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Autor Topic: SOURCE 1.04J WIZARD TEAM  (Visto 27166 veces)

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Offline phuongcuongmsqm #120 Posteado: September 16, 2024, 01:25:27 AM

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maybe any need it  offsets for itemposition.

SetCompleteHook(0xE8, 0x005E966A, &sub_5E7110);
CAN YOU SHARE itemtooltiptext


Offline Dizzy #121 Posteado: September 17, 2024, 11:46:02 AM

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how to compile gs cs? if anyone has it please share

Skype: mu-legend.ru
Discord: Dizzy#1469

Offline blacksexy #122 Posteado: September 17, 2024, 02:49:43 PM

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how to compile gs cs? if anyone has it please share

Use o mesmo gs no cs


Offline mantios #123 Posteado: September 18, 2024, 03:11:01 AM

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Gracias:


Online chipcoidj #124 Posteado: October 12, 2024, 05:30:38 AM

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cannot move to refuge with NPC.

Love 1.04J Zalo: 0372 774 662

Offline Bladimir1 #125 Posteado: October 18, 2024, 09:17:49 PM

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custommonsterglow for mu 1.04j i recreate it for fun   cheesyy2



Online chipcoidj #126 Posteado: October 18, 2024, 10:26:25 PM

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custommonsterglow for mu 1.04j i recreate it for fun   cheesyy2
 
Thanks  Musicx2 Musicx2 Musicx2

Love 1.04J Zalo: 0372 774 662

Gracias:


Offline Bladimir1 #127 Posteado: October 19, 2024, 11:16:45 PM

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custom golden monster for 1.04j i recreate it for fun   cheesyy2



Offline Farias #128 Posteado: October 20, 2024, 09:40:03 AM | Modificado: October 20, 2024, 10:23:48 AM by Farias

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Parabens pelo projeto, galera toda se ajudando, ai sim, vi vantagem, valeu mesmo meu brother.


Online chipcoidj #129 Posteado: October 25, 2024, 11:50:27 PM

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How to Fix Chaos goblin animation

Love 1.04J Zalo: 0372 774 662

Offline Bladimir1 #130 Posteado: October 28, 2024, 01:15:00 AM

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Maximun speed and unlimited fps for 1.04j  i create it for fun  grin2






Offline Bladimir1 #131 Posteado: October 28, 2024, 02:30:28 AM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn



Online chipcoidj #132 Posteado: October 28, 2024, 02:40:52 AM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn
 
how can i display all name user without onmouse?

Love 1.04J Zalo: 0372 774 662

Offline lkt22 #133 Posteado: October 28, 2024, 04:41:36 AM

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Maximun speed and unlimited fps for 1.04j  i create it for fun  grin2
 



float fpsRate = *(float*)0x57FFB88 / 25.0f;//for unlimited fps
What is the reason to use this line ???

Gracias:


Offline antoniodel #134 Posteado: October 28, 2024, 02:08:21 PM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn
 

Gracias, vc tem o offset para aceitar _ e - ?


Offline Bladimir1 #135 Posteado: October 28, 2024, 11:08:28 PM

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i create it for fun for 1.04j , select position text name of pj, npc...  grin2

https://imgur.com/a/qbcoZg5







Offline KenZ #136 Posteado: October 29, 2024, 03:59:17 AM

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i recreate it for fun for 1.04j

Sources Symbol Name,Guild,Login  grin2

https://imgur.com/a/QCvmsYn
 
When using this offset when creating a guild, the game will crash!!


Offline saske98 #137 Posteado: October 29, 2024, 08:24:45 PM

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i create it for fun for 1.04j , select position text name of pj, npc...  grin2

https://imgur.com/a/qbcoZg5
 
hi bro bro you have code  show ping and fps plis version 1.04j

Gracias:


Offline Bladimir1 #138 Posteado: November 19, 2024, 11:46:17 AM

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hi my friends any have for share this estructures ObjectPreview, * lpViewObj; and ObjectModel, * lpModelObj;
or offset of it :D

