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Autor Topic: Source VS2019 Main 5.2 + Louis Emulator 5.2 UP15 + Cashshop Included  (Visto 109682 veces)

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Offline Nakamura #150 Posteado: October 04, 2022, 10:42:38 AM

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How to fix?

tooltip disappeared in inventory



Adicionei a correção á source feita por @Almdar estou focado em otimizar o cliente, más irei fazer correções futuramente e adicionar custom com #define como iventário visual etc... quero pegar tudo que já foi lançado de mu até agora e adicionar a essa source, más isso leva tempo e estou fazendo tudo sozinho....


Correção dos itens por @Almdar

Buscar en _struct.h a ITEM_ATTRIBUTE

remplazan lo que contiene la estructura por esto

Code: [Select]
        char Name[30];
bool TwoHand;
WORD Level;
BYTE m_byItemSlot;
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
WORD m_wSkillIndex;
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE m_bySkillIndex;
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE Width;
BYTE Height;
BYTE DamageMin;
BYTE DamageMax;
BYTE SuccessfulBlocking;
BYTE Defense;
BYTE MagicDefense;
BYTE WeaponSpeed;
BYTE WalkSpeed;
BYTE Durability;
BYTE MagicDur;
BYTE MagicPower;
WORD RequireStrength;
WORD RequireDexterity;
WORD RequireEnergy;
WORD  RequireVitality;
WORD RequireCharisma;
WORD RequireLevel;
BYTE Value;
int  iZen;
BYTE  AttType;
BYTE RequireClass[MAX_CLASS];
BYTE Resistance[MAX_RESISTANCE];

Gratidão meu querido, forte abraço!

Gracias:


Offline assrub #151 Posteado: October 08, 2022, 10:46:09 PM | Modificado: October 08, 2022, 11:04:20 PM by assrub

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Help T_T
 ... Joinserver "Did you forget to add #include "stdafxh" to your source ?"




SOLVED  lol

Turn off pre compiled headers:   Project Properties -> C++ -> Precompiled Headers


Gracias:


Offline assrub #152 Posteado: October 10, 2022, 09:48:51 AM

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Si podes, pasame la herramienta que no la encuentro, gracias!

Gracias por el aporte @louis

Un ejemplo de ello es el txt que lleva los nombres de los npc que se encuentra en la ruta \Data\Local\Eng y lleva por nombre "NpcName_eng" con esto se arregla el problema de que al hablar con la NPC que da buff te desconecta o con la que esta en el bar de lorencia.


te faltaria del 566 hasta el 585

Para cliente S6 Epi3

Code: [Select]
// MAX : 512			
//블러드캐슬
//블러드캐슬1
84 1 "Chief Skeleton Warrior"
85 1 "Chief Skeleton Archer"
86 1 "Dark Skull Soldier"
87 1 "Giant Ogre"
88 1 "Red Skeleton Knight"
89 1 "Magic Skeleton"
//블러드캐슬2
90 1 "Chief Skeleton Warrior"
91 1 "Chief Skeleton Archer"
92 1 "Dark Skull Soldier"
93 1 "Giant Ogre"
94 1 "Red Skeleton Knight"
95 1 "Magic Skeleton"
//블러드캐슬3
96 1 "Chief Skeleton Warrior"
97 1 "Chief Skeleton Archer"
98 1 "Dark Skull Soldier"
99 1 "Giant Ogre"
111 1 "Red Skeleton Knight"
112 1 "Magic Skeleton"
//블러드캐슬4
113 1 "Chief Skeleton Warrior"
114 1 "Chief Skeleton Archer"
115 1 "Dark Skull Soldier"
116 1 "Giant Ogre"
117 1 "Red Skeleton Knight"
118 1 "Magic Skeleton"
//블러드캐슬5
119 1 "Chief Skeleton Warrior"
120 1 "Chief Skeleton Archer"
121 1 "Dark Skull Soldier"
122 1 "Giant Ogre"
123 1 "Red Skeleton Knight"
124 1 "Magic Skeleton"
//블러드캐슬6
125 1 "Chief Skeleton Warrior"
126 1 "Chief Skeleton Archer"
127 1 "Dark Skull Soldier"
128 1 "Giant Ogre"
129 1 "Red Skeleton Knight"
130 1 "Magic Skeleton"
131 1 "Castle Gate"
132 1 "Statue of Saint"
133 1 "Statue of Saint"
134 1 "Statue of Saint"

// 반지의 전쟁
135 1 "White wizard"
136 1 "Destructive ogre soldier"
137 1 "Destructive ogre archer"

//블러드캐슬7
138 1 "Chief Skeleton Warrior"
139 1 "Chief Skeleton Archer"
140 1 "Dark Skull Soldier"
141 1 "Giant Ogre"
142 1 "Red Skeleton Knight"
143 1 "Magic Skeleton"

