Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate

Autor Topic: SOURCES MUUN SYSTEM SEASON 6 MUUNPET  (Visto 31028 veces)

0 Miembros and 1 Guest are viewing this topic.

Offline thuongdo07 #150 Posteado: December 14, 2022, 03:37:56 AM

  • 0 puntos por ventas
  • *
  • Rank: Sup. destacado
  • Posts: 102
  • Gracias recibida: 1060
  • vn

Offline Marcela #151 Posteado: December 14, 2022, 03:45:51 AM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 294
  • Gracias recibida: 14730
  • ar
Discord:
MEMPHIS#0430

Offline Farias #152 Posteado: December 14, 2022, 06:48:41 AM

  • 0 puntos por ventas
  • *
  • Rank: Sup. destacado
  • Posts: 104
  • Gracias recibida: 24
  • br

Offline erickmalfoy #153 Posteado: January 18, 2023, 08:50:08 AM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 684
  • Gracias recibida: 773
  • ar
Alguien soluciono los pets de vida infinita ?


Offline Evangelio #154 Posteado: June 11, 2023, 10:12:18 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 250
  • Gracias recibida: 2178
  • ar
Algún fix para este error.
Para la interface s3

https://imgur.com/a/fxnfis4


Offline KhongGianOL #155 Posteado: June 11, 2023, 10:58:14 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 246
  • Gracias recibida: 719
  • vn
It's giving these errors,

https://prnt.sc/k7fRhlxwHX1J

Inter3.cpp
Citar
//----- (007DFA60) --------------------------------------------------------
void PetHPBarRemake(signed int x, signed int y, int nameIndex, signed int hp, signed int hpmax, char a9)
{   
   float v15; // ST30_4@4
   float v16; // ST10_4@4

   float reposicionX = 59.0f;
   int a3 = 0;

   if ( gInterface.CheckWindow(13) && gInterface.CheckWindow(Character)
    || gInterface.CheckWindow(8)
    || gInterface.CheckWindow(12)
    || gInterface.CheckWindow(9)
    || gInterface.CheckWindow(7)
    || gInterface.CheckWindow(14)
    || gInterface.CheckWindow(15)
    || gInterface.CheckWindow(60)
    || gInterface.CheckWindow(76) )
   {
      a3 = 380;
   }
   else
   {
      if ( gInterface.CheckWindow(16) && (gInterface.CheckWindow(4)||gInterface.CheckWindow(69)) )
      {
         a3 = 380;
      }
      else
      {
         if ( gInterface.CheckWindow(16) && gInterface.CheckWindow(11) )
         {
            a3 = 380;
         }
         else
         {
            if ( gInterface.CheckWindow(27) )
            {
               a3 = 380;
            }
            else
            {
               if ( gInterface.CheckWindow(13)
               || gInterface.CheckWindow(16)
               || gInterface.CheckWindow(3)
               || gInterface.CheckWindow(21)
               || gInterface.CheckWindow(6)
               || gInterface.CheckWindow(22)
               || gInterface.CheckWindow(23)
               || gInterface.CheckWindow(24)
               || gInterface.CheckWindow(4)
               || gInterface.CheckWindow(18)
               || gInterface.CheckWindow(10)
               || gInterface.CheckWindow(5)
               || gInterface.CheckWindow(25)
               || gInterface.CheckWindow(26)
               || gInterface.CheckWindow(19)
               || gInterface.CheckWindow(20)
               || gInterface.CheckWindow(58)
               || gInterface.CheckWindow(59)
               || gInterface.CheckWindow(62)
               || gInterface.CheckWindow(73)
               || gInterface.CheckWindow(68)
               || gInterface.CheckWindow(69)
               || gInterface.CheckWindow(70)
               || gInterface.CheckWindow(66)
               || gInterface.CheckWindow(75)
               || gInterface.CheckWindow(74) )
               {
                  a3 = 190;
               }
               else
               {
                  if ( gInterface.CheckWindow(79) )
                  {
                     if ( gInterface.CheckWindow(80) )
                     {
                        a3 = 380;
                     }
                     else
                     {
                        a3 = 190;
                     }   
                  }
                  else
                  {
                     a3 = 0;
                  }
               }
            }
         }
      }
   }
 
