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Autor Topic: Source VS2019 Main 5.2 + Louis Emulator 5.2 UP15 + Cashshop Included  (Visto 101243 veces)

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Online h3yShOk #140 Posteado: September 23, 2022, 04:23:44 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



Offline Odisk #141 Posteado: September 23, 2022, 06:24:45 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



the RF this version is not complete.

one day

Offline Odisk #142 Posteado: September 24, 2022, 05:45:44 PM

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alguien que me ayude con esto al activar el SCALEFORM

ya puse las lib las SDK

hay cosas que no entiendo del visual

one day

Offline Qubit #143 Posteado: September 24, 2022, 08:19:33 PM

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Hola chicos, alguno me da una mano con este error por favor?
tengo entendido que tengo que vincular <boost_path>\stage\lib  pero descargue el boost lo instale y agregue los path y sigue igual.

desde ya, gracias!



You need to copy the file "libboost_filesystem-vc142-mt-x32-1_75.lib" located in "C:\Program Files\Boost\stage\lib" to a new local folder and change the file name to: "libboost_filesystem-vc142 -mt-s-x32-1_75.lib" copy and paste this file into the folder "C:\Program Files\Boost\stage\lib".

Gracias:


Offline Alexander #144 Posteado: September 25, 2022, 10:23:26 AM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.


Serias tan amable de pasarme ese Word Lorencia?


Offline Qubit #145 Posteado: September 25, 2022, 03:20:21 PM

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UPDATE:
Source Main 5.2 (VS2022) + NvAPI + Intel Support

-Compatibilidade com windows 7~10 via código.
-Compatibilidade com GPU AMD/NVIDIA.
-Compatibilidade com processadores AMD/INTEL mais recentes.



- Suporte para Nvidia/AMD/Intel.

Modificados:
WinMain.cpp

Adicionados:

nvapi.h
NvApiDriverSettings.h

- Suporte para processadores Intel mais recentes e melhorias no suporte de sistema operacional.
Modificados:
sysinfo.cpp
sysinfo.h

Adicionados:
intrinsics.h
platform.h
constants.h










Gracias:

shu2004, zhangtao, zw0314, xlockee, ailsoncost, xianwen, duongcao, dangnhapnee, seckep, matheusgomesb, wener1992, jeffzkie69, teste123, hieuthangtg, 4312204, phumynice, sayfmaster, kimjfsim, stark98, Pecan, king992253, Darki12345, carper, lucasale, cuong1372, hoangtammedia, kingbr, pnicacio, luckystar, hieuvt, pety456, mateus2255, vds130297, anonymousgh, tuyendam, lechianh88, wnz5678, 183358, NghienMU, djkaku, kaiocnx, 1732313, smallz170, 331515194, Tmchien44, darkalves2, Smudevelop, josecola, hola23, leehenry1208, ZaReL, vamchy33, Honghai1992, wahaha, maskarra2, hfhmu, c4nhsatcodong, manoxxx, phuongcuongmsqm, usersa, sannea, login1, jeuzinn, deathsquad, stickgm, Nucanor, concac123, chuckhai, datkool, dahouzi, s00x, LeeHenry, DjGamer, hyonzinho666, bond2012, RinOv, Marceliin, coolgepds, erickmalfoy, spartacus, ruojing, DarkNite, BaTmaaN, matheusgom, ohmagic, cobyzero, xiazaipw, zhangjianle865, redf0x, Almdar, webmonkey, dasgrid, python, solar, HaPKoTuK, duccom0123, hennedy, Nakamura, vlgtre, m1sterio, nachoman22, Tester1838a, splound, wildriff66, datcom, MsotoC, zodiacddos, samsunggon, hoanmaster, EaglE, draco425, Genilson23, HayllanderBR, melo920, pedrob, beibei, boybudz321, Sweng, mantios, vnshell, bimaloha, Erick05, projectmu, fengyun52894, backerchen, assrub, vcore30, wagnii, kaisudo, animator, showmax, Chupulum, pulsefire, tyqhaha, juan1997, Androjd123, gredy, LTP Team, mugloves99, muccone, Pyke, roshux, andreyzz, h3yShOk, quyanxu, son1xx2, kayito, Alexander, jorge2016, Murilo, nsynecs, muzic25, cri0, Odisk, lostcross, Zeus

Offline Qubit #146 Posteado: September 25, 2022, 03:46:06 PM

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Gracias:


Offline pulsefire #147 Posteado: October 01, 2022, 12:41:55 PM

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UPDATE:
Source Main 5.2 (VS2022) + NvAPI + Intel Support

-Compatibilidade com windows 7~10 via código.
-Compatibilidade com GPU AMD/NVIDIA.
-Compatibilidade com processadores AMD/INTEL mais recentes.

 

- Suporte para Nvidia/AMD/Intel.

