Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate

Autor Topic: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito  (Visto 17394 veces)

0 Miembros and 2 Guests are viewing this topic.

Offline kayito Posteado: October 16, 2022, 12:17:16 AM | Modificado: April 15, 2023, 11:28:00 PM by kayito

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
Bueno gente, como dice el título les traigo el Select Server S2/S3 para main 1.04e



Archivos requeridos (los pueden obtener de cualquier cliente S2/S3 original)
Code: [Select]
Data/Logo/Login_Back01.ozj
Data/Logo/Login_Back02.ozj
Data/Object56 -> Carpeta completa
Data/World56 -> Carpeta completa

Clientes que pueden descargar para extraer estos archivos:


Gracias:

erickmalfoy, Jatekosfiu, quanhongle, BkxDarkxD, LEITOK, gokan1999, 0338305959, parichano02, onichikun, conter, bubik, rando, todon, gustavocold, load_01, vampzao, frenzo2009, stonegameplay, im.maisonth, timcoemd91, BDCAM, vietbang, Domedica, xd22troxa, volume7z, Londes1, maksuel, shu2004, delviorre, wener1992, lemg2408, akumaxis, carosso16, iluaan, Milo, Plate98, thekillrj, lucasrag15, Gamst, lanxin3243, stanger777, anhtruongui, tuyentc, wenchito, anhnt, yazuke, Supremo, umperlook, sapopettino, cupenlk18, jk2013, llades, congpho, enzoenzo, chipcoidj, laulinh2, smil158, angel3858, pnicacio, Dexign, eduuardo3d, manoxxx, exterminio, crowtrash, ycr4zy, dangnhapnee, paulo7474, away337159, Lude, smart2, THOTH, gabrielsjb, kimjfsim, shades, daias2, garcia1230, waynemartins, haziel, tomghost, KenZ, daniwilde, famoire, Shaman, rujirot, tropas, Fakuu08, ladara100, ukvayha, vladonsio, luckystar, MUAtlantisOnline, jozal, Richard12, Icloud3d, xlockee, phuongcuongmsqm, tuanpm1, iClauditO_ADM, arthurjmd, exegame, vds130297, luizleao87, anonymousgh, carflores, ledemkhoc, daraeowl, arteiros, L.Henrique, jhonhy, CorsarioDgx, punkjaja, excyber, JhonaTanLR, lucianok13, antoniodel, AlexMorgan17, gffranzoni, dorkkan, jhonny337, Silva, tutu100, Pyke, rdgbr, muaden, powerpatic, david1234, Gonchylo, Darkus69, hola23, sadas23, lujj_, Pinponw, anyerpelay, onlinezajzaj, god_mode, kimrubi, nhantac, jocker195, bruno069, Xysad, Beelzebub, jrpatrian, Maxiclar, djkaku, cheduong, MuvnzPlus, spartacus, 497625, BastarDesing, magos22, joaovithor1, carper, luuiscor, OBBY, yooko1337, daimer, TheSilencer, angel321, andredeco, Kosh, chinagames, lechitientn, warrior, sworken, isaac11, Portilloxx, wilmer1, bogart, Matone, HakuMGZ-X, mudaiviet, suunee, bin9xhn2, hald22, kellington, Mindegyki, voladito, osvaldo1811, phongvan1987, thieugia, infeat, k33n00, emersonx13, Matt1995, majoca10, Ryzenn, jarek1330, montanaflv, Shellshock, giyag25344, FluooR, darkider, Tarkos, hennedy, aleobrador, Ippo, famoire1, AockFnts, samsunggon, jaes, rodriexpulsados, Miisoia, darkalves2, Dieguinho, hoangtammedia, xxyan1xx, redf0x, harry130, dungtuyen12, saske98, douglasdet, matseovt, LeeHenry, justchaaos, Smudevelop, Beat, okilove23, kenh14, Saige, vanbinh19991, jesuspiconc, Viper, hanzel, jonathadll, hieu95, VERNERON, Thormat, foolish, DimensionX, liron003, khocmuon9x, NghienMU, TryMenow, muccone, Mathi, Van_Bom, Jarvis, tcbaoanh, donciukas14, coolgepds, zHammer, mangal, usersa, RaStraBaN, PachoRasta, samsung13, draco425, FIESTERO, Nucanor, dasgrid, hinam97, spk1000, RinOv, Wendigo, httdeptrai, wellwisher22, backerchen, kkristan, nylanpro, Macêdo, golka, dakosmu, hyonzinho666, m4rd0k, ezesosa, Juninsj22, mu2020, cobyzero, HaPKoTuK, aof10022535, MiltonPereyra, GabrielDev, carioca22, devemu, camusflow, dahouzi, SetecSoft, BaTmaaN, Arazox, tiestoh, leehenry1208, naranjapersa, Iямαηɗαɗ ☠, zekcrom, khanhvu, zhujianhui, GoldSun, ruojing, dieguitox, Dizzy, LABMU, Eymen2121, Ombre, roshux, vipgale01, thuongdo07, dark32, python, hardcoremd, muzin, MsotoC, hoanmaster, gredy, Zeus, son1xx2, CristianMain, victhorinox, Hugo, Odisk, lechianh88, xiazaipw, andreyzz, kove0816, stark98, showmax, rodrigoo22, Androjd123, iamzuika, Nakamura, tammadall, lucasvieira, KhongGianOL, Daniel@, AreS, deathsquad, mavine, RafhaelSouza, ailsoncost, renatovips, Peluuca, CAPITOL, MuDragonBall, davidrcj, kaiocnx, lunaticodeveloper, clockbooster, mocorongo, joselagos, T-LEGENDARY, Kapocha33, djagripnos, mugloves99, Wikka, lkt22, 161012, JavixFer, cuocdoisp, plyn, greensk8er, zodiacddos, beecubin, birdy491, sounddivision, stopk, axeman192, takumi12, c4nhsatcodong, InFamous, npt.formu, Hoangsy99, rmoor1369, Realez, HayllanderBR, korron, Murilo, cri0

