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Autor Topic: Source VS2019 Main 5.2 + Louis Emulator 5.2 UP15 + Cashshop Included  (Visto 102028 veces)

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Offline EaglE #160 Posteado: October 24, 2022, 08:33:54 PM | Modificado: October 27, 2022, 10:37:43 AM by EaglE

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Someone have Season 6 Full MODEL Enum ?

Update:
Thanks Already Emulated.

Gracias:


Offline EaglE #161 Posteado: October 25, 2022, 06:02:12 PM | Modificado: November 01, 2022, 10:32:53 PM by EaglE

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Estoy agregando las resoluciones HD, pero tengo este problema, no se donde encontrar para arreglarlo, alguien me da una mano o alguna solucion para que no aparezcan los bloues negros?


Edit: Solucionado!



Can you tell us how you fixed it ?

Update:
Thanks Already Fixed.

Gracias:


Offline Qubit #162 Posteado: October 25, 2022, 10:54:40 PM | Modificado: October 25, 2022, 11:01:04 PM by kletx

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 estou criando modificações no inventário


Gracias:


Offline gredy #163 Posteado: October 29, 2022, 05:02:14 AM

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  • ua

Offline Qubit #164 Posteado: October 29, 2022, 01:00:03 PM

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Estou colocando DirectX irei postar em breve

Are you finish this or in progress?

Preciso converter toda a renderização de imagem de OpenGL pra DirectX, já consegui converter partes da interface porém é um processo demorado pois têm muita coisa pra modificar... estou fazendo progresso.. já consegui por imgui que será util pra administrar eventos e afins.. consegui achar uma forma de colocar iventário de Earings/Auxiliares e afins. tenho planos pra agora no natal liberar essa source, porêm entendo que isso será usado por pessoas que estão abituadas ás maneiras antigas de edição, etc... pretendo adaptar algumas coisas pra ser possível customizar.

Gracias:


Online Odisk #165 Posteado: October 29, 2022, 02:05:49 PM

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Estou colocando DirectX irei postar em breve

Are you finish this or in progress?

Preciso converter toda a renderização de imagem de OpenGL pra DirectX, já consegui converter partes da interface porém é um processo demorado pois têm muita coisa pra modificar... estou fazendo progresso.. já consegui por imgui que será util pra administrar eventos e afins.. consegui achar uma forma de colocar iventário de Earings/Auxiliares e afins. tenho planos pra agora no natal liberar essa source, porêm entendo que isso será usado por pessoas que estão abituadas ás maneiras antigas de edição, etc... pretendo adaptar algumas coisas pra ser possível customizar.
seria bom ver isso.

one day

Offline son1xx2 #166 Posteado: November 02, 2022, 02:09:43 AM

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Do better, don't try to do the same ;)

Gracias:


Offline backerchen #167 Posteado: November 02, 2022, 09:11:27 AM

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Estoy agregando las resoluciones HD, pero tengo este problema, no se donde encontrar para arreglarlo, alguien me da una mano o alguna solucion para que no aparezcan los bloues negros?


Edit: Solucionado!



Can you tell us how you fixed it ?

Update:
Thanks Already Fixed.

Can you post the code? thank you


Offline son1xx2 #168 Posteado: November 02, 2022, 10:05:40 AM

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Estoy agregando las resoluciones HD, pero tengo este problema, no se donde encontrar para arreglarlo, alguien me da una mano o alguna solucion para que no aparezcan los bloues negros?


Edit: Solucionado!






why don't you scroll down below that post to see the answer  sueno

Can you tell us how you fixed it ?

Update:
Thanks Already Fixed.

Can you post the code? thank you

Do better, don't try to do the same ;)

Gracias:


Offline Qubit #169 Posteado: November 04, 2022, 09:17:08 AM | Modificado: November 04, 2022, 09:32:10 AM by kletx

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Correção de comandos de animação normais e de rings de transformação jack/santa
comandos em English/Spanish/Portugês com base nos comandos de animação do MuAway



Gracias:

shirujp20, anhtruong, zhangtao, neeck1234, baojianyang, zHammer, stopk, wener1992, nokta01, duongcao, dakosmu, GATITO, matheusgomesb, zodiacddos, bigmed, warklock2912, jeffzkie69, Jefe Maestro, teste123, andreyzz, laulinh2, hola23, zeronycs, lukaz2z, creaperfectweb, stark98, MIHARU, king992253, hackonline, waynemartins, newpsp88, z0lik, hoangtammedia, kingbr, kimjfsim, ailsoncost, hieust1101, igznoth, skay11, mateus2255, Matt1995, chuckhai, xlockee, xsojomx, anonymousgh, MADRUGA, Smudevelop, huydungvnc, lechianh88, luckystar, wnz5678, Tmchien44, Hoangsy99, NghienMU, lkt22, idpnguyeni, komandirbk, dangnhapnee, djkaku, kaiocnx, tcbaoanh, bin9xhn2, GabrielDev, francucho28, Bladimir1, 331515194, kimrubi, kudaomobile, drakonusjs, babydragon, InFamous, leehenry1208, ZaReL, Saige, vamchy33, 1732313, wahaha, Honghai1992, maskarra2, osvaldo1811, nsynecs, gordodotoi, jhonhy, Dellux, quyanxu, manoxxx, phuongcuongmsqm, usersa, login1, tangyi90, jeuzinn, banam8910, projectmu, Nucanor, pimkungclub, vcore30, datkool, dahouzi, zhangjianle865, DjGamer, lostcross, hyonzinho666, beecubin, RinOv, Erick05, coolgepds, erickmalfoy, bamster89, jorge2016, m1sterio, BaTmaaN, matheusgom, draco425, 183358, samsunggon, 4312204, python, webmonkey, ZER0NIS, worldhero, dasgrid, melo920, EaglE, xiazaipw, hennedy, wildriff66, concac123, muzic25, c4nhsatcodong, backerchen, vlgtre, Zeus, bimaloha, ziza, MsotoC, spartacus, kaisudo, hoanmaster, HaPKoTuK, fengyun52894, gredy, muccone, pedrob, Odisk, JavixFer, thuongdo07, Nakamura, Murilo, mugloves99, deathsquad, HayllanderBR, mantios, son1xx2, showmax, Genilson23, Hugo, Realez, Dieguinho, Androjd123, Carrasco

