Hello guys, im decided to share something what i was working on. My plan is giving to you free files of my mainly project and supporting it until release final version.
On the moment files will be limited up to 100users, but on final version and with my next update done will be unlimit.
Im not selling source code and this project its not open-source.
UPDATE 1 [BETA 6] - 100 limits users
HOT FEATURES⭐ Quest System
⭐ Item Rank System
⭐ Reset / Grand Reset System Panel
⭐ Guild Upgrade System
⭐ Item Market System
🗺️ QUEST SYSTEM
A complete server-side quest system with full configuration support 🧩
Key features:
✔ Multi-episode quest structure
✔ NPC-based quest handling
✔ Kill and item-based objectives
✔ Configurable rewards
✔ Unlimited quest expansion
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🏆 ITEM RANK SYSTEM
Advanced system for item progression and classification 💎
Key features:
✔ Rank-based item levels
✔ Server-defined parameters
✔ Easy balance and expansion
✔ Ready for PvE and PvP usage
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🔁 RESET / GRAND RESET SYSTEM PANEL
Fully configurable Reset and Grand Reset system designed for long-term gameplay 🔥
Key features:
✔ Reset requirement control
✔ Point and stat rewards
✔ Separate Reset and Grand Reset logic
✔ Suitable for low-rate and high-rate servers
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🛡️ GUILD UPGRADE SYSTEM
Extended guild progression system with upgradeable bonuses 🤝
Key features:
✔ Guild-level upgrades
✔ Configurable bonus values
✔ Encourages cooperative gameplay
✔ Strengthens guild identity
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🛒 ITEM MARKET SYSTEM
Integrated item trading system with server-side logic 💰
Key features:
✔ Secure item trading
✔ Market-based item listings
✔ Controlled in-game economy
✔ Improved player experience
SCREENS










BETA 5- Added PostProcess Shaders (config.ini) and new Tab in Option Panel with config in real-time
- Added Music config in Option Panel
- Item Market “My Sales” now requests the correct list (type 12) and refreshes periodically; “My Sales” is filtered by account+character name on the DataServer to avoid cross‑character bleed.
- Guild join now checks actual guild status instead of name‑slot, fixing false “not guild master” rejects.
- Quest System detail panel refreshes on quest updates (real‑time).
- Guild Upgrade auto‑refreshes on action (real-time).
- Inventory Extension Item Stack destination index fixed (was using wrong index gate).
- Interface Classic resolution change: prevented override of char/inv button positions that was shifting two icons.
- Set effects light fading sometimes: use gl_BaseInstance when available across instanced vertex shaders to prevent wrong instance data.
- Inventory + Inventory Ext + Jewel Bank render models jewels dupplication fixed
- Reload Monster sometimes freezing fixed, it was conflict with UI
- Added Character Class x Class Reflect Rate Settings
- Added Monster Common Settings and Top Hit Damage
- Added show Zen/Coins in Trade UI
- Added Korean, THAI and other languages support in Guild/Nickname [DataServer.ini]
- Guild Upgrade button was only for GM, changed to all guild.
- Reworked Guild Upgrade Interface
- Added Switch Login HTML Interface [MainInfo.ini]
- Added Boss Healthbar [MAIN_INFO\\Custom\\CustomHpBar.txt]
- Added Fallback for integrated Graphics card, detect if not support OGL 430
BETA 61. Rework of Item Rank System
- Its now separated from Excellent, its like new options
- It have now 2 extra option Mastery
- Base Score and Gear Score fully configurable
- Added config to EventItemBags for possibility drops Rank options
- Added config to QuestSystem
- Added config to CustomJewel, with possible upgrade our options with Custom Jewel
- Added new config MapManagerItemRank.txt something like MapManager.txt for ItemRank with easy option disable/enable
- Added new sections config to ItemOptionRate for make and drop command, EventitemBag control, MapManagerItemRank control and Quest System
- Added new config ItemRankOptionRegistry.txt, where can see and setup all options for Item Rank, included even MasterSkillTree options
- ItemRankSystem.txt more configs, and fully readable all from server side, dont need touch client side.
- Supporting whole systems in game, like Warehouse/PersonalShop/Trade/ItemPost/ItemTooltipDrop etc.
- Item Name on the ground is show Rank item now
2. Little Rework of Quest System
- Added Active Quests Window
- Added Icon pulse on activity quests to open
- You can disable icon in Option Panel -> Other
- Also if QuestSystem is disabled, icon is gone, its normal.
- Checked 100 scenes with 100 episodes inside, ok it was copy paste, but its working, no limits
3. Active Invasion Redesign/Rework
- Changed to frame button open window with pulse little frame of it, to see it more
- Window redesing and if you will click on line with monster name, than will popup window with model monster
- WIndow movable and detecs position to make model monster window left or right
- Options in model monsters window show - + Zoom and can rotate model, and it have 4 random animations on click/open
4. Notice Update
- Now Notice.txt settings fully works, with colors change
- Its now pulse like