Modificados:
WinMain.cpp

Adicionados:

nvapi.h
NvApiDriverSettings.h

- Suporte para processadores Intel mais recentes e melhorias no suporte de sistema operacional.
Modificados:
sysinfo.cpp
sysinfo.h

Adicionados:
intrinsics.h
platform.h
constants.h
poderia compartilhar seu cliente de teste?

Gracias:


Offline Nakamura #148 Posteado: October 04, 2022, 10:15:31 AM

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Gracias:


Offline Qubit #149 Posteado: October 04, 2022, 10:40:41 AM

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How to fix?

tooltip disappeared in inventory



Adicionei a correção á source feita por @Almdar estou focado em otimizar o cliente, más irei fazer correções futuramente e adicionar custom com #define como iventário visual etc... quero pegar tudo que já foi lançado de mu até agora e adicionar a essa source, más isso leva tempo e estou fazendo tudo sozinho....


Correção dos itens por @Almdar

Buscar en _struct.h a ITEM_ATTRIBUTE

remplazan lo que contiene la estructura por esto

Code: [Select]
        char Name[30];
bool TwoHand;
WORD Level;
BYTE m_byItemSlot;
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
WORD m_wSkillIndex;
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE m_bySkillIndex;
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE Width;
BYTE Height;
BYTE DamageMin;
BYTE DamageMax;
BYTE SuccessfulBlocking;
BYTE Defense;
BYTE MagicDefense;
BYTE WeaponSpeed;
BYTE WalkSpeed;
BYTE Durability;
BYTE MagicDur;
BYTE MagicPower;
WORD RequireStrength;
WORD RequireDexterity;
WORD RequireEnergy;
WORD  RequireVitality;
WORD RequireCharisma;
WORD RequireLevel;
BYTE Value;
int  iZen;
BYTE  AttType;
BYTE RequireClass[MAX_CLASS];
BYTE Resistance[MAX_RESISTANCE];


Gracias:


Offline Nakamura #150 Posteado: October 04, 2022, 10:42:38 AM

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How to fix?

tooltip disappeared in inventory



Adicionei a correção á source feita por @Almdar estou focado em otimizar o cliente, más irei fazer correções futuramente e adicionar custom com #define como iventário visual etc... quero pegar tudo que já foi lançado de mu até agora e adicionar a essa source, más isso leva tempo e estou fazendo tudo sozinho....


Correção dos itens por @Almdar

Buscar en _struct.h a ITEM_ATTRIBUTE

remplazan lo que contiene la estructura por esto

Code: [Select]
        char Name[30];
bool TwoHand;
WORD Level;
BYTE m_byItemSlot;
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
WORD m_wSkillIndex;
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE m_bySkillIndex;
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE Width;
BYTE Height;
BYTE DamageMin;
BYTE DamageMax;
BYTE SuccessfulBlocking;
BYTE Defense;
BYTE MagicDefense;
BYTE WeaponSpeed;
BYTE WalkSpeed;
BYTE Durability;
BYTE MagicDur;
BYTE MagicPower;
WORD RequireStrength;
WORD RequireDexterity;
WORD RequireEnergy;
WORD  RequireVitality;
WORD RequireCharisma;
WORD RequireLevel;
BYTE Value;
int  iZen;
BYTE  AttType;
BYTE RequireClass[MAX_CLASS];
BYTE Resistance[MAX_RESISTANCE];

Gratidão meu querido, forte abraço!

Gracias:


Offline assrub #151 Posteado: October 08, 2022, 10:46:09 PM | Modificado: October 08, 2022, 11:04:20 PM by assrub

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Help T_T
 ... Joinserver "Did you forget to add #include "stdafxh" to your source ?"




SOLVED  lol

Turn off pre compiled headers:   Project Properties -> C++ -> Precompiled Headers


Gracias:


Offline assrub #152 Posteado: October 10, 2022, 09:48:51 AM

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Si podes, pasame la herramienta que no la encuentro, gracias!

Gracias por el aporte @louis

Un ejemplo de ello es el txt que lleva los nombres de los npc que se encuentra en la ruta \Data\Local\Eng y lleva por nombre "NpcName_eng" con esto se arregla el problema de que al hablar con la NPC que da buff te desconecta o con la que esta en el bar de lorencia.