//칼리마_오후 7:05 2004-08-25
// 1 칼리마
147 1 "Aegis"
148 1 "Rogue Centurion"
146 1 "Blood Soldier"
144 1 "Death Angel"
149 1 "Necron"
145 1 "Death Centurion"
160 1 "Schriker"
161 1 "Illusion of Kundun"
// 2 칼리마
177 1 "Aegis"
178 1 "Rogue Centurion"
176 1 "Blood Soldier"
174 1 "Death Angel"
179 1 "Necron"
175 1 "Death Centurion"
180 1 "Schriker"
181 1 "Illusion of Kundun"
// 3 칼리마
185 1 "Aegis"
186 1 "Rogue Centurion"
184 1 "Blood Soldier"
182 1 "Death Angel"
187 1 "Necron"
183 1 "Death Centurion"
188 1 "Schriker"
189 1 "Illusion of Kundun"
// 4 칼리마
193 1 "Aegis"
194 1 "Rogue Centurion"
192 1 "Blood Soldier"
190 1 "Death Angel"
195 1 "Necron"
191 1 "Death Centurion"
196 1 "Schriker"
197 1 "Illusion of Kundun"
 
//카오스캐슬 몬스터.
162 1 "Chaos Castle 1"
163 1 "Chaos Castle 2"
164 1 "Chaos Castle 3"
165 1 "Chaos Castle 4"
166 1 "Chaos Castle 5"
167 1 "Chaos Castle 6"
168 1 "Chaos Castle 7"
169 1 "Chaos Castle 8"
170 1 "Chaos Castle 9"
171 1 "Chaos Castle 10"
172 1 "Chaos Castle 11"
173 1 "Chaos Castle 12"

83 1 "Golden Wheel"
82 1 "Golden Tantalos"
81 1 "Golden Vepar"
80 1 "Golden Lizard King"
79 1 "Golden Derkon"
78 1 "Golden Goblin"

77 1 "Phoenix of Darkness"
76 1 "Phoenix Darkness shield"
75 1 "Great Drakan"
74 1 "Alpha Crust"
73 1 "Drakan"
72 1 "Phantom Knight"
71 1 "Mega Crust"
70 1 "Queen Rainier"
69 1 "Alquamos"
68 1 "Molt"

57 1 "Iron Wheel"
58 1 "Tantalos"
59 1 "Zaikan"
60 1 "Bloody wolf"
61 1 "Beam Knight"
62 1 "Mutant"
63 1 "Death Beam Knight"

64 1 "Ogre archer"
65 1 "Elite Ogre"
66 1 "Cursed king"
67 1 "Metal Balrog"

36 1 "Shadow"
39 1 "Poison Shadow"
34 1 "Cursed Wizard"
41 1 "Death Cow"
37 1 "Devil"
40 1 "Death Knight"
35 1 "Death Gorgon"
38 1 "Balrog"

3 1 "Spider"
26 1 "Goblin"
2 1 "Budge Dragon"
27 1 "Chain Scorpion"
0 1 "Bull Fighter"
33 1 "Elite Goblin"
1 1 "Hound"
28 1 "Beetle Monster"
4 1 "Elite Bull Fighter"
29 1 "Hunter"
6 1 "LIch"
30 1 "Forest Monster"
31 1 "Agon"
7 1 "Giant"
32 1 "Stone Golem"
14 1 "Skeleton"
24 1 "Worm"
22 1 "Ice Monster"
23 1 "Hommerd"
12 1 "Larva"
21 1 "Assassin"
17 1 "Cyclops"
19 1 "Yeti"
11 1 "Ghost"
15 1 "Skeleton Archer"
20 1 "Elite Yeti"
5 1 "Hell Hound"
13 1 "Hell Spider"
16 1 "Chief Skeleton Warrior"
9 1 "Thunder Lich"
8 1 "Poison Bull Fighter"
10 1 "Dark Knight"
25 1 "Ice Queen"
18 1 "Gorgon"

45 1 "Bahamut"
46 1 "Vepar"
47 1 "Valkyrie"
48 1 "Lizard King"
49 1 "Hydra"
50 1 "Sea Worm"
51 1 "Great Bahamut"
52 1 "Silver Valkyrie"

43 1 "Golden Budge Dragon"
44 1 "Dragon"
53 1 "Golden Titan"
54 1 "Golden Soldier"
55 1 "Death King"
56 1 "Death Bone"

150 1 "Bali"
151 1 "Soldier"
152 1 "Magic stone of %s "
153 1 "Magic stone of %s "
154 1 "Magic stone of %s "
155 1 "Magic stone of %s "
156 1 "Magic stone of %s "
157 1 "Magic stone of %s "
158 1 "Magic stone of %s "
//158 1 "Shadow Knight" '- 쉐도우나이트라는 몹이 없으므로

// 함정 ( 100 ~ 110 )
100 1 "Lance"
101 1 "Iron Stick"
102 1 "Fire"
103 1 "Meteorite"

// 공성트랩.           
104 1 "Trap"
105 1 "Canon Trap"
106 1 "Laser Trap"
200 1 "Soccer Ball"

