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Autor Topic: Source VS2019 Main 5.2 + Louis Emulator 5.2 UP15 + Cashshop Included  (Visto 109828 veces)

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Offline muccone #120 Posteado: March 08, 2022, 01:58:24 AM | Modificado: March 08, 2022, 04:09:56 AM by muccone

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modify UI Main

void BeginOpengl(int x,int y,int Width,int Height )

Height = 480;


Telegram Account :@mucone    develop Mu

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Offline 6atters #121 Posteado: March 09, 2022, 01:24:27 AM

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Client+Server+Sources
 

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GetMain??ip config client??


Offline backerchen #122 Posteado: March 09, 2022, 01:34:52 AM

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//HealthBar 100%
void RenderMonsterHP()
{

   float   Width = 38.f;
   char    Text[100];
   for (int j = 0; j < MAX_CHARACTERS_CLIENT; ++j)
   {
      CHARACTER* c = &CharactersClient[j];
      OBJECT* o = &c->Object;
      vec3_t      Position;
      int         ScreenX, ScreenY;


      if (KIND_MONSTER == c->Object.Kind && MODEL_PLAYER != c->Object.Type && c->Object.Kind != KIND_TRAP)
      {
         BYTE LifePercent = 80;
         


         Vector(o->Position[0], o->Position[1], o->Position[2] + o->BoundingBoxMax[2] + 100.f, Position);
         Projection(Position, &ScreenX, &ScreenY);
         ScreenX -= (int)(Width / 2);
         if (o->Live && KIND_NPC != c->Object.Kind)
         {
         
            
            NEW_HEALTH_BAR* lpNewHealthBar = GetNewHealthBar(c->Key, c->Object.Kind);
         
            if (lpNewHealthBar == NULL)continue;

            int LifePercent = lpNewHealthBar->rate ;
            int ShieldPercent = lpNewHealthBar->rate2 ;
            float iHP = (float)(LifePercent * 72) / 100;
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR_BACK, ScreenX, ScreenY - 5, 75.f, 5.f);
            if(c->Dead != 0)
            {
               iHP -= c->Dead;
               if (iHP <= 0)
               {
                  iHP = 0;
               }
            }
            SEASON3B::RenderImage(BITMAP_MONSTER_HPBAR, ScreenX + 2, ScreenY - 4, iHP, 3.f);
            
            g_pRenderText->SetFont(g_hFont);
            if (c->Dead != 0)
            {
               sprintf(Text, "%s die...", c->ID);
            }
            else
            {
               sprintf(Text, "%s", c->ID);
            }
            g_pRenderText->SetTextColor(255, 230, 210, 255);
            g_pRenderText->RenderText(ScreenX, ScreenY - 13, Text, 75.f, 0, RT3_SORT_CENTER);
            
            
         }
      }
   }
   glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
   DisableAlphaBlend();
   glColor3f(1.f, 1.f, 1.f);
}



BITMAP_MONSTER_HPBAR file ?

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Offline Alinor #123 Posteado: March 09, 2022, 01:40:35 AM

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Client+Server+Sources
 

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password unzip: tuservermu.com.ve

GetMain??ip config client??

ip config in source main ZzzScene.cpp


Offline jorge2016 #124 Posteado: May 25, 2022, 01:54:41 AM | Modificado: January 26, 2023, 10:06:36 PM by jorge2016

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Offline Odisk #125 Posteado: May 25, 2022, 01:48:41 PM

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alguien le sucede que al logearse si la cuenta es:   test  -  test  ,  poniendo de contraseña ( testttt ) o ( testuiii ) lo que sea ingresa igual y no indica " contraseña incorrecta "

si mal no estoy tienes que desactivar el modo dev

one day

Offline jorge2016 #126 Posteado: May 25, 2022, 02:46:50 PM | Modificado: January 26, 2023, 10:07:10 PM by jorge2016

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alguien le sucede que al logearse si la cuenta es:   test  -  test  ,  poniendo de contraseña ( testttt ) o ( testuiii ) lo que sea ingresa igual y no indica " contraseña incorrecta "

si mal no estoy tienes que desactivar el modo dev

@ZabiinoOo borrar mi post gracias


Offline mkslep #127 Posteado: May 28, 2022, 08:23:42 AM

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Como faço para ler outro cliente exemplo um 1.0 ou 2.0 alguém pra dá um help
PS : só mudar o cliente manter o muserver e o main


Offline iramondias #128 Posteado: July 12, 2022, 12:22:32 PM

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Varios bugs quanto ao cavalo de dl após equipado, se passar o mouse da crash, ao corrigir, não desequipa e se permanecer muito tempo com o mouse, ainda da crash.