Offline son1xx2 #170 Posteado: November 05, 2022, 04:24:35 AM

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I found a bug, can't display item info in inventory, has anyone reviewed it yet


Do better, don't try to do the same ;)

Gracias:


Offline vcore30 #171 Posteado: November 05, 2022, 05:23:31 PM

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Who wants to share the MUHelper code? Or sell it for a reasonable amount.


Offline son1xx2 #172 Posteado: November 09, 2022, 08:07:58 AM

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Fix camera on map Valley of Loren



1600x900

void CreateFrustrum2D(vec3_t Position)
Code: [Select]
            Width = (float)GetScreenWidth()/640.f;// * 0.1f;
            if ( battleCastle::InBattleCastle2( Hero->Object.Position ) && ( Hero->Object.Position[0]<17100.f || Hero->Object.Position[0]>18300.f ) )
            {
                CameraViewFar    = 5100.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 2250.f*Width; // 1140.f
                WidthNear = 1840.f*Width; // 540.f
            }
            else
            {
                CameraViewFar    = 3300.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 1300.f*Width; // 1140.f
                WidthNear = 1880.f*Width; // 540.f
            }

Do better, don't try to do the same ;)

Gracias:


Offline Nakamura #173 Posteado: November 09, 2022, 10:58:24 AM

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Fix camera on map Valley of Loren



1600x900

void CreateFrustrum2D(vec3_t Position)
Code: [Select]
            Width = (float)GetScreenWidth()/640.f;// * 0.1f;
            if ( battleCastle::InBattleCastle2( Hero->Object.Position ) && ( Hero->Object.Position[0]<17100.f || Hero->Object.Position[0]>18300.f ) )
            {
                CameraViewFar    = 5100.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 2250.f*Width; // 1140.f
                WidthNear = 1840.f*Width; // 540.f
            }
            else
            {
                CameraViewFar    = 3300.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 1300.f*Width; // 1140.f
                WidthNear = 1880.f*Width; // 540.f
            }

Share skillbar remake s2


Offline son1xx2 #174 Posteado: November 16, 2022, 01:06:44 AM

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Do better, don't try to do the same ;)

Gracias:


Offline kayito #175 Posteado: November 16, 2022, 04:41:47 AM

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Dowgrade to Season 3 90%



https://imgur.com/a/AiuX3VU

Look into every LoadBitmap function and delete the glTexParameter

For example:

Here delete the GL_LINEAR so it can use the default glTexParameter setted in the function LoadBitmap that's GL_NEAREST and GL_CLAMP
Code: [Select]
LoadBitmap( "Interface\\newui_msgbox_back.jpg", IMAGE_COMMAND_BASE_WINDOW_BACK, GL_LINEAR );

And you can get more accurate interfaces to S3. Look at my downgrade

Spoiler for Hiden:









Gracias:


Offline son1xx2 #176 Posteado: November 16, 2022, 05:43:24 AM

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thank so much @kayito, you can share select server source, I tried resetting the login screen position according to the source and coordinates you shared but no success

Do better, don't try to do the same ;)

Offline kayito #177 Posteado: November 16, 2022, 06:20:20 AM

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thank so much @kayito, you can share select server source, I tried resetting the login screen position according to the source and coordinates you shared but no success

Here you have the example on the 1.04e source. You can find the similarities and adapt it to the S5 source

https://tuservermu.com.ve/index.php?topic=52798

And here you have the example for the Select Character

https://tuservermu.com.ve/index.php?topic=52799

Gracias:


Offline son1xx2 #178 Posteado: November 16, 2022, 06:58:24 AM

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thank so much @kayito, you can share select server source, I tried resetting the login screen position according to the source and coordinates you shared but no success

Here you have the example on the 1.04e source. You can find the similarities and adapt it to the S5 source

https://tuservermu.com.ve/index.php?topic=52798

And here you have the example for the Select Character

https://tuservermu.com.ve/index.php?topic=52799

you are right, i also relied on those 2 sources you shared to do it, i had success with the character select screen, but the login screen didn't, sorry i just started learning c++ to can work with sources

Do better, don't try to do the same ;)

Offline hoanmaster #179 Posteado: November 16, 2022, 07:13:52 AM

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Gracias:


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