// 크라이울프 레이드 MVP (2005.9.23 이혁재 추가)
204 1 "Wolf Status"
205 1 "Wolf Altar1"
206 1 "Wolf Altar2"
207 1 "Wolf Altar3"
208 1 "Wolf Altar4"
209 1 "Wolf Altar5"
215 1 "Shield"
// 공성
216 1 "Crown"
217 1 "Crown Switch2"
218 1 "Crown Switch1"
219 1 "Castle Gate Switch"
220 1 "Gatekeeper"
221 1 "Slingshot attack"
222 1 "Slingshot defense"
//NPC
223 1 "Senior"
224 1 "Guardsman"
226 1 "Trainer"
//227 1 "McDonalds"
//228 1 "Popeyes"
229 1 "Marlon"
230 1 "Wandering Merchant Alex"
231 1 "Thompson Kenel"
232 1 "Archangel"
233 1 "Messenger of Archangel"
234 1 "Pet Trainer"
235 1 "Sebina the Priest"
236 1 "Golden Archer"
237 1 "Charon"
238 1 "Chaos Goblin"
239 1 "Arena Guard"
240 1 "Safety Guardian"
241 1 "Royal Guard Captain Lorence"
242 1 "Elf Lala"
243 1 "Eo the Craftsman"
244 1 "Caren the Barmaid"
245 1 "Wizard Izabel"
246 1 "Weapons Merchant Zienna"
247 1 "Guard"
248 1 "Wandering Merchant Martin"
249 1 "Guard"
250 1 "Wandering Merchant"
251 1 "Hanzo the Blacksmith"
252 1 ""
253 1 "Potion Girl Amy"
254 1 "Pasi the Mage"
255 1 "Lumen the Barmaid"
256 1 "Lahap"
257 1 "Shadow Phantom Soldier"

//칼리마 몬스터
// 5 칼리마
263 1 "Aegis"
264 1 "Rogue Centurion"
262 1 "Blood Soldier"
260 1 "Death Angel"
265 1 "Necron"
261 1 "Death Centurion"
266 1 "Schriker"
267 1 "Illusion of Kundun"
// 6 칼리마
271 1 "Aegis"
272 1 "Rogue Centurion"
270 1 "Blood Soldier"
268 1 "Death Angel"
273 1 "Necron"
269 1 "Death Centurion"
274 1 "Schriker"
275 1 "Kundun"

// 공성전 몬스터.
277 1 "Castle Gate"
278 1 "Life Stone"
283 1 "Guardian Statue"
285 1 "Guardian"
286 1 "Archer"
287 1 "Spearman"
288 1 "Canon Tower"

//시련의 땅
290 1 "Lizard Warrior"
291 1 "Fire Golem"
292 1 "Queen Bee"
293 1 "Poison Golem"
294 1 "Ax Warrior"
295 1 "Erohim"
296 1 "Monster7"

// 로랜협곡이벤트 몬스터.
300 1 "Hero Mutant"
301 1 "Omega Wing"
302 1 "Axl Hero"
303 1 "Gigas Golem"


//아이다. 크라이울프. 잃어버린 칼리마 추가 작업_기획/정동일 (오후 3:18 2005-07-26)

//아이다 몬스터
308 1 "Death Tree"
307 1 "Forest Orc"
306 1 "Death Rider"
305 1 "Blue Golem"
304 1 "Witch Queen"
309 1 "Hell Maine"

//크라이울프
310 1 "Hammer Scout"
311 1 "Lance Scout"
312 1 "Bow Scout"
313 1 "Werewolf"
314 1 "Scout(Hero)"
315 1 "Werewolf(Hero)"
316 1 "Balram"
317 1 "Soram"

// 크라이울프 MVP 몬스터 - 추가 2005.11.23 (이혁재)
340 1 "Dark Elf"
341 1 "Soram"
344 1 "Balram"
345 1 "Death spirit"
348 1 "Tanker"
349 1 "Balgass" //MVP 보스

//잃어버린 칼리마
331 1 "Aegis"
332 1 "Rogue Centurion"
333 1 "Blood Soldier"
334 1 "Death Angel"
335 1 "Necron"
336 1 "Death Centurion"
337 1 "Schriker"
338 1 "Illusion of Kundun" //제 6칼리마 위치

// 크라이울프 요새 맵 상인 _ 8월 8일 ( 오승언 ) : 크라이울프 요새 조련사 및 세르비스 몹 번호 수정
// 아래 2 NPC는 추후 추가
// 팻 시스템 이후 등록
//344 1 "Summoner"
// 노리아의 조합 고블린과 동일. 조합 수정한 이후 배치 ( 현시점에서는 추가 금지 )
//345 1 "Chaos Goblin"

//이벤트 전용 NPC 추가 - 2006.1.23 (이민정)
258 1 "Luke the Helper"
//2006.4.17 추가 (이민정)
259 1 "Oracle Layla"

//칸투르 몬스터 추가 - 2006.5.16 (김보경)
350 1 "Berserker"
351 1 "Splinter Wolf"
352 1 "Iron Rider"
353 1 "Satyros"
354 1 "Blade Hunter"
355 1 "Kentauros"
356 1 "Gigantis"
357 1 "Genocider"
358 1 "Persona"
359 1 "Twin Tale"
360 1 "Dreadfear"
361 1 "Nightmare"
362 1 "Maya Hand"
363 1 "Maya Hand"
364 1 "Maya"

//칸투르 npc
367 1 "Gateway Machine"
368 1 "Elpis"
//조화의 보석 관련 npc
369 1 "Osbourne"
370 1 "Jerridon"

//화이트엔젤 이벤트 아이템 지급 NPC 추가 - 2006.8.23 이민정
371 1 "Leo the Helper"

//엘리트해골전사변신반지 NPC 추가 - 2006.9.5 이민정
372 1 "Elite Skull Soldier"

//할로윈이벤트 NPC 추가 - 2006.9.12 이민정
373 1 "Jack Olantern"

//크리스마스 변신반지용 NPC 추가 - 2006.11.30 이민정
374 1 "Santa"

// 카오스카드 담당
375 1 "Chaos Card Master"

