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Autor Topic: Source VS2019 Main 5.2 + Louis Emulator 5.2 UP15 + Cashshop Included  (Visto 109891 veces)

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Offline onlinezajzaj #60 Posteado: December 20, 2021, 03:10:58 PM

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Gracias:


Offline Qubit #61 Posteado: December 20, 2021, 10:37:40 PM | Modificado: December 20, 2021, 10:44:27 PM by kletx

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Visual Studio 2022

Fixes:
  • Fixing various bugs
  • Performance improvement
  • Organized media files
  • Better chunk loading
  • Starting to encode preload opening video


Gracias:

chaizi, bendige222, MIHARU, tlsaavedra, ajian93, skay11, montermv, GG-Bond, ndhieu8x, armflo12, bubik, zhangtao, JavixFer, zw0314, axell, bombita, zHammer, cascadeballa, nofeara, xlbiellx, wener1992, xianwen, 2448778229, Dizzy, duongcao, seckep, ssmunet, GATITO, finalfts24, Plate98, lqrwr123, nduchoang97, Hoangtu34, laulinh2, matheusgomesb, anderson2702, warklock2912, zeronycs, Jefe Maestro, jcouti, onlinezajzaj, dakosmu, tienduy1992, hola23, MU-Soul, smil158, lizbzlx, sadas23, lukaz2z, creaperfectweb, phumynice, 153426, sayfmaster, jeffzkie69, xlockee, gang, kimjfsim, walassi12, anonymousgh, Malyk, vantruong, Darki12345, plyn, carper, lucasale, a269633915, nyanha, bollanog, cuong1372, vietbang, andrex219, hoangtammedia, kingbr, pnicacio, culis93, hieuvt, BDCAM, stopk, hexwzrd, TeamCB, xufqing, Ryzenn, vds130297, networks1, tck, tuyendam, Sub-Zero, darkalves2, dangnhapnee, lechianh88, SPK, wnz5678, luckystar, 183358, duelador, volcano, kimrubi, LeeHenry, superrin, NghienMU, idpnguyeni, kudaomobile, delarefe, djkaku, welison14, hellboycp33, kellington, joaovithor1, kaiocnx, HayllanderBR, Bladimir1, fedrock, fukpim, smallz170, francucho28, 331515194, redf0x, wellihard, dragon557, Tmchien44, bin9xhn2, Viper, Feche, khangdz19, okilove23, babydragon, beecubin, mugloves99, ZaReL, Saige, vamchy33, 1732313, osik12, Honghai1992, nsynecs, manoxxx, usersa, sannea, Wendigo, lkt22, login1, tangyi90, jeuzinn, nachoman22, Nucanor, samsung13, Juninsj22, dahouzi, hyonzinho666, Specifier, Sergio Franco, Erick05, coolgepds, erickmalfoy, 日メリーのRu, jorge2016, ulrick2023, DjGamer, mocorongo, xuanyuan, ruojing, DarkNite, GoldSun, poliguela, BaTmaaN, draco425, samsunggon, xiazaipw, 4312204, worldhero, dasgrid, python, hennedy, vlgtre, zodiacddos, m1sterio, testaccount, MsotoC, datcom, EaglE, wildriff66, cri0, Nakamura, fengyun52894, projectmu, tyqhaha, assrub, spider, son1xx2, hoanmaster, muccone, deathsquad, vokirval, Marceliin, leehenry1208, HaPKoTuK, cachorroquente, Hugo, a12025, bimaloha, ycr4zy, X1Supe1X, l2j-ct, showmax, Sweng, tcbaoanh, datkool, juanmilbratz, andreyzz, 6atters, Dragonvl15, Van_Bom, walkeny, animator, Axelfvm, hfhmu, backerchen, iramondias, mantios, phuongcuongmsqm, Marcela, skinmuonline, ldads, coco87, pulsefire, vnshell, Almdar, ADM-OMEGA, wester, victorrz17, gega, solar, davidrcj, majoca10, quyanxu, Zeus, osvaldo1811, Orion88, massironimatias, RinOv, chuckhai, baojianyang, stark98, donciukas14, wolffrox, gredy, juan1997, Tester1838a, z348870672, Murilo, myloveax, me19900, esteban, Hoangsy99, Pyke, ailsoncost, kaisudo, muzic25, louis, kayito, zhangjianle865, LTP Team, Odisk, emerson2004, Denis Alves, c4nhsatcodong, Genilson23, Kapocha33

Offline Odisk #62 Posteado: December 20, 2021, 11:27:03 PM

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Visual Studio 2022

Fixes:
  • Fixing various bugs
  • Performance improvement
  • Organized media files
  • Better chunk loading
  • Starting to encode preload opening video


changelog bug fix.

one day

Offline zhangjianle865 #63 Posteado: December 21, 2021, 12:24:31 AM

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Visual Studio 2022

Fixes:
  • Fixing various bugs
  • Performance improvement
  • Organized media files
  • Better chunk loading
  • Starting to encode preload opening video

Hello, can I use Visual Studio 2010 to compile

Gracias:


Offline Qubit #64 Posteado: December 21, 2021, 03:54:41 AM

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    Visual Studio 2022

    Fixes:
    • Fixing various bugs
    • Performance improvement
    • Organized media files
    • Better chunk loading
    • Starting to encode preload opening video
    [/list]
     
    Hello, can I use Visual Studio 2010 to compile

    I didn't do a test, but I don't think so because I also used intellisense in visual studio 2022 to fix some defines, and the generated codes are normally updated to recent rules and standards

    Gracias:


    Offline Qubit #65 Posteado: December 21, 2021, 04:10:18 AM | Modificado: December 21, 2021, 04:12:32 AM by kletx

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    Visual Studio 2022

    Fixes:
    • Fixing various bugs
    • Performance improvement
    • Organized media files
    • Better chunk loading
    • Starting to encode preload opening video


    changelog bug fix.

    as bug fixes I made was for visual errors and improved particle effects and textures as well as object lighting, now everything on the map reacts to global skill lighting etc.

    I'm going to release another version with even more noticeable improvements in the graphics part.

    Gracias:


    Offline massironimatias #66 Posteado: December 26, 2021, 03:37:08 PM

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    Para resolver el problema de el login cuando se desconecta, agreagar a MsgWin.cpp
    en la funcion CMsgWin::ManageOKClick()
    Luego de case RECEIVE_LOG_IN_FAIL_VERSION:
    Lo siguiente:
    Code: [Select]
    ::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
    break;


    Offline melo920 #67 Posteado: December 26, 2021, 04:08:08 PM

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    Para resolver el problema de el login cuando se desconecta, agreagar a MsgWin.cpp
    en la funcion CMsgWin::ManageOKClick()
    Luego de case RECEIVE_LOG_IN_FAIL_VERSION:
    Lo siguiente:
    Code: [Select]
    ::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
    break;

    bacán gracias por el fix, yo apenas ando test la source y lo había solucionado así:

    Code: [Select]
    ::PostMessage(g_hWnd, WM_DESTROY, 0, 0);


    Offline louis #68 Posteado: December 28, 2021, 09:36:09 AM

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    To fix common shop buy

    erase this lines in the Custom.dat

    ;==================================================
    ; Custom Shop MessageBox
    ;==================================================
    ; Types:
    ; 0: Disabled
    ; 1: Only for coins
    ; 2: All purchases
    ;==================================================
    CustomShopMessageBox = 2

    or change this to 0

    CustomShopMessageBox = 0

    Update 41 is ready!!!
    Discord: louisemulator

    Gracias:


    Offline louis #69 Posteado: December 28, 2021, 09:42:26 AM

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    Para resolver el problema de el login cuando se desconecta, agreagar a MsgWin.cpp
    en la funcion CMsgWin::ManageOKClick()
    Luego de case RECEIVE_LOG_IN_FAIL_VERSION:
    Lo siguiente:
    Code: [Select]
    ::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
    break;

    I added your fix

    Update 41 is ready!!!
    Discord: louisemulator

    Gracias:


    Offline louis #70 Posteado: December 28, 2021, 09:58:16 AM

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    Visual Studio 2022

    Fixes:
    • Fixing various bugs
    • Performance improvement
    • Organized media files
    • Better chunk loading
    • Starting to encode preload opening video


    If you tell me the changes I can add them directly to the git source. thanks

    Update 41 is ready!!!
    Discord: louisemulator

    Offline victorrz17 #71 Posteado: December 28, 2021, 12:17:38 PM

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    al querer descargar los archivos me sale error al extraer los archivos ayuda el winrar no esta malo la descarga de cancela alguien podria subir los archivos a mediafire o mega gracias


    Offline massironimatias #72 Posteado: December 29, 2021, 10:55:07 PM

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    • ar
    Para resolver el problema de el login cuando se desconecta, agreagar a MsgWin.cpp
    en la funcion CMsgWin::ManageOKClick()
    Luego de case RECEIVE_LOG_IN_FAIL_VERSION:
    Lo siguiente:
    Code: [Select]
    ::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
    break;

    I added your fix

    Fijate que hay algo mal, deberia quedar de la siguiente manera:
    Code: [Select]
    switch (m_nMsgCode)
    {
    case MESSAGE_SERVER_LOST:
    case MESSAGE_VERSION:
    case RECEIVE_LOG_IN_FAIL_ERROR:
    case RECEIVE_LOG_IN_FAIL_VERSION:
    ::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
    break;

    Gracias:


    Offline massironimatias #73 Posteado: December 29, 2021, 11:01:10 PM

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    Personal store it does not work correctly. I still can't find why. but if I find it I'll post it here.


