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Autor Topic: SOURCES MUUN SYSTEM SEASON 6 MUUNPET  (Visto 29066 veces)

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Offline redf0x #80 Posteado: December 19, 2021, 06:17:22 AM | Modificado: December 19, 2021, 06:30:22 AM by redf0x

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Offline redf0x #81 Posteado: December 19, 2021, 06:27:08 AM | Modificado: December 19, 2021, 06:30:53 AM by redf0x

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why i cant pick up the muun pet
idk what part i missing
And cant get it to.muun inv pls help


find void CItemManager::CGItemGetRecv(PMSG_ITEM_GET_RECV* lpMsg,int aIndex) // OK

find if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

Agrega abajo

if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }
I already added it but not work
if(gMap[lpObj->Map].CheckItemGive(aIndex,index) == 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

   CMapItem* lpItem = &gMap[lpObj->Map].m_Item[index];

   if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

   if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }

   if(gQuestObjective.CheckQuestObjectiveItemCount(lpObj,lpItem->m_Index,lpItem->m_Level) == 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }
 I already added but not work

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Offline realman #82 Posteado: December 19, 2021, 06:36:03 AM

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why i cant pick up the muun pet
idk what part i missing
And cant get it to.muun inv pls help


find void CItemManager::CGItemGetRecv(PMSG_ITEM_GET_RECV* lpMsg,int aIndex) // OK

find if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

Agrega abajo

if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }
I already added it but not work
if(gMap[lpObj->Map].CheckItemGive(aIndex,index) == 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

   CMapItem* lpItem = &gMap[lpObj->Map].m_Item[index];

   if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

   if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }

   if(gQuestObjective.CheckQuestObjectiveItemCount(lpObj,lpItem->m_Index,lpItem->m_Level) == 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }
 I already added but not work

in BMuunPickUp func alote of trash,clear this

Discord: mercurialxen
Final

Gracias:


Offline zhangjianle865 #83 Posteado: December 19, 2021, 06:58:33 AM

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@realman
Hello, brother, thank you very much for your reply! But after I moved the pet, it did not upgrade. Is it a problem with the settings of ITEM and MUUNOPTION on my server?





Offline realman #84 Posteado: December 19, 2021, 07:02:26 AM

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To upgrade use pet level +1

Discord: mercurialxen
Final

Offline zhangjianle865 #85 Posteado: December 19, 2021, 07:06:37 AM

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To upgrade use pet level +1


I used the GM command to create a pet level of +1, but it still doesn't work.


Offline redf0x #86 Posteado: December 19, 2021, 07:25:15 AM

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why i cant pick up the muun pet
idk what part i missing
And cant get it to.muun inv pls help


find void CItemManager::CGItemGetRecv(PMSG_ITEM_GET_RECV* lpMsg,int aIndex) // OK

find if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

Agrega abajo

if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }
I already added it but not work
if(gMap[lpObj->Map].CheckItemGive(aIndex,index) == 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

   CMapItem* lpItem = &gMap[lpObj->Map].m_Item[index];

   if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

   if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }

   if(gQuestObjective.CheckQuestObjectiveItemCount(lpObj,lpItem->m_Index,lpItem->m_Level) == 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }
 I already added but not work

in BMuunPickUp func alote of trash,clear this

Can u send full verion of this

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redf0x#4705 My discord

Offline realman #87 Posteado: December 19, 2021, 08:37:49 AM

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Discord: mercurialxen
Final

Offline zhangjianle865 #88 Posteado: December 19, 2021, 10:48:27 AM

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Hello, I'm bothering you again, the pet upgrade issue has been resolved. But I cannot evolve pets. My evolution gem is 13,156


Offline drakulla #89 Posteado: December 19, 2021, 01:37:34 PM

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la verdad nunca eh podido dar con estos errores como se soluciona ?
 error C2061: error de sintaxis : identificador 'ITEM'
segun esta son la declaraciones

   int AttachToolTipForMuun(ITEM* Temp, int TextNum);
  static   int __thiscall AttachToolTipForSocketItem(LPVOID thisa, ITEM* Temp, int TextNum);

UP


Offline realman #90 Posteado: December 19, 2021, 02:54:15 PM | Modificado: December 19, 2021, 03:17:18 PM by realman

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la verdad nunca eh podido dar con estos errores como se soluciona ?
 error C2061: error de sintaxis : identificador 'ITEM'
segun esta son la declaraciones

   int AttachToolTipForMuun(ITEM* Temp, int TextNum);
  static   int __thiscall AttachToolTipForSocketItem(LPVOID thisa, ITEM* Temp, int TextNum);