Offline Qubit #129 Posteado: July 20, 2022, 03:07:09 PM

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Estava tentando otimizar o cliente e conseguir fazer algumas modificações, irei postar em breve os arquivos "faltam revisão"

-Compatibilidade com windows 7~10 via código.
-Compatibilidade com GPU AMD/NVIDIA.
-Compatibilidade com processadores AMD/INTEL mais recentes.
-Atualização do OpenGL.

Gracias:


Offline Marcela #130 Posteado: July 20, 2022, 03:19:08 PM

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Estava tentando otimizar o cliente e conseguir fazer algumas modificações, irei postar em breve os arquivos "faltam revisão"

-Compatibilidade com windows 7~10 via código.
-Compatibilidade com GPU AMD/NVIDIA.
-Compatibilidade com processadores AMD/INTEL mais recentes.
-Atualização do OpenGL.

 aplausos

Discord:
MEMPHIS#0430

Offline Rindy #131 Posteado: August 01, 2022, 10:56:27 PM

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Offline leehenry1208 #132 Posteado: August 22, 2022, 06:25:59 AM

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Updated.

removed unnecessary files and added backup of compatible database.


can you share your boost_1_75_0 folder ?


Offline jorge2016 #133 Posteado: August 22, 2022, 01:14:54 PM

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Offline son1xx2 #134 Posteado: September 15, 2022, 12:41:31 PM

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Do better, don't try to do the same ;)

Offline h3yShOk #135 Posteado: September 16, 2022, 06:32:55 AM

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Has someone already separated the chat from the system messages?


Offline muccone #136 Posteado: September 16, 2022, 12:41:39 PM | Modificado: September 16, 2022, 12:52:53 PM by muccone

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Has someone already separated the chat from the system messages?





Code: [Select]
if (MsgType != TYPE_SYSTEM_MESSAGE)
{
CMessageText* pAllMsgText = new CMessageText;
if (!pAllMsgText->Create(strID, strText1, MsgType))
delete pAllMsgText;
else
{
m_vecAllMsgs.push_back(pAllMsgText);
}
}


if (MsgType == TYPE_SYSTEM_MESSAGE)
{
nScrollLinesNew++;
}else
if( (GetCurrentMsgType() == TYPE_ALL_MESSAGE || GetCurrentMsgType() == MsgType) && MsgType != TYPE_SYSTEM_MESSAGE)
{
nScrollLines++;
}

if (MsgType == TYPE_SYSTEM_MESSAGE)
{
pvecMsgs = GetMsgs(MsgType);
if (pvecMsgs == NULL)
{
assert(!"Error chat 4");
return;
}
if (nScrollLinesNew > 0 && ((pvecMsgs->size() - (m_iCurrentRenderEndLineMsg + 1) - nScrollLinesNew) < 3))
m_iCurrentRenderEndLineMsg = pvecMsgs->size() - 1;
else if (!m_bShowFrame)
m_iCurrentRenderEndLineMsg = pvecMsgs->size() - 1;


}

bool SEASON3B::CNewUIChatLogWindow::RenderMessagesNew()
{
float fRenderPosX = m_WndPos.x, fRenderPosY = m_WndPos.y - m_WndSize.cy + SCROLL_TOP_BOTTOM_PART_HEIGHT;

type_vector_msgs* pvecMsgs = GetMsgs(TYPE_SYSTEM_MESSAGE);
if (pvecMsgs == NULL)
{
assert(!"empty chat!");
return false;
}
int iRenderStartLine = 0;
if (GetCurrentRenderEndLineMsg() >= m_nShowingLinesMsg)
{
iRenderStartLine = GetCurrentRenderEndLineMsg() - m_nShowingLinesMsg + 1;
}
else
{
fRenderPosY = fRenderPosY + FONT_LEADING + (SCROLL_MIDDLE_PART_HEIGHT * (m_nShowingLinesMsg - GetCurrentRenderEndLineMsg() - 1));
}
fRenderPosY -= 270;
BYTE byAlpha = 150;
if (m_bShowFrame) byAlpha = 100;
EnableAlphaTest();
for (int i = iRenderStartLine, s = 0; i <= GetCurrentRenderEndLineMsg(); i++, s++)
{
if (i < 0 && i >= (int)pvecMsgs->size()) break;

