Hello guys, im decided to share something what i was working on. My plan is giving to you free files of my mainly project and supporting it until release final version.
On the moment files will be limited up to 100users, but on final version and with my next update done will be unlimit.
Im not selling source code and this project its not open-source.
UPDATE 1 [BETA 5] - 100 limits users
HOT FEATURES⭐ Quest System
⭐ Item Rank System
⭐ Reset / Grand Reset System Panel
⭐ Guild Upgrade System
⭐ Item Market System
🗺️ QUEST SYSTEM
A complete server-side quest system with full configuration support 🧩
Key features:
✔ Multi-episode quest structure
✔ NPC-based quest handling
✔ Kill and item-based objectives
✔ Configurable rewards
✔ Unlimited quest expansion
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🏆 ITEM RANK SYSTEM
Advanced system for item progression and classification 💎
Key features:
✔ Rank-based item levels
✔ Server-defined parameters
✔ Easy balance and expansion
✔ Ready for PvE and PvP usage
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🔁 RESET / GRAND RESET SYSTEM PANEL
Fully configurable Reset and Grand Reset system designed for long-term gameplay 🔥
Key features:
✔ Reset requirement control
✔ Point and stat rewards
✔ Separate Reset and Grand Reset logic
✔ Suitable for low-rate and high-rate servers
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🛡️ GUILD UPGRADE SYSTEM
Extended guild progression system with upgradeable bonuses 🤝
Key features:
✔ Guild-level upgrades
✔ Configurable bonus values
✔ Encourages cooperative gameplay
✔ Strengthens guild identity
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🛒 ITEM MARKET SYSTEM
Integrated item trading system with server-side logic 💰
Key features:
✔ Secure item trading
✔ Market-based item listings
✔ Controlled in-game economy
✔ Improved player experience
SCREENS










BETA 5- Added PostProcess Shaders (config.ini) and new Tab in Option Panel with config in real-time
- Added Music config in Option Panel
- Item Market “My Sales” now requests the correct list (type 12) and refreshes periodically; “My Sales” is filtered by account+character name on the DataServer to avoid cross‑character bleed.
- Guild join now checks actual guild status instead of name‑slot, fixing false “not guild master” rejects.
- Quest System detail panel refreshes on quest updates (real‑time).
- Guild Upgrade auto‑refreshes on action (real-time).
- Inventory Extension Item Stack destination index fixed (was using wrong index gate).
- Interface Classic resolution change: prevented override of char/inv button positions that was shifting two icons.
- Set effects light fading sometimes: use gl_BaseInstance when available across instanced vertex shaders to prevent wrong instance data.
- Inventory + Inventory Ext + Jewel Bank render models jewels dupplication fixed
- Reload Monster sometimes freezing fixed, it was conflict with UI
- Added Character Class x Class Reflect Rate Settings
- Added Monster Common Settings and Top Hit Damage
- Added show Zen/Coins in Trade UI
- Added Korean, THAI and other languages support in Guild/Nickname [DataServer.ini]
- Guild Upgrade button was only for GM, changed to all guild.
- Reworked Guild Upgrade Interface
- Added Switch Login HTML Interface [MainInfo.ini]
- Added Boss Healthbar [MAIN_INFO\\Custom\\CustomHpBar.txt]
- Added Fallback for integrated Graphics card, detect if not support OGL 430
DOWNLOADS
