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Autor Topic: SOURCE 1.04J WIZARD TEAM  (Visto 31226 veces)

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Offline phuongcuongmsqm #120 Posteado: September 16, 2024, 01:25:27 AM

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maybe any need it  offsets for itemposition.

SetCompleteHook(0xE8, 0x005E966A, &sub_5E7110);
CAN YOU SHARE itemtooltiptext


Offline Dizzy #121 Posteado: September 17, 2024, 11:46:02 AM

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how to compile gs cs? if anyone has it please share

Telegram: @dizzy0592
Discord: Dizzy#1469

Offline blacksexy #122 Posteado: September 17, 2024, 02:49:43 PM

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how to compile gs cs? if anyone has it please share

Use o mesmo gs no cs


Offline mantios #123 Posteado: September 18, 2024, 03:11:01 AM

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Gracias:


Online chipcoidj #124 Posteado: October 12, 2024, 05:30:38 AM

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cannot move to refuge with NPC.

Love 1.04J Zalo: 0372 774 662

Offline Bladimir1 #125 Posteado: October 18, 2024, 09:17:49 PM

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custommonsterglow for mu 1.04j i recreate it for fun   cheesyy2



Online chipcoidj #126 Posteado: October 18, 2024, 10:26:25 PM

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custommonsterglow for mu 1.04j i recreate it for fun   cheesyy2
 
Thanks  Musicx2 Musicx2 Musicx2

Love 1.04J Zalo: 0372 774 662

Gracias:


Offline Bladimir1 #127 Posteado: October 19, 2024, 11:16:45 PM

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custom golden monster for 1.04j i recreate it for fun   cheesyy2



Offline Farias #128 Posteado: October 20, 2024, 09:40:03 AM | Modificado: October 20, 2024, 10:23:48 AM by Farias

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Parabens pelo projeto, galera toda se ajudando, ai sim, vi vantagem, valeu mesmo meu brother.


Online chipcoidj #129 Posteado: October 25, 2024, 11:50:27 PM

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How to Fix Chaos goblin animation

Love 1.04J Zalo: 0372 774 662

Offline Bladimir1 #130 Posteado: October 28, 2024, 01:15:00 AM

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Maximun speed and unlimited fps for 1.04j  i create it for fun  grin2






Offline Bladimir1 #131 Posteado: October 28, 2024, 02:30:28 AM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn



Online chipcoidj #132 Posteado: October 28, 2024, 02:40:52 AM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn
 
how can i display all name user without onmouse?

Love 1.04J Zalo: 0372 774 662

Offline lkt22 #133 Posteado: October 28, 2024, 04:41:36 AM

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Maximun speed and unlimited fps for 1.04j  i create it for fun  grin2
 



float fpsRate = *(float*)0x57FFB88 / 25.0f;//for unlimited fps
What is the reason to use this line ???

Gracias:


Offline antoniodel #134 Posteado: October 28, 2024, 02:08:21 PM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn
 

Gracias, vc tem o offset para aceitar _ e - ?


Offline Bladimir1 #135 Posteado: October 28, 2024, 11:08:28 PM

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i create it for fun for 1.04j , select position text name of pj, npc...  grin2

https://imgur.com/a/qbcoZg5







Offline KenZ #136 Posteado: October 29, 2024, 03:59:17 AM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn
 
When using this offset when creating a guild, the game will crash!!


Offline saske98 #137 Posteado: October 29, 2024, 08:24:45 PM

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i create it for fun for 1.04j , select position text name of pj, npc...  grin2

https://imgur.com/a/qbcoZg5
 
hi bro bro you have code  show ping and fps plis version 1.04j

Gracias:


Offline Bladimir1 #138 Posteado: November 19, 2024, 11:46:17 AM

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hi my friends any have for share this estructures ObjectPreview, * lpViewObj; and ObjectModel, * lpModelObj;
or offset of it :D

