Buenas, necesitaria una ayuda para balancear los personajes en mi servidor season 2 son files evolution team s2 y necesito ayuda para balancear los personajes. solo pido una explicacion de que consiste cada columna, les paso para que vean lo que esta echo, muchas gracias. Todo esto es lo que incluye la carpeta de EBalanced de estos files.
//############################################################
// Project :: Evolution Team Season 2.X Gold
// Version :: 1.00.18
//#############################################################
//########################
//-->> Balance System Config
//########################
[CallCharacter]
EnableCallCharacter = 1;
EnableJewelOfHarmony = 1; # 1- Enable Attack & Defence Harmony, 0 - Disable Harmony Options
[Other]
SuccessfulBlocking_DW_DK_MG = 7;
Defense_DW_MG = 4;
[DarkWizzard]
AttackDamageMin_StrDiv_DW1 = 7;
AttackDamageMin_StrDiv_DW2 = 7;
AttackDamageMax_StrDiv_DW1 = 3;
AttackDamageMax_StrDiv_DW2 = 3;
AttackDamageMin_EneDiv_DW1 = 3;
AttackDamageMin_EneDiv_DW2 = 3;
[DarkKnight]
AttackDamageMin_StrDiv_DK1 = 6;
AttackDamageMin_StrDiv_DK2 = 6;
AttackDamageMax_StrDiv_DK1 = 4;
AttackDamageMax_StrDiv_DK2 = 4;
Defense_DK = 3;
[Elf]
AttackDamageMin_Bow_StrDexDiv_Elf1 = 7;
AttackDamageMin_Bow_StrDexDiv_Elf2 = 7;
AttackDamageMax_Bow_StrDexDiv_Elf1 = 4;
AttackDamageMax_Bow_StrDexDiv_Elf2 = 4;
AttackDamageMin_NoBow_DexDiv_Elf1 = 7;
AttackDamageMin_NoBow_DexDiv_Elf2 = 7;
AttackDamageMin_NoBow_StrDiv_Elf1 = 14;
AttackDamageMin_NoBow_StrDiv_Elf2 = 14;
AttackDamageMax_NoBow_Elf1 = 3;
AttackDamageMax_NoBow_Elf2 = 3;
AttackDamageMin_DexStrDiv_Elf1 = 7;
AttackDamageMin_DexStrDiv_Elf2 = 7;
AttackDamageMax_DexStrDiv_Elf1 = 4;
AttackDamageMax_DexStrDiv_Elf2 = 4;
Defense_Elf = 10;
SuccessfulBlocking_Elf = 3;
[MagicGladiator]
AttackDamageMin_StrDiv_MG1 = 6;
AttackDamageMin_StrDiv_MG2 = 6;
AttackDamageMin_EneDiv_MG1 = 12;
AttackDamageMin_EneDiv_MG2 = 12;
AttackDamageMax_StrDiv_MG1 = 4;
AttackDamageMax_StrDiv_MG2 = 4;
[DarkLord]
AttackDamageMin_StrDiv_DL1 = 7;
AttackDamageMin_StrDiv_DL2 = 7;
AttackDamageMin_EneDiv_DL1 = 14;
AttackDamageMin_EneDiv_DL2 = 14;
AttackDamageMax_StrDiv_DL1 = 5;
AttackDamageMax_StrDiv_DL2 = 5;
AttackDamageMax_EneDiv_DL1 = 10;
AttackDamageMax_EneDiv_DL2 = 10;
Defense_DL = 7;
SuccessfulBlocking_DL = 3;
[WizzardRingEffects]
EnableRingEffects = 1;
RingRightMinAttackDmg = 10; # Right minimum attack damage (Damage * Config / Division)
RingRightMinDivision = 100; # Division
RingRightMaxAttackDmg = 10; # Right maximum attack damage (Damage * Config / Division)
RingRightMaxDivision = 100; # Division
RingLeftMinAttackDmg = 10; # Left minimum attack damage (Damage * Config / Division)
RingLeftMinDivision = 100; # Division
RingLeftMaxAttackDmg = 10; # Left maximum attack damage (Damage * Config / Division)
RingLeftMaxDivision = 100; # Division
RingMagicMinDmg = 10; # Magic minimum damage (Damage * Config / Division)
RingMagicMinDivision = 100; # Division
RingMagicMaxDmg = 10; # Magic maximum damage (Damage * Config / Division)
RingMagicMaxDivision = 100; # Division
RingAttackSpeed = 10;
RingMagicPower = 10;