// 공성전 신규 물약 NPC - 2007.1.22 김보경
376 1 "Pamela the Supplier"
377 1 "Angela the Supplier"

// 설날 복주머니 이름
365 1 "Pouch of Blessing"
378 1 "GameMaster"
379 1 "Natasha the Firecracker Merchant"

//신규 이벤트맵
380 1 "Stone Statue"
381 1 "MU Allies General"
382 1 "Illusion Sorcerer Elder"
383 1 "Alliance Sacred Item Storage"
384 1 "Illusion Castle Sacred Item Storage"
385 1 "Mirage"
// 신규 이벤트맵 1 (레벨 220~270)
386 1 "Illusion Sorcerer Spirit"
387 1 "Illusion Sorcerer Spirit"
388 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 2 (레벨 271~320)
389 1 "Illusion Sorcerer Spirit"
390 1 "Illusion Sorcerer Spirit"
391 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 3 (레벨 321~350)
392 1 "Illusion Sorcerer Spirit"
393 1 "Illusion Sorcerer Spirit"
394 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 4 (레벨 351~380)
395 1 "Illusion Sorcerer Spirit"
396 1 "Illusion Sorcerer Spirit"
397 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 5 (레벨 381~399)
398 1 "Illusion Sorcerer Spirit"
399 1 "Illusion Sorcerer Spirit"
400 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 6 (레벨 400)
401 1 "Illusion Sorcerer Spirit"
402 1 "Illusion Sorcerer Spirit"
403 1 "Illusion Sorcerer Spirit"
// 이벤트맵 캐릭터 변신용 인덱스
404 1 "MU Allies"
405 1 "Illusion Sorcerer"

// 3차 체인지업
406 1 "Apostle Devin"
407 1 "Werewolf Quarel"
408 1 "Gatekeeper"
409 1 "Balram (Trainee Soldier)"
410 1 "Death Spirit (Trainee Soldier)"
411 1 "Soram (Trainee Soldier)"
412 1 "Dark Elf (Trainee Soldier)"

