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Autor Topic: Weapons Temple Guard+Effects+RenderMesh (S20 part1-3) low version - Kapocha  (Visto 15218 veces)

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Online Kapocha33 Posteado: November 22, 2024, 07:18:59 PM | Modificado: November 22, 2024, 07:22:19 PM by Kapocha33

Ah shit, here we go again.



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CEffectS6 v2.0.2 > Local/CRFTextureName.txt
//Kit Weapons Weapons Temple Guard S20 Part1-3 by Kapocha
Blur_Aura002.jpg

Para los efectos "RenderMesh" se utilizo CEffect 2.0.2
https://tuservermu.com.ve/index.php?topic=27542.0


Link:


(?

tuservermu.com.ve

Consultas al Discord: Kapocha33

Gracias:

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Offline Cheke #1 Posteado: November 22, 2024, 08:38:31 PM | Modificado: November 22, 2024, 08:41:43 PM by Cheke

@Kapocha33 aportazooooooo crack!!!

Esa textura Blur_Aura002.jpg hay que meterla en CRFTextureName.txt???

Por cierto, pudiste arreglar lo ultimo de la DLL?


Online Kapocha33 #2 Posteado: November 22, 2024, 08:46:45 PM

@Kapocha33 aportazooooooo crack!!!

Esa textura Blur_Aura002.jpg hay que meterla en CRFTextureName.txt???

Por cierto, pudiste arreglar lo ultimo de la DLL?

Sep.. hay que nombrar esa textura en CRFTextureName.txt
Sobre la nueva versión... Aún estoy trabajando en eso.. poco tiempo jajaja

Consultas al Discord: Kapocha33

Offline Cheke #3 Posteado: November 22, 2024, 08:58:42 PM

@Kapocha33 aportazooooooo crack!!!

Esa textura Blur_Aura002.jpg hay que meterla en CRFTextureName.txt???

Por cierto, pudiste arreglar lo ultimo de la DLL?

Sep.. hay que nombrar esa textura en CRFTextureName.txt
Sobre la nueva versión... Aún estoy trabajando en eso.. poco tiempo jajaja

Buenisimo!!!


Offline brahian1891 #4 Posteado: November 22, 2024, 11:25:30 PM

Podrías aportarlas para versiones viejas como hacías antes solo efectos dinámico y estáticos, en s2,3, 4 se cen con contornos negros o quizás hacer un minituto de como sacar eso


Offline alexis01 #5 Posteado: November 23, 2024, 01:41:52 AM


Offline whodhell #6 Posteado: November 23, 2024, 06:27:03 AM | Modificado: November 23, 2024, 06:36:44 AM by whodhell

@Kapocha33 can i still use your old DLL it seems the new DLL has a lower size than the old one which 274KB and the new one is around 157KB or should i use your latest DLL


Online Kapocha33 #7 Posteado: November 23, 2024, 06:42:23 AM

@Kapocha33 can i still use your old DLL it seems the new DLL has a lower size than the old one which 274KB and the new one is around 157KB or should i use your latest DLL

Sí, aún puedes seguir usando la DLL vieja.
Sobre el tamaño de las DLLs, la nueva pesa menos porque se rehizo todo el código y se simplificaron y mejoraron muchas cosas.

Consultas al Discord: Kapocha33

Gracias:


Offline punktano1 #8 Posteado: November 23, 2024, 07:51:45 AM

Buenas kapocha como siempre eres un genio gracias saludos


Offline whodhell #9 Posteado: November 23, 2024, 08:21:26 AM | Modificado: November 23, 2024, 08:30:29 AM by whodhell

@Kapocha33 what will happen if I use the old RenderMesh to Temple Weapons RenderMesh?


Offline leandroiron #10 Posteado: November 23, 2024, 05:45:31 PM


Offline etra #11 Posteado: November 26, 2024, 03:58:49 AM

Can you tell me how to unpack the new version of the. bmd3D model? All previous tools are no longer usable


Offline MuRanking #12 Posteado: December 04, 2024, 07:02:58 AM

Hola  @Kapocha33  disculpa , la DLL actualizada para usar estos efectos me sale lo siguiente , al momento que le doy ejecutar Encoder CEffect



como puedo solucionar este problema


Offline ZabiinoOo #13 Posteado: December 04, 2024, 04:12:42 PM

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Hola  @Kapocha33  disculpa , la DLL actualizada para usar estos efectos me sale lo siguiente , al momento que le doy ejecutar Encoder CEffect



como puedo solucionar este problema

esa dll que te pide la descargas y la metes ahi mismo en esa carpeta del encoder y proba




Prohibido pedir soporte via MP
Leer las reglas de cada seccion
we trust god

Gracias:


Offline ZeuQram #14 Posteado: December 05, 2024, 07:00:16 PM | Modificado: December 05, 2024, 09:39:08 PM by ZabiinoOo


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