    Offline massironimatias #74 Posteado: January 02, 2022, 07:47:59 AM

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    Personal store: add in gs config:
    ;==================================================
    ; Personal Shop Settings
    ;==================================================
    PersonalShopSwitch = 1


    Offline massironimatias #75 Posteado: January 02, 2022, 09:50:32 AM

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    Fix Animations:
    _enum.h

    AI Enum

    Code: [Select]
    enum
    {
    PLAYER_SET,
    PLAYER_STOP_MALE,
    PLAYER_STOP_FEMALE,
    PLAYER_STOP_SUMMONER, // Summoner's Place
    PLAYER_STOP_SWORD,
    PLAYER_STOP_TWO_HAND_SWORD,
    PLAYER_STOP_SPEAR,
    PLAYER_STOP_SCYTHE,
    PLAYER_STOP_BOW,
    PLAYER_STOP_CROSSBOW,
    PLAYER_STOP_WAND, // Holding wand in place
    PLAYER_STOP_FLY,
    PLAYER_STOP_FLY_CROSSBOW,
    PLAYER_STOP_RIDE,
    PLAYER_STOP_RIDE_WEAPON,

    PLAYER_WALK_MALE,
    PLAYER_WALK_FEMALE,
    PLAYER_WALK_SWORD,
    PLAYER_WALK_TWO_HAND_SWORD,
    PLAYER_WALK_SPEAR,
    PLAYER_WALK_SCYTHE,
    PLAYER_WALK_BOW,
    PLAYER_WALK_CROSSBOW,
    PLAYER_WALK_WAND, // Walking with wand
    PLAYER_WALK_SWIM,
    PLAYER_RUN,
    PLAYER_RUN_SWORD,
    PLAYER_RUN_TWO_SWORD,
    PLAYER_RUN_TWO_HAND_SWORD,
    PLAYER_RUN_SPEAR,
    PLAYER_RUN_BOW,
    PLAYER_RUN_CROSSBOW,
    PLAYER_RUN_WAND, // Wand running
    PLAYER_RUN_SWIM,
    PLAYER_FLY,
    PLAYER_FLY_CROSSBOW,
    PLAYER_RUN_RIDE,
    PLAYER_RUN_RIDE_WEAPON,

    PLAYER_ATTACK_FIST, // Fist animation
    PLAYER_ATTACK_SWORD_RIGHT1,
    PLAYER_ATTACK_SWORD_RIGHT2,
    PLAYER_ATTACK_SWORD_LEFT1,
    PLAYER_ATTACK_SWORD_LEFT2,
    PLAYER_ATTACK_TWO_HAND_SWORD1,
    PLAYER_ATTACK_TWO_HAND_SWORD2,
    PLAYER_ATTACK_TWO_HAND_SWORD3,
    PLAYER_ATTACK_SPEAR1,
    PLAYER_ATTACK_SCYTHE1,
    PLAYER_ATTACK_SCYTHE2,
    PLAYER_ATTACK_SCYTHE3,
    PLAYER_ATTACK_BOW,
    PLAYER_ATTACK_CROSSBOW,
    PLAYER_ATTACK_FLY_BOW,
    PLAYER_ATTACK_FLY_CROSSBOW,
    PLAYER_ATTACK_RIDE_SWORD,
    PLAYER_ATTACK_RIDE_TWO_HAND_SWORD,
    PLAYER_ATTACK_RIDE_SPEAR,
    PLAYER_ATTACK_RIDE_SCYTHE,
    PLAYER_ATTACK_RIDE_BOW,
    PLAYER_ATTACK_RIDE_CROSSBOW,

    PLAYER_ATTACK_SKILL_SWORD1,
    PLAYER_ATTACK_SKILL_SWORD2,
    PLAYER_ATTACK_SKILL_SWORD3,
    PLAYER_ATTACK_SKILL_SWORD4,
    PLAYER_ATTACK_SKILL_SWORD5,

    PLAYER_ATTACK_SKILL_WHEEL,
    PLAYER_ATTACK_SKILL_FURY_STRIKE,
    PLAYER_SKILL_VITALITY,
    PLAYER_SKILL_RIDER,
    PLAYER_SKILL_RIDER_FLY,
    PLAYER_ATTACK_SKILL_SPEAR,
    PLAYER_ATTACK_ONETOONE,
    PLAYER_SKILL_HELL_BEGIN,
    PLAYER_SKILL_HELL_START,

    PLAYER_ATTACK_END,

    PLAYER_FLY_RIDE = PLAYER_ATTACK_END,
    PLAYER_FLY_RIDE_WEAPON,
    PLAYER_DARKLORD_STAND,   //  Dark Lord Stand with Dark Spirits.
    PLAYER_DARKLORD_WALK,   //  Dark Lord Walking with Dark Spirits.
    PLAYER_STOP_RIDE_HORSE,   //  Dark Lord attack ( sting ).        (●)
    PLAYER_RUN_RIDE_HORSE,   //  Dark Lord Party Summon.             (●)
    PLAYER_ATTACK_STRIKE,   //  Stop riding the Dark Horse.          (●)
    PLAYER_ATTACK_TELEPORT,   //  Dark Horse Run.                       
    PLAYER_ATTACK_RIDE_STRIKE,   //  Attack (stabbing) riding a dark horse.
    PLAYER_ATTACK_RIDE_TELEPORT,   //  Summon a party by riding the Dark Horse.
    PLAYER_ATTACK_RIDE_HORSE_SWORD,   //  One-handed attack while riding a Dark Horse.
    PLAYER_ATTACK_RIDE_ATTACK_FLASH,   //  Thunderstrike on Dark Horse.
    PLAYER_ATTACK_RIDE_ATTACK_MAGIC,   //  Magic attack on the Dark Horse.
    PLAYER_ATTACK_DARKHORSE,   //  Dark Horse skill.
    PLAYER_IDLE1_DARKHORSE,   //  (For login scene) Ride the Dark Horse and wield the Scepter
    PLAYER_IDLE2_DARKHORSE,   //  (For login scene) Raise your legs over the Dark Horse
    PLAYER_FENRIR_ATTACK, // Normal attack - with nothing
    PLAYER_FENRIR_ATTACK_DARKLORD_AQUA, // Normal Attack - Disabled
    PLAYER_FENRIR_ATTACK_DARKLORD_STRIKE, // Normal Attack - Dark Rod Stab
    PLAYER_FENRIR_ATTACK_DARKLORD_SWORD, // Normal Attack - Dark Lord Strike (one-handed attack)
    PLAYER_FENRIR_ATTACK_DARKLORD_TELEPORT, // Normal Attack - Summon Dark Lord Party
    PLAYER_FENRIR_ATTACK_DARKLORD_FLASH, // Normal Attack - Dark Lord Aqua Flash
    PLAYER_FENRIR_ATTACK_TWO_SWORD, // Normal Attack - Two-handed sword attack (Knight)
    PLAYER_FENRIR_ATTACK_MAGIC, // Normal Attack - Magic Attack (Mage)
    PLAYER_FENRIR_ATTACK_CROSSBOW, // Normal Attack - Crossbow Attack (Fairy)
    PLAYER_FENRIR_ATTACK_SPEAR, // Normal Attack - Spear Attack (Knight)
    PLAYER_FENRIR_ATTACK_ONE_SWORD, // Normal Attack - One-handed sword attack (Knight)
    PLAYER_FENRIR_ATTACK_BOW, //  Normal Attack - Bow Attack (Fairy)
    PLAYER_FENRIR_SKILL, // Skill Attack - Bare Hand
    PLAYER_FENRIR_SKILL_TWO_SWORD, // Skill Attack - Two-Handed Knife
    PLAYER_FENRIR_SKILL_ONE_RIGHT, // Skill Attack - One Hand Right (100)
    PLAYER_FENRIR_SKILL_ONE_LEFT, // Skill Attack - One Hand Left
    PLAYER_FENRIR_DAMAGE, // damage - bare hands
    PLAYER_FENRIR_DAMAGE_TWO_SWORD, // Damage - Two-Handed Knife
    PLAYER_FENRIR_DAMAGE_ONE_RIGHT, // Damage - One Hand Right
    PLAYER_FENRIR_DAMAGE_ONE_LEFT, // Damage - one hand left
    PLAYER_FENRIR_RUN, // Running - Bare Hands (110)
    PLAYER_FENRIR_RUN_TWO_SWORD, // Running - two-handed sword
    PLAYER_FENRIR_RUN_ONE_RIGHT, // Running - One Hand Right
    PLAYER_FENRIR_RUN_ONE_LEFT, // Running - One Hand Left
    PLAYER_FENRIR_RUN_MAGOM, // Running - Bare Hand_Magic Sword(114)
    PLAYER_FENRIR_RUN_TWO_SWORD_MAGOM, // Running - Two-Handed_Magic Sword
    PLAYER_FENRIR_RUN_ONE_RIGHT_MAGOM, // Running - Right Hand_Magic Sword
    PLAYER_FENRIR_RUN_ONE_LEFT_MAGOM, // Running - Left Hand_Magic Sword
    PLAYER_FENRIR_RUN_ELF, // Running - bare hands_elf
    PLAYER_FENRIR_RUN_TWO_SWORD_ELF, // Running - Two Hands_Elf
    PLAYER_FENRIR_RUN_ONE_RIGHT_ELF, // Running - right hand_elf
    PLAYER_FENRIR_RUN_ONE_LEFT_ELF, // Running - left hand_elf
    PLAYER_FENRIR_STAND, //  stop - bare hands
    PLAYER_FENRIR_STAND_TWO_SWORD, // stop - two-handed sword
    PLAYER_FENRIR_STAND_ONE_RIGHT, // stop - one hand right
    PLAYER_FENRIR_STAND_ONE_LEFT, //  stop - one hand left
    PLAYER_FENRIR_WALK, // walking - bare hands
    PLAYER_FENRIR_WALK_TWO_SWORD, // walking - two-handed sword
    PLAYER_FENRIR_WALK_ONE_RIGHT, // walking - one hand right
    PLAYER_FENRIR_WALK_ONE_LEFT, // Walking - One Hand Left (129)