Offline takumi12 #1 Posteado: October 16, 2022, 05:01:03 AM

  • MAESTRO

  • US. DE HONOR

  • LEYENDA

  • Php Coder
  • +11 puntos por ventas
  • *
  • *
  • Rank: Puto amo
  • Posts: 1.055
  • Gracias recibida: 46492
  • mx
sabroso persona bien echa bien dicha, saludos!


Las offset no se crea, ni se destruye, solo se transforma

Gracias:


Online T-LEGENDARY #2 Posteado: October 16, 2022, 11:30:57 AM

  • Colaborador
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 767
  • Gracias recibida: 11991
  • br

Offline kayito #3 Posteado: October 16, 2022, 11:59:58 AM | Modificado: October 16, 2022, 12:05:02 PM by kayito

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar

Gracias:


Offline crackeadorxd #4 Posteado: October 17, 2022, 10:54:34 AM

  • 0 puntos por ventas
  • *
  • Rank: Principiante
  • Posts: 9
  • Gracias recibida: 5
  • af
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .

Gracias:


Offline kayito #5 Posteado: October 17, 2022, 01:54:38 PM

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .


Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso


Offline Daniel@ #6 Posteado: October 18, 2022, 02:43:45 AM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 351
  • Gracias recibida: 3116
  • ve
al estar en el juego o en el select char y darle en regresar al select server te desconecta de una el juego
quitando esta linea CreateLoginDarkLord ya no ocurre, como podria solucionarlo?


Online T-LEGENDARY #7 Posteado: November 28, 2022, 07:36:46 AM

  • Colaborador
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 767
  • Gracias recibida: 11991
  • br
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .


Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso

send for us the fix <3

Gracias:


Offline kayito #8 Posteado: November 28, 2022, 12:13:40 PM

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .


Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso

send for us the fix <3

I don't know what fix you want. The code is 100% functional. You need to check if in your source code, other function is making problems. I tried with a clean main.dll source code and works 100%. You need to check your source code

Gracias:


Offline kayito #9 Posteado: April 15, 2023, 11:44:00 PM

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
Actualizo:

Se añadió el efecto de arena que se mueve de derecha a izquierda

Gracias:


Online coolgepds #10 Posteado: April 16, 2023, 05:04:38 AM

  • 0 puntos por ventas
  • *
  • Rank: Usuario activo
  • Posts: 66
  • Gracias recibida: 33
  • cn
sabroso persona bien echa bien dicha, saludos!


Offline Mathi #11 Posteado: April 16, 2023, 12:51:25 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 275
  • Gracias recibida: 2295
  • ar

Offline NghienMU #12 Posteado: April 18, 2023, 02:01:32 AM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn

Gracias:


Offline SPK #13 Posteado: April 18, 2023, 03:17:09 AM

  • 0 puntos por ventas
  • *
  • Rank: Avanzado
  • Posts: 141
  • Gracias recibida: 1464
  • vn
@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	

Gracias:


Offline NghienMU #14 Posteado: April 18, 2023, 04:11:13 AM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn
@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	

Thank bro! nhưng e add vào thì nó ko remove đc cái nền đen vs logo bị méo bro ạ
blob:https://imgur.com/bbd8a195-3e42-4a18-967c-6780cc654b25


Offline kayito #15 Posteado: April 18, 2023, 06:31:41 AM

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?


