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Autor Topic: Source Shaders 5.2  (Visto 1402 veces)

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Offline mugloves99 Posteado: January 04, 2026, 03:07:55 AM

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Offline GODZ1LLA #1 Posteado: January 04, 2026, 06:07:07 AM

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Online c4nhsatcodong #2 Posteado: January 04, 2026, 06:36:15 AM

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Offline z0lik #3 Posteado: January 04, 2026, 07:55:45 AM

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Offline kellington #4 Posteado: January 04, 2026, 08:05:50 AM

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thanks!
  se possivel compartilha as files MuServer + Cliente e Encode

Gracias:


Offline z0lik #5 Posteado: January 04, 2026, 08:19:15 AM

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thanks!
  se possivel compartilha as files MuServer + Cliente e Encode

Source 5.2 BASE
With a couple of tweaks, it should work.

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Offline quanhongle #6 Posteado: January 04, 2026, 08:30:02 AM

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thanks!
  se possivel compartilha as files MuServer + Cliente e Encode

Source 5.2 BASE
With a couple of tweaks, it should work.
Hello friends,
Could you please share how to do it?


Offline Driminar #7 Posteado: January 04, 2026, 08:33:53 AM

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thanks!

puedes compartir el cliente y muserver. Gracias


Offline z0lik #8 Posteado: January 04, 2026, 08:48:03 AM | Modificado: January 04, 2026, 08:52:31 AM by z0lik

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thanks!
  se possivel compartilha as files MuServer + Cliente e Encode

Source 5.2 BASE
With a couple of tweaks, it should work.


Source_shader.rar works with Visual Studio 2022 (gameserver and client) from "Source 5.2 BASE" and uses the same MainInfo.

It is working for testing, but it is not complete and must not be used in production.


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Offline z0lik #9 Posteado: January 04, 2026, 08:51:07 AM

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Shaders for client to upload in folder Data\Effect\VBO.
(For testing only) This needs to be completed.


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Online c4nhsatcodong #10 Posteado: January 04, 2026, 09:42:44 AM

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It's no different from the shared version, complete with bugs and memory overflow issues.


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Offline z0lik #11 Posteado: January 04, 2026, 11:25:11 AM

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It's no different from the shared version, complete with bugs and memory overflow issues.



The difference is that this source version includes the shaders, while the other one doesn’t. Yes, I’m aware there are still bugs and memory overflow issues — that’s expected at the moment. This source is mainly meant for people who want to dive deeper into the shader side of the project.

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Offline zeronycs #12 Posteado: January 04, 2026, 11:57:02 AM

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Essentially, the only useful thing here is the shader rendering system with batching, as a basic implementation that can be used as a basis when transferring it to your project.


Offline bigmed #13 Posteado: January 04, 2026, 03:41:06 PM

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alguem manda a src com efeitos ativos para testa na do takumi


Online mkslep #14 Posteado: January 04, 2026, 10:20:15 PM

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Offline HaPKoTuK #15 Posteado: January 05, 2026, 06:20:36 AM

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Can someone tell me why after downloading the client it just closes Windows 11?


Offline z0lik #16 Posteado: January 05, 2026, 12:43:59 PM

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Can someone tell me why after downloading the client it just closes Windows 11?

Try reinstalling Windows — I’m on Windows 11 and I don’t have any issues.

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Offline son1xx2 #17 Posteado: Today at 05:29:56 AM

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The advantage of this code is that it significantly reduces GPU/CPU usage compared to the original OpenGL 1 code.

Do better, don't try to do the same ;)

Offline takumi12 #18 Posteado: Today at 05:50:43 AM

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Para aclarar algo que se está repitiendo:
este sistema no es mío.

He visto que todo lo que involucra shaders se está atribuyendo a mí, pero en este caso no corresponde. Este código lo descargué únicamente para revisarlo, ya que hubo personas que sí pagaron por trabajos de este tipo, y era importante verificar qué se estaba compartiendo.

El sistema de shaders que circula pertenece a @solar y @bimaloha . Puede que haya hecho alguna modificación puntual, pero la base y el diseño no son de mi autoría.

Agradezco que al menos alguien haya incluido créditos, pero es importante que la autoría se respete correctamente.

Nada más que aclarar. Gracias.


Las offset no se crea, ni se destruye, solo se transforma

Gracias:


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