// 추석(2007)이벤트
413 1 "Lunar Rabbit"
414 1 "Helper Ellen"
// 엘베란드  NPC
415 1 "Silvia"
416 1 "Rhea"
417 1 "Marce"
// 엘베란드 사냥터 (2007-09-18 김현지)
418 1 "Strange Rabbit"
419 1 "Hideous Rabbit"
420 1 "Werewolf"
421 1 "Polluted Butterfly"
422 1 "Cursed Lich"
423 1 "Totem Golem"
424 1 "Grizzly"
425 1 "Captain Grizzly"
// 이벤트맵 등급 추가로 인한 몬스터 추가(2007.10.16)
//카오스캐슬7_확장
426 1 "Chaos Castle13"
427 1 "Chaos Castle14"
//블러드캐슬8_확장
428 1 "Chief Skeleton Warrior"
429 1 "Chief Skeleton Archer"
430 1 "Dark Skull Soldier"
431 1 "Giant Ogre"
432 1 "Red Skeleton Knight"
433 1 "Magic Skeleton"
//악마의광장7_확장
434 1 "Gigantis"
435 1 "Berserker"
436 1 "Balram (Trainee Soldier)"
437 1 "Soram (Trainee Soldier)"
438 1 "Persona"
439 1 "Dreadfear"
440 1 "Dark Elf"
// 평온의 늪 몬스터 추가
441 1 "Sapi-Unus"
442 1 "Sapi-Duo"
443 1 "Sapi-Tres"
444 1 "Shadow Pawn"
445 1 "Shadow Knight"
446 1 "Shadow Look"
447 1 "Thunder Napin"
448 1 "Ghost Napin"
449 1 "Blaze Napin"
// 벚꽃이벤트 npc 추가
450 1 "Cherry Blossom Spirit"
451 1 "Cherry Blossom Tree"
// 소켓 시스템 NPC
452 1 "Seed Master"
453 1 "Seed Researcher"
// 라클리온 몬스터 추가
454 1 "Ice Walker"
455 1 "Giant Mammoth"
456 1 "Ice Giant"
457 1 "Coolutin"
458 1 "Iron Knight"
459 1 "Selupan"
460 1 "Spider Eggs"
461 1 "Spider Eggs"
462 1 "Spider Eggs"
// 불꽃주머니 추가
463 1 "Fire Flame Ghost"
// 체험서버용 NPC 추가
//464 1 "Re-Initialization Helper"
// 상용화 7주년 이벤트 NPC 추가
478 1 "Delgado"
// 크리스마스이벤트 NPC 추가(국내 적용 추가)
465 1 "Santa Claus"
466 1 "Cursed Goblin"
467 1 "Snowman"
468 1 "Dasher"
469 1 "Kermit"
470 1 "Little Santa"
471 1 "Cupid"
472 1 "Prancer"
473 1 "Donner"
474 1 "Vixen"
475 1 "Blitzen"
476 1 "Cursed Santa"
477 1 "Transformed Snowman"
// PK필드 몬스터 NPC 추가
479 1 "Doorkeeper Titus"
480 1 "Zombie Fighter"
481 1 "Zombie Fighter"
482 1 "Resurrected Gladiator"
483 1 "Resurrected Gladiator"
484 1 "Ash Slaughterer"
485 1 "Ash Slaughterer"
486 1 "Blood Assassin"
487 1 "Cruel Blood Assassin"
488 1 "Cruel Blood Assassin"
489 1 "Burning Lava Giant"
490 1 "Ruthless Lava Giant"
491 1 "Ruthless Lava Giant"
// 겜블 NPC 추가
492 1 "Moss"
// 황금군단이벤트(일본)
502 1 "Golden Rabbit"
493 1 "Golden Dark Knight"
494 1 "Golden Devil"
495 1 "Golden Stone Golem"
496 1 "Golden Crust"
497 1 "Golden Satyros"
498 1 "Golden Twin Tail"
499 1 "Golden Iron Knight"
500 1 "Golden Napin"
501 1 "Great Golden Dragon"
// 5월 프리미엄 아이템 (팬더변신반지)
503 1 "Transformed Panda"
// 제국 수호군 몬스터 NPC 추가
// 몬스터
504 1 "Gaion Kharein"
// 맵 보스
505 1 "Jerint"
506 1 "Raymond"
507 1 "Erkanne"
508 1 "Destler"
509 1 "Vermont"
510 1 "Kato"
511 1 "Galia"
// 존 보스
512 1 "Quartermaster"
513 1 "Combat Instructor"
514 1 "Knight Commander"
515 1 "Grand Wizard"
516 1 "Master Assassin"
517 1 "Cavalry Captain"
// 일반 몬스터
518 1 "Shield Bearer"
519 1 "Medic"
520 1 "Knights"
521 1 "Bodyguard"
// NPC
522 1 "Jerint the Assistant"
// 오브젝트 NPC
523 1 "Trap"
524 1 "Castle Gate 1" //내려가는 성문(평일)
525 1 "Castle Gate 2" //파괴되는 성문(평일)
526 1 "Stone Statue 1"
527 1 "Castle Gate 3" //내려가는 성문(주말)
528 1 "Castle Gate 4" //파괴되는 성문(주말)
// 도플갱어 몬스터 NPC 추가
// 몬스터
// 보스 몬스터
529 1 "Furious Slaughterer"
530 1 "Slaughterer"
// 미션 몬스터
531 1 "Ice Walker"
// 일반 몬스터
532 1 "Larva"
533 1 "Doppelganger"
534 1 "Doppelganger Elf"
535 1 "Doppelganger Knight"
536 1 "Doppelganger Wizard"
537 1 "Doppelganger Magic Gladiator"
538 1 "Doppelganger Dark Lord"
539 1 "Doppelganger Summoner"
// NPC
540 1 "Lugard"
541 1 "Interim Reward Chest"
542 1 "Final Reward Chest"
// 겐스 NPC
543 1 "Gens Duprian Steward"
544 1 "Gens Vanert Steward"
//로랜시장 NPC 추가 2009.11.24 홍승욱
545 1 "Christine the General Goods Merchant"
546 1 "Jeweler Raul"
547 1 "Market Union Member Julia"
//스켈레톤변신반지용 변신스켈레톤 추가
548 1 "Transformed Skeleton"
549 1 "Bloody Orc"
550 1 "Bloody Death Rider"
551 1 "Bloody Golem"
552 1 "Bloody Witch Queen"
553 1 "Berserker Warrior"
554 1 "Kentauros Warrior"
555 1 "Gigantis Warrior"
556 1 "Genocider Warrior"
557 1 "Sapi Queen"
558 1 "Ice Napin"
559 1 "Shadow Master"
560 1 "Sapi Queen"
561 1 "Medusa"
562 1 "Dark Mammoth"
563 1 "Dark Giant"
564 1 "Dark Coolutin"
565 1 "Dark Iron Knight"
566 1 "Mercenary Guild Manager Tercia"
567 1 "Priestess Veina"
568 1 "Wandering Merchant Zyro"
// 칼루탄 몬스터 추가 2010-06-30 홍승욱
569 1 "Venomous Chain Scorpion"
570 1 "Bone Scorpion"
571 1 "Orcus"
572 1 "Gollock"
573 1 "Crypta"
574 1 "Crypos"
575 1 "Condra"
576 1 "Narcondra"
// 칼루탄 NPC 추가 2010-06-30 홍승욱
577 1 "Leina the General Goods Merchant"
578 1 "Weapons Merchant Bolo"
// 럭키아이템 NPC 추가 2010-09-01 이기수
579 1 "David"
585 1 "Scarecrow"
end

Sería más fácil si usan mi kayito Tools, abren el Monster.txt del muserver y exportan el NPCName(Eng).txt desde ahí directamente. De esa forma les queda sincronizado con los monsters del server :)
En kayito Tools tienen que ir a la opción MONSTER.


Offline assrub #153 Posteado: October 15, 2022, 03:56:17 PM | Modificado: October 15, 2022, 03:59:05 PM by assrub

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Hola gente, estoy como nene con zapatillas nueva con estos sources ... bueno, de seguro que lo que voy a aportar ya lo saben y lo han hecho. Pero capaz que hay gente como yo que recién empieza a ver los source (ya que antes me daba paja) y le sirve esto.

Primero que todo, hay muchos bugs y para solucionarlos creo que lo mejor que podemos hacer es ver como viajan los paquetes desde el cliente al servidor y viceversa. Por eso.. empece a armar la "consola debug log" como niño tonto, para ver los datos entrantes y salientes de la siguiente forma:





Creo que esta tarea es muy amplia y lleva mucho tiempo, la cantidad de metodos y funciones son infinitas y una sola persona no creo que lo pueda tarminar de pulirlo. Además, ví mucho codigo que no tiene uso u ejecición.