te faltaria del 566 hasta el 585

Para cliente S6 Epi3

Code: [Select]
// MAX : 512			
//블러드캐슬
//블러드캐슬1
84 1 "Chief Skeleton Warrior"
85 1 "Chief Skeleton Archer"
86 1 "Dark Skull Soldier"
87 1 "Giant Ogre"
88 1 "Red Skeleton Knight"
89 1 "Magic Skeleton"
//블러드캐슬2
90 1 "Chief Skeleton Warrior"
91 1 "Chief Skeleton Archer"
92 1 "Dark Skull Soldier"
93 1 "Giant Ogre"
94 1 "Red Skeleton Knight"
95 1 "Magic Skeleton"
//블러드캐슬3
96 1 "Chief Skeleton Warrior"
97 1 "Chief Skeleton Archer"
98 1 "Dark Skull Soldier"
99 1 "Giant Ogre"
111 1 "Red Skeleton Knight"
112 1 "Magic Skeleton"
//블러드캐슬4
113 1 "Chief Skeleton Warrior"
114 1 "Chief Skeleton Archer"
115 1 "Dark Skull Soldier"
116 1 "Giant Ogre"
117 1 "Red Skeleton Knight"
118 1 "Magic Skeleton"
//블러드캐슬5
119 1 "Chief Skeleton Warrior"
120 1 "Chief Skeleton Archer"
121 1 "Dark Skull Soldier"
122 1 "Giant Ogre"
123 1 "Red Skeleton Knight"
124 1 "Magic Skeleton"
//블러드캐슬6
125 1 "Chief Skeleton Warrior"
126 1 "Chief Skeleton Archer"
127 1 "Dark Skull Soldier"
128 1 "Giant Ogre"
129 1 "Red Skeleton Knight"
130 1 "Magic Skeleton"
131 1 "Castle Gate"
132 1 "Statue of Saint"
133 1 "Statue of Saint"
134 1 "Statue of Saint"

// 반지의 전쟁
135 1 "White wizard"
136 1 "Destructive ogre soldier"
137 1 "Destructive ogre archer"

//블러드캐슬7
138 1 "Chief Skeleton Warrior"
139 1 "Chief Skeleton Archer"
140 1 "Dark Skull Soldier"
141 1 "Giant Ogre"
142 1 "Red Skeleton Knight"
143 1 "Magic Skeleton"

//칼리마_오후 7:05 2004-08-25
// 1 칼리마
147 1 "Aegis"
148 1 "Rogue Centurion"
146 1 "Blood Soldier"
144 1 "Death Angel"
149 1 "Necron"
145 1 "Death Centurion"
160 1 "Schriker"
161 1 "Illusion of Kundun"
// 2 칼리마
177 1 "Aegis"
178 1 "Rogue Centurion"
176 1 "Blood Soldier"
174 1 "Death Angel"
179 1 "Necron"
175 1 "Death Centurion"
180 1 "Schriker"
181 1 "Illusion of Kundun"
// 3 칼리마
185 1 "Aegis"
186 1 "Rogue Centurion"
184 1 "Blood Soldier"
182 1 "Death Angel"
187 1 "Necron"
183 1 "Death Centurion"
188 1 "Schriker"
189 1 "Illusion of Kundun"
// 4 칼리마
193 1 "Aegis"
194 1 "Rogue Centurion"
192 1 "Blood Soldier"
190 1 "Death Angel"
195 1 "Necron"
191 1 "Death Centurion"
196 1 "Schriker"
197 1 "Illusion of Kundun"
 
//카오스캐슬 몬스터.
162 1 "Chaos Castle 1"
163 1 "Chaos Castle 2"
164 1 "Chaos Castle 3"
165 1 "Chaos Castle 4"
166 1 "Chaos Castle 5"
167 1 "Chaos Castle 6"
168 1 "Chaos Castle 7"
169 1 "Chaos Castle 8"
170 1 "Chaos Castle 9"
171 1 "Chaos Castle 10"
172 1 "Chaos Castle 11"
173 1 "Chaos Castle 12"

83 1 "Golden Wheel"
82 1 "Golden Tantalos"
81 1 "Golden Vepar"
80 1 "Golden Lizard King"
79 1 "Golden Derkon"
78 1 "Golden Goblin"

77 1 "Phoenix of Darkness"
76 1 "Phoenix Darkness shield"
75 1 "Great Drakan"
74 1 "Alpha Crust"
73 1 "Drakan"
72 1 "Phantom Knight"
71 1 "Mega Crust"
70 1 "Queen Rainier"
69 1 "Alquamos"
68 1 "Molt"

57 1 "Iron Wheel"
58 1 "Tantalos"
59 1 "Zaikan"
60 1 "Bloody wolf"
61 1 "Beam Knight"
62 1 "Mutant"
63 1 "Death Beam Knight"

64 1 "Ogre archer"
65 1 "Elite Ogre"
66 1 "Cursed king"
67 1 "Metal Balrog"

36 1 "Shadow"
39 1 "Poison Shadow"
34 1 "Cursed Wizard"
41 1 "Death Cow"
37 1 "Devil"
40 1 "Death Knight"
35 1 "Death Gorgon"
38 1 "Balrog"