    PLAYER_ATTACK_BOW_UP,   //  Attack towards the sky with a bow
    PLAYER_ATTACK_CROSSBOW_UP,   //  Attack towards the sky with a crossbow
    PLAYER_ATTACK_FLY_BOW_UP,   //  Attack the sky with wings and bow
    PLAYER_ATTACK_FLY_CROSSBOW_UP,   //  Attack the sky with wings and crossbow
    PLAYER_ATTACK_RIDE_BOW_UP,   //  Riding a horse and aiming at the sky with a bow
    PLAYER_ATTACK_RIDE_CROSSBOW_UP,   //  Attack the sky with a crossbow on horseback
    PLAYER_ATTACK_ONE_FLASH,   //  A one-shot attack with a mounted sword.
    PLAYER_ATTACK_RUSH,   //  Knight charge attack.
    PLAYER_ATTACK_DEATH_CANNON,   //  Magic Sword Magic Flash.
    PLAYER_ATTACK_REMOVAL,   //  Master skill removal magic.
    PLAYER_ATTACK_STUN,   //  Sten off
    PLAYER_HIGH_SHOCK,   //  Severe Shock Effect. (142)

    // Added two-handed weapon animation.
    PLAYER_STOP_TWO_HAND_SWORD_TWO,
    PLAYER_WALK_TWO_HAND_SWORD_TWO,
    PLAYER_RUN_TWO_HAND_SWORD_TWO,
    PLAYER_ATTACK_TWO_HAND_SWORD_TWO,

    PLAYER_SKILL_HAND1,
    PLAYER_SKILL_HAND2,
    PLAYER_SKILL_WEAPON1,
    PLAYER_SKILL_WEAPON2, //(150)
    PLAYER_SKILL_ELF1, // Elf: Attack Up/Defense Up/Healing
    PLAYER_SKILL_TELEPORT,
    PLAYER_SKILL_FLASH,
    PLAYER_SKILL_INFERNO,
    PLAYER_SKILL_HELL,
    PLAYER_RIDE_SKILL,
    // Summoner's exclusive skill.
    PLAYER_SKILL_SLEEP,
    PLAYER_SKILL_SLEEP_UNI,
    PLAYER_SKILL_SLEEP_DINO,
    PLAYER_SKILL_SLEEP_FENRIR,
    PLAYER_SKILL_CHAIN_LIGHTNING,
    PLAYER_SKILL_CHAIN_LIGHTNING_UNI,
    PLAYER_SKILL_CHAIN_LIGHTNING_DINO,
    PLAYER_SKILL_CHAIN_LIGHTNING_FENRIR,
    PLAYER_SKILL_LIGHTNING_ORB,
    PLAYER_SKILL_LIGHTNING_ORB_UNI,
    PLAYER_SKILL_LIGHTNING_ORB_DINO,
    PLAYER_SKILL_LIGHTNING_ORB_FENRIR,
    PLAYER_SKILL_DRAIN_LIFE, // Summoner: Drain Life
    PLAYER_SKILL_DRAIN_LIFE_UNI,
    PLAYER_SKILL_DRAIN_LIFE_DINO,
    PLAYER_SKILL_DRAIN_LIFE_FENRIR,
    // Summoner summoning action.
    PLAYER_SKILL_SUMMON,
    PLAYER_SKILL_SUMMON_UNI,
    PLAYER_SKILL_SUMMON_DINO,
    PLAYER_SKILL_SUMMON_FENRIR,

    PLAYER_SKILL_BLOW_OF_DESTRUCTION, // Strike of Destruction
    PLAYER_SKILL_SWELL_OF_MP, // horsepower increase
    PLAYER_SKILL_MULTISHOT_BOW_STAND, // multi shot
    PLAYER_SKILL_MULTISHOT_BOW_FLYING,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_STAND,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_FLYING,
    PLAYER_SKILL_RECOVERY, // Increase shield recovery
    PLAYER_SKILL_GIGANTICSTORM, // Gigantic Storm
    PLAYER_SKILL_FLAMESTRIKE, // flame strike
    PLAYER_SKILL_LIGHTNING_SHOCK, // lightning shock
    #ifdef YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_SKILL_GIGANTICSTORM_UNI, // Added Gigantic Storm boarding
    PLAYER_SKILL_GIGANTICSTORM_DINO,
    PLAYER_SKILL_GIGANTICSTORM_FENRIR,
    PLAYER_ATTACK_SKILL_WHEEL_UNI, // Addition of tornado blood attack boarding
    PLAYER_ATTACK_SKILL_WHEEL_DINO,
    PLAYER_ATTACK_SKILL_WHEEL_FENRIR,
    #endif // YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_DEFENSE1,
    PLAYER_GREETING1,
    PLAYER_GREETING_FEMALE1,
    PLAYER_GOODBYE1, //(160)
    PLAYER_GOODBYE_FEMALE1,
    PLAYER_CLAP1,//applause
    PLAYER_CLAP_FEMALE1,
    PLAYER_CHEER1,//cheer
    PLAYER_CHEER_FEMALE1,
    PLAYER_DIRECTION1,
    PLAYER_DIRECTION_FEMALE1,
    PLAYER_GESTURE1,
    PLAYER_GESTURE_FEMALE1,
    PLAYER_UNKNOWN1, //(170)
    PLAYER_UNKNOWN_FEMALE1,
    PLAYER_CRY1,//
    PLAYER_CRY_FEMALE1,
    PLAYER_AWKWARD1,//awkward
    PLAYER_AWKWARD_FEMALE1,
    PLAYER_SEE1,
    PLAYER_SEE_FEMALE1,
    PLAYER_WIN1,
    PLAYER_WIN_FEMALE1,
    PLAYER_SMILE1, //(180)
    PLAYER_SMILE_FEMALE1,
    PLAYER_SLEEP1,
    PLAYER_SLEEP_FEMALE1,
    PLAYER_COLD1,
    PLAYER_COLD_FEMALE1,
    PLAYER_AGAIN1,
    PLAYER_AGAIN_FEMALE1,
    PLAYER_RESPECT1,//Respect
    PLAYER_SALUTE1,// salute
    PLAYER_SCISSORS, // Scissors (refer to SetActionClass() if the action order is out of order) (190)
    PLAYER_ROCK, // Rock (add above PLAYER_SHOCK to keep loop from looping)
    PLAYER_PAPER, // Paper
    PLAYER_HUSTLE, // Japanese wrestler moves -_-
    PLAYER_PROVOCATION,
    PLAYER_LOOK_AROUND,
    PLAYER_CHEERS,
    PLAYER_KOREA_HANDCLAP,
    PLAYER_POINT_DANCE,

    PLAYER_RUSH1,
    PLAYER_COME_UP,
    PLAYER_SHOCK,
    PLAYER_DIE1,
    PLAYER_DIE2,
    PLAYER_SIT1,
    PLAYER_SIT2,
    PLAYER_SIT_FEMALE1,
    PLAYER_SIT_FEMALE2,
    PLAYER_HEALING1,
    PLAYER_HEALING_FEMALE1,
    PLAYER_POSE1,
    PLAYER_POSE_FEMALE1,
    PLAYER_JACK_1, // Crazy action1
    PLAYER_JACK_2, // Crazy action2
    PLAYER_SANTA_1, // Jump action
    PLAYER_SANTA_2, // Turn action
    PLAYER_CHANGE_UP,
    PLAYER_RECOVER_SKILL,
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    PLAYER_SKILL_THRUST ,
    PLAYER_SKILL_STAMP ,
    PLAYER_SKILL_GIANTSWING ,
    PLAYER_SKILL_DARKSIDE_READY ,
    PLAYER_SKILL_DARKSIDE_ATTACK ,
    PLAYER_SKILL_DRAGONKICK ,
    PLAYER_SKILL_DRAGONLORE ,
    PLAYER_SKILL_ATT_UP_OURFORCES ,
    PLAYER_SKILL_HP_UP_OURFORCES ,
    // 레이지 파이터 관련 애니
    PLAYER_RAGE_UNI_ATTACK ,
    PLAYER_RAGE_UNI_ATTACK_ONE_RIGHT,
    PLAYER_RAGE_UNI_RUN ,
    PLAYER_RAGE_UNI_RUN_ONE_RIGHT ,
    PLAYER_RAGE_UNI_STOP_ONE_RIGHT ,
    PLAYER_RAGE_FENRIR ,
    PLAYER_RAGE_FENRIR_TWO_SWORD ,
    PLAYER_RAGE_FENRIR_ONE_RIGHT ,
    PLAYER_RAGE_FENRIR_ONE_LEFT ,
    PLAYER_RAGE_FENRIR_WALK ,
    PLAYER_RAGE_FENRIR_WALK_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_WALK_ONE_LEFT,
    PLAYER_RAGE_FENRIR_WALK_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN ,
    PLAYER_RAGE_FENRIR_RUN_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_RUN_ONE_LEFT ,
    PLAYER_RAGE_FENRIR_STAND ,
    PLAYER_RAGE_FENRIR_STAND_TWO_SWORD,
    PLAYER_RAGE_FENRIR_STAND_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_STAND_ONE_LEFT,
    PLAYER_RAGE_FENRIR_DAMAGE ,
    PLAYER_RAGE_FENRIR_DAMAGE_TWO_SWORD,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_LEFT,
    PLAYER_RAGE_FENRIR_ATTACK_RIGHT ,
    PLAYER_STOP_RAGEFIGHTER ,
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL
    MAX_PLAYER_ACTION,
    };
    //ai end

    Gracias:


    Offline massironimatias #76 Posteado: January 02, 2022, 10:35:43 AM

    • 0 puntos por ventas
    • *
    • Rank: Dedicado
    • Posts: 43
    • Gracias recibida: 28
    • ar
    Fix Visual ingameshop items.