Bueno, nada más.. ire armando los packetes de esta forma para entender más como matchean los datos y poder recién ahí solucionar errores. Cuando tenga más codigo lo compartire y seria bueno que entre todos armemos algo así.

Saludos y gracias a los de siempre que estan ahí aportando.

Gracias:


Offline Qubit #154 Posteado: October 16, 2022, 12:05:57 PM

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Hola gente, estoy como nene con zapatillas nueva con estos sources ... bueno, de seguro que lo que voy a aportar ya lo saben y lo han hecho. Pero capaz que hay gente como yo que recién empieza a ver los source (ya que antes me daba paja) y le sirve esto.

Primero que todo, hay muchos bugs y para solucionarlos creo que lo mejor que podemos hacer es ver como viajan los paquetes desde el cliente al servidor y viceversa. Por eso.. empece a armar la "consola debug log" como niño tonto, para ver los datos entrantes y salientes de la siguiente forma:





Creo que esta tarea es muy amplia y lleva mucho tiempo, la cantidad de metodos y funciones son infinitas y una sola persona no creo que lo pueda tarminar de pulirlo. Además, ví mucho codigo que no tiene uso u ejecición.

Bueno, nada más.. ire armando los packetes de esta forma para entender más como matchean los datos y poder recién ahí solucionar errores. Cuando tenga más codigo lo compartire y seria bueno que entre todos armemos algo así.

Saludos y gracias a los de siempre que estan ahí aportando.

Muito bom! estou portando XML pro servidor... meu foco é otimização...

Gracias:


Offline jorge2016 #155 Posteado: October 17, 2022, 10:58:30 PM | Modificado: October 18, 2022, 09:18:34 PM by jorge2016

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Source default compilado en vs2008 + ScaleForm activo.

Link:  https://drive.google.com/file/d/1syJeQVDwxvYq3JphLXlla2VBIVrc96N4/view


PS: Comparti porque varios me pedian ayuda para poner el ScaleForm y lo mas rapido era aportar el source con el scaleform ya compilado..

Gracias:


Offline h3yShOk #156 Posteado: October 18, 2022, 04:40:33 AM

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Gracias:


Offline Daniel@ #157 Posteado: October 18, 2022, 04:41:24 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



esos guantes quieren volar XP


Offline h3yShOk #158 Posteado: October 18, 2022, 08:17:58 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



esos guantes quieren volar XP

already fixed xD


Offline assrub #159 Posteado: October 22, 2022, 11:21:43 PM | Modificado: October 22, 2022, 11:43:40 PM by assrub

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Bueno... después de una semana con los files pude entender un poco como funciona, paso mi primer aporte y si hay algo que mejorar en el codigo por favor su corrección es bienvenida.



Comando /addpoint sin tener que hacer Switch Character

IN MAIN SOURCES

WSclient.h (yo lo puse abajo de "PRECEIVE_ADD_POINT")
Code: [Select]
typedef struct {
PBMSG_HEADER Header;
WORD Level;
WORD LevelUpPoint;
DWORD Experience;
DWORD NextExperience;
WORD Strength;
WORD Dexterity;
WORD Vitality;
WORD Energy;
WORD Leadership;
WORD Life;
WORD MaxLife;
WORD Mana;
WORD MaxMana;
WORD BP;
WORD MaxBP;
WORD Shield;
WORD MaxShield;
WORD FruitAddPoint;
WORD MaxFruitAddPoint;
WORD FruitSubPoint;
WORD MaxFruitSubPoint;
//EXTRA
DWORD ViewReset;
DWORD ViewPoint;
DWORD ViewCurHP;
DWORD ViewMaxHP;
DWORD ViewCurMP;
DWORD ViewMaxMP;
DWORD ViewCurBP;
DWORD ViewMaxBP;
DWORD ViewCurSD;
DWORD ViewMaxSD;
DWORD ViewStrength;
DWORD ViewDexterity;
DWORD ViewVitality;
DWORD ViewEnergy;
DWORD ViewLeadership;
} PRECEIVE_ADD_POINT_, * LPPRECEIVE_ADD_POINT_;

WSclient.cpp (Yo lo puse abajo de "void ReceiveAddPoint( BYTE *ReceiveBuffer )")
Code: [Select]
void ReceiveAddPoint_(BYTE* ReceiveBuffer)
{
LPPRECEIVE_ADD_POINT_ Data = (LPPRECEIVE_ADD_POINT_)ReceiveBuffer;

CharacterAttribute->LevelUpPoint = Data->LevelUpPoint;
CharacterAttribute->Strength = Data->Strength;
CharacterAttribute->Dexterity = Data->Dexterity;
CharacterAttribute->Vitality = Data->Vitality;
CharacterAttribute->LifeMax = Data->MaxLife;
CharacterAttribute->Energy = Data->Energy;
CharacterAttribute->ManaMax = Data->MaxMana;
CharacterAttribute->Charisma = Data->Leadership;

CharacterAttribute->SkillManaMax = Data->MaxBP;
CharacterAttribute->ShieldMax = Data->MaxShield;

CharacterMachine->CalculateAll();
}


WSclient.cpp

TranslateProtocol --> switch( HeadCode ) ---> case 0xF3:

pongan:
Code: [Select]
                        case 0x52:
Receive_Master_LevelGetSkill(ReceiveBuffer);
break;"
case 0xE0:
ReceiveAddPoint_(ReceiveBuffer);
break;




Offline EaglE #160 Posteado: October 24, 2022, 08:33:54 PM | Modificado: October 27, 2022, 10:37:43 AM by EaglE

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Someone have Season 6 Full MODEL Enum ?