3 1 "Spider"
26 1 "Goblin"
2 1 "Budge Dragon"
27 1 "Chain Scorpion"
0 1 "Bull Fighter"
33 1 "Elite Goblin"
1 1 "Hound"
28 1 "Beetle Monster"
4 1 "Elite Bull Fighter"
29 1 "Hunter"
6 1 "LIch"
30 1 "Forest Monster"
31 1 "Agon"
7 1 "Giant"
32 1 "Stone Golem"
14 1 "Skeleton"
24 1 "Worm"
22 1 "Ice Monster"
23 1 "Hommerd"
12 1 "Larva"
21 1 "Assassin"
17 1 "Cyclops"
19 1 "Yeti"
11 1 "Ghost"
15 1 "Skeleton Archer"
20 1 "Elite Yeti"
5 1 "Hell Hound"
13 1 "Hell Spider"
16 1 "Chief Skeleton Warrior"
9 1 "Thunder Lich"
8 1 "Poison Bull Fighter"
10 1 "Dark Knight"
25 1 "Ice Queen"
18 1 "Gorgon"

45 1 "Bahamut"
46 1 "Vepar"
47 1 "Valkyrie"
48 1 "Lizard King"
49 1 "Hydra"
50 1 "Sea Worm"
51 1 "Great Bahamut"
52 1 "Silver Valkyrie"

43 1 "Golden Budge Dragon"
44 1 "Dragon"
53 1 "Golden Titan"
54 1 "Golden Soldier"
55 1 "Death King"
56 1 "Death Bone"

150 1 "Bali"
151 1 "Soldier"
152 1 "Magic stone of %s "
153 1 "Magic stone of %s "
154 1 "Magic stone of %s "
155 1 "Magic stone of %s "
156 1 "Magic stone of %s "
157 1 "Magic stone of %s "
158 1 "Magic stone of %s "
//158 1 "Shadow Knight" '- 쉐도우나이트라는 몹이 없으므로

// 함정 ( 100 ~ 110 )
100 1 "Lance"
101 1 "Iron Stick"
102 1 "Fire"
103 1 "Meteorite"

// 공성트랩.           
104 1 "Trap"
105 1 "Canon Trap"
106 1 "Laser Trap"
200 1 "Soccer Ball"

// 크라이울프 레이드 MVP (2005.9.23 이혁재 추가)
204 1 "Wolf Status"
205 1 "Wolf Altar1"
206 1 "Wolf Altar2"
207 1 "Wolf Altar3"
208 1 "Wolf Altar4"
209 1 "Wolf Altar5"
215 1 "Shield"
// 공성
216 1 "Crown"
217 1 "Crown Switch2"
218 1 "Crown Switch1"
219 1 "Castle Gate Switch"
220 1 "Gatekeeper"
221 1 "Slingshot attack"
222 1 "Slingshot defense"
//NPC
223 1 "Senior"
224 1 "Guardsman"
226 1 "Trainer"
//227 1 "McDonalds"
//228 1 "Popeyes"
229 1 "Marlon"
230 1 "Wandering Merchant Alex"
231 1 "Thompson Kenel"
232 1 "Archangel"
233 1 "Messenger of Archangel"
234 1 "Pet Trainer"
235 1 "Sebina the Priest"
236 1 "Golden Archer"
237 1 "Charon"
238 1 "Chaos Goblin"
239 1 "Arena Guard"
240 1 "Safety Guardian"
241 1 "Royal Guard Captain Lorence"
242 1 "Elf Lala"
243 1 "Eo the Craftsman"
244 1 "Caren the Barmaid"
245 1 "Wizard Izabel"
246 1 "Weapons Merchant Zienna"
247 1 "Guard"
248 1 "Wandering Merchant Martin"
249 1 "Guard"
250 1 "Wandering Merchant"
251 1 "Hanzo the Blacksmith"
252 1 ""
253 1 "Potion Girl Amy"
254 1 "Pasi the Mage"
255 1 "Lumen the Barmaid"
256 1 "Lahap"
257 1 "Shadow Phantom Soldier"

//칼리마 몬스터
// 5 칼리마
263 1 "Aegis"
264 1 "Rogue Centurion"
262 1 "Blood Soldier"
260 1 "Death Angel"
265 1 "Necron"
261 1 "Death Centurion"
266 1 "Schriker"
267 1 "Illusion of Kundun"
// 6 칼리마
271 1 "Aegis"
272 1 "Rogue Centurion"
270 1 "Blood Soldier"
268 1 "Death Angel"
273 1 "Necron"
269 1 "Death Centurion"
274 1 "Schriker"
275 1 "Kundun"

// 공성전 몬스터.
277 1 "Castle Gate"
278 1 "Life Stone"
283 1 "Guardian Statue"
285 1 "Guardian"
286 1 "Archer"
287 1 "Spearman"
288 1 "Canon Tower"

//시련의 땅
290 1 "Lizard Warrior"
291 1 "Fire Golem"
292 1 "Queen Bee"
293 1 "Poison Golem"
294 1 "Ax Warrior"
295 1 "Erohim"
296 1 "Monster7"

// 로랜협곡이벤트 몬스터.
300 1 "Hero Mutant"
301 1 "Omega Wing"
302 1 "Axl Hero"
303 1 "Gigas Golem"


