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Autor Topic: EMU.IGC Server Suite Season 12.1 - Update 12.1.1.0(4)  (Visto 32833 veces)

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Offline jorge2016 #60 Posteado: September 05, 2022, 05:24:58 AM

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Someone found how to fix this bugs?


that's not a bug, you're just in battlecore mode and you can't open a chest at that moment, you have to exit battlecore at the event corner logo

opps.. you right..
but i found another problem.. i always see this messages.
if i press on something i see this messages.




also, maybe you know what about the guard? (Luke the Helper)

If I remember correctly, you must modify the following in the source of the gs.

You should modify this line...

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char * szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   char szTempMsg[4096] = { 0, };

   MultiByteToWideChar(DEFAULT_CODEPAGE, 0, (char*)szChat, len, (WCHAR*)szTempMsg, sizeof(szTempMsg));

   memcpy(pMsg.chatmsg, szTempMsg, sizeof(pMsg.chatmsg));
   PHeadSetB((LPBYTE)&pMsg, 0x01, sizeof(pMsg) - MAX_CHAT + wcslen((WCHAR*)pMsg.chatmsg) * 2 + 2);

   pMsg.chatmsg[MAX_CHAT - 2] = 0;
   pMsg.chatmsg[MAX_CHAT - 1] = 0;
   pMsg.NumberH = HIBYTE(lpObj->m_Index);
   pMsg.NumberL = LOBYTE(lpObj->m_Index);

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}


and change for this....

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char* szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}

thanks bro!!
this code fix the problem of messages.

also, i have only 1 problem in this files.. somehow i cant connect more then 1 account in this files.
maybe you know where to change the limit off users connection?
i tried to find but no found..

hi.. Yes, in dataserver search this ->  MachineIDConnectionLimitPerGroup   and  change number for 7, 10, etc... and in connectserver same

DataServer/DataServer.ini  ->  MachineIDConnectionLimitPerGroup = 10
ConnectServer/IGCCS.ini   ->  MaxConnectionsPerIP  = 10


Offline yuval07 #61 Posteado: September 05, 2022, 12:52:37 PM

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Someone found how to fix this bugs?


that's not a bug, you're just in battlecore mode and you can't open a chest at that moment, you have to exit battlecore at the event corner logo

opps.. you right..
but i found another problem.. i always see this messages.
if i press on something i see this messages.




also, maybe you know what about the guard? (Luke the Helper)

If I remember correctly, you must modify the following in the source of the gs.

You should modify this line...

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char * szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   char szTempMsg[4096] = { 0, };

   MultiByteToWideChar(DEFAULT_CODEPAGE, 0, (char*)szChat, len, (WCHAR*)szTempMsg, sizeof(szTempMsg));

   memcpy(pMsg.chatmsg, szTempMsg, sizeof(pMsg.chatmsg));
   PHeadSetB((LPBYTE)&pMsg, 0x01, sizeof(pMsg) - MAX_CHAT + wcslen((WCHAR*)pMsg.chatmsg) * 2 + 2);

   pMsg.chatmsg[MAX_CHAT - 2] = 0;
   pMsg.chatmsg[MAX_CHAT - 1] = 0;
   pMsg.NumberH = HIBYTE(lpObj->m_Index);
   pMsg.NumberL = LOBYTE(lpObj->m_Index);

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}


and change for this....

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char* szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}

thanks bro!!
this code fix the problem of messages.

also, i have only 1 problem in this files.. somehow i cant connect more then 1 account in this files.
maybe you know where to change the limit off users connection?
i tried to find but no found..

hi.. Yes, in dataserver search this ->  MachineIDConnectionLimitPerGroup   and  change number for 7, 10, etc... and in connectserver same

DataServer/DataServer.ini  ->  MachineIDConnectionLimitPerGroup = 10
ConnectServer/IGCCS.ini   ->  MaxConnectionsPerIP  = 10

Thank you!!

Someone have Source code of this files?


Offline jorge2016 #62 Posteado: September 05, 2022, 01:15:33 PM

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  • uy
Someone found how to fix this bugs?


that's not a bug, you're just in battlecore mode and you can't open a chest at that moment, you have to exit battlecore at the event corner logo

opps.. you right..
but i found another problem.. i always see this messages.
if i press on something i see this messages.




also, maybe you know what about the guard? (Luke the Helper)

If I remember correctly, you must modify the following in the source of the gs.