UP

AttachToolTipForMuun connect to ITEM class

#pragma pack(push, 1)
typedef struct tagITEM  //-> Complete (size: 107)
{
 /*+0*/      short   ItemID;
  /*+2*/    int   Level;
  /*+6*/    BYTE  Part;
  /*+7*/    BYTE  Class;
  /*+8*/    bool  TwoHand;
  /*+9*/    WORD  DamageMin;
  /*+11*/   WORD  DamageMax;
  /*+13*/   BYTE  SuccessfulBlocking;
  /*+14*/   WORD  Defense;
  /*+16*/   WORD  MagicDefense;
  /*+18*/   BYTE  MagicPower;
  /*+19*/   BYTE  WeaponSpeed;
  /*+20*/   WORD  WalkSpeed;
  /*+22*/   BYTE  Durability;
  /*+23*/   BYTE  Option1;
  /*+24*/   BYTE  ExtOption;
  /*+25*/   WORD  RequireStrength;
  /*+27*/   WORD  RequireDexterity;
  /*+29*/   WORD  RequireEnergy;
  /*+31*/   WORD  RequireVitality;
  /*+33*/   WORD  RequireCharisma;
  /*+35*/   WORD  RequireLevel;
  /*+37*/   BYTE  SpecialNum;
  /*+38*/   WORD  Special[MAX_ITEM_SPECIAL];
  /*+54*/   BYTE  SpecialValue[MAX_ITEM_SPECIAL];
  /*+62*/   DWORD UniqueID;
  /*+66*/   BYTE  bySelectedSlotIndex;
  /*+67*/   BYTE  PosX;
  /*+68*/   BYTE  PosY;
  /*+69*/   WORD  Jewel_Of_Harmony_Option;
  /*+71*/   WORD  Jewel_Of_Harmony_OptionLevel;
  /*+73*/   bool  option_380;
  /*+74*/   BYTE  bySocketOption[MAX_SOCKETS];
  /*+79*/   BYTE  SocketCount;
  /*+80*/   BYTE  SocketSeedID[MAX_SOCKETS];
  /*+85*/   BYTE  SocketSphereLv[MAX_SOCKETS];
  /*+90*/   BYTE  SocketSeedSetOption;
  int   Number;
  BYTE  Color;
  /*+96*/   BYTE  byColorState;
  /*+97*/   bool  PeriodItem;
  /*+98*/   bool  ExpiredItem;
  /*+99*/   int   lExpireTime;
  /*+103*/  int   RefCount;
} ITEM;
#pragma pack(pop)


or #include "NewUIMyInventory.h"

Discord: mercurialxen
Final

Offline realman #91 Posteado: December 19, 2021, 02:55:34 PM

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Hello, I'm bothering you again, the pet upgrade issue has been resolved. But I cannot evolve pets. My evolution gem is 13,156


try like this,clear trash


Discord: mercurialxen
Final

Offline realman #92 Posteado: December 19, 2021, 02:57:23 PM

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Hello, I'm bothering you again, the pet upgrade issue has been resolved. But I cannot evolve pets. My evolution gem is 13,156


try like this,clear trash

and double check that you have same evolution gem ID in GS and MAIN
 

Discord: mercurialxen
Final

Offline Odisk #93 Posteado: December 19, 2021, 03:16:44 PM

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la verdad nunca eh podido dar con estos errores como se soluciona ?
 error C2061: error de sintaxis : identificador 'ITEM'
segun esta son la declaraciones

   int AttachToolTipForMuun(ITEM* Temp, int TextNum);
  static   int __thiscall AttachToolTipForSocketItem(LPVOID thisa, ITEM* Temp, int TextNum);