//아이다. 크라이울프. 잃어버린 칼리마 추가 작업_기획/정동일 (오후 3:18 2005-07-26)

//아이다 몬스터
308 1 "Death Tree"
307 1 "Forest Orc"
306 1 "Death Rider"
305 1 "Blue Golem"
304 1 "Witch Queen"
309 1 "Hell Maine"

//크라이울프
310 1 "Hammer Scout"
311 1 "Lance Scout"
312 1 "Bow Scout"
313 1 "Werewolf"
314 1 "Scout(Hero)"
315 1 "Werewolf(Hero)"
316 1 "Balram"
317 1 "Soram"

// 크라이울프 MVP 몬스터 - 추가 2005.11.23 (이혁재)
340 1 "Dark Elf"
341 1 "Soram"
344 1 "Balram"
345 1 "Death spirit"
348 1 "Tanker"
349 1 "Balgass" //MVP 보스

//잃어버린 칼리마
331 1 "Aegis"
332 1 "Rogue Centurion"
333 1 "Blood Soldier"
334 1 "Death Angel"
335 1 "Necron"
336 1 "Death Centurion"
337 1 "Schriker"
338 1 "Illusion of Kundun" //제 6칼리마 위치

// 크라이울프 요새 맵 상인 _ 8월 8일 ( 오승언 ) : 크라이울프 요새 조련사 및 세르비스 몹 번호 수정
// 아래 2 NPC는 추후 추가
// 팻 시스템 이후 등록
//344 1 "Summoner"
// 노리아의 조합 고블린과 동일. 조합 수정한 이후 배치 ( 현시점에서는 추가 금지 )
//345 1 "Chaos Goblin"

//이벤트 전용 NPC 추가 - 2006.1.23 (이민정)
258 1 "Luke the Helper"
//2006.4.17 추가 (이민정)
259 1 "Oracle Layla"

//칸투르 몬스터 추가 - 2006.5.16 (김보경)
350 1 "Berserker"
351 1 "Splinter Wolf"
352 1 "Iron Rider"
353 1 "Satyros"
354 1 "Blade Hunter"
355 1 "Kentauros"
356 1 "Gigantis"
357 1 "Genocider"
358 1 "Persona"
359 1 "Twin Tale"
360 1 "Dreadfear"
361 1 "Nightmare"
362 1 "Maya Hand"
363 1 "Maya Hand"
364 1 "Maya"

//칸투르 npc
367 1 "Gateway Machine"
368 1 "Elpis"
//조화의 보석 관련 npc
369 1 "Osbourne"
370 1 "Jerridon"

//화이트엔젤 이벤트 아이템 지급 NPC 추가 - 2006.8.23 이민정
371 1 "Leo the Helper"

//엘리트해골전사변신반지 NPC 추가 - 2006.9.5 이민정
372 1 "Elite Skull Soldier"

//할로윈이벤트 NPC 추가 - 2006.9.12 이민정
373 1 "Jack Olantern"

//크리스마스 변신반지용 NPC 추가 - 2006.11.30 이민정
374 1 "Santa"

// 카오스카드 담당
375 1 "Chaos Card Master"

// 공성전 신규 물약 NPC - 2007.1.22 김보경
376 1 "Pamela the Supplier"
377 1 "Angela the Supplier"

// 설날 복주머니 이름
365 1 "Pouch of Blessing"
378 1 "GameMaster"
379 1 "Natasha the Firecracker Merchant"

//신규 이벤트맵
380 1 "Stone Statue"
381 1 "MU Allies General"
382 1 "Illusion Sorcerer Elder"
383 1 "Alliance Sacred Item Storage"
384 1 "Illusion Castle Sacred Item Storage"
385 1 "Mirage"
// 신규 이벤트맵 1 (레벨 220~270)
386 1 "Illusion Sorcerer Spirit"
387 1 "Illusion Sorcerer Spirit"
388 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 2 (레벨 271~320)
389 1 "Illusion Sorcerer Spirit"
390 1 "Illusion Sorcerer Spirit"
391 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 3 (레벨 321~350)
392 1 "Illusion Sorcerer Spirit"
393 1 "Illusion Sorcerer Spirit"
394 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 4 (레벨 351~380)
395 1 "Illusion Sorcerer Spirit"
396 1 "Illusion Sorcerer Spirit"
397 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 5 (레벨 381~399)
398 1 "Illusion Sorcerer Spirit"
399 1 "Illusion Sorcerer Spirit"
400 1 "Illusion Sorcerer Spirit"
// 신규 이벤트맵 6 (레벨 400)
401 1 "Illusion Sorcerer Spirit"
402 1 "Illusion Sorcerer Spirit"
403 1 "Illusion Sorcerer Spirit"
// 이벤트맵 캐릭터 변신용 인덱스
404 1 "MU Allies"
405 1 "Illusion Sorcerer"