    NewUIInGameShop.cpp
    Code: [Select]
    void CNewUIInGameShop::RenderDisplayItems()
    {
    EndBitmap();

    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glViewport2(0,0,WindowWidth,WindowHeight);
    gluPerspective2(2.0f, (float)(WindowWidth)/(float)(WindowHeight), RENDER_ITEMVIEW_NEAR, RENDER_ITEMVIEW_FAR);
    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    glLoadIdentity();
    GetOpenGLMatrix(CameraMatrix);
    EnableDepthTest();
    EnableDepthMask();

    glClear(GL_DEPTH_BUFFER_BIT);

    for(int i=0 ; i<g_InGameShopSystem->GetSizePackageAsDisplayPackage() ; i++ )
    {
      int iPosX = IGS_ITEMRENDER_POS_X_STANDAD+(IMAGE_IGS_VIEWDETAIL_BTN_DISTANCE_X*(i%IGS_NUM_ITEMS_WIDTH));
      int iPosY = IGS_ITEMRENDER_POS_Y_STANDAD+(IMAGE_IGS_VIEWDETAIL_BTN_DISTANCE_Y*(i/IGS_NUM_ITEMS_HEIGHT));
    RenderItem3D(iPosX, iPosY, IGS_ITEMRENDER_POS_WIDTH, IGS_ITEMRENDER_POS_HEIGHT, g_InGameShopSystem->GetPackageItemCode(i), 0, 0, 0, true);
    }

    UpdateMousePositionn();

    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glMatrixMode(GL_PROJECTION);
    glPopMatrix();

    BeginBitmap();
    }



    Offline LTP Team #77 Posteado: January 02, 2022, 11:02:12 AM

    • C++ Coder
    • 0 puntos por ventas
    • *
    • *
    • Rank: Liga mayor
    • Posts: 196
    • Gracias recibida: 3898
    • ru
    fixed animations for S6EP3 client (Added phoenix shot animation to enum)

    Code: [Select]
    //ai start

    enum
    {
    PLAYER_SET,
    PLAYER_STOP_MALE,
    PLAYER_STOP_FEMALE,
    PLAYER_STOP_SUMMONER, // јТИЇјъ»з Б¦АЪё®
    PLAYER_STOP_SWORD,
    PLAYER_STOP_TWO_HAND_SWORD,
    PLAYER_STOP_SPEAR,
    PLAYER_STOP_SCYTHE,
    PLAYER_STOP_BOW,
    PLAYER_STOP_CROSSBOW,
    PLAYER_STOP_WAND, // їПµе µй°н Б¦АЪё®
    PLAYER_STOP_FLY,
    PLAYER_STOP_FLY_CROSSBOW,
    PLAYER_STOP_RIDE,
    PLAYER_STOP_RIDE_WEAPON,

    PLAYER_WALK_MALE,
    PLAYER_WALK_FEMALE,
    PLAYER_WALK_SWORD,
    PLAYER_WALK_TWO_HAND_SWORD,
    PLAYER_WALK_SPEAR,
    PLAYER_WALK_SCYTHE,
    PLAYER_WALK_BOW,
    PLAYER_WALK_CROSSBOW,
    PLAYER_WALK_WAND, // їПµе µй°н °И±в
    PLAYER_WALK_SWIM,
    PLAYER_RUN,
    PLAYER_RUN_SWORD,
    PLAYER_RUN_TWO_SWORD,
    PLAYER_RUN_TWO_HAND_SWORD,
    PLAYER_RUN_SPEAR,
    PLAYER_RUN_BOW,
    PLAYER_RUN_CROSSBOW,
    PLAYER_RUN_WAND, // їПµе µй°н ¶Щ±в
    PLAYER_RUN_SWIM,
    PLAYER_FLY,
    PLAYER_FLY_CROSSBOW,
    PLAYER_RUN_RIDE,
    PLAYER_RUN_RIDE_WEAPON,

    PLAYER_ATTACK_FIST, // БЦёФ їЎґПёЮАМјЗ
    PLAYER_ATTACK_SWORD_RIGHT1,
    PLAYER_ATTACK_SWORD_RIGHT2,
    PLAYER_ATTACK_SWORD_LEFT1,
    PLAYER_ATTACK_SWORD_LEFT2,
    PLAYER_ATTACK_TWO_HAND_SWORD1,
    PLAYER_ATTACK_TWO_HAND_SWORD2,
    PLAYER_ATTACK_TWO_HAND_SWORD3,
    PLAYER_ATTACK_SPEAR1,
    PLAYER_ATTACK_SCYTHE1,
    PLAYER_ATTACK_SCYTHE2,
    PLAYER_ATTACK_SCYTHE3,
    PLAYER_ATTACK_BOW,
    PLAYER_ATTACK_CROSSBOW,
    PLAYER_ATTACK_FLY_BOW,
    PLAYER_ATTACK_FLY_CROSSBOW,
    PLAYER_ATTACK_RIDE_SWORD,
    PLAYER_ATTACK_RIDE_TWO_HAND_SWORD,
    PLAYER_ATTACK_RIDE_SPEAR,
    PLAYER_ATTACK_RIDE_SCYTHE,
    PLAYER_ATTACK_RIDE_BOW,
    PLAYER_ATTACK_RIDE_CROSSBOW,

    PLAYER_ATTACK_SKILL_SWORD1,
    PLAYER_ATTACK_SKILL_SWORD2,
    PLAYER_ATTACK_SKILL_SWORD3,
    PLAYER_ATTACK_SKILL_SWORD4,
    PLAYER_ATTACK_SKILL_SWORD5,

    PLAYER_ATTACK_SKILL_WHEEL,
    PLAYER_ATTACK_SKILL_FURY_STRIKE,
    PLAYER_SKILL_VITALITY,
    PLAYER_SKILL_RIDER,
    PLAYER_SKILL_RIDER_FLY,
    PLAYER_ATTACK_SKILL_SPEAR,
    PLAYER_ATTACK_ONETOONE,
    PLAYER_SKILL_HELL_BEGIN,
    PLAYER_SKILL_HELL_START,

    PLAYER_ATTACK_END,

    PLAYER_FLY_RIDE                 = PLAYER_ATTACK_END,
    PLAYER_FLY_RIDE_WEAPON          ,
    PLAYER_DARKLORD_STAND           ,   //  ґЩЕ©·Оµе ґЩЕ©ЅєЗЗёґµй°н ј­±в.
    PLAYER_DARKLORD_WALK            ,   //  ґЩЕ©·Оµе ґЩЕ©ЅєЗЗёґµй°н °И±в.
    PLAYER_STOP_RIDE_HORSE          ,   //  ґЩЕ©·Оµе °ш°Э ( ВоёЈґВ °Н ).        (ЎЬ)
    PLAYER_RUN_RIDE_HORSE           ,   //  ґЩЕ©·Оµе ЖДЖј јТИЇ.                 (ЎЬ)
    PLAYER_ATTACK_STRIKE            ,   //  ґЩЕ©И¦Ѕє Её°н Б¤Бц.                 (ЎЬ)
    PLAYER_ATTACK_TELEPORT          ,   //  ґЩЕ©И¦Ѕє ґЮё®±в.                       
    PLAYER_ATTACK_RIDE_STRIKE       ,   //  ґЩЕ©И¦Ѕє Её°н °ш°Э ( ВоёЈґВ °Н ).
    PLAYER_ATTACK_RIDE_TELEPORT     ,   //  ґЩЕ©И¦Ѕє Её°н  ЖДЖј јТИЇ.
    PLAYER_ATTACK_RIDE_HORSE_SWORD  ,   //  ґЩЕ©И¦Ѕє Её°н ЗСјХ °ш°Э.
    PLAYER_ATTACK_RIDE_ATTACK_FLASH ,   //  ґЩЕ©И¦Ѕє Её°н ј±ЕНљАЖ®¶уАМЕ©.
    PLAYER_ATTACK_RIDE_ATTACK_MAGIC ,   //  ґЩЕ©И¦Ѕє Её°н ё¶№э °ш°Э.
    PLAYER_ATTACK_DARKHORSE         ,   //  ґЩЕ©И¦Ѕє ЅєЕі.
    PLAYER_IDLE1_DARKHORSE ,   //  (·О±ЧАОѕАїл)ґЩЕ©И¦Ѕє Её°н јБЕН ИЦµОёЈ±в
    PLAYER_IDLE2_DARKHORSE ,   //  (·О±ЧАОѕАїл)ґЩЕ©И¦Ѕє А§·О ґЩё® µй±в
    PLAYER_FENRIR_ATTACK , // АП№Э°ш°Э - ѕЖ№«°Нµµ ѕИµз »уЕВ
    PLAYER_FENRIR_ATTACK_DARKLORD_AQUA, // АП№Э°ш°Э - »зїлѕИЗФ
    PLAYER_FENRIR_ATTACK_DARKLORD_STRIKE, // АП№Э°ш°Э - ґЩЕ©·Оµе ВоёЈ±в
    PLAYER_FENRIR_ATTACK_DARKLORD_SWORD, // АП№Э°ш°Э - ґЩЕ©·Оµе Её°Э(ЗСјХ °ш°Э)
    PLAYER_FENRIR_ATTACK_DARKLORD_TELEPORT, // АП№Э°ш°Э - ґЩЕ©·Оµе ЖДЖј јТИЇ
    PLAYER_FENRIR_ATTACK_DARKLORD_FLASH, // АП№Э°ш°Э - ґЩЕ©·Оµе ѕЖДнѕЖЗГ·ЎЅ¬
    PLAYER_FENRIR_ATTACK_TWO_SWORD, // АП№Э°ш°Э - µОјХД® °ш°Э(±в»з)
    PLAYER_FENRIR_ATTACK_MAGIC, // АП№Э°ш°Э - ё¶№э °ш°Э(ё¶№э»з)
    PLAYER_FENRIR_ATTACK_CROSSBOW, // АП№Э°ш°Э - ј®±Г °ш°Э(їдБ¤)
    PLAYER_FENRIR_ATTACK_SPEAR, // АП№Э°ш°Э - Гў °ш°Э(±в»з)
    PLAYER_FENRIR_ATTACK_ONE_SWORD, // АП№Э°ш°Э - ЗСјХД® °ш°Э(±в»з)
    PLAYER_FENRIR_ATTACK_BOW, //  АП№Э°ш°Э - И° °ш°Э(їдБ¤)
    PLAYER_FENRIR_SKILL, // ЅєЕі°ш°Э - ёЗјХ
    PLAYER_FENRIR_SKILL_TWO_SWORD, // ЅєЕі°ш°Э - ѕзјХД®
    PLAYER_FENRIR_SKILL_ONE_RIGHT, // ЅєЕі°ш°Э - ЗСјХ їАёҐВК(100)
    PLAYER_FENRIR_SKILL_ONE_LEFT, // ЅєЕі°ш°Э - ЗСјХ їЮВК
    PLAYER_FENRIR_DAMAGE, // µҐ№МБц - ёЗјХ
    PLAYER_FENRIR_DAMAGE_TWO_SWORD, // µҐ№МБц - ѕзјХД®
    PLAYER_FENRIR_DAMAGE_ONE_RIGHT, // µҐ№МБц - ЗСјХ їАёҐВК
    PLAYER_FENRIR_DAMAGE_ONE_LEFT, // µҐ№МБц - ЗСјХ їЮВК
    PLAYER_FENRIR_RUN, // ґЮё®±в - ёЗјХ(110)
    PLAYER_FENRIR_RUN_TWO_SWORD, // ґЮё®±в - ѕзјХД®
    PLAYER_FENRIR_RUN_ONE_RIGHT, // ґЮё®±в - ЗСјХ їАёҐВК
    PLAYER_FENRIR_RUN_ONE_LEFT, // ґЮё®±в - ЗСјХ їЮВК
    PLAYER_FENRIR_RUN_MAGOM, // ґЮё®±в - ёЗјХ_ё¶°Л(114)
    PLAYER_FENRIR_RUN_TWO_SWORD_MAGOM, // ґЮё®±в - ѕзјХ_ё¶°Л
    PLAYER_FENRIR_RUN_ONE_RIGHT_MAGOM, // ґЮё®±в - їАёҐјХ_ё¶°Л
    PLAYER_FENRIR_RUN_ONE_LEFT_MAGOM, // ґЮё®±в - їЮјХ_ё¶°Л
    PLAYER_FENRIR_RUN_ELF, // ґЮё®±в - ёЗјХ_ї¤ЗБ
    PLAYER_FENRIR_RUN_TWO_SWORD_ELF, // ґЮё®±в - ѕзјХ_ї¤ЗБ
    PLAYER_FENRIR_RUN_ONE_RIGHT_ELF, // ґЮё®±в - їАёҐјХ_ї¤ЗБ
    PLAYER_FENRIR_RUN_ONE_LEFT_ELF, // ґЮё®±в - їЮјХ_ї¤ЗБ
    PLAYER_FENRIR_STAND, //  Б¤Бц - ёЗјХ
    PLAYER_FENRIR_STAND_TWO_SWORD, // Б¤Бц - ѕзјХД®
    PLAYER_FENRIR_STAND_ONE_RIGHT, // Б¤Бц - ЗСјХ їАёҐВК
    PLAYER_FENRIR_STAND_ONE_LEFT, //  Б¤Бц - ЗСјХ їЮВК
    PLAYER_FENRIR_WALK, // °И±в - ёЗјХ
    PLAYER_FENRIR_WALK_TWO_SWORD, // °И±в - ѕзјХД®
    PLAYER_FENRIR_WALK_ONE_RIGHT, // °И±в - ЗСјХ їАёҐВК
    PLAYER_FENRIR_WALK_ONE_LEFT, // °И±в - ЗСјХ їЮВК(129)