This is error

UP

AttachToolTipForMuun connect to ITEM class

#pragma pack(push, 1)
typedef struct tagITEM  //-> Complete (size: 107)
{
 /*+0*/      short   ItemID;
  /*+2*/    int   Level;
  /*+6*/    BYTE  Part;
  /*+7*/    BYTE  Class;
  /*+8*/    bool  TwoHand;
  /*+9*/    WORD  DamageMin;
  /*+11*/   WORD  DamageMax;
  /*+13*/   BYTE  SuccessfulBlocking;
  /*+14*/   WORD  Defense;
  /*+16*/   WORD  MagicDefense;
  /*+18*/   BYTE  MagicPower;
  /*+19*/   BYTE  WeaponSpeed;
  /*+20*/   WORD  WalkSpeed;
  /*+22*/   BYTE  Durability;
  /*+23*/   BYTE  Option1;
  /*+24*/   BYTE  ExtOption;
  /*+25*/   WORD  RequireStrength;
  /*+27*/   WORD  RequireDexterity;
  /*+29*/   WORD  RequireEnergy;
  /*+31*/   WORD  RequireVitality;
  /*+33*/   WORD  RequireCharisma;
  /*+35*/   WORD  RequireLevel;
  /*+37*/   BYTE  SpecialNum;
  /*+38*/   WORD  Special[MAX_ITEM_SPECIAL];
  /*+54*/   BYTE  SpecialValue[MAX_ITEM_SPECIAL];
  /*+62*/   DWORD UniqueID;
  /*+66*/   BYTE  bySelectedSlotIndex;
  /*+67*/   BYTE  PosX;
  /*+68*/   BYTE  PosY;
  /*+69*/   WORD  Jewel_Of_Harmony_Option;
  /*+71*/   WORD  Jewel_Of_Harmony_OptionLevel;
  /*+73*/   bool  option_380;
  /*+74*/   BYTE  bySocketOption[MAX_SOCKETS];
  /*+79*/   BYTE  SocketCount;
  /*+80*/   BYTE  SocketSeedID[MAX_SOCKETS];
  /*+85*/   BYTE  SocketSphereLv[MAX_SOCKETS];
  /*+90*/   BYTE  SocketSeedSetOption;
  int   Number;
  BYTE  Color;
  /*+96*/   BYTE  byColorState;
  /*+97*/   bool  PeriodItem;
  /*+98*/   bool  ExpiredItem;
  /*+99*/   int   lExpireTime;
  /*+103*/  int   RefCount;
} ITEM;
#pragma pack(pop)

one day

Offline realman #94 Posteado: December 19, 2021, 03:20:03 PM

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la verdad nunca eh podido dar con estos errores como se soluciona ?
 error C2061: error de sintaxis : identificador 'ITEM'
segun esta son la declaraciones

   int AttachToolTipForMuun(ITEM* Temp, int TextNum);
  static   int __thiscall AttachToolTipForSocketItem(LPVOID thisa, ITEM* Temp, int TextNum);



This is error

UP

AttachToolTipForMuun connect to ITEM class

#pragma pack(push, 1)
typedef struct tagITEM  //-> Complete (size: 107)
{
 /*+0*/      short   ItemID;
  /*+2*/    int   Level;
  /*+6*/    BYTE  Part;
  /*+7*/    BYTE  Class;
  /*+8*/    bool  TwoHand;
  /*+9*/    WORD  DamageMin;
  /*+11*/   WORD  DamageMax;
  /*+13*/   BYTE  SuccessfulBlocking;
  /*+14*/   WORD  Defense;
  /*+16*/   WORD  MagicDefense;
  /*+18*/   BYTE  MagicPower;
  /*+19*/   BYTE  WeaponSpeed;
  /*+20*/   WORD  WalkSpeed;
  /*+22*/   BYTE  Durability;
  /*+23*/   BYTE  Option1;
  /*+24*/   BYTE  ExtOption;
  /*+25*/   WORD  RequireStrength;
  /*+27*/   WORD  RequireDexterity;
  /*+29*/   WORD  RequireEnergy;
  /*+31*/   WORD  RequireVitality;
  /*+33*/   WORD  RequireCharisma;
  /*+35*/   WORD  RequireLevel;
  /*+37*/   BYTE  SpecialNum;
  /*+38*/   WORD  Special[MAX_ITEM_SPECIAL];
  /*+54*/   BYTE  SpecialValue[MAX_ITEM_SPECIAL];
  /*+62*/   DWORD UniqueID;
  /*+66*/   BYTE  bySelectedSlotIndex;
  /*+67*/   BYTE  PosX;
  /*+68*/   BYTE  PosY;
  /*+69*/   WORD  Jewel_Of_Harmony_Option;
  /*+71*/   WORD  Jewel_Of_Harmony_OptionLevel;
  /*+73*/   bool  option_380;
  /*+74*/   BYTE  bySocketOption[MAX_SOCKETS];
  /*+79*/   BYTE  SocketCount;
  /*+80*/   BYTE  SocketSeedID[MAX_SOCKETS];
  /*+85*/   BYTE  SocketSphereLv[MAX_SOCKETS];
  /*+90*/   BYTE  SocketSeedSetOption;
  int   Number;
  BYTE  Color;
  /*+96*/   BYTE  byColorState;
  /*+97*/   bool  PeriodItem;
  /*+98*/   bool  ExpiredItem;
  /*+99*/   int   lExpireTime;
  /*+103*/  int   RefCount;
} ITEM;
#pragma pack(pop)

maybe somwhere in code you have 2 ITEM classes but different

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Final

Offline redf0x #95 Posteado: December 19, 2021, 05:36:43 PM

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Offline walkeny #96 Posteado: December 19, 2021, 11:43:07 PM