// 3차 체인지업
406 1 "Apostle Devin"
407 1 "Werewolf Quarel"
408 1 "Gatekeeper"
409 1 "Balram (Trainee Soldier)"
410 1 "Death Spirit (Trainee Soldier)"
411 1 "Soram (Trainee Soldier)"
412 1 "Dark Elf (Trainee Soldier)"

// 추석(2007)이벤트
413 1 "Lunar Rabbit"
414 1 "Helper Ellen"
// 엘베란드  NPC
415 1 "Silvia"
416 1 "Rhea"
417 1 "Marce"
// 엘베란드 사냥터 (2007-09-18 김현지)
418 1 "Strange Rabbit"
419 1 "Hideous Rabbit"
420 1 "Werewolf"
421 1 "Polluted Butterfly"
422 1 "Cursed Lich"
423 1 "Totem Golem"
424 1 "Grizzly"
425 1 "Captain Grizzly"
// 이벤트맵 등급 추가로 인한 몬스터 추가(2007.10.16)
//카오스캐슬7_확장
426 1 "Chaos Castle13"
427 1 "Chaos Castle14"
//블러드캐슬8_확장
428 1 "Chief Skeleton Warrior"
429 1 "Chief Skeleton Archer"
430 1 "Dark Skull Soldier"
431 1 "Giant Ogre"
432 1 "Red Skeleton Knight"
433 1 "Magic Skeleton"
//악마의광장7_확장
434 1 "Gigantis"
435 1 "Berserker"
436 1 "Balram (Trainee Soldier)"
437 1 "Soram (Trainee Soldier)"
438 1 "Persona"
439 1 "Dreadfear"
440 1 "Dark Elf"
// 평온의 늪 몬스터 추가
441 1 "Sapi-Unus"
442 1 "Sapi-Duo"
443 1 "Sapi-Tres"
444 1 "Shadow Pawn"
445 1 "Shadow Knight"
446 1 "Shadow Look"
447 1 "Thunder Napin"
448 1 "Ghost Napin"
449 1 "Blaze Napin"
// 벚꽃이벤트 npc 추가
450 1 "Cherry Blossom Spirit"
451 1 "Cherry Blossom Tree"
// 소켓 시스템 NPC
452 1 "Seed Master"
453 1 "Seed Researcher"
// 라클리온 몬스터 추가
454 1 "Ice Walker"
455 1 "Giant Mammoth"
456 1 "Ice Giant"
457 1 "Coolutin"
458 1 "Iron Knight"
459 1 "Selupan"
460 1 "Spider Eggs"
461 1 "Spider Eggs"
462 1 "Spider Eggs"
// 불꽃주머니 추가
463 1 "Fire Flame Ghost"
// 체험서버용 NPC 추가
//464 1 "Re-Initialization Helper"
// 상용화 7주년 이벤트 NPC 추가
478 1 "Delgado"
// 크리스마스이벤트 NPC 추가(국내 적용 추가)
465 1 "Santa Claus"
466 1 "Cursed Goblin"
467 1 "Snowman"
468 1 "Dasher"
469 1 "Kermit"
470 1 "Little Santa"
471 1 "Cupid"
472 1 "Prancer"
473 1 "Donner"
474 1 "Vixen"
475 1 "Blitzen"
476 1 "Cursed Santa"
477 1 "Transformed Snowman"
// PK필드 몬스터 NPC 추가
479 1 "Doorkeeper Titus"
480 1 "Zombie Fighter"
481 1 "Zombie Fighter"
482 1 "Resurrected Gladiator"
483 1 "Resurrected Gladiator"
484 1 "Ash Slaughterer"
485 1 "Ash Slaughterer"
486 1 "Blood Assassin"
487 1 "Cruel Blood Assassin"
488 1 "Cruel Blood Assassin"
489 1 "Burning Lava Giant"
490 1 "Ruthless Lava Giant"
491 1 "Ruthless Lava Giant"
// 겜블 NPC 추가
492 1 "Moss"
// 황금군단이벤트(일본)
502 1 "Golden Rabbit"
493 1 "Golden Dark Knight"
494 1 "Golden Devil"
495 1 "Golden Stone Golem"
496 1 "Golden Crust"
497 1 "Golden Satyros"
498 1 "Golden Twin Tail"
499 1 "Golden Iron Knight"
500 1 "Golden Napin"
501 1 "Great Golden Dragon"
// 5월 프리미엄 아이템 (팬더변신반지)
503 1 "Transformed Panda"
// 제국 수호군 몬스터 NPC 추가
// 몬스터
504 1 "Gaion Kharein"
// 맵 보스
505 1 "Jerint"
506 1 "Raymond"
507 1 "Erkanne"
508 1 "Destler"
509 1 "Vermont"
510 1 "Kato"
511 1 "Galia"
// 존 보스
512 1 "Quartermaster"
513 1 "Combat Instructor"
514 1 "Knight Commander"
515 1 "Grand Wizard"
516 1 "Master Assassin"
517 1 "Cavalry Captain"
// 일반 몬스터
518 1 "Shield Bearer"
519 1 "Medic"
520 1 "Knights"
521 1 "Bodyguard"
// NPC
522 1 "Jerint the Assistant"
// 오브젝트 NPC
523 1 "Trap"
524 1 "Castle Gate 1" //내려가는 성문(평일)
525 1 "Castle Gate 2" //파괴되는 성문(평일)
526 1 "Stone Statue 1"
527 1 "Castle Gate 3" //내려가는 성문(주말)
528 1 "Castle Gate 4" //파괴되는 성문(주말)
// 도플갱어 몬스터 NPC 추가
// 몬스터
// 보스 몬스터
529 1 "Furious Slaughterer"
530 1 "Slaughterer"
// 미션 몬스터
531 1 "Ice Walker"
// 일반 몬스터
532 1 "Larva"
533 1 "Doppelganger"
534 1 "Doppelganger Elf"
535 1 "Doppelganger Knight"
536 1 "Doppelganger Wizard"
537 1 "Doppelganger Magic Gladiator"
538 1 "Doppelganger Dark Lord"
539 1 "Doppelganger Summoner"
// NPC
540 1 "Lugard"
541 1 "Interim Reward Chest"
542 1 "Final Reward Chest"
// 겐스 NPC
543 1 "Gens Duprian Steward"
544 1 "Gens Vanert Steward"
//로랜시장 NPC 추가 2009.11.24 홍승욱
545 1 "Christine the General Goods Merchant"
546 1 "Jeweler Raul"
547 1 "Market Union Member Julia"
//스켈레톤변신반지용 변신스켈레톤 추가
548 1 "Transformed Skeleton"
549 1 "Bloody Orc"
550 1 "Bloody Death Rider"
551 1 "Bloody Golem"
552 1 "Bloody Witch Queen"
553 1 "Berserker Warrior"
554 1 "Kentauros Warrior"
555 1 "Gigantis Warrior"
556 1 "Genocider Warrior"
557 1 "Sapi Queen"
558 1 "Ice Napin"
559 1 "Shadow Master"
560 1 "Sapi Queen"
561 1 "Medusa"
562 1 "Dark Mammoth"
563 1 "Dark Giant"
564 1 "Dark Coolutin"
565 1 "Dark Iron Knight"
566 1 "Mercenary Guild Manager Tercia"
567 1 "Priestess Veina"
568 1 "Wandering Merchant Zyro"
// 칼루탄 몬스터 추가 2010-06-30 홍승욱
569 1 "Venomous Chain Scorpion"
570 1 "Bone Scorpion"
571 1 "Orcus"
572 1 "Gollock"
573 1 "Crypta"
574 1 "Crypos"
575 1 "Condra"
576 1 "Narcondra"
// 칼루탄 NPC 추가 2010-06-30 홍승욱
577 1 "Leina the General Goods Merchant"
578 1 "Weapons Merchant Bolo"
// 럭키아이템 NPC 추가 2010-09-01 이기수
579 1 "David"
585 1 "Scarecrow"
end

