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Autor Topic: Source 5.2 BASE  (Visto 10871 veces)

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Offline erickmalfoy #120 Posteado: January 02, 2026, 04:30:16 AM

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Estaba revisando el Codigo por que estoy limpiando el cliente y me doy cuenta que faltan algunas bmd y Texturas para agregar en el codigo

   gmClientModels->AccessModel(MODEL_POTION + 55, "Data\\Item\\", "roboxgreen");
   gmClientModels->AccessModel(MODEL_POTION + 56, "Data\\Item\\", "roboxred");
   gmClientModels->AccessModel(MODEL_POTION + 57, "Data\\Item\\", "roboxpurple");

Para que pueda toda las cajas xD Aun falta mucho por revisar pero es un aporte pequeño .. ! ^^ Suerte a todos  aplausos    VIVA @takumi12    grin2

Gracias:


Offline erickmalfoy #121 Posteado: January 02, 2026, 05:38:49 AM

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Estaba revisando el Codigo por que estoy limpiando el cliente y me doy cuenta que faltan algunas bmd y Texturas para agregar en el codigo

   gmClientModels->AccessModel(MODEL_POTION + 55, "Data\\Item\\", "roboxgreen");
   gmClientModels->AccessModel(MODEL_POTION + 56, "Data\\Item\\", "roboxred");
   gmClientModels->AccessModel(MODEL_POTION + 57, "Data\\Item\\", "roboxpurple");

Para que pueda toda las cajas xD Aun falta mucho por revisar pero es un aporte pequeño .. ! ^^ Suerte a todos  aplausos    VIVA @takumi12    grin2

Esta imagen muestra ya todos los item xD Tube que testear desde la seccion 12 hasta la 14 uno por uno y vi que faltan como 20 unos requieren
agregar el codigo a main para que quede conforme la season 6 que conocemos .. !  ahora sera ver la funcionalidad xDD pero hasta ahora todo perfecto es un pequeño aporte como siempre Suerte mis kines .. !  cool22


Gracias:


Offline usersa #122 Posteado: January 02, 2026, 06:08:14 AM | Modificado: January 02, 2026, 06:24:20 AM by usersa

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Happy New Year to all.

Start testing......

Great contribution.

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Offline Malkom99 #123 Posteado: January 02, 2026, 08:50:38 AM

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any cant create warp windows and chat estile s8? in scaleform?


Offline Malkom99 #124 Posteado: January 02, 2026, 10:59:54 AM

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fix map effect



Offline Malkom99 #125 Posteado: January 02, 2026, 01:14:26 PM

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config CAMERA ANGLE, POSITION, DISTANCE, FOV, RATIO IN FILE.INI





Offline Mayk062 #126 Posteado: January 02, 2026, 07:06:57 PM | Modificado: January 02, 2026, 07:09:38 PM by Mayk062

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observei isso e achei estranho, pois o DL não esta usando o corvo e apareceu as skills..
https://imgur.com/a/s8eyYdo


Offline bigmed #127 Posteado: January 02, 2026, 11:24:07 PM

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alguem sabe adicionar npc custom para usar na custom CustomNpcCommand nao estou conseguindo usar npc custom https://ibb.co/WvGWctWm lguem sabe alguma configuraçao a fazer pra libera esssa custom


Offline zhangjianle865 #128 Posteado: January 04, 2026, 12:07:37 AM

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observei isso e achei estranho, pois o DL não esta usando o corvo e apareceu as skills..
https://imgur.com/a/s8eyYdo

Fix: Hide Passive Dark Spirit Skills from Macro Skill Selection

File: NewUIMacroMain.cpp
Function: SEASON3B::CNewUIMacroMain::LoadSkillList(int sType)

Changes

Added a skill blacklist helper function above LoadSkillList:



Updated the skill filter condition from:
if (Magic_Icon && (Magic_Icon < 67 || Magic_Icon > 72))

to:

Code: [Select]
if (Magic_Icon &&
    (Magic_Icon < 67 || Magic_Icon > 72) &&
    !IsBlockedMacroSkill(Magic_Icon))

Reason

These skills are passive Dark Spirit (Raven) skills and should not appear in the macro skill selection list.
The Helper system already provides dedicated configuration options for Dark Spirit behavior, so exposing these passive skills in the macro UI is unnecessary and confusing.



Offline zHammer #129 Posteado: January 04, 2026, 02:55:20 AM

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Does anyone have a solution for handling client side product names in English? Or if there's any software that can do this, please recommend it.


Offline erickmalfoy #130 Posteado: January 04, 2026, 06:41:43 AM | Modificado: January 04, 2026, 07:44:37 AM by erickmalfoy

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Fix Set Divine de Elfa no jalaba las texturas armor y pand  y de Sum el pecho.

Guia como solucionarlo: Deben agregar codigo al main XD  Musicx2

 aplausos





FIX Doble Nonbre Arrow Infinito xD

Gracias:


Offline erickmalfoy #131 Posteado: January 04, 2026, 07:48:46 AM

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Fix Set Divine de Elfa no jalaba las texturas armor y pand  y de Sum el pecho.

Guia como solucionarlo: Deben agregar codigo al main XD  Musicx2

 aplausos





FIX Doble Nonbre Arrow Infinito xD


Fix Tamaño del Uniria y Dinorat xD

Gracias:


Online GODZ1LLA #132 Posteado: January 04, 2026, 09:14:29 AM | Modificado: January 04, 2026, 09:18:15 AM by GODZ1LLA

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Offline myway #133 Posteado: January 04, 2026, 06:33:46 PM

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Fix Set Divine de Elfa no jalaba las texturas armor y pand  y de Sum el pecho.

