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Autor Topic: SOURCES MUUN SYSTEM SEASON 6 MUUNPET  (Visto 29114 veces)

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Offline zhangjianle865 #60 Posteado: December 16, 2021, 12:53:17 AM

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Fix Barpet barra hp de los pet


 

Can you share the entire process of adding sources? Including the TXT file of the server and the BMD file of the client. thank you very much

Gracias:


Offline zhangjianle865 #61 Posteado: December 16, 2021, 12:54:06 AM

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Como no se puede poner en inventario o tradear estos pets muun me fui por la forma sencilla... los puse en un eventitembag custom y se podran tradear el huevo que dropea los muun xD lol

just make move packet for inventory ..


Looking forward to your sharing! !
Share yours.  aplausos please
i will shere when finish


Offline Odisk #62 Posteado: December 16, 2021, 01:00:15 AM

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ya takumi suelta ese codigo completo dejalo como un regalo de navidad ahahha

one day

Gracias:


Offline realman #63 Posteado: December 16, 2021, 07:40:24 AM | Modificado: December 16, 2021, 07:43:58 AM by realman

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Muun and Mount Muun finally go separate

use PetFollowCharacter(a1, 150);//150 = dis, use different dis to mounts and muuns

Discord: mercurialxen
Final

Gracias:


Offline victhorinox #64 Posteado: December 16, 2021, 09:01:46 AM

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Muun and Mount Muun finally go separate

use PetFollowCharacter(a1, 150);//150 = dis, use different dis to mounts and muuns

Share your code  aplausos. Leave it as a Christmas present.  fiesta please


Offline realman #65 Posteado: December 16, 2021, 09:39:10 AM

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Muun and Mount Muun finally go separate

use PetFollowCharacter(a1, 150);//150 = dis, use different dis to mounts and muuns

Share your code  aplausos. Leave it as a Christmas present.  fiesta please

how to make Mount Muun https://tuservermu.com.ve/index.php?topic=44539.0

in muemu is find func void CustomPet::PetsMovement(int a1, char a2)
then find if(Model)

Code: [Select]
and replace
if(Model)
{
if((SkinID >= ITEM2(13,160) && SkinID <= ITEM2(13,169)) && JCGetModePetInfo.JCGetInfoPetType( SkinID - 1171 ) == 8)//fenriers muun
{
JCPetModelChar.PetFollowCharacter(a1, 150);//150

switch (SkinID)
{
case ITEM2(13, 226): //King
case ITEM2(13, 281): //Prince
case ITEM2(13, 388): //Prince =)) lazy
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 40.0f;
break;
case ITEM2(13, 214): //Hawk
case ITEM2(13, 215): //Hawk Evo
case ITEM2(13, 174): //CherryBlossom
case ITEM2(13, 175): //CherryBlossom Evo
case ITEM2(13, 178): //Chrysanthemum
case ITEM2(13, 179): //Chrysanthemum Evo
case ITEM2(13, 200): //Ghost
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
case ITEM2(13, 201): //Ghost Evo
*(DWORD *)(a1 + 68) = 1;
*(float *)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
}
}
else if((SkinID >= ITEM2(13,170) && SkinID <= ITEM2(13,255)) && JCGetModePetInfo.JCGetInfoPetType( SkinID - 1171 ) == 8)//muun
{
lpViewObj MuunMount = &*(ObjectPreview*)(oUserPreviewStruct);
int dis = 200;
if(MuunMount)
{
if (MuunMount->InSafeZone)
{
dis = 400;
}
}
JCPetModelChar.PetFollowCharacter(a1, dis);

switch (SkinID)
{
case ITEM2(13, 226): //King
case ITEM2(13, 281): //Prince
case ITEM2(13, 388): //Prince =)) lazy
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 40.0f;
break;
case ITEM2(13, 214): //Hawk
case ITEM2(13, 215): //Hawk Evo
case ITEM2(13, 174): //CherryBlossom
case ITEM2(13, 175): //CherryBlossom Evo
case ITEM2(13, 178): //Chrysanthemum
case ITEM2(13, 179): //Chrysanthemum Evo
case ITEM2(13, 200): //Ghost
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
case ITEM2(13, 201): //Ghost Evo
*(DWORD *)(a1 + 68) = 1;
*(float *)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
}
}
}