Code: [Select]
typedef struct
{
/*0*/   WORD    Live; //??
/*2*/ WORD MauntType;      //??           
/*4*/ DWORD Unknown4;      //??     
/*8*/ BYTE Unknown8;
BYTE Shift2[2];
/*12*/ DWORD ModelScale;
/*16*/ float VecPosX;
/*20*/ float VecPosY;
/*24*/ float VecPosZ;
///*28*/ DWORD Unknow28;
///*32*/ DWORD Unknow32;
///*36*/ DWORD Unknow36;
///*38*/ WORD Unknow38;   //!!!!!!!!!!
BYTE Shift33[53];
/*82*/ WORD UnknowTest;
BYTE Shift3[103];
///*148*/ DWORD Unknow148;
///*152*/ DWORD Unknow152;
///*168*/ DWORD Unknow168; 
///*176*/ DWORD Unknow176;  //!!!!!!!!!
/*188*/ BYTE  TypeName;
/*189*/ BYTE  Type; //??
/*190*/ WORD  Unknow190;   //??
   ///*204*/ BYTE Unknow204;
   ///*296*/ DWORD Unknow296;  !!
   ///*300*/ DWORD Unknow300;  !!
   ///*304*/ DWORD Unknow304;   !!
BYTE Shift113[124];
/*316*/ DWORD Unknow316; //??
BYTE Shift1113[5];
/*325*/ BYTE Action;
BYTE Shift114[2];
/*328*/ DWORD Unknow328; //??
   ///*332*/ DWORD Unknow332;
BYTE Shift4[32];
/*364*/ float SelectZone;
BYTE Shift44[48];
///*416*/ BYTE    Unknown416; //!!!!!!!!
///*448*/ BYTE    Unknown448; //!!!!!!!!
///*452*/ DWORD   Unknown452; //!!!!!!!!
/*416*/ BYTE Unknown416;
BYTE Shift412[48];
/*464*/ BYTE Unknown464;
BYTE Shift5[38];
///*500*/ DWORD Unknown500; 
/*504*/ WORD    Unknown504;
BYTE Shift51[18];
/*524*/ BYTE Class;
///*525*/ BYTE Unknow525;      !!!!
///*526*/ WORD Unknown526;   //!!!!!!!!
BYTE Shift512[4];
///*528*/ BYTE Unknow28;
/*529*/ char Name[25];
BYTE Shift612[8];
/*562*/ WORD Unknow562;// ???
/*564*/ WORD VPIndex;
BYTE Shift6[34];
/*600*/ WORD HelmSlot;
/*602*/ BYTE HelmLevel;
/*603*/ BYTE HelmExcellent;
/*604*/ BYTE HelmAncient;
///*605*/ BYTE   Unknown605;         //!!!!!!!!!??
BYTE Shift7[27];
/*632*/ WORD ArmorSlot;
/*634*/ BYTE ArmorLevel;
/*635*/ BYTE ArmorExcellent;
/*636*/ BYTE ArmorAncient;
///*637*/ BYTE   Unknown637;         //!!!!!!!!!??
BYTE Shift8[27];
/*664*/ WORD PantsSlot;
/*666*/ BYTE PantsLevel;
/*667*/ BYTE PantsExcellent;
/*668*/ BYTE PantsAncient;
///*669*/ BYTE   Unknown669;         //!!!!!!!!!??
BYTE Shift9[27];
/*696*/ WORD GlovesSlot;
/*698*/ BYTE GlovesLevel;
/*699*/ BYTE GlovesExcellent;
/*700*/ BYTE GlovesAncient;
///*701*/ BYTE   Unknown701;         //!!!!!!!!!??
BYTE Shift10[27];
/*728*/ WORD BootsSlot;
/*730*/ BYTE BootsLevel;
/*731*/ BYTE BootsExcellent;
/*732*/ BYTE BootsAncient;
///*733*/ BYTE   Unknown733;         //!!!!!!!!!??
BYTE Shift11[27];
/*760*/ WORD WeaponFirstSlot;
/*762*/ BYTE WeaponFirstLevel;
/*763*/ BYTE WeaponFirstExcellent;
/*764*/ BYTE WeaponFirstAncient;
///*765*/ BYTE   Unknown765;         //!!!!!!!!!??
BYTE Shift12[27];
/*792*/ WORD WeaponSecondSlot;
/*794*/ BYTE WeaponSecondLevel;
/*795*/ BYTE WeaponSecondExcellent;
/*796*/ BYTE WeaponSecondAncient;
///*797*/ BYTE   Unknown797;         //!!!!!!!!!
BYTE Shift13[27];
/*824*/ WORD WingsSlot;
/*826*/ BYTE WingsLevel;
/*827*/ BYTE WingsExcellent;
/*828*/ BYTE WingsAncient;
///*829*/ BYTE   Unknown829;         //!!!!!!!!!
///*832*/ DWORD   Unknown832;         //!!!!!!!!!
BYTE Shift14[27];
/*856*/ WORD PetSlot;
/*858*/ BYTE Unknown858;
/*859*/ BYTE FenrirCharSet;
/*860*/ BYTE ExpectPet;
///*861*/ BYTE   Unknown861;         //!!!!!!!!!
BYTE Shift15[59];
/*920*/ BYTE AncientEffect;
///*924*/ DWORD   Unknown924;         //!!!!!!!!!
BYTE Shift16[7];
/*928*/ BYTE StatusEffect;
BYTE Shift117[21];
///*948*/ BYTE   Unknown948;         //!!!!!!!!!
///*949*/ BYTE   Unknown949;         //!!!!!!!!!
/*950*/ WORD m_Change;
BYTE Shift145[28];
///*969*/ BYTE   Unknown969;         //!!!!!!!!!
/*980*/ DWORD Unknown980;
BYTE Shift197[12];
/*996*/ WORD Unknown996;
BYTE Shift17[61];
///*1014*/ DWORD   Unknown1014;     //!!!!!!!!!!!!!
///*1016*/ DWORD   Unknown1016;     //!!!!!!!!!!!!!
///*1020*/ DWORD   Unknown1020;     //!!!!!!!!!!!!!
///*1058*/ BYTE   Unknown1058;     //!!!!!!!!!!!!!
/*1059*/ BYTE   Visible;
///*1060*/ BYTE Unknown1060;   //!!!!!!!!!!!!!
///*1116*/ DWORD Unknow1116;
///*1120*/ DWORD Unknow1120; 
///*1144*/ DWORD   Unknown1144;    //!!!!!!!!!!!
}ObjectPreview, *lpViewObj;