Offline NghienMU #16 Posteado: April 18, 2023, 06:35:52 AM | Modificado: April 18, 2023, 07:16:20 AM by NghienMU

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Offline kayito #17 Posteado: April 18, 2023, 09:15:51 AM

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems


Offline NghienMU #18 Posteado: April 18, 2023, 11:01:41 AM | Modificado: April 18, 2023, 11:24:51 AM by NghienMU

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!






Offline lkt22 #19 Posteado: April 18, 2023, 12:24:44 PM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 198
  • Gracias recibida: 101
  • br
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.


Offline davidrcj #20 Posteado: April 18, 2023, 12:26:47 PM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 358
  • Gracias recibida: 3798
  • ve
@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?


Offline NghienMU #21 Posteado: April 18, 2023, 12:29:21 PM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

Gracias:


Offline lkt22 #22 Posteado: April 18, 2023, 12:34:03 PM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 198
  • Gracias recibida: 101
  • br
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.


Offline NghienMU #23 Posteado: April 18, 2023, 12:42:43 PM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn
@kayito Thanks for share! How to show MU logo ?



What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!



Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!




just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.

if I'm not mistaken, no one has yet produced the results as the image provided by Kaytio, missing the fireball and there is a light streak on the background image as I have circled


Offline kayito #24 Posteado: April 18, 2023, 04:14:51 PM

  • MAESTRO

  • US. DE HONOR

  • C++ Coder
  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 1.086
  • Gracias recibida: 20305
  • ar
@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?

Te confundiste de post bro. Esto ES sacado del 1.04j kor.

Gracias:


Offline SPK #25 Posteado: April 19, 2023, 12:43:37 PM

  • 0 puntos por ventas
  • *
  • Rank: Avanzado
  • Posts: 141
  • Gracias recibida: 1464
  • vn
@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	

Thank bro! nhưng e add vào thì nó ko remove đc cái nền đen vs logo bị méo bro ạ
blob:https://imgur.com/bbd8a195-3e42-4a18-967c-6780cc654b25


Không remove đc nền đen thì do OZT đó có vấn đề, phải định dạng chuẩn TGA dạng Type = 32bit không Compress RLE. khi chuyển đổi qua OZT.
Hình ảnh méo thì mình căng lại ở W & H trong Render. Xem size nó là bao nhiêu của Chiều Dài & Chiều rộng rồi khai thôi!
Code: [Select]
RenderBitmap(0x17905, 217.60001, 25.0, WWW, HHH, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface


Offline NghienMU #26 Posteado: April 23, 2023, 11:38:25 AM

  • 0 puntos por ventas
  • *
  • Rank: Liga mayor
  • Posts: 193
  • Gracias recibida: 61
  • vn
Citar



Who can help me to fix this? Thanks!


Offline davidrcj #27 Posteado: April 25, 2023, 08:54:54 AM

  • 0 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 358
  • Gracias recibida: 3798
  • ve
@kayito Thanks for share! How to show MU logo ?


Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?

Te confundiste de post bro. Esto ES sacado del 1.04j kor.
Si, pensé que tenían el offset del logo para el Main 1.04j kor, no lo logro encontrar, para terminar el select server  custom bro que me falta, solo ese offset.


Offline Saige #28 Posteado: May 04, 2023, 03:00:39 AM

  • 0 puntos por ventas
  • *
  • Rank: Sup. destacado
  • Posts: 114
  • Gracias recibida: 19
  • ph
Auto Exit Client after loading.
how to fix?

thanks


Offline Ryzenn #29 Posteado: September 12, 2023, 02:25:36 PM

  • Colaborador
  • +1 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 294
  • Gracias recibida: 5147
  • ar
Consulta bro, se le puede cambiar el numero de map y object? ya que, al cambiarlo, el cliente carga, pero antes de entrar se cierra automaticamente...

Se tu mismo, lo demás lo vas aprendiendo por el camino.

Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate


 

Related Topics

  Subject / Started by Replies Last post
0 Replies
2140 Views
Last post September 26, 2019, 06:06:42 PM
by kaizer94
7 Replies
5402 Views
Last post August 02, 2022, 06:49:12 PM
by xiazaipw
2 Replies
4580 Views
Last post December 13, 2021, 05:58:28 PM
by ballas
5 Replies
8599 Views
Last post May 04, 2023, 03:15:20 AM
by Saige
1 Replies
3645 Views
Last post January 16, 2023, 10:41:57 PM
by ntcong295810