5. Show ToolTip drop on the ground hold SHIFT to see
6. Item Market redesign/rewrok
- Fully working with Item Rank
- Added buttonss buy and take and window popup on Buy
- Fixed drag and drop item to sell
- Right click if window Item Market is visible and Sell, than Right click and sell
- still hold SHIFT+Right click on item on Inventory force open Item Market
7. TrayIcon replaced for something nice
- Added to minimize icons of each Class
- Added to minimize icons of each Class circle in right bottom position yellow if have max level character
8. Added ExperienceFormula.txt
- Fully configurable Experience formula controlled only in server side, with is possible set max level to 65k now
- because of this, feeling with something wrong with exp is gone
9. Migration from Opengl 1.1 to Opengl 3.3 core profile
- its like now core things 70% done
- all if we meaning up to core profile its done like 30-40%
- i leave here stable version in this update
10. FPS System Update
- now not explodes Effects like Flame or Smoke or other weird things like before
- possible to smoother game now
11. PostProcess Effects Updates
- Now its fully of options in config.ini like you can setup it on live in Option Panel -< Graphics, all will save it to config.ini
- Added 3 presets
- Config i setup default now, so need to adjust it
12. Fully recoded Offline Helper
- Rebuild to most possible simillar code mechanics like on client side
- Now fully working with save all the things
13. Zen drop show
- now its depends how much of dropped zen than is more zen visible
- so its show like in original, but its most optimized with large ammounts
14. Quick Add stats
- if you see in Character Panel tooltip in mouse position like you have base stats, so tooltip will appear Quick Adds Stats
click on it to make input box with you can add your stats quickly, its working with button OK, same like ENTER
or Escape to cancel or click whatever in window to cancel. its taking your real stats so if you input more than you have, it will automatically set to max you have.
And here we go with Fixed list of bugs below
- [FIXED] Interface bugs, like Quest window Marlon
- [FIXED] When you using downgrade s2/s3 you cant press or click the skill
- [FIXED] No Excellent glow on items
- [FIXED] Evil spirit hits monster wrong
- [FIXED] Evil spirit hits die monsters still
- [FIXED] No monsters in some maps and Event maps not loaded
- [FIXED] Switch to CharacterScene = 0 (Classic) characters are gone
- [FIXED] Custom Pet Effects visual error
- [FIXED] There is bug in dismantle of jewels in LAHAP NPC cant dismantle 10x bundle souls etc.
- [FIXED] Some of DL skills don't show real stats that you need to use them.
- [FIXED] Elf Orbs 0 energy requirements
- [FIXED] All bows have problem with position
- [FIXED] Elf Skill "Infinity Arrow" not buff in OffHelper Mode, each time I re-login, Elf character always consume all arrow/bolt I store in inventory.
- [FIXED] MasterSkill: Weapon Fury (DK, MG) not working, put some points on this skill, atk power and speed in Character Info not change.
- [FIXED] If use >1 window, Normal work(without lags) Only 1 window, other windows in standby mode greatly slow down the picture. Use 2 and more window and you see this.
- [FIXED] MuHelper Problem auto potion, and buff party settings not save
- [FIXED] Some of items, like Cape of Lord cannot put bless/soul on it
- [FIXED] Animation falling down character when Maya die are missing
- [FIXED] Helper change requirement level crash gs, example wanna setup from 1 level
















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