Code: [Select]
lpViewObj :
#define pShowMonster ((lpViewObj(__cdecl*)(int a1, int a2, int a3, int a4)) 0x0052D92B) // 1.04J DONE

ObjectPreview:
*(WORD*)(ObjectStruct + 988) = *(DWORD*)0x7B06B68; //Index Monster

hi my friend how to see this estructures in ida? i use ida pro 7.5


Offline boogle #139 Posteado: November 28, 2024, 06:07:14 PM

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Estou com um problema de quando está upando o level para de subir, chega no level 345, o level não sobe mais, continua ganhando experiencia, mas o level não sobe, parece um bug visual do level, alguém conseguiu solucionar esse problema?


Online chipcoidj #140 Posteado: November 29, 2024, 03:54:33 AM

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Estou com um problema de quando está upando o level para de subir, chega no level 345, o level não sobe mais, continua ganhando experiencia, mas o level não sobe, parece um bug visual do level, alguém conseguiu solucionar esse problema?
I do not have this problem!

Love 1.04J Zalo: 0372 774 662

Online chipcoidj #141 Posteado: December 27, 2024, 09:42:58 PM | Modificado: December 27, 2024, 09:45:01 PM by chipcoidj

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FPS 65 like a Joke!

Love 1.04J Zalo: 0372 774 662

Gracias:


Offline tuyentc #142 Posteado: December 28, 2024, 12:38:36 AM

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can u share code FPS

Gracias:


Offline slyther #143 Posteado: December 28, 2024, 06:33:04 PM

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Alguém poderia me indicar se é possivel configurar a tecla ESC, para fechar tudo no jogo, um a um?
Meu maior incomodo é não conseguir fechar o Chatbox com o ESC, so com o Enter.



