Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate

Autor Topic: [MAIN 5.2] FIX: CAMERA BLACK CORNER ISSUE | PEGASUS  (Visto 509 veces)

quanhongle and 2 Guests are viewing this topic.

Offline Zytrous Posteado: December 05, 2025, 11:11:42 PM

  • 0 puntos por ventas
  • *
  • Rank: Principiante
  • Posts: 26
  • Gracias recibida: 1278
  • ph

📷 FIX: CAMERA BLACK CORNER ISSUE 📷
Extended Camera View Range for Top-Down Perspective
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

📋 Description:
This fix resolves the black corner issue that appears when using top-view camera mode. By increasing the camera view distance, the entire map displays correctly without black corners or cut-off areas.

✨ Features:
- Extended View Distance - Increased from default to 2100 units
- No Black Corners - Full map visibility without rendering gaps
- Top-View Optimization - Perfect for birds-eye perspective
- Smooth Rendering - No pop-in or missing geometry
- Performance Friendly - Optimized view distance value

🎯 What This Fixes:
- Black corners appearing in top-view camera mode
- Map edges not rendering properly
- Cut-off geometry at screen borders
- Incomplete map display
- Terrain rendering gaps

💻 The Problem:
The default camera view distance (CameraViewFar) was too short for top-view mode, causing the camera to not render distant geometry. This resulted in black corners and missing map sections at the edges of the screen.


(Before and After: Camera view with extended range)

🔒 SOURCE CODE (Reply/Like to Unlock)
Spoiler for Hiden:
COMPATIBLE WITH PUBLIC RELEASE

⚠️ IMPORTANT: Backup your files before making any changes!

📄 File: (Camera or View control file - typically Camera.cpp or similar)

Find:
Code: [Select]
if (CameraTopViewEnable)

Replace the entire block with:



━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

📝 Technical Breakdown:

View Distance Control:
Code: [Select]
CameraViewFar = 2100.f; // CHANGE TO INCREASE MAP DISPLAY
- Sets the far clipping plane to 2100 units
- This determines how far the camera can "see"
- Higher values = more map visible, but may impact performance
- 2100.f is the optimal balance for most maps

Camera Position:
Code: [Select]
CameraPosition[0] = Hero->Object.Position[0];
CameraPosition[1] = Hero->Object.Position[1];
CameraPosition[2] = CameraViewFar;
- X and Y follow the hero's position
- Z (height) is set to the view distance
- Creates a perfect top-down view centered on player

⚙️ Customization Options:

You can adjust the value based on your needs:

Code: [Select]
CameraViewFar = 1800.f; // Closer view, better performance
CameraViewFar = 2100.f; // Balanced (recommended)
CameraViewFar = 2500.f; // Maximum view, slight performance hit

Recommended values by map size:
- Small maps (Devias, Noria): 1800.f
- Medium maps (Lorencia, Dungeon): 2100.f
- Large maps (Icarus, Aida): 2500.f

✅ Testing:
After implementation, test the following:
1. Enable top-view camera mode (if you have the toggle)
2. Check all four corners of the screen
3. Verify no black areas appear
4. Test on different maps (small, medium, large)
5. Check performance/FPS impact
6. Zoom in and out if camera zoom is available
7. Test in various locations (open areas, dungeons, cities)

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🎮 Before vs After:

Before (Default):
- Black corners visible at screen edges
- Map cuts off abruptly
- Incomplete terrain rendering
- Limited visibility range

After (2100.f):
- Full screen coverage
- Complete map display
- Smooth edge rendering
- Extended visibility range

💬 Benefits:

✅ Perfect Top-View - No more black corners or gaps
✅ Better Visibility - See more of the map at once
✅ Professional Look - Clean, complete rendering
✅ Easy to Customize - Simple value adjustment

This fix is essential for anyone using top-view camera mode!

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🔧 Performance Notes:

Increasing CameraViewFar does have a minor performance impact:
- More geometry needs to be rendered
- Larger draw distance for objects
- Slightly higher GPU usage

However, 2100.f is well-optimized and should not cause issues on modern systems. If you experience FPS drops, reduce to 1900.f or 2000.f.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

✅ This fix is provided FREE to the community

Use it, customize it, improve your camera system with it. Real developers share solutions.

💬 Support:
If you encounter any issues or need help with implementation, feel free to contact us.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

💻 CUSTOM CODING SERVICES AVAILABLE
We offer coding projects of any kind, any time!
Need custom features, systems, or modifications? Contact us for professional MU development services.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

📞 Contact Us
Zytrous: Discord: Zytrous#2671 | WhatsApp | Facebook
Phanh: Discord: phanhxinh_97 | discord.gg/mupegasus


"Quality fixes for quality visuals. See the whole picture."
- Zytrous & Phanh | PegasusXElev8Games Team




Offline Evangelio #1 Posteado: December 06, 2025, 03:30:45 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 278
  • Gracias recibida: 2267
  • ar

Offline Lotto4K4k #2 Posteado: Today at 12:15:30 PM

  • 0 puntos por ventas
  • *
  • Rank: Principiante
  • Posts: 11
  • Gracias recibida: 3
  • br
 notsThat didn't solve anything, my friend , Mi pantalla sigue con una mancha negra  cryy2


Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate


 

Related Topics

  Subject / Started by Replies Last post
6 Replies
1319 Views
Last post November 20, 2025, 05:51:48 PM
by 2ooooo2
5 Replies
982 Views
Last post November 23, 2025, 12:39:03 AM
by Zytrous
8 Replies
1128 Views
Last post November 25, 2025, 07:12:05 PM
by Evangelio
4 Replies
865 Views
Last post November 24, 2025, 10:49:14 AM
by z0lik
2 Replies
471 Views
Last post November 27, 2025, 05:47:41 PM
by Malkom99