Update:
Thanks Already Emulated.

Gracias:


Offline EaglE #161 Posteado: October 25, 2022, 06:02:12 PM | Modificado: November 01, 2022, 10:32:53 PM by EaglE

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Estoy agregando las resoluciones HD, pero tengo este problema, no se donde encontrar para arreglarlo, alguien me da una mano o alguna solucion para que no aparezcan los bloues negros?


Edit: Solucionado!



Can you tell us how you fixed it ?

Update:
Thanks Already Fixed.

Gracias:


Offline Qubit #162 Posteado: October 25, 2022, 10:54:40 PM | Modificado: October 25, 2022, 11:01:04 PM by kletx

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 estou criando modificações no inventário


Gracias:


Offline gredy #163 Posteado: October 29, 2022, 05:02:14 AM

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  • ua

Offline Qubit #164 Posteado: October 29, 2022, 01:00:03 PM

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Estou colocando DirectX irei postar em breve

Are you finish this or in progress?

Preciso converter toda a renderização de imagem de OpenGL pra DirectX, já consegui converter partes da interface porém é um processo demorado pois têm muita coisa pra modificar... estou fazendo progresso.. já consegui por imgui que será util pra administrar eventos e afins.. consegui achar uma forma de colocar iventário de Earings/Auxiliares e afins. tenho planos pra agora no natal liberar essa source, porêm entendo que isso será usado por pessoas que estão abituadas ás maneiras antigas de edição, etc... pretendo adaptar algumas coisas pra ser possível customizar.

Gracias:


Offline Odisk #165 Posteado: October 29, 2022, 02:05:49 PM

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Estou colocando DirectX irei postar em breve

Are you finish this or in progress?

Preciso converter toda a renderização de imagem de OpenGL pra DirectX, já consegui converter partes da interface porém é um processo demorado pois têm muita coisa pra modificar... estou fazendo progresso.. já consegui por imgui que será util pra administrar eventos e afins.. consegui achar uma forma de colocar iventário de Earings/Auxiliares e afins. tenho planos pra agora no natal liberar essa source, porêm entendo que isso será usado por pessoas que estão abituadas ás maneiras antigas de edição, etc... pretendo adaptar algumas coisas pra ser possível customizar.
seria bom ver isso.

one day

Offline son1xx2 #166 Posteado: November 02, 2022, 02:09:43 AM

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Do better, don't try to do the same ;)

Gracias:


Offline backerchen #167 Posteado: November 02, 2022, 09:11:27 AM

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Estoy agregando las resoluciones HD, pero tengo este problema, no se donde encontrar para arreglarlo, alguien me da una mano o alguna solucion para que no aparezcan los bloues negros?


Edit: Solucionado!



Can you tell us how you fixed it ?

Update:
Thanks Already Fixed.

Can you post the code? thank you


Offline son1xx2 #168 Posteado: November 02, 2022, 10:05:40 AM

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Estoy agregando las resoluciones HD, pero tengo este problema, no se donde encontrar para arreglarlo, alguien me da una mano o alguna solucion para que no aparezcan los bloues negros?


Edit: Solucionado!






why don't you scroll down below that post to see the answer  sueno

Can you tell us how you fixed it ?

Update:
Thanks Already Fixed.

Can you post the code? thank you

Do better, don't try to do the same ;)

Gracias:


Offline Qubit #169 Posteado: November 04, 2022, 09:17:08 AM | Modificado: November 04, 2022, 09:32:10 AM by kletx

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Correção de comandos de animação normais e de rings de transformação jack/santa
comandos em English/Spanish/Portugês com base nos comandos de animação do MuAway



Gracias:

Jatekosfiu, victorrz17, PaDa, reidomall2, shirujp20, anhtruong, zhangtao, neeck1234, baojianyang, zHammer, stopk, wener1992, nokta01, duongcao, dakosmu, GATITO, matheusgomesb, zodiacddos, bigmed, warklock2912, jeffzkie69, Jefe Maestro, teste123, andreyzz, laulinh2, hola23, zeronycs, lukaz2z, creaperfectweb, stark98, MIHARU, king992253, hackonline, waynemartins, newpsp88, z0lik, hoangtammedia, kingbr, kimjfsim, ailsoncost, hieust1101, igznoth, skay11, mateus2255, Matt1995, chuckhai, xlockee, xsojomx, anonymousgh, MADRUGA, Smudevelop, huydungvnc, lechianh88, luckystar, wnz5678, Tmchien44, Hoangsy99, NghienMU, lkt22, idpnguyeni, komandirbk, dangnhapnee, djkaku, kaiocnx, tcbaoanh, bin9xhn2, GabrielDev, francucho28, Bladimir1, 331515194, kimrubi, kudaomobile, drakonusjs, babydragon, InFamous, leehenry1208, ZaReL, Saige, vamchy33, 1732313, wahaha, Honghai1992, maskarra2, osvaldo1811, nsynecs, gordodotoi, jhonhy, Dellux, quyanxu, manoxxx, phuongcuongmsqm, usersa, login1, tangyi90, jeuzinn, banam8910, projectmu, Nucanor, pimkungclub, vcore30, datkool, dahouzi, zhangjianle865, DjGamer, lostcross, hyonzinho666, beecubin, RinOv, Erick05, coolgepds, erickmalfoy, bamster89, jorge2016, m1sterio, BaTmaaN, matheusgom, draco425, 183358, samsunggon, 4312204, python, webmonkey, ZER0NIS, worldhero, dasgrid, melo920, EaglE, xiazaipw, hennedy, wildriff66, concac123, muzic25, c4nhsatcodong, backerchen, vlgtre, Zeus, bimaloha, ziza, MsotoC, spartacus, kaisudo, hoanmaster, HaPKoTuK, fengyun52894, gredy, muccone, pedrob, Odisk, JavixFer, thuongdo07, Nakamura, Murilo, mugloves99, deathsquad, HayllanderBR, mantios, son1xx2, showmax, Genilson23, Hugo, Realez, Dieguinho, Androjd123, Carrasco