bool bRenderMessage = true;
g_pRenderText->SetFont(g_hFont);
g_pRenderText->SetBgColor(0, 0, 0, 150);
g_pRenderText->SetTextColor(100, 150, 255, 255);
CMessageText* pMsgText = (*pvecMsgs)[i];
if (bRenderMessage && !pMsgText->GetText().empty())
{
POINT ptRenderPos = { (long)fRenderPosX + (long)WND_LEFT_RIGHT_EDGE, (long)fRenderPosY + (long)FONT_LEADING + ((long)SCROLL_MIDDLE_PART_HEIGHT * (long)s) };


if (!pMsgText->GetID().empty())
{
if (m_bPointedMessage == true && m_iPointedMessageIndex == i)
{
g_pRenderText->SetBgColor(30, 30, 30, 180);
g_pRenderText->SetTextColor(255, 128, 255, 255);
}
std::string strIDUTF8 = "";
g_pMultiLanguage->ConvertANSIToUTF8OrViceVersa(strIDUTF8, (pMsgText->GetID()).c_str());
type_string strLine = strIDUTF8 + " : " + pMsgText->GetText();
g_pRenderText->RenderText(ptRenderPos.x, ptRenderPos.y, strLine.c_str());
}
else
{
g_pRenderText->RenderText(ptRenderPos.x, ptRenderPos.y, pMsgText->GetText().c_str());
}
}
}
DisableAlphaBlend();

return true;
}




Telegram Account :@mucone    develop Mu

Gracias:


Offline h3yShOk #137 Posteado: September 16, 2022, 05:36:31 PM | Modificado: September 16, 2022, 05:55:09 PM by h3yShOk

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Offline assrub #138 Posteado: September 21, 2022, 08:49:24 PM | Modificado: September 23, 2022, 05:28:50 AM by assrub

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Hola chicos, alguno me da una mano con este error por favor?
tengo entendido que tengo que vincular <boost_path>\stage\lib  pero descargue el boost lo instale y agregue los path y sigue igual.

desde ya, gracias!


Gracias:


Offline h3yShOk #139 Posteado: September 21, 2022, 10:23:49 PM

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anyone have season 6 masterskill tree for client? I will buy.


Offline h3yShOk #140 Posteado: September 23, 2022, 04:23:44 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



Offline Odisk #141 Posteado: September 23, 2022, 06:24:45 PM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.



the RF this version is not complete.

one day

Offline Odisk #142 Posteado: September 24, 2022, 05:45:44 PM

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alguien que me ayude con esto al activar el SCALEFORM

ya puse las lib las SDK

hay cosas que no entiendo del visual

one day

Offline Qubit #143 Posteado: September 24, 2022, 08:19:33 PM

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Hola chicos, alguno me da una mano con este error por favor?
tengo entendido que tengo que vincular <boost_path>\stage\lib  pero descargue el boost lo instale y agregue los path y sigue igual.

desde ya, gracias!



You need to copy the file "libboost_filesystem-vc142-mt-x32-1_75.lib" located in "C:\Program Files\Boost\stage\lib" to a new local folder and change the file name to: "libboost_filesystem-vc142 -mt-s-x32-1_75.lib" copy and paste this file into the folder "C:\Program Files\Boost\stage\lib".

Gracias:


Offline Alexander #144 Posteado: September 25, 2022, 10:23:26 AM

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Hello, anyone added Ragefighter, and standarts items for him, I have one problem, maybe anyone know how to fix and help me.


Serias tan amable de pasarme ese Word Lorencia?


Offline Qubit #145 Posteado: September 25, 2022, 03:20:21 PM

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UPDATE:
Source Main 5.2 (VS2022) + NvAPI + Intel Support

-Compatibilidade com windows 7~10 via código.
-Compatibilidade com GPU AMD/NVIDIA.
-Compatibilidade com processadores AMD/INTEL mais recentes.



- Suporte para Nvidia/AMD/Intel.