   if ( gInterface.CheckWindow(77) )
   {
      if ( gInterface.CheckWindow(Warehouse) ||
         gInterface.CheckWindow(ChaosBox) ||
         gInterface.CheckWindow(Store) ||
         gInterface.CheckWindow(OtherStore) ||
         gInterface.CheckWindow(Character))
      {
         a3 = 70;
      }
      else
      {
         a3 = 640;
      }
   }
   else if ( gInterface.CheckWindow(78) )
   {
         a3 = 640;
   }
   
   if (pPartyMemberCount > 0)
   {
      reposicionX = 59.0f + 80.0f;
   }

   x =  640.0f - reposicionX - a3;
   y = 20;

   pSetBlend(1);

   pSetTextColor(pTextThis(), 0xFFu, 0xFFu, 0xFFu, 0xFFu);
   pSetBackgroundTextColor(pTextThis(), 0, 0, 0, 200);
   pDrawText(pTextThis(), x + 28, y + 5,  (LPCTSTR)nameIndex, 0, 0, (LPINT)8, 0);

   v15 = (double)hp / (double)hpmax * 50.0;
   v16 = (float)(y + 16);

   sub_5B9260((float)x, v16, 50.0, 4.0, v15, 0, 1);
   pGLSwitch();
   glColor3f(1.0, 1.0, 1.0);
}

Inter3.h
Citar
void PetHPBarRemake(signed int x, signed int y, int nameIndex, signed int hp, signed int hpmax, char a9);

Be kind, for everyone you meet is fighting their hard battle

Offline wellwisher22 #156 Posteado: August 01, 2023, 03:34:27 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 350
  • Gracias recibida: 3677
  • br
Alguém ai pra ajudar a criar o Desabilitar o sistema Muun?? atualmente abrindo na tela L

if(gProtect.m_MainInfo.DisableMuunSystem == 1)   
   {
    }


Offline wellwisher22 #157 Posteado: November 28, 2023, 01:52:17 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 350
  • Gracias recibida: 3677
  • br
MuunPet tá duplicando quando equipa no inventário


Offline Xingaw #158 Posteado: August 04, 2024, 08:52:41 AM | Modificado: October 18, 2024, 01:42:32 PM by Xingaw

  • 0 puntos por ventas
  • *
  • Rank: Usuario activo
  • Posts: 69
  • Gracias recibida: 34
  • vn

Offline elfazor #159 Posteado: September 10, 2024, 04:22:00 PM | Modificado: September 11, 2024, 07:28:38 PM by elfazor

  • 0 puntos por ventas
  • *
  • Rank: Usuario activo
  • Posts: 67
  • Gracias recibida: 9
  • it
 please Alguien puede compartir la configuración para abolir la vida infinita de los muuns? Gracias


Offline Xingaw #160 Posteado: October 18, 2024, 01:44:55 PM

  • 0 puntos por ventas
  • *
  • Rank: Usuario activo
  • Posts: 69
  • Gracias recibida: 34
  • vn
No MUUN Image shown, and also the MUUN not showing ingame. what i am missing?

Thanks.



Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate


 

Related Topics

  Subject / Started by Replies Last post
1 Replies
7956 Views
Last post May 08, 2017, 12:22:59 PM
by ZabiinoOo
1 Replies
2413 Views
Last post February 19, 2020, 02:50:04 PM
by Hoangsy99
2 Replies
2978 Views
Last post March 07, 2020, 10:46:03 PM
by Hoangsy99
0 Replies
836 Views
Last post August 04, 2020, 05:44:43 PM
by itaialroy
6 Replies
3849 Views
Last post May 30, 2021, 03:54:19 PM
by Lude