Offline son1xx2 #170 Posteado: November 05, 2022, 04:24:35 AM

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I found a bug, can't display item info in inventory, has anyone reviewed it yet


Do better, don't try to do the same ;)

Gracias:


Offline vcore30 #171 Posteado: November 05, 2022, 05:23:31 PM

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Who wants to share the MUHelper code? Or sell it for a reasonable amount.


Offline son1xx2 #172 Posteado: November 09, 2022, 08:07:58 AM

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Fix camera on map Valley of Loren



1600x900

void CreateFrustrum2D(vec3_t Position)
Code: [Select]
            Width = (float)GetScreenWidth()/640.f;// * 0.1f;
            if ( battleCastle::InBattleCastle2( Hero->Object.Position ) && ( Hero->Object.Position[0]<17100.f || Hero->Object.Position[0]>18300.f ) )
            {
                CameraViewFar    = 5100.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 2250.f*Width; // 1140.f
                WidthNear = 1840.f*Width; // 540.f
            }
            else
            {
                CameraViewFar    = 3300.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 1300.f*Width; // 1140.f
                WidthNear = 1880.f*Width; // 540.f
            }

Do better, don't try to do the same ;)

Gracias:


Offline Nakamura #173 Posteado: November 09, 2022, 10:58:24 AM

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Fix camera on map Valley of Loren



1600x900

void CreateFrustrum2D(vec3_t Position)
Code: [Select]
            Width = (float)GetScreenWidth()/640.f;// * 0.1f;
            if ( battleCastle::InBattleCastle2( Hero->Object.Position ) && ( Hero->Object.Position[0]<17100.f || Hero->Object.Position[0]>18300.f ) )
            {
                CameraViewFar    = 5100.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 2250.f*Width; // 1140.f
                WidthNear = 1840.f*Width; // 540.f
            }
            else
            {
                CameraViewFar    = 3300.f;// * 0.1f;
                CameraViewNear   = CameraViewFar*0.19f;//0.22
                CameraViewTarget = CameraViewFar*0.47f;//0.47
                WidthFar  = 1300.f*Width; // 1140.f
                WidthNear = 1880.f*Width; // 540.f
            }

Share skillbar remake s2


Offline son1xx2 #174 Posteado: November 16, 2022, 01:06:44 AM

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Do better, don't try to do the same ;)

Gracias:


Offline kayito #175 Posteado: November 16, 2022, 04:41:47 AM

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Dowgrade to Season 3 90%



https://imgur.com/a/AiuX3VU

Look into every LoadBitmap function and delete the glTexParameter

For example:

Here delete the GL_LINEAR so it can use the default glTexParameter setted in the function LoadBitmap that's GL_NEAREST and GL_CLAMP
Code: [Select]
LoadBitmap( "Interface\\newui_msgbox_back.jpg", IMAGE_COMMAND_BASE_WINDOW_BACK, GL_LINEAR );

And you can get more accurate interfaces to S3. Look at my downgrade

Spoiler for Hiden:









Gracias:


Offline son1xx2 #176 Posteado: November 16, 2022, 05:43:24 AM

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thank so much @kayito, you can share select server source, I tried resetting the login screen position according to the source and coordinates you shared but no success

Do better, don't try to do the same ;)

Offline kayito #177 Posteado: November 16, 2022, 06:20:20 AM

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thank so much @kayito, you can share select server source, I tried resetting the login screen position according to the source and coordinates you shared but no success

Here you have the example on the 1.04e source. You can find the similarities and adapt it to the S5 source

https://tuservermu.com.ve/index.php?topic=52798

And here you have the example for the Select Character

https://tuservermu.com.ve/index.php?topic=52799

Gracias:


Offline son1xx2 #178 Posteado: November 16, 2022, 06:58:24 AM

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thank so much @kayito, you can share select server source, I tried resetting the login screen position according to the source and coordinates you shared but no success

Here you have the example on the 1.04e source. You can find the similarities and adapt it to the S5 source

https://tuservermu.com.ve/index.php?topic=52798

And here you have the example for the Select Character

https://tuservermu.com.ve/index.php?topic=52799

you are right, i also relied on those 2 sources you shared to do it, i had success with the character select screen, but the login screen didn't, sorry i just started learning c++ to can work with sources

Do better, don't try to do the same ;)

Offline hoanmaster #179 Posteado: November 16, 2022, 07:13:52 AM

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Gracias:


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