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la verdad nunca eh podido dar con estos errores como se soluciona ?
 error C2061: error de sintaxis : identificador 'ITEM'
segun esta son la declaraciones

   int AttachToolTipForMuun(ITEM* Temp, int TextNum);
  static   int __thiscall AttachToolTipForSocketItem(LPVOID thisa, ITEM* Temp, int TextNum);

UP

AttachToolTipForMuun connect to ITEM class

#pragma pack(push, 1)
typedef struct tagITEM  //-> Complete (size: 107)
{
 /*+0*/      short   ItemID;
  /*+2*/    int   Level;
  /*+6*/    BYTE  Part;
  /*+7*/    BYTE  Class;
  /*+8*/    bool  TwoHand;
  /*+9*/    WORD  DamageMin;
  /*+11*/   WORD  DamageMax;
  /*+13*/   BYTE  SuccessfulBlocking;
  /*+14*/   WORD  Defense;
  /*+16*/   WORD  MagicDefense;
  /*+18*/   BYTE  MagicPower;
  /*+19*/   BYTE  WeaponSpeed;
  /*+20*/   WORD  WalkSpeed;
  /*+22*/   BYTE  Durability;
  /*+23*/   BYTE  Option1;
  /*+24*/   BYTE  ExtOption;
  /*+25*/   WORD  RequireStrength;
  /*+27*/   WORD  RequireDexterity;
  /*+29*/   WORD  RequireEnergy;
  /*+31*/   WORD  RequireVitality;
  /*+33*/   WORD  RequireCharisma;
  /*+35*/   WORD  RequireLevel;
  /*+37*/   BYTE  SpecialNum;
  /*+38*/   WORD  Special[MAX_ITEM_SPECIAL];
  /*+54*/   BYTE  SpecialValue[MAX_ITEM_SPECIAL];
  /*+62*/   DWORD UniqueID;
  /*+66*/   BYTE  bySelectedSlotIndex;
  /*+67*/   BYTE  PosX;
  /*+68*/   BYTE  PosY;
  /*+69*/   WORD  Jewel_Of_Harmony_Option;
  /*+71*/   WORD  Jewel_Of_Harmony_OptionLevel;
  /*+73*/   bool  option_380;
  /*+74*/   BYTE  bySocketOption[MAX_SOCKETS];
  /*+79*/   BYTE  SocketCount;
  /*+80*/   BYTE  SocketSeedID[MAX_SOCKETS];
  /*+85*/   BYTE  SocketSphereLv[MAX_SOCKETS];
  /*+90*/   BYTE  SocketSeedSetOption;
  int   Number;
  BYTE  Color;
  /*+96*/   BYTE  byColorState;
  /*+97*/   bool  PeriodItem;
  /*+98*/   bool  ExpiredItem;
  /*+99*/   int   lExpireTime;
  /*+103*/  int   RefCount;
} ITEM;
#pragma pack(pop)


or #include "NewUIMyInventory.h"
where #include "NewUIMyInventory.h"? or in which file?


Offline realman #97 Posteado: December 20, 2021, 05:21:56 AM

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It not work still the same
I cant pick up muun pet

maybe you use BMuunPickUp incorect
how me how you add BMuunPickUp in code

Discord: mercurialxen
Final

Offline redf0x #98 Posteado: December 20, 2021, 06:23:55 AM

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It not work still the same
I cant pick up muun pet

maybe you use BMuunPickUp incorect
how me how you add BMuunPickUp in code

In void CItemManager::CGItemGetRecv(PMSG_ITEM_GET_RECV* lpMsg,int aIndex) // OK

find if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

Add here

if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }

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redf0x#4705 My discord

Offline realman #99 Posteado: December 20, 2021, 07:42:51 AM

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https://skr.sh/vBblfoCqqUC?a

a easy way to transfer MUUN Inv -> Basic Inv
Use sell protocol
and after you can drop muun on ground and get in to Muun inventory)

Discord: mercurialxen
Final

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