el post de los files pero no los habían compartido, así que nada acá se los dejo.

Link del comentario en el post de los files -> https://tuservermu.com.ve/index.php?topic=46924.msg261634#msg261634

• Fix Gui Move Map, ahora se puede hacer el efecto del click del maus punch en el nombre del mapa sin que el personaje se mueva.
   - Para realizar este efecto tendremos que modificar tres lugares del archivo MoveList.cpp del source lado cliente.

   - 1º Ubicamos -> bool CMoveList::CheckClickOnMap()
   Ahora Buscamos if (MouseLButton) y lo modificamos por if (MouseLButtonPush)
   ahora dentro de este mismo if buscamos MouseLButton = 0; y lo cambiamos por MouseLButtonPush = false;

Quedando el código de la siguiente forma:


 - 2º Ubicamos -> bool CMoveList::CheckClickOnClose()
   Ahora dentro del único If crearemos el siguiente if -> if (MouseLButtonPush)
   En este nuevo if que creamos meteremos el contenido del primer if excepto el return true;.
   Luego modificaremos MouseLButton = 0; por -> MouseLButtonPush = false;

Quedando el código de la siguiente forma:


- 3º Ubicamos -> bool CMoveList::CheckClickOnPanel()
   Ahora dentro del único If crearemos el siguiente if -> if (MouseLButtonPush)
   En este nuevo if que creamos meteremos el contenido del primer if excepto el return true;.
   Luego modificaremos MouseLButton = 0; por -> MouseLButtonPush = false;

Quedando el código de la siguiente forma:


• Fix Gui Zoom del MiniMap, ahora se puede hacer el efecto del click del maus punch al acercarse y alejarse sin que el personaje se mueva.
   - Para realizar este efecto tendremos que modificar un solo lugar del archivo MiniMap.cpp del source lado cliente.

- 3º Ubicamos -> bool CMiniMap::CheckZoomButton()
   Ahora dentro de:
   if (MouseX >= this->m_MiniMapFramePos[0]
       && MouseX <= (this->m_MiniMapFramePos[0] + this->m_MiniMapFrameSize[0])
       && MouseY >= this->m_MiniMapFramePos[1]
       && MouseY <= (this->m_MiniMapFramePos[1] + this->m_MiniMapFrameSize[1])
       && MouseLButton)

   Crearemos a if (MouseLButtonPush) para encapsular su contenido.
   Luego modificaremos MouseLButton = 0; por -> MouseLButtonPush = false;

Quedando el código de la siguiente forma:


Offline kayito #27 Posteado: October 15, 2022, 12:28:05 PM

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Hola, buenas tardes, dejo estos dos fix menores que mencionaron en el post de los files pero no los habían compartido, así que nada acá se los dejo.

Muy bueno che, ya los incluyo al post principal. Gracias  cool2

Gracias:


Offline mardelmu #28 Posteado: October 16, 2022, 02:23:16 AM

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Offline mardelmu #29 Posteado: October 16, 2022, 02:41:13 AM

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Son Seguros estos files? especifica sobre eso porfa....


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