Modificados:
WinMain.cpp

Adicionados:

nvapi.h
NvApiDriverSettings.h

- Suporte para processadores Intel mais recentes e melhorias no suporte de sistema operacional.
Modificados:
sysinfo.cpp
sysinfo.h

Adicionados:
intrinsics.h
platform.h
constants.h










Gracias:

Jatekosfiu, skay11, ndhieu8x, shu2004, zhangtao, zw0314, xlockee, ailsoncost, xianwen, duongcao, dangnhapnee, seckep, matheusgomesb, wener1992, jeffzkie69, teste123, hieuthangtg, 4312204, phumynice, sayfmaster, kimjfsim, stark98, Pecan, king992253, Darki12345, carper, lucasale, cuong1372, hoangtammedia, kingbr, pnicacio, luckystar, hieuvt, pety456, mateus2255, vds130297, anonymousgh, tuyendam, lechianh88, wnz5678, 183358, NghienMU, djkaku, kaiocnx, 1732313, smallz170, 331515194, Tmchien44, darkalves2, Smudevelop, josecola, hola23, leehenry1208, ZaReL, vamchy33, Honghai1992, wahaha, maskarra2, hfhmu, c4nhsatcodong, manoxxx, phuongcuongmsqm, usersa, sannea, login1, jeuzinn, deathsquad, stickgm, Nucanor, concac123, chuckhai, datkool, dahouzi, s00x, LeeHenry, DjGamer, hyonzinho666, bond2012, RinOv, Marceliin, coolgepds, erickmalfoy, spartacus, ruojing, DarkNite, BaTmaaN, matheusgom, ohmagic, cobyzero, xiazaipw, zhangjianle865, redf0x, Almdar, webmonkey, dasgrid, python, solar, HaPKoTuK, duccom0123, hennedy, Nakamura, vlgtre, m1sterio, nachoman22, Tester1838a, splound, wildriff66, datcom, MsotoC, zodiacddos, samsunggon, hoanmaster, EaglE, draco425, Genilson23, HayllanderBR, melo920, pedrob, beibei, boybudz321, Sweng, mantios, vnshell, bimaloha, Erick05, projectmu, fengyun52894, backerchen, assrub, vcore30, wagnii, kaisudo, animator, showmax, Chupulum, pulsefire, tyqhaha, juan1997, Androjd123, gredy, LTP Team, mugloves99, muccone, Pyke, roshux, andreyzz, h3yShOk, quyanxu, son1xx2, kayito, Alexander, jorge2016, Murilo, nsynecs, muzic25, cri0, Odisk, lostcross, Zeus

Offline Qubit #146 Posteado: September 25, 2022, 03:46:06 PM

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Gracias:


Offline pulsefire #147 Posteado: October 01, 2022, 12:41:55 PM

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UPDATE:
Source Main 5.2 (VS2022) + NvAPI + Intel Support

-Compatibilidade com windows 7~10 via código.
-Compatibilidade com GPU AMD/NVIDIA.
-Compatibilidade com processadores AMD/INTEL mais recentes.

 

- Suporte para Nvidia/AMD/Intel.

Modificados:
WinMain.cpp

Adicionados:

nvapi.h
NvApiDriverSettings.h

- Suporte para processadores Intel mais recentes e melhorias no suporte de sistema operacional.
Modificados:
sysinfo.cpp
sysinfo.h

Adicionados:
intrinsics.h
platform.h
constants.h
poderia compartilhar seu cliente de teste?

Gracias:


Offline Nakamura #148 Posteado: October 04, 2022, 10:15:31 AM

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Gracias:


Offline Qubit #149 Posteado: October 04, 2022, 10:40:41 AM

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How to fix?

tooltip disappeared in inventory



Adicionei a correção á source feita por @Almdar estou focado em otimizar o cliente, más irei fazer correções futuramente e adicionar custom com #define como iventário visual etc... quero pegar tudo que já foi lançado de mu até agora e adicionar a essa source, más isso leva tempo e estou fazendo tudo sozinho....


Correção dos itens por @Almdar

Buscar en _struct.h a ITEM_ATTRIBUTE

remplazan lo que contiene la estructura por esto

Code: [Select]
        char Name[30];
bool TwoHand;
WORD Level;
BYTE m_byItemSlot;
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
WORD m_wSkillIndex;
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE m_bySkillIndex;
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE Width;
BYTE Height;
BYTE DamageMin;
BYTE DamageMax;
BYTE SuccessfulBlocking;
BYTE Defense;
BYTE MagicDefense;
BYTE WeaponSpeed;
BYTE WalkSpeed;
BYTE Durability;
BYTE MagicDur;
BYTE MagicPower;
WORD RequireStrength;
WORD RequireDexterity;
WORD RequireEnergy;
WORD  RequireVitality;
WORD RequireCharisma;
WORD RequireLevel;
BYTE Value;
int  iZen;
BYTE  AttType;
BYTE RequireClass[MAX_CLASS];
BYTE Resistance[MAX_RESISTANCE];


Gracias:


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