Sería más fácil si usan mi kayito Tools, abren el Monster.txt del muserver y exportan el NPCName(Eng).txt desde ahí directamente. De esa forma les queda sincronizado con los monsters del server :)
En kayito Tools tienen que ir a la opción MONSTER.


Offline assrub #153 Posteado: October 15, 2022, 03:56:17 PM | Modificado: October 15, 2022, 03:59:05 PM by assrub

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  • ar
Hola gente, estoy como nene con zapatillas nueva con estos sources ... bueno, de seguro que lo que voy a aportar ya lo saben y lo han hecho. Pero capaz que hay gente como yo que recién empieza a ver los source (ya que antes me daba paja) y le sirve esto.

Primero que todo, hay muchos bugs y para solucionarlos creo que lo mejor que podemos hacer es ver como viajan los paquetes desde el cliente al servidor y viceversa. Por eso.. empece a armar la "consola debug log" como niño tonto, para ver los datos entrantes y salientes de la siguiente forma:





Creo que esta tarea es muy amplia y lleva mucho tiempo, la cantidad de metodos y funciones son infinitas y una sola persona no creo que lo pueda tarminar de pulirlo. Además, ví mucho codigo que no tiene uso u ejecición.

Bueno, nada más.. ire armando los packetes de esta forma para entender más como matchean los datos y poder recién ahí solucionar errores. Cuando tenga más codigo lo compartire y seria bueno que entre todos armemos algo así.

Saludos y gracias a los de siempre que estan ahí aportando.

Gracias:


Offline Qubit #154 Posteado: October 16, 2022, 12:05:57 PM

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  • br
Hola gente, estoy como nene con zapatillas nueva con estos sources ... bueno, de seguro que lo que voy a aportar ya lo saben y lo han hecho. Pero capaz que hay gente como yo que recién empieza a ver los source (ya que antes me daba paja) y le sirve esto.