Code: [Select]
typedef struct
{
/*0*/   WORD    Live; //??
/*2*/ WORD MauntType;      //??           
/*4*/ DWORD Unknown4;      //??     
/*8*/ BYTE Unknown8;
BYTE Shift2[2];
/*12*/ DWORD ModelScale;
/*16*/ float VecPosX;
/*20*/ float VecPosY;
/*24*/ float VecPosZ;
///*28*/ DWORD Unknow28;
///*32*/ DWORD Unknow32;
///*36*/ DWORD Unknow36;
///*38*/ WORD Unknow38;   //!!!!!!!!!!
BYTE Shift33[53];
/*82*/ WORD UnknowTest;
BYTE Shift3[103];
///*148*/ DWORD Unknow148;
///*152*/ DWORD Unknow152;
///*168*/ DWORD Unknow168; 
///*176*/ DWORD Unknow176;  //!!!!!!!!!
/*188*/ BYTE  TypeName;
/*189*/ BYTE  Type; //??
/*190*/ WORD  Unknow190;   //??
   ///*204*/ BYTE Unknow204;
   ///*296*/ DWORD Unknow296;  !!
   ///*300*/ DWORD Unknow300;  !!
   ///*304*/ DWORD Unknow304;   !!
BYTE Shift113[124];
/*316*/ DWORD Unknow316; //??
BYTE Shift1113[5];
/*325*/ BYTE Action;
BYTE Shift114[2];
/*328*/ DWORD Unknow328; //??
   ///*332*/ DWORD Unknow332;
BYTE Shift4[32];
/*364*/ float SelectZone;
BYTE Shift44[48];
///*416*/ BYTE    Unknown416; //!!!!!!!!
///*448*/ BYTE    Unknown448; //!!!!!!!!
///*452*/ DWORD   Unknown452; //!!!!!!!!
/*416*/ BYTE Unknown416;
BYTE Shift412[48];
/*464*/ BYTE Unknown464;
BYTE Shift5[38];
///*500*/ DWORD Unknown500; 
/*504*/ WORD    Unknown504;
BYTE Shift51[18];
/*524*/ BYTE Class;
///*525*/ BYTE Unknow525;      !!!!
///*526*/ WORD Unknown526;   //!!!!!!!!
BYTE Shift512[4];
///*528*/ BYTE Unknow28;
/*529*/ char Name[25];
BYTE Shift612[8];
/*562*/ WORD Unknow562;// ???
/*564*/ WORD VPIndex;
BYTE Shift6[34];
/*600*/ WORD HelmSlot;
/*602*/ BYTE HelmLevel;
/*603*/ BYTE HelmExcellent;
/*604*/ BYTE HelmAncient;
///*605*/ BYTE   Unknown605;         //!!!!!!!!!??
BYTE Shift7[27];
/*632*/ WORD ArmorSlot;
/*634*/ BYTE ArmorLevel;
/*635*/ BYTE ArmorExcellent;
/*636*/ BYTE ArmorAncient;
///*637*/ BYTE   Unknown637;         //!!!!!!!!!??
BYTE Shift8[27];
/*664*/ WORD PantsSlot;
/*666*/ BYTE PantsLevel;
/*667*/ BYTE PantsExcellent;
/*668*/ BYTE PantsAncient;
///*669*/ BYTE   Unknown669;         //!!!!!!!!!??
BYTE Shift9[27];
/*696*/ WORD GlovesSlot;
/*698*/ BYTE GlovesLevel;
/*699*/ BYTE GlovesExcellent;
/*700*/ BYTE GlovesAncient;
///*701*/ BYTE   Unknown701;         //!!!!!!!!!??
BYTE Shift10[27];
/*728*/ WORD BootsSlot;
/*730*/ BYTE BootsLevel;
/*731*/ BYTE BootsExcellent;
/*732*/ BYTE BootsAncient;
///*733*/ BYTE   Unknown733;         //!!!!!!!!!??
BYTE Shift11[27];
/*760*/ WORD WeaponFirstSlot;
/*762*/ BYTE WeaponFirstLevel;
/*763*/ BYTE WeaponFirstExcellent;
/*764*/ BYTE WeaponFirstAncient;
///*765*/ BYTE   Unknown765;         //!!!!!!!!!??
BYTE Shift12[27];
/*792*/ WORD WeaponSecondSlot;
/*794*/ BYTE WeaponSecondLevel;
/*795*/ BYTE WeaponSecondExcellent;
/*796*/ BYTE WeaponSecondAncient;
///*797*/ BYTE   Unknown797;         //!!!!!!!!!
BYTE Shift13[27];
/*824*/ WORD WingsSlot;
/*826*/ BYTE WingsLevel;
/*827*/ BYTE WingsExcellent;
/*828*/ BYTE WingsAncient;
///*829*/ BYTE   Unknown829;         //!!!!!!!!!
///*832*/ DWORD   Unknown832;         //!!!!!!!!!
BYTE Shift14[27];
/*856*/ WORD PetSlot;
/*858*/ BYTE Unknown858;
/*859*/ BYTE FenrirCharSet;
/*860*/ BYTE ExpectPet;
///*861*/ BYTE   Unknown861;         //!!!!!!!!!
BYTE Shift15[59];
/*920*/ BYTE AncientEffect;
///*924*/ DWORD   Unknown924;         //!!!!!!!!!
BYTE Shift16[7];
/*928*/ BYTE StatusEffect;
BYTE Shift117[21];
///*948*/ BYTE   Unknown948;         //!!!!!!!!!
///*949*/ BYTE   Unknown949;         //!!!!!!!!!
/*950*/ WORD m_Change;
BYTE Shift145[28];
///*969*/ BYTE   Unknown969;         //!!!!!!!!!
/*980*/ DWORD Unknown980;
BYTE Shift197[12];
/*996*/ WORD Unknown996;
BYTE Shift17[61];
///*1014*/ DWORD   Unknown1014;     //!!!!!!!!!!!!!
///*1016*/ DWORD   Unknown1016;     //!!!!!!!!!!!!!
///*1020*/ DWORD   Unknown1020;     //!!!!!!!!!!!!!
///*1058*/ BYTE   Unknown1058;     //!!!!!!!!!!!!!
/*1059*/ BYTE   Visible;
///*1060*/ BYTE Unknown1060;   //!!!!!!!!!!!!!
///*1116*/ DWORD Unknow1116;
///*1120*/ DWORD Unknow1120; 
///*1144*/ DWORD   Unknown1144;    //!!!!!!!!!!!
}ObjectPreview, *lpViewObj;


Code: [Select]
lpViewObj :
#define pShowMonster ((lpViewObj(__cdecl*)(int a1, int a2, int a3, int a4)) 0x0052D92B) // 1.04J DONE

ObjectPreview:
*(WORD*)(ObjectStruct + 988) = *(DWORD*)0x7B06B68; //Index Monster

hi my friend how to see this estructures in ida? i use ida pro 7.5


Offline boogle #139 Posteado: November 28, 2024, 06:07:14 PM

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Estou com um problema de quando está upando o level para de subir, chega no level 345, o level não sobe mais, continua ganhando experiencia, mas o level não sobe, parece um bug visual do level, alguém conseguiu solucionar esse problema?


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