Obrigado, e essa Source ta sensasional, muito obrigado @joaovithor1

Se alguem quiser brincar, estou com o server online. Mas não configurei nada ainda.




Online chipcoidj #144 Posteado: December 30, 2024, 02:28:10 AM

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Alguém poderia me indicar se é possivel configurar a tecla ESC, para fechar tudo no jogo, um a um?
Meu maior incomodo é não conseguir fechar o Chatbox com o ESC, so com o Enter.



Obrigado, e essa Source ta sensasional, muito obrigado @joaovithor1

Se alguem quiser brincar, estou com o server online. Mas não configurei nada ainda.



I haven't seen any fix in your version yet

Love 1.04J Zalo: 0372 774 662

Offline slyther #145 Posteado: December 31, 2024, 12:56:24 PM

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Alguém poderia me indicar se é possivel configurar a tecla ESC, para fechar tudo no jogo, um a um?
Meu maior incomodo é não conseguir fechar o Chatbox com o ESC, so com o Enter.



Obrigado, e essa Source ta sensasional, muito obrigado @joaovithor1

Se alguem quiser brincar, estou com o server online. Mas não configurei nada ainda.



I haven't seen any fix in your version yet

Não sou programador, longe disso. Eu devo acabar pagando por algum emulador por ai com suporte, não consigo mexer em nada tão cedo. Até exclui o server files da vps ja e estava começando a configurar o teste de 15 dias do Louis, mas sei lá.


Offline InFamous #146 Posteado: January 02, 2025, 11:39:44 AM

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deveria conhecer a team que trabalhou no projeto, super recomendo.
: www.wzteam.com.br


Online chipcoidj #147 Posteado: January 02, 2025, 09:33:21 PM

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basic code show fps
Code: [Select]
void Interface::CheckFps() {
    gInterface.frameCount++;
    DWORD currentTime = GetTickCount();
    DWORD elapsedTime = currentTime - gInterface.lastReport;

    if (elapsedTime >= 1000) {
        gInterface.frameRate = (gInterface.frameCount * 1000) / elapsedTime;
        sprintf(gInterface.FPS_REAL, "FPS: %d", gInterface.frameRate);
        gInterface.lastReport = currentTime;
        gInterface.frameCount = 0;
    }
    char szBuffer[256];
    ZeroMemory(szBuffer, sizeof(szBuffer));
    sprintf_s(szBuffer, "%s ", gInterface.FPS_REAL);
    pDrawText(pTextThis(), 0, 100, szBuffer, 80, 0, (LPINT)3, 0);
}

Love 1.04J Zalo: 0372 774 662

Gracias:


Offline phuongcuongmsqm #148 Posteado: January 03, 2025, 03:51:01 AM

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basic code show fps
Code: [Select]
void Interface::CheckFps() {
    gInterface.frameCount++;
    DWORD currentTime = GetTickCount();
    DWORD elapsedTime = currentTime - gInterface.lastReport;

    if (elapsedTime >= 1000) {
        gInterface.frameRate = (gInterface.frameCount * 1000) / elapsedTime;
        sprintf(gInterface.FPS_REAL, "FPS: %d", gInterface.frameRate);
        gInterface.lastReport = currentTime;
        gInterface.frameCount = 0;
    }
    char szBuffer[256];
    ZeroMemory(szBuffer, sizeof(szBuffer));
    sprintf_s(szBuffer, "%s ", gInterface.FPS_REAL);
    pDrawText(pTextThis(), 0, 100, szBuffer, 80, 0, (LPINT)3, 0);
}
HAY QUÁ BRO ƠI

Gracias:


Offline laulinh2 #149 Posteado: March 13, 2025, 11:27:12 PM

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I have configured the IP and everything but when the client clicks on the server it disconnects. Does anyone have the same problem as me?


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