You should modify this line...

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char * szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   char szTempMsg[4096] = { 0, };

   MultiByteToWideChar(DEFAULT_CODEPAGE, 0, (char*)szChat, len, (WCHAR*)szTempMsg, sizeof(szTempMsg));

   memcpy(pMsg.chatmsg, szTempMsg, sizeof(pMsg.chatmsg));
   PHeadSetB((LPBYTE)&pMsg, 0x01, sizeof(pMsg) - MAX_CHAT + wcslen((WCHAR*)pMsg.chatmsg) * 2 + 2);

   pMsg.chatmsg[MAX_CHAT - 2] = 0;
   pMsg.chatmsg[MAX_CHAT - 1] = 0;
   pMsg.NumberH = HIBYTE(lpObj->m_Index);
   pMsg.NumberL = LOBYTE(lpObj->m_Index);

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}


and change for this....

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char* szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}

thanks bro!!
this code fix the problem of messages.

also, i have only 1 problem in this files.. somehow i cant connect more then 1 account in this files.
maybe you know where to change the limit off users connection?
i tried to find but no found..

hi.. Yes, in dataserver search this ->  MachineIDConnectionLimitPerGroup   and  change number for 7, 10, etc... and in connectserver same

DataServer/DataServer.ini  ->  MachineIDConnectionLimitPerGroup = 10
ConnectServer/IGCCS.ini   ->  MaxConnectionsPerIP  = 10

Thank you!!

Someone have Source code of this files?

They are the same, only that these files have some more repaired details that those source do not have.

https://tuservermu.com.ve/index.php?topic=46428.0


Offline yuval07 #63 Posteado: September 06, 2022, 07:24:18 AM

  • 0 puntos por ventas
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  • Rank: Dedicado
  • Posts: 40
  • Gracias recibida: 16
  • il
Someone found how to fix this bugs?


that's not a bug, you're just in battlecore mode and you can't open a chest at that moment, you have to exit battlecore at the event corner logo

opps.. you right..
but i found another problem.. i always see this messages.
if i press on something i see this messages.




also, maybe you know what about the guard? (Luke the Helper)

If I remember correctly, you must modify the following in the source of the gs.

You should modify this line...

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char * szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   char szTempMsg[4096] = { 0, };

   MultiByteToWideChar(DEFAULT_CODEPAGE, 0, (char*)szChat, len, (WCHAR*)szTempMsg, sizeof(szTempMsg));

   memcpy(pMsg.chatmsg, szTempMsg, sizeof(pMsg.chatmsg));
   PHeadSetB((LPBYTE)&pMsg, 0x01, sizeof(pMsg) - MAX_CHAT + wcslen((WCHAR*)pMsg.chatmsg) * 2 + 2);

   pMsg.chatmsg[MAX_CHAT - 2] = 0;
   pMsg.chatmsg[MAX_CHAT - 1] = 0;
   pMsg.NumberH = HIBYTE(lpObj->m_Index);
   pMsg.NumberL = LOBYTE(lpObj->m_Index);

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}


and change for this....

void GameProtocol::ChatTargetSend(LPOBJ lpObj, char* szChat, int senduser)
{
   int len = strlen(szChat);

   if (len < 1 || len > MAX_CHAT_LEN - 1)
      return;

   PMSG_CHATDATA_NUMBER pMsg;

   PHeadSetB((LPBYTE)&pMsg, 0x01, len + 6);
   strcpy(pMsg.chatmsg, szChat);
   pMsg.NumberH = SET_NUMBERH(lpObj->m_Index);
   pMsg.NumberL = SET_NUMBERL(lpObj->m_Index);
   pMsg.chatmsg[len + 1] = 0;

   IOCP.DataSend(senduser, (UCHAR*)&pMsg, pMsg.h.size);
}

thanks bro!!
this code fix the problem of messages.

also, i have only 1 problem in this files.. somehow i cant connect more then 1 account in this files.
maybe you know where to change the limit off users connection?
i tried to find but no found..

hi.. Yes, in dataserver search this ->  MachineIDConnectionLimitPerGroup   and  change number for 7, 10, etc... and in connectserver same

DataServer/DataServer.ini  ->  MachineIDConnectionLimitPerGroup = 10
ConnectServer/IGCCS.ini   ->  MaxConnectionsPerIP  = 10

Thank you!!