Discord: mercurialxen
Final

Gracias:


Offline zhangjianle865 #66 Posteado: December 16, 2021, 09:55:08 AM

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Muun and Mount Muun finally go separate

use PetFollowCharacter(a1, 150);//150 = dis, use different dis to mounts and muuns

Share your code  aplausos. Leave it as a Christmas present.  fiesta please

how to make Mount Muun https://tuservermu.com.ve/index.php?topic=44539.0

in muemu is find func void CustomPet::PetsMovement(int a1, char a2)
then find if(Model)

Code: [Select]
and replace
if(Model)
{
if((SkinID >= ITEM2(13,160) && SkinID <= ITEM2(13,169)) && JCGetModePetInfo.JCGetInfoPetType( SkinID - 1171 ) == 8)//fenriers muun
{
JCPetModelChar.PetFollowCharacter(a1, 150);//150

switch (SkinID)
{
case ITEM2(13, 226): //King
case ITEM2(13, 281): //Prince
case ITEM2(13, 388): //Prince =)) lazy
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 40.0f;
break;
case ITEM2(13, 214): //Hawk
case ITEM2(13, 215): //Hawk Evo
case ITEM2(13, 174): //CherryBlossom
case ITEM2(13, 175): //CherryBlossom Evo
case ITEM2(13, 178): //Chrysanthemum
case ITEM2(13, 179): //Chrysanthemum Evo
case ITEM2(13, 200): //Ghost
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
case ITEM2(13, 201): //Ghost Evo
*(DWORD *)(a1 + 68) = 1;
*(float *)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
}
}
else if((SkinID >= ITEM2(13,170) && SkinID <= ITEM2(13,255)) && JCGetModePetInfo.JCGetInfoPetType( SkinID - 1171 ) == 8)//muun
{
lpViewObj MuunMount = &*(ObjectPreview*)(oUserPreviewStruct);
int dis = 200;
if(MuunMount)
{
if (MuunMount->InSafeZone)
{
dis = 400;
}
}
JCPetModelChar.PetFollowCharacter(a1, dis);

switch (SkinID)
{
case ITEM2(13, 226): //King
case ITEM2(13, 281): //Prince
case ITEM2(13, 388): //Prince =)) lazy
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 40.0f;
break;
case ITEM2(13, 214): //Hawk
case ITEM2(13, 215): //Hawk Evo
case ITEM2(13, 174): //CherryBlossom
case ITEM2(13, 175): //CherryBlossom Evo
case ITEM2(13, 178): //Chrysanthemum
case ITEM2(13, 179): //Chrysanthemum Evo
case ITEM2(13, 200): //Ghost
*(float*)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
case ITEM2(13, 201): //Ghost Evo
*(DWORD *)(a1 + 68) = 1;
*(float *)(a1 + 260) = *(float*)(*(DWORD*)(a1 + 472) + 260) + 30.0f;
break;
}
}
}

I added the source of SOURCES MUUN SYSTEM SEASON 6 MUUNPET.
But I can’t put my pet in Muun Inv

你能教我吗? 有什么问题!



Offline vipgale01 #67 Posteado: December 16, 2021, 02:44:28 PM

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Hi guys, I'm getting this error, can anyone tell me how to fix it? Every time you exit the server, the pet item disappears. Can anyone tell me how to fix it, thanks a lot
, after exit the server


Offline JavixFer #68 Posteado: December 16, 2021, 03:23:14 PM

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Hi guys, I'm getting this error, can anyone tell me how to fix it? Every time you exit the server, the pet item disappears. Can anyone tell me how to fix it, thanks a lot
, after exit the server

revisa que tengas habilitado los case de DataServerProtocol.cpp en el data, saludos


Offline vipgale01 #69 Posteado: December 16, 2021, 04:44:34 PM

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Hi guys, I'm getting this error, can anyone tell me how to fix it? Every time you exit the server, the pet item disappears. Can anyone tell me how to fix it, thanks a lot
, after exit the server

revisa que tengas habilitado los case de DataServerProtocol.cpp en el data, saludos

Thanks for letting me check, can I ask if there is a way to restore the pet HP, I can't use "jewel bless" to restore HP. Do you know how to do guide me with ? Thank !!!