Guia como solucionarlo: Deben agregar codigo al main XD  Musicx2

 aplausos





FIX Doble Nonbre Arrow Infinito xD


Fix Tamaño del Uniria y Dinorat xD


PODRIAS PASAR FIX PARA LA PIPOL !!! No te ORTIVES JAJAAJAJ !!!

Gracias:


Offline wesleypam #134 Posteado: January 04, 2026, 07:25:19 PM

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Fix Set Divine de Elfa no jalaba las texturas armor y pand  y de Sum el pecho.

Guia como solucionarlo: Deben agregar codigo al main XD  Musicx2

 aplausos





FIX Doble Nonbre Arrow Infinito xD

Se você não esta compartilhando nada por qual motivo pública?


Gracias:


Offline coolgepds #135 Posteado: January 04, 2026, 07:29:09 PM

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Como descriptografar arquivos no diretório Eng?


Offline Malkom99 #136 Posteado: January 04, 2026, 09:07:09 PM

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were ajust bar exp numer.. in interface ex700?


Offline erickmalfoy #137 Posteado: January 05, 2026, 03:34:55 AM

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Bueno aqui les comprato este desencriptador para el ItemTooltipText.bmd ya que estoy haciendo para todas las .BMD.  y asi poder hacer skill para personajes nuevos. Espero que les ayude en sus proyecto Es un granito de arena  aplausos

https://www.mediafire.com/file/0zjjstz4ckdsbyq/Editor.rar/file

Otra no me creo nada solo comparto si tiran mierda por hacer videos para que las
personas aprendas solo dimelo defrente argentino y la rtcrtn  Musicx2

Gracias:


Offline azpirin4 #138 Posteado: January 05, 2026, 05:48:43 AM | Modificado: January 05, 2026, 05:52:50 AM by azpirin4

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creditos correspondientes
Una cosa que noté que no tiene es el efecto del objeto +15.


Offline bigmed #139 Posteado: January 05, 2026, 08:43:52 PM

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alguem ja corregiu esse erro ?  https://ibb.co/Gf8pXL2b


Offline c4nhsatcodong #140 Posteado: January 05, 2026, 09:53:55 PM

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I didn't like it flickering, so I fixed the frame and made the text bright.




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Offline bigrealtk92 #141 Posteado: January 06, 2026, 01:32:53 AM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 



xin interface hp sd bar với bạn

Gracias:


Offline zHammer #142 Posteado: January 06, 2026, 01:51:34 AM

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I need the English language file. Does anyone have a file they can share with me?

 pleas3 pleas3 pleas3 pleas3


Offline CezarMaster #143 Posteado: January 07, 2026, 02:30:49 PM

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Alguien sabe como puedo solucionar este error?
probé con VS 2019 y 2022



Offline z0lik #144 Posteado: January 08, 2026, 03:10:30 AM

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Alguien sabe como puedo solucionar este error?
probé con VS 2019 y 2022



It looks like you’re missing the Windows SDK (rc.exe / Resource Compiler). Install the Windows 10/11 SDK via Visual Studio Installer (Desktop development with C++ workload) and rebuild.


Offline CezarMaster #145 Posteado: January 08, 2026, 04:20:42 AM

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Alguien sabe como puedo solucionar este error?
probé con VS 2019 y 2022



It looks like you’re missing the Windows SDK (rc.exe / Resource Compiler). Install the Windows 10/11 SDK via Visual Studio Installer (Desktop development with C++ workload) and rebuild.

me podrias dar una mano para eso? via AnyDesk porq tengo todo eso marcado pero no encuentro la version Windows 10 SDK (10.0.19041 o similar)
tengo Windows 10 PRO


Offline CezarMaster #146 Posteado: January 08, 2026, 09:28:43 AM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 



Hola, en que parte iria esto? disculpa la ignorancia...


Offline Dexign #147 Posteado: January 08, 2026, 01:44:07 PM

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Equipment glow level not updating for other players (only self view works)

Hi everyone,
I have a visual issue with equipment glow effects (item level shine).

When a character equips armor or weapons:

In my own view, the glow effect based on item level works correctly

But in other players’ view, the glow effect is missing or not updated

So the problem seems to be that equipment level glow is not synchronized to the viewport of other players, only to the owner.

I temporarily “fixed” it by forcing a viewport refresh:

if (pMsg.SubCode != 0xFF &&
    lpMsg->SourceFlag == REQUEST_EQUIPMENT_INVENTORY &&
    lpMsg->TargetFlag == REQUEST_EQUIPMENT_INVENTORY)
{
    if (lpMsg->SourceSlot < MAX_EQUIPMENT_INDEX ||
        lpMsg->TargetSlot < MAX_EQUIPMENT_INDEX)
    {
        gObjViewportListProtocolCreate(lpObj);
    }
}


This works, but it feels too brute-force and causes a full viewport rebuild.

My question is:

Has anyone encountered this issue before?

Is there a proper or cleaner solution to update equipment glow for other players
(for example, resending only equipment info or recalculating effects without recreating the whole viewport)?

Any advice or reference to an existing fix would be greatly appreciated.
Thanks in advance!

Hello, yes.

 



Hola, en que parte iria esto? disculpa la ignorancia...


Eso va en itemmanager.cpp lado Game server.   Busca la función con ctrl+shift+F


Offline CezarMaster #148 Posteado: January 08, 2026, 02:42:22 PM

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Alguien podria compartir el fix del level up y el click en el piso al cominar??


Offline bigmed #149 Posteado: January 08, 2026, 05:31:10 PM

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alguem sabe como remover essa custom do personagem atacar e sumir o fenrrir https://ibb.co/m5NVwnzz


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