Someone have Source code of this files?

They are the same, only that these files have some more repaired details that those source do not have.

https://tuservermu.com.ve/index.php?topic=46428.0

thank you!!


Offline YOUNGJU KIM #64 Posteado: September 09, 2022, 09:41:04 AM

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  • gb
Devil's Square items and Zen don't drop this. Where can I fix it?


Offline miltonho2 #65 Posteado: September 19, 2022, 10:09:16 PM

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podrian subir el cliente de nuevo, desde ya mucgas gracias...! relax


Offline tumtum2003 #66 Posteado: October 08, 2022, 09:52:23 AM | Modificado: October 08, 2022, 09:58:43 AM by tumtum2003

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  • th

Offline Covid22 #67 Posteado: October 11, 2022, 02:31:46 AM

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Offline jorge2016 #68 Posteado: October 15, 2022, 03:06:23 AM | Modificado: October 22, 2022, 06:40:08 AM by jorge2016

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Gracias:


Offline 6522748 #69 Posteado: October 22, 2022, 02:54:29 AM

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Someone found how to fix this bugs?


that's not a bug, you're just in battlecore mode and you can't open a chest at that moment, you have to exit battlecore at the event corner logo
in IGC_LastManStanding.xml
<!--   <Registration Time="15" MapNumber="0" NPCIndex="258" PosX="145" PosY="140" Dir="-1" ReqMoney="1000000" ReqSpecialItem="0" SpecialItemCount="1" ItemCat="14" ItemIndex="160" />   -->


Offline angelpreso #70 Posteado: December 21, 2022, 06:08:39 PM

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  • ar

Offline Shrimp #71 Posteado: December 23, 2022, 01:38:13 AM

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Offline zHammer #72 Posteado: April 09, 2023, 01:49:37 AM | Modificado: April 09, 2023, 01:52:50 AM by zHammer

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 please please please


Is there anyone like me? How can I fix it?

 enamorado enamorado enamorado


Offline miltonho2 #73 Posteado: April 09, 2023, 01:52:51 AM

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Gracias:


Offline zHammer #74 Posteado: April 09, 2023, 01:58:09 AM

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que es lo que quieres areglar?


ฺBoss Core Magriffy no skin.
can you help me.

 please please


Offline miltonho2 #75 Posteado: April 09, 2023, 02:13:01 AM

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The same thing usually happens to me, for there is, it appears fine and for there is not

Gracias:


Offline zHammer #76 Posteado: April 09, 2023, 02:27:26 AM

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The same thing usually happens to me, for there is, it appears fine and for there is not

If you are successful i need you to help me.

Request a good programmer to fix it for me.

 please please please


Offline raul31 #77 Posteado: April 10, 2023, 01:31:37 AM

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que es lo que quieres areglar?


ฺBoss Core Magriffy no skin.
can you help me.

 please please

Hola, te recomiendo deshabilitar en "IGCData\Events", en el archivo "IGC_CoreMagriffy" la opción: Enable="0" y agrega el Boss en el archivo "IGC_MonsterSpawn". busca los spots de Nars y agrégalo recuerda ponerle un numero de Elemento del 1 al 5 en la opción "Element" ya que si pones 6 sera lo mismo no funcionara y seguirá transparente. Ejemplo:
<Spawn Index="716" Distance="10" StartX="147" StartY="141" EndX="152" EndY="147" Dir="-1" Count="1" Element="1" /> <!-- Core Magriffy -->
el Boss saldrá con elemento Fuego. el tiempo de respawn puede ser modificado en el archivo "IGC_MonsterList". Espero puedas solucionar ese problema. Saludos!

Gracias:


Offline tucamast #78 Posteado: April 12, 2023, 08:34:39 AM

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La CashShop no funciona alguna solucion ?


Offline tucamast #79 Posteado: April 12, 2023, 09:44:11 AM

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si alguno quiere probar los files me avisa.... yo tengo el server on haciendo el test

tenes idea por que la cashshop cuando queres entrar tira un error de conexion y despues entra con todos nombres raros y tira error de banner?


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