Offline zhangjianle865 #70 Posteado: December 17, 2021, 11:31:36 AM

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Hello everyone, my pet can only be placed like this, not moved to other places!


Offline Denis Alves #71 Posteado: December 17, 2021, 12:06:21 PM

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Hello everyone, my pet can only be placed like this, not moved to other places!

Muda no Item.txt e Item.bmd para dimensões 1x1


Offline zhangjianle865 #72 Posteado: December 17, 2021, 11:58:14 PM

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Hello everyone, my pet can only be placed like this, not moved to other places!

Muda no Item.txt e Item.bmd para dimensões 1x1

Thank you brother


Offline realman #73 Posteado: December 18, 2021, 05:32:11 AM

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Hi guys, I'm getting this error, can anyone tell me how to fix it? Every time you exit the server, the pet item disappears. Can anyone tell me how to fix it, thanks a lot
, after exit the server

revisa que tengas habilitado los case de DataServerProtocol.cpp en el data, saludos

Thanks for letting me check, can I ask if there is a way to restore the pet HP, I can't use "jewel bless" to restore HP. Do you know how to do guide me with ? Thank !!!

use jewel of life, he restore hp

Discord: mercurialxen
Final

Offline zhangjianle865 #74 Posteado: December 18, 2021, 10:16:05 AM

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Hello everyone, my pet can only be placed like this, not moved to other places!

Muda no Item.txt e Item.bmd para dimensões 1x1

Hey! Brother, how do you make pets evolve?


Offline realman #75 Posteado: December 18, 2021, 04:24:40 PM

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Hello everyone, my pet can only be placed like this, not moved to other places!

Muda no Item.txt e Item.bmd para dimensões 1x1

Hey! Brother, how do you make pets evolve?

level up your pet to 5 lvl, then use special jewel to evolve

Discord: mercurialxen
Final

Offline Odisk #76 Posteado: December 18, 2021, 09:49:12 PM

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la verdad nunca eh podido dar con estos errores como se soluciona ?
 error C2061: error de sintaxis : identificador 'ITEM'
segun esta son la declaraciones

   int AttachToolTipForMuun(ITEM* Temp, int TextNum);
  static   int __thiscall AttachToolTipForSocketItem(LPVOID thisa, ITEM* Temp, int TextNum);

one day

Offline zhangjianle865 #77 Posteado: December 18, 2021, 10:53:44 PM

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Hello everyone, my pet can only be placed like this, not moved to other places!

Muda no Item.txt e Item.bmd para dimensões 1x1


Brother, sorry! One more question for you! How can I upgrade my pet? How should i set?
Hey! Brother, how do you make pets evolve?

level up your pet to 5 lvl, then use special jewel to evolve

Gracias:


Offline redf0x #78 Posteado: December 19, 2021, 03:26:07 AM | Modificado: December 19, 2021, 05:35:54 AM by redf0x

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why i cant pick up the muun pet
idk what part i missing
And cant get it to.muun inv pls help

http://muredteam.com/
redf0x#4705 My discord

Offline realman #79 Posteado: December 19, 2021, 06:01:09 AM

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why i cant pick up the muun pet
idk what part i missing
And cant get it to.muun inv pls help


find void CItemManager::CGItemGetRecv(PMSG_ITEM_GET_RECV* lpMsg,int aIndex) // OK

find if(lpItem->IsEventItem() != 0)
   {
      DataSend(aIndex,(BYTE*)&pMsg,pMsg.header.size);
      return;
   }

Agrega abajo

if(lpItem->IsMuunItem() != 0 || lpItem->IsMuunUtil() != 0)
   {
      //===Muun
      gMuunSystem.BMuunPickUp(aIndex,index);
      return;
   }

Discord: mercurialxen
Final

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