Primero que todo, hay muchos bugs y para solucionarlos creo que lo mejor que podemos hacer es ver como viajan los paquetes desde el cliente al servidor y viceversa. Por eso.. empece a armar la "consola debug log" como niño tonto, para ver los datos entrantes y salientes de la siguiente forma:





Creo que esta tarea es muy amplia y lleva mucho tiempo, la cantidad de metodos y funciones son infinitas y una sola persona no creo que lo pueda tarminar de pulirlo. Además, ví mucho codigo que no tiene uso u ejecición.

Bueno, nada más.. ire armando los packetes de esta forma para entender más como matchean los datos y poder recién ahí solucionar errores. Cuando tenga más codigo lo compartire y seria bueno que entre todos armemos algo así.

Saludos y gracias a los de siempre que estan ahí aportando.

Muito bom! estou portando XML pro servidor... meu foco é otimização...

Gracias:


Offline jorge2016 #155 Posteado: October 17, 2022, 10:58:30 PM | Modificado: October 18, 2022, 09:18:34 PM by jorge2016

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Source default compilado en vs2008 + ScaleForm activo.

Link:  https://drive.google.com/file/d/1syJeQVDwxvYq3JphLXlla2VBIVrc96N4/view


PS: Comparti porque varios me pedian ayuda para poner el ScaleForm y lo mas rapido era aportar el source con el scaleform ya compilado..

Gracias:


Online h3yShOk #156 Posteado: October 18, 2022, 04:40:33 AM

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Gracias:


Offline Daniel@ #157 Posteado: October 18, 2022, 04:41:24 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



esos guantes quieren volar XP


Online h3yShOk #158 Posteado: October 18, 2022, 08:17:58 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



esos guantes quieren volar XP

already fixed xD


Offline assrub #159 Posteado: October 22, 2022, 11:21:43 PM | Modificado: October 22, 2022, 11:43:40 PM by assrub

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Bueno... después de una semana con los files pude entender un poco como funciona, paso mi primer aporte y si hay algo que mejorar en el codigo por favor su corrección es bienvenida.



Comando /addpoint sin tener que hacer Switch Character

IN MAIN SOURCES

WSclient.h (yo lo puse abajo de "PRECEIVE_ADD_POINT")
Code: [Select]
typedef struct {
PBMSG_HEADER Header;
WORD Level;
WORD LevelUpPoint;
DWORD Experience;
DWORD NextExperience;
WORD Strength;
WORD Dexterity;
WORD Vitality;
WORD Energy;
WORD Leadership;
WORD Life;
WORD MaxLife;
WORD Mana;
WORD MaxMana;
WORD BP;
WORD MaxBP;
WORD Shield;
WORD MaxShield;
WORD FruitAddPoint;
WORD MaxFruitAddPoint;
WORD FruitSubPoint;
WORD MaxFruitSubPoint;
//EXTRA
DWORD ViewReset;
DWORD ViewPoint;
DWORD ViewCurHP;
DWORD ViewMaxHP;
DWORD ViewCurMP;
DWORD ViewMaxMP;
DWORD ViewCurBP;
DWORD ViewMaxBP;
DWORD ViewCurSD;
DWORD ViewMaxSD;
DWORD ViewStrength;
DWORD ViewDexterity;
DWORD ViewVitality;
DWORD ViewEnergy;
DWORD ViewLeadership;
} PRECEIVE_ADD_POINT_, * LPPRECEIVE_ADD_POINT_;

WSclient.cpp (Yo lo puse abajo de "void ReceiveAddPoint( BYTE *ReceiveBuffer )")
Code: [Select]
void ReceiveAddPoint_(BYTE* ReceiveBuffer)
{
LPPRECEIVE_ADD_POINT_ Data = (LPPRECEIVE_ADD_POINT_)ReceiveBuffer;

CharacterAttribute->LevelUpPoint = Data->LevelUpPoint;
CharacterAttribute->Strength = Data->Strength;
CharacterAttribute->Dexterity = Data->Dexterity;
CharacterAttribute->Vitality = Data->Vitality;
CharacterAttribute->LifeMax = Data->MaxLife;
CharacterAttribute->Energy = Data->Energy;
CharacterAttribute->ManaMax = Data->MaxMana;
CharacterAttribute->Charisma = Data->Leadership;

CharacterAttribute->SkillManaMax = Data->MaxBP;
CharacterAttribute->ShieldMax = Data->MaxShield;

CharacterMachine->CalculateAll();
}


WSclient.cpp

TranslateProtocol --> switch( HeadCode ) ---> case 0xF3:

pongan:
Code: [Select]
                        case 0x52:
Receive_Master_LevelGetSkill(ReceiveBuffer);
break;"
case 0xE0:
ReceiveAddPoint_(ReceiveBuffer);
break;




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