    PLAYER_ATTACK_BOW_UP ,   //  И°·О ЗПґГ·О ЗвЗШј­ °ш°Э
    PLAYER_ATTACK_CROSSBOW_UP       ,   //  ј®±ГАё·О ЗПґГ·О ЗвЗШј­ °ш°Э
    PLAYER_ATTACK_FLY_BOW_UP ,   //  іЇ°і ґЮ°н И°·О ЗПґГ·О ЗвЗШј­ °ш°Э
    PLAYER_ATTACK_FLY_CROSSBOW_UP   ,   //  іЇ°і ґЮ°н ј®±ГАё·О ЗПґГ·О ЗвЗШј­ °ш°Э
    PLAYER_ATTACK_RIDE_BOW_UP       ,   //  ё»Её°н И°·О ЗПґГ·О ЗвЗШј­ °ш°Э
    PLAYER_ATTACK_RIDE_CROSSBOW_UP  ,   //  ё»Её°н ј®±ГАё·О ЗПґГ·О ЗвЗШј­ °ш°Э
    PLAYER_ATTACK_ONE_FLASH         ,   //  ±вё¶°Л АПј¶°ш°Э.
    PLAYER_ATTACK_RUSH              ,   //  ±в»з µ№°Э °ш°Э.
    PLAYER_ATTACK_DEATH_CANNON      ,   //  №эё¶°Л ё¶ј¶±¤.
    PLAYER_ATTACK_REMOVAL           ,   //  ё¶ЅєЕН ЅєЕі Б¦°Е ё¶№э.
    PLAYER_ATTACK_STUN              ,   //  ЅєЕЩ ЗШБ¦
    PLAYER_HIGH_SHOCK               ,   //  ЅЙ°ўЗС Гж°Э Иї°ъ.(142)

    // ГЯ°ЎµЗґВ µОјХ №«±в ѕЦґПёЮАМјЗ.
    PLAYER_STOP_TWO_HAND_SWORD_TWO ,
    PLAYER_WALK_TWO_HAND_SWORD_TWO ,
    PLAYER_RUN_TWO_HAND_SWORD_TWO ,
    PLAYER_ATTACK_TWO_HAND_SWORD_TWO,

    PLAYER_SKILL_HAND1              ,
    PLAYER_SKILL_HAND2 ,
    PLAYER_SKILL_WEAPON1    ,
    PLAYER_SKILL_WEAPON2     , //(150)
    PLAYER_SKILL_ELF1 , // ї¤ЗБ : °ш°Э·Вѕч/№Яѕо·Вѕч/Иъёµ
    PLAYER_SKILL_TELEPORT      ,
    PLAYER_SKILL_FLASH          ,
    PLAYER_SKILL_INFERNO            ,
    PLAYER_SKILL_HELL          ,
    PLAYER_RIDE_SKILL               ,
    // јТИЇјъ»з Аьїл ЅєЕі.
    PLAYER_SKILL_SLEEP ,
    PLAYER_SKILL_SLEEP_UNI ,
    PLAYER_SKILL_SLEEP_DINO ,
    PLAYER_SKILL_SLEEP_FENRIR ,
    PLAYER_SKILL_CHAIN_LIGHTNING ,
    PLAYER_SKILL_CHAIN_LIGHTNING_UNI,
    PLAYER_SKILL_CHAIN_LIGHTNING_DINO,
    PLAYER_SKILL_CHAIN_LIGHTNING_FENRIR,
    PLAYER_SKILL_LIGHTNING_ORB ,
    PLAYER_SKILL_LIGHTNING_ORB_UNI ,
    PLAYER_SKILL_LIGHTNING_ORB_DINO ,
    PLAYER_SKILL_LIGHTNING_ORB_FENRIR,
    PLAYER_SKILL_DRAIN_LIFE , // јТИЇјъ»з : µе·№АО¶уАМЗБ
    PLAYER_SKILL_DRAIN_LIFE_UNI ,
    PLAYER_SKILL_DRAIN_LIFE_DINO ,
    PLAYER_SKILL_DRAIN_LIFE_FENRIR ,
    // јТИЇјъ»з јТИЇ µїАЫ.
    PLAYER_SKILL_SUMMON ,
    PLAYER_SKILL_SUMMON_UNI ,
    PLAYER_SKILL_SUMMON_DINO ,
    PLAYER_SKILL_SUMMON_FENRIR ,

    #ifdef ADD_NEW_SKILL_SEASON4
    PLAYER_SKILL_BLOW_OF_DESTRUCTION, // ЖД±«АЗ АП°Э
    PLAYER_SKILL_SWELL_OF_MP , // ё¶·В Бхґл
    PLAYER_SKILL_MULTISHOT_BOW_STAND, // ёЦЖјј¦
    PLAYER_SKILL_MULTISHOT_BOW_FLYING,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_STAND,
    PLAYER_SKILL_MULTISHOT_CROSSBOW_FLYING,
    PLAYER_SKILL_RECOVERY , // ЅЗµе Иёє№ Бхґл
    PLAYER_SKILL_GIGANTICSTORM , // ±в°ЈЖЅЅєЕи
    PLAYER_SKILL_FLAMESTRIKE , // ЗГ·ЎАУЅєЖ®¶уАМЕ©
    PLAYER_SKILL_LIGHTNING_SHOCK , // ¶уАМЖ®ґЧјоЕ©
    #endif // ADD_NEW_SKILL_SEASON4
    #ifdef YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_SKILL_GIGANTICSTORM_UNI , // ±в°ЈЖЅЅєЕи ЕѕЅВГЯ°Ў
    PLAYER_SKILL_GIGANTICSTORM_DINO ,
    PLAYER_SKILL_GIGANTICSTORM_FENRIR ,
    PLAYER_ATTACK_SKILL_WHEEL_UNI , // ИёїАё®єЈ±в єн·ЇµеѕоЕГ ЕѕЅВГЯ°Ў
    PLAYER_ATTACK_SKILL_WHEEL_DINO ,
    PLAYER_ATTACK_SKILL_WHEEL_FENRIR ,
    #endif // YDG_ADD_SKILL_RIDING_ANIMATIONS
    PLAYER_DEFENSE1                 ,
    PLAYER_GREETING1                ,
    PLAYER_GREETING_FEMALE1        ,
    PLAYER_GOODBYE1                , //(160)
    PLAYER_GOODBYE_FEMALE1          ,
    PLAYER_CLAP1                  ,//№Ъјц
    PLAYER_CLAP_FEMALE1             ,
    PLAYER_CHEER1                   ,//ИЇИЈ
    PLAYER_CHEER_FEMALE1            ,
    PLAYER_DIRECTION1               ,
    PLAYER_DIRECTION_FEMALE1        ,
    PLAYER_GESTURE1                 ,
    PLAYER_GESTURE_FEMALE1        ,
    PLAYER_UNKNOWN1                , //(170)
    PLAYER_UNKNOWN_FEMALE1          ,
    PLAYER_CRY1                    ,//
    PLAYER_CRY_FEMALE1              ,
    PLAYER_AWKWARD1                 ,//ѕо»ц
    PLAYER_AWKWARD_FEMALE1          ,
    PLAYER_SEE1                     ,
    PLAYER_SEE_FEMALE1              ,
    PLAYER_WIN1                     ,
    PLAYER_WIN_FEMALE1            ,
    PLAYER_SMILE1                  , //(180)
    PLAYER_SMILE_FEMALE1            ,
    PLAYER_SLEEP1                  ,
    PLAYER_SLEEP_FEMALE1            ,
    PLAYER_COLD1                    ,
    PLAYER_COLD_FEMALE1             ,
    PLAYER_AGAIN1                   ,
    PLAYER_AGAIN_FEMALE1            ,
    PLAYER_RESPECT1                 ,//°жАЗ
    PLAYER_SALUTE1                ,//°ж·К
    PLAYER_SCISSORS   , // °ЎА§ (µїАЫ јшј­ ѕИёВАёёй SetActionClass() Вь°н) (190)
    PLAYER_ROCK     , // №ЩА§ (°ијУ ·зЗБ ѕИµЗ°Ф ЗП·Бёй PLAYER_SHOCKА§їЎ ГЯ°Ў)
    PLAYER_PAPER   , // єё
    PLAYER_HUSTLE , // АПє» ·№ЅЅ·Ї µїАЫ -_-
    PLAYER_PROVOCATION ,
    PLAYER_LOOK_AROUND ,
    PLAYER_CHEERS ,
    #ifdef WORLDCUP_ADD
    PLAYER_KOREA_HANDCLAP ,
    PLAYER_POINT_DANCE ,
    #endif //WORLDCUP_ADD
    PLAYER_RUSH1                    ,
    PLAYER_COME_UP                  ,
    PLAYER_SHOCK                    ,
    PLAYER_DIE1                     ,
    PLAYER_DIE2                     ,
    PLAYER_SIT1                    ,
    PLAYER_SIT2                    ,
    PLAYER_SIT_FEMALE1              ,
    PLAYER_SIT_FEMALE2            ,
    PLAYER_HEALING1                 ,
    PLAYER_HEALING_FEMALE1          ,
    PLAYER_POSE1                    ,
    PLAYER_POSE_FEMALE1             ,
    PLAYER_JACK_1 , // ё¶єэАМ µїАЫ1
    PLAYER_JACK_2 , // ё¶єэАМ µїАЫ2
    PLAYER_SANTA_1 , // БЎЗБ µїАЫ
    PLAYER_SANTA_2 , // ЕП µїАЫ
    PLAYER_CHANGE_UP ,
    #ifdef PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
    PLAYER_RECOVER_SKILL ,
    #endif //PJH_SEASON4_SPRITE_NEW_SKILL_RECOVER
    #ifdef PBG_ADD_NEWCHAR_MONK_SKILL
    PLAYER_SKILL_THRUST ,
    PLAYER_SKILL_STAMP ,
    PLAYER_SKILL_GIANTSWING ,
    PLAYER_SKILL_DARKSIDE_READY ,
    PLAYER_SKILL_DARKSIDE_ATTACK ,
    PLAYER_SKILL_DRAGONKICK ,
    PLAYER_SKILL_DRAGONLORE ,
    PLAYER_SKILL_PHOENIX_SHOT ,
    PLAYER_SKILL_ATT_UP_OURFORCES ,
    PLAYER_SKILL_HP_UP_OURFORCES ,
    // ·№АМБц ЖДАМЕН °ь·Г ѕЦґП
    PLAYER_RAGE_UNI_ATTACK ,
    PLAYER_RAGE_UNI_ATTACK_ONE_RIGHT,
    PLAYER_RAGE_UNI_RUN ,
    PLAYER_RAGE_UNI_RUN_ONE_RIGHT ,
    PLAYER_RAGE_UNI_STOP_ONE_RIGHT ,
    PLAYER_RAGE_FENRIR ,
    PLAYER_RAGE_FENRIR_TWO_SWORD ,
    PLAYER_RAGE_FENRIR_ONE_RIGHT ,
    PLAYER_RAGE_FENRIR_ONE_LEFT ,
    PLAYER_RAGE_FENRIR_WALK ,
    PLAYER_RAGE_FENRIR_WALK_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_WALK_ONE_LEFT,
    PLAYER_RAGE_FENRIR_WALK_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN ,
    PLAYER_RAGE_FENRIR_RUN_TWO_SWORD,
    PLAYER_RAGE_FENRIR_RUN_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_RUN_ONE_LEFT ,
    PLAYER_RAGE_FENRIR_STAND ,
    PLAYER_RAGE_FENRIR_STAND_TWO_SWORD,
    PLAYER_RAGE_FENRIR_STAND_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_STAND_ONE_LEFT,
    PLAYER_RAGE_FENRIR_DAMAGE ,
    PLAYER_RAGE_FENRIR_DAMAGE_TWO_SWORD,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_RIGHT,
    PLAYER_RAGE_FENRIR_DAMAGE_ONE_LEFT,
    PLAYER_RAGE_FENRIR_ATTACK_RIGHT ,
    PLAYER_STOP_RAGEFIGHTER ,
    #endif //PBG_ADD_NEWCHAR_MONK_SKILL
    MAX_PLAYER_ACTION               ,
    };
    //ai end

    Gracias:


    Offline massironimatias #78 Posteado: January 02, 2022, 01:27:16 PM

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    • ar
    Save screenshots in Folder ./ScreenShots

    ZzzOpenglUtil.cpp
    Code: [Select]
    void SaveScreen()
    {
    GrabFirst = true;

    /*if(!GrabFirst)
    {
    GrabFirst = true;
    for(int i=0;i<10000;i++)
    {
    GrabScreen = i;
    if(GrabScreen<10)
    sprintf(GrabFileName,"Screen000%d",GrabScreen);
    else if(GrabScreen<100)
    sprintf(GrabFileName,"Screen00%d",GrabScreen);
    else if(GrabScreen<1000)
    sprintf(GrabFileName,"Screen0%d",GrabScreen);
    else
    sprintf(GrabFileName,"Screen%d",GrabScreen);

    strcat( GrabFileName, lpszFileName);
    FILE *fp = fopen(GrabFileName,"rb");
    if(fp==NULL)
    break;
    else
    fclose(fp);
    }
    }
    else
    {
    if(GrabScreen<10)
    sprintf(GrabFileName,"Screen000%d",GrabScreen);
    else if(GrabScreen<100)
    sprintf(GrabFileName,"Screen00%d",GrabScreen);
    else if(GrabScreen<1000)
    sprintf(GrabFileName,"Screen0%d",GrabScreen);
    else
    sprintf(GrabFileName,"Screen%d",GrabScreen);

    strcat( GrabFileName, lpszFileName);
    }*/

    unsigned char *Buffer = new unsigned char [(int)WindowWidth*(int)WindowHeight*3];
    glReadPixels(0,0,(int)WindowWidth,(int)WindowHeight,GL_RGB,GL_UNSIGNED_BYTE,Buffer);
    char GrabFullPath[MAX_PATH]; // Masio
    strcpy(GrabFullPath, "Screenshots\\"); // Masio
    strcat(GrabFullPath, GrabFileName); // Masio
    WriteJpeg(GrabFullPath, (int)WindowWidth, (int)WindowHeight, Buffer, 100);

    SAFE_DELETE_ARRAY(Buffer);

    GrabScreen++;
    GrabScreen %= 10000;
    }

    Gracias:


    Offline LTP Team #79 Posteado: January 02, 2022, 02:18:12 PM

    • C++ Coder
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    • Posts: 196
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    • ru
    Fix SaveScreen crash on big resolutions

    Code: [Select]
    void SaveScreen()
    {
    GrabFirst = true;

    auto Buffer = new unsigned char [WindowWidth * WindowHeight * 4];

    glReadPixels(0,0,WindowWidth,WindowHeight,GL_RGBA,GL_UNSIGNED_BYTE,&Buffer[0]);

    auto BufferNew = new unsigned char[WindowWidth * WindowHeight * 3];

    int counter = 0;
    for(int i = 0; i < WindowWidth * WindowHeight * 4; i+=4)
    {
    BufferNew[counter + 0] = Buffer[i + 0];
    BufferNew[counter + 1] = Buffer[i + 1];
    BufferNew[counter + 2] = Buffer[i + 2];

    counter += 3;
    }

    WriteJpeg(GrabFileName,WindowWidth,WindowHeight,&BufferNew[0],100);

    SAFE_DELETE_ARRAY(Buffer);
    SAFE_DELETE_ARRAY(BufferNew);

    GrabScreen++;
    GrabScreen %= 10000;
    }

    Gracias:


    Offline massironimatias #80 Posteado: January 03, 2022, 09:21:44 AM | Modificado: January 03, 2022, 01:37:20 PM by massironimatias

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    • ar
    Jewel of Excelent added :D




    Fixed all error in load images. Check MuError.txt

    Gracias:


    Offline iramondias #81 Posteado: January 04, 2022, 02:22:06 PM

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    • br

    Offline LTP Team #82 Posteado: January 04, 2022, 02:44:19 PM

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    • ru
    Jewel of Excelent added :D




    Fixed all error in load images. Check MuError.txt


    images dont working

    Gracias:


    Offline kayito #83 Posteado: January 04, 2022, 02:46:40 PM

    • MAESTRO

    • US. DE HONOR

    • C++ Coder
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    • Rank: Puto amo
    • Posts: 1.086
    • Gracias recibida: 20321
    • ar
    Before sharing all stupid customs, i think it would be better if we focus on sharing fixes and improvements for the main.

    Just saying :)

    Gracias:


    Offline Odisk #84 Posteado: January 04, 2022, 03:27:03 PM

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    • pr
    Before sharing all stupid customs, i think it would be better if we focus on sharing fixes and improvements for the main.

    Just saying :)

    The "Developer" right now job custom xDDD  bug + bug = ??
    New developer = Nemesis

    one day

    Offline kayito #85 Posteado: January 04, 2022, 03:50:32 PM

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    • US. DE HONOR

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    • ar
    Before sharing all stupid customs, i think it would be better if we focus on sharing fixes and improvements for the main.

    Just saying :)

    The "Developer" right now job custom xDDD  bug + bug = ??
    New developer = Nemesis

    wtf si Nemesis se la pasa metiendo nuevos personajes, nuevos skills jaja es más de lo mismo. Nada de fixs, nada de mejoras, sólo custom tras custom. Mejor dejá de chuparle un poco las medias que ya bastante crecidito tiene el ego.


    Offline Odisk #86 Posteado: January 04, 2022, 04:57:13 PM

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    • pr
    Before sharing all stupid customs, i think it would be better if we focus on sharing fixes and improvements for the main.

    Just saying :)

    The "Developer" right now job custom xDDD  bug + bug = ??
    New developer = Nemesis


    wtf si Nemesis se la pasa metiendo nuevos personajes, nuevos skills jaja es más de lo mismo. Nada de fixs, nada de mejoras, sólo custom tras custom. Mejor dejá de chuparle un poco las medias que ya bastante crecidito tiene el ego.

    Nadie le esta chupando la media a nadie xddd si no que ya se parecen a el meten custom y no mejoran nada xddd

    one day

    Offline massironimatias #87 Posteado: January 12, 2022, 12:32:53 PM | Modificado: January 12, 2022, 01:16:59 PM by massironimatias

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    • ar
    Mapas Chaos castle y Blood Castle fix
    Chaos Castle set fix.

    MapManager.cpp
    Code: [Select]
    bool CMapManager::InChaosCastle(int iMap)
    {

    if((this->WorldActive >= WD_18CHAOS_CASTLE && this->WorldActive <= WD_18CHAOS_CASTLE_END) || this->WorldActive == WD_53CAOSCASTLE_MASTER_LEVEL)
    {
    return true;
    }

    return false;
    }

    bool CMapManager::InBloodCastle(int iMap)
    {
    //if (iMap == -1) return false;

    if((this->WorldActive >= WD_11BLOODCASTLE1 && this->WorldActive <= WD_11BLOODCASTLE_END)|| this->WorldActive == WD_52BLOODCASTLE_MASTER_LEVEL)
    {
    return true;
    }

    return false;
    }

    Gracias:


    Offline xXSiniestroXx #88 Posteado: January 18, 2022, 12:30:13 PM

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    • ve
    Gracias por el aporte @louis

    Tienes razón cuando dices que no es suficiente para poner un servidor online, se necesita mucho trabajo y corregir muchos errores pero para aprender esta bien, todo organizado y entendible.

    Al cliente que se ha compartido con la fuente le faltan muchos archivos necesarios pero puedes bajarte un cliente de la misma versión he ir incorporando los archivos que faltan.

    Un ejemplo de ello es el txt que lleva los nombres de los npc que se encuentra en la ruta \Data\Local\Eng y lleva por nombre "NpcName_eng" con esto se arregla el problema de que al hablar con la NPC que da buff te desconecta o con la que esta en el bar de lorencia.

    igual les dejo el contenido de ese .txt de esta manera solo crear un bloc de notas, pegan el texto y le ponen el nombre que ya les mencione

    Code: [Select]
    // MAX : 512			
    //ºí·¯µåij½½
    //ºí·¯µåij½½1
    84 1 "Chief Skeleton Warrior"
    85 1 "Chief Skeleton Archer"
    86 1 "Dark Skull Soldier"
    87 1 "Giant Ogre"
    88 1 "Red Skeleton Knight"
    89 1 "Magic Skeleton"
    //ºí·¯µåij½½2
    90 1 "Chief Skeleton Warrior"
    91 1 "Chief Skeleton Archer"
    92 1 "Dark Skull Soldier"
    93 1 "Giant Ogre"
    94 1 "Red Skeleton Knight"
    95 1 "Magic Skeleton"
    //ºí·¯µåij½½3
    96 1 "Chief Skeleton Warrior"
    97 1 "Chief Skeleton Archer"
    98 1 "Dark Skull Soldier"
    99 1 "Giant Ogre"
    111 1 "Red Skeleton Knight"
    112 1 "Magic Skeleton"
    //ºí·¯µåij½½4
    113 1 "Chief Skeleton Warrior"
    114 1 "Chief Skeleton Archer"
    115 1 "Dark Skull Soldier"
    116 1 "Giant Ogre"
    117 1 "Red Skeleton Knight"
    118 1 "Magic Skeleton"
    //ºí·¯µåij½½5
    119 1 "Chief Skeleton Warrior"
    120 1 "Chief Skeleton Archer"
    121 1 "Dark Skull Soldier"
    122 1 "Giant Ogre"
    123 1 "Red Skeleton Knight"
    124 1 "Magic Skeleton"
    //ºí·¯µåij½½6
    125 1 "Chief Skeleton Warrior"
    126 1 "Chief Skeleton Archer"
    127 1 "Dark Skull Soldier"
    128 1 "Giant Ogre"
    129 1 "Red Skeleton Knight"
    130 1 "Magic Skeleton"
    131 1 "Castle Gate"
    132 1 "Statue of Saint"
    133 1 "Statue of Saint"
    134 1 "Statue of Saint"

    // ¹ÝÁöÀÇ ÀüÀï
    135 1 "White wizard"
    136 1 "Destructive ogre soldier"
    137 1 "Destructive ogre archer"

    //ºí·¯µåij½½7
    138 1 "Chief Skeleton Warrior"
    139 1 "Chief Skeleton Archer"
    140 1 "Dark Skull Soldier"
    141 1 "Giant Ogre"
    142 1 "Red Skeleton Knight"
    143 1 "Magic Skeleton"

    //Ä®¸®¸¶_¿ÀÈÄ 7:05 2004-08-25
    // 1 Ä®¸®¸¶
    147 1 "Aegis"
    148 1 "Rogue Centurion"
    146 1 "Blood Soldier"
    144 1 "Death Angel"
    149 1 "Necron"
    145 1 "Death Centurion"
    160 1 "Schriker"
    161 1 "Illusion of Kundun"
    // 2 Ä®¸®¸¶
    177 1 "Aegis"
    178 1 "Rogue Centurion"
    176 1 "Blood Soldier"
    174 1 "Death Angel"
    179 1 "Necron"
    175 1 "Death Centurion"
    180 1 "Schriker"
    181 1 "Illusion of Kundun"
    // 3 Ä®¸®¸¶
    185 1 "Aegis"
    186 1 "Rogue Centurion"
    184 1 "Blood Soldier"
    182 1 "Death Angel"
    187 1 "Necron"
    183 1 "Death Centurion"
    188 1 "Schriker"
    189 1 "Illusion of Kundun"
    // 4 Ä®¸®¸¶
    193 1 "Aegis"
    194 1 "Rogue Centurion"
    192 1 "Blood Soldier"
    190 1 "Death Angel"
    195 1 "Necron"
    191 1 "Death Centurion"
    196 1 "Schriker"
    197 1 "Illusion of Kundun"
     
    //Ä«¿À½ºÄ³½½ ¸ó½ºÅÍ.
    162 1 "Chaos Castle 1"
    163 1 "Chaos Castle 2"
    164 1 "Chaos Castle 3"
    165 1 "Chaos Castle 4"
    166 1 "Chaos Castle 5"
    167 1 "Chaos Castle 6"
    168 1 "Chaos Castle 7"
    169 1 "Chaos Castle 8"
    170 1 "Chaos Castle 9"
    171 1 "Chaos Castle 10"
    172 1 "Chaos Castle 11"
    173 1 "Chaos Castle 12"

    83 1 "Golden Wheel"
    82 1 "Golden Tantalos"
    81 1 "Golden Vepar"
    80 1 "Golden Lizard King"
    79 1 "Golden Derkon"
    78 1 "Golden Goblin"

    77 1 "Phoenix of Darkness"
    76 1 "Phoenix Darkness shield"
    75 1 "Great Drakan"
    74 1 "Alpha Crust"
    73 1 "Drakan"
    72 1 "Phantom Knight"
    71 1 "Mega Crust"
    70 1 "Queen Rainier"
    69 1 "Alquamos"
    68 1 "Molt"

    57 1 "Iron Wheel"
    58 1 "Tantalos"
    59 1 "Zaikan"
    60 1 "Bloody wolf"
    61 1 "Beam Knight"
    62 1 "Mutant"
    63 1 "Death Beam Knight"

    64 1 "Ogre archer"
    65 1 "Elite Ogre"
    66 1 "Cursed king"
    67 1 "Metal Balrog"

    36 1 "Shadow"
    39 1 "Poison Shadow"
    34 1 "Cursed Wizard"
    41 1 "Death Cow"
    37 1 "Devil"
    40 1 "Death Knight"
    35 1 "Death Gorgon"
    38 1 "Balrog"

    3 1 "Spider"
    26 1 "Goblin"
    2 1 "Budge Dragon"
    27 1 "Chain Scorpion"
    0 1 "Bull Fighter"
    33 1 "Elite Goblin"
    1 1 "Hound"
    28 1 "Beetle Monster"
    4 1 "Elite Bull Fighter"
    29 1 "Hunter"
    6 1 "LIch"
    30 1 "Forest Monster"
    31 1 "Agon"
    7 1 "Giant"
    32 1 "Stone Golem"
    14 1 "Skeleton"
    24 1 "Worm"
    22 1 "Ice Monster"
    23 1 "Hommerd"
    12 1 "Larva"
    21 1 "Assassin"
    17 1 "Cyclops"
    19 1 "Yeti"
    11 1 "Ghost"
    15 1 "Skeleton Archer"
    20 1 "Elite Yeti"
    5 1 "Hell Hound"
    13 1 "Hell Spider"
    16 1 "Chief Skeleton Warrior"
    9 1 "Thunder Lich"
    8 1 "Poison Bull Fighter"
    10 1 "Dark Knight"
    25 1 "Ice Queen"
    18 1 "Gorgon"

    45 1 "Bahamut"
    46 1 "Vepar"
    47 1 "Valkyrie"
    48 1 "Lizard King"
    49 1 "Hydra"
    50 1 "Sea Worm"
    51 1 "Great Bahamut"
    52 1 "Silver Valkyrie"

    43 1 "Golden Budge Dragon"
    44 1 "Dragon"
    53 1 "Golden Titan"
    54 1 "Golden Soldier"
    55 1 "Death King"
    56 1 "Death Bone"

    150 1 "Bali"
    151 1 "Soldier"
    152 1 "Magic stone of %s "
    153 1 "Magic stone of %s "
    154 1 "Magic stone of %s "
    155 1 "Magic stone of %s "
    156 1 "Magic stone of %s "
    157 1 "Magic stone of %s "
    158 1 "Magic stone of %s "
    //158 1 "Shadow Knight" '- ½¦µµ¿ì³ªÀÌÆ®¶ó´Â ¸÷ÀÌ ¾øÀ¸¹Ç·Î

    // ÇÔÁ¤ ( 100 ~ 110 )
    100 1 "Lance"
    101 1 "Iron Stick"
    102 1 "Fire"
    103 1 "Meteorite"

    // °ø¼ºÆ®·¦.           
    104 1 "Trap"
    105 1 "Canon Trap"
    106 1 "Laser Trap"
    200 1 "Soccer Ball"

    // Å©¶óÀÌ¿ïÇÁ ·¹À̵å MVP (2005.9.23 ÀÌÇõÀç Ãß°¡)
    204 1 "Wolf Status"
    205 1 "Wolf Altar1"
    206 1 "Wolf Altar2"
    207 1 "Wolf Altar3"
    208 1 "Wolf Altar4"
    209 1 "Wolf Altar5"
    215 1 "Shield"
    // °ø¼º
    216 1 "Crown"
    217 1 "Crown Switch2"
    218 1 "Crown Switch1"
    219 1 "Castle Gate Switch"
    220 1 "Gatekeeper"
    221 1 "Slingshot attack"
    222 1 "Slingshot defense"
    //NPC
    223 1 "Senior"
    224 1 "Guardsman"
    226 1 "Trainer"
    //227 1 "McDonalds"
    //228 1 "Popeyes"
    229 1 "Marlon"
    230 1 "Wandering Merchant Alex"
    231 1 "Thompson Kenel"
    232 1 "Archangel"
    233 1 "Messenger of Archangel"
    234 1 "Pet Trainer"
    235 1 "Sebina the Priest"
    236 1 "Golden Archer"
    237 1 "Charon"
    238 1 "Chaos Goblin"
    239 1 "Arena Guard"
    240 1 "Safety Guardian"
    241 1 "Royal Guard Captain Lorence"
    242 1 "Elf Lala"
    243 1 "Eo the Craftsman"
    244 1 "Caren the Barmaid"
    245 1 "Wizard Izabel"
    246 1 "Weapons Merchant Zienna"
    247 1 "Guard"
    248 1 "Wandering Merchant Martin"
    249 1 "Guard"
    250 1 "Wandering Merchant"
    251 1 "Hanzo the Blacksmith"
    252 1 ""
    253 1 "Potion Girl Amy"
    254 1 "Pasi the Mage"
    255 1 "Lumen the Barmaid"
    256 1 "Lahap"
    257 1 "Shadow Phantom Soldier"

    //Ä®¸®¸¶ ¸ó½ºÅÍ
    // 5 Ä®¸®¸¶
    263 1 "Aegis"
    264 1 "Rogue Centurion"
    262 1 "Blood Soldier"
    260 1 "Death Angel"
    265 1 "Necron"
    261 1 "Death Centurion"
    266 1 "Schriker"
    267 1 "Illusion of Kundun"
    // 6 Ä®¸®¸¶
    271 1 "Aegis"
    272 1 "Rogue Centurion"
    270 1 "Blood Soldier"
    268 1 "Death Angel"
    273 1 "Necron"
    269 1 "Death Centurion"
    274 1 "Schriker"
    275 1 "Kundun"

    // °ø¼ºÀü ¸ó½ºÅÍ.
    277 1 "Castle Gate"
    278 1 "Life Stone"
    283 1 "Guardian Statue"
    285 1 "Guardian"
    286 1 "Archer"
    287 1 "Spearman"
    288 1 "Canon Tower"

    //½Ã·ÃÀÇ ¶¥
    290 1 "Lizard Warrior"
    291 1 "Fire Golem"
    292 1 "Queen Bee"
    293 1 "Poison Golem"
    294 1 "Ax Warrior"
    295 1 "Erohim"
    296 1 "Monster7"

    // ·Î·£Çù°îÀ̺¥Æ® ¸ó½ºÅÍ.
    300 1 "Hero Mutant"
    301 1 "Omega Wing"
    302 1 "Axl Hero"
    303 1 "Gigas Golem"


    //¾ÆÀÌ´Ù. Å©¶óÀÌ¿ïÇÁ. ÀÒ¾î¹ö¸° Ä®¸®¸¶ Ãß°¡ ÀÛ¾÷_±âȹ/Á¤µ¿ÀÏ (¿ÀÈÄ 3:18 2005-07-26)

    //¾ÆÀÌ´Ù ¸ó½ºÅÍ
    308 1 "Death Tree"
    307 1 "Forest Orc"
    306 1 "Death Rider"
    305 1 "Blue Golem"
    304 1 "Witch Queen"
    309 1 "Hell Maine"

    //Å©¶óÀÌ¿ïÇÁ
    310 1 "Hammer Scout"
    311 1 "Lance Scout"
    312 1 "Bow Scout"
    313 1 "Werewolf"
    314 1 "Scout(Hero)"
    315 1 "Werewolf(Hero)"
    316 1 "Balram"
    317 1 "Soram"

    // Å©¶óÀÌ¿ïÇÁ MVP ¸ó½ºÅÍ - Ãß°¡ 2005.11.23 (ÀÌÇõÀç)
    340 1 "Dark Elf"
    341 1 "Soram"
    344 1 "Balram"
    345 1 "Death spirit"
    348 1 "Tanker"
    349 1 "Balgass" //MVP º¸½º

    //ÀÒ¾î¹ö¸° Ä®¸®¸¶
    331 1 "Aegis"
    332 1 "Rogue Centurion"
    333 1 "Blood Soldier"
    334 1 "Death Angel"
    335 1 "Necron"
    336 1 "Death Centurion"
    337 1 "Schriker"
    338 1 "Illusion of Kundun" //Á¦ 6Ä®¸®¸¶ À§Ä¡

    // Å©¶óÀÌ¿ïÇÁ ¿ä»õ ¸Ê »óÀÎ _ 8¿ù 8ÀÏ ( ¿À½Â¾ð ) : Å©¶óÀÌ¿ïÇÁ ¿ä»õ Á¶·Ã»ç ¹× ¼¼¸£ºñ½º ¸÷ ¹øÈ£ ¼öÁ¤
    // ¾Æ·¡ 2 NPC´Â ÃßÈÄ Ãß°¡
    // ÆÖ ½Ã½ºÅÛ ÀÌÈÄ µî·Ï
    //344 1 "Summoner"
    // ³ë¸®¾ÆÀÇ Á¶ÇÕ °íºí¸°°ú µ¿ÀÏ. Á¶ÇÕ ¼öÁ¤ÇÑ ÀÌÈÄ ¹èÄ¡ ( Çö½ÃÁ¡¿¡¼­´Â Ãß°¡ ±ÝÁö )
    //345 1 "Chaos Goblin"

    //À̺¥Æ® Àü¿ë NPC Ãß°¡ - 2006.1.23 (À̹ÎÁ¤)
    258 1 "Luke the Helper"
    //2006.4.17 Ãß°¡ (À̹ÎÁ¤)
    259 1 "Oracle Layla"

    //Ä­Åõ¸£ ¸ó½ºÅÍ Ãß°¡ - 2006.5.16 (±èº¸°æ)
    350 1 "Berserker"
    351 1 "Splinter Wolf"
    352 1 "Iron Rider"
    353 1 "Satyros"
    354 1 "Blade Hunter"
    355 1 "Kentauros"
    356 1 "Gigantis"
    357 1 "Genocider"
    358 1 "Persona"
    359 1 "Twin Tale"
    360 1 "Dreadfear"
    361 1 "Nightmare"
    362 1 "Maya Hand"
    363 1 "Maya Hand"
    364 1 "Maya"

    //Ä­Åõ¸£ npc
    367 1 "Gateway Machine"
    368 1 "Elpis"
    //Á¶È­ÀÇ º¸¼® °ü·Ã npc
    369 1 "Osbourne"
    370 1 "Jerridon"

    //È­ÀÌÆ®¿£Á© À̺¥Æ® ¾ÆÀÌÅÛ Áö±Þ NPC Ãß°¡ - 2006.8.23 À̹ÎÁ¤
    371 1 "Leo the Helper"

    //¿¤¸®Æ®ÇذñÀü»çº¯½Å¹ÝÁö NPC Ãß°¡ - 2006.9.5 À̹ÎÁ¤
    372 1 "Elite Skull Soldier"

    //ÇÒ·ÎÀ©À̺¥Æ® NPC Ãß°¡ - 2006.9.12 À̹ÎÁ¤
    373 1 "Jack Olantern"

    //Å©¸®½º¸¶½º º¯½Å¹ÝÁö¿ë NPC Ãß°¡ - 2006.11.30 À̹ÎÁ¤
    374 1 "Santa"

    // Ä«¿À½ºÄ«µå ´ã´ç
    375 1 "Chaos Card Master"

    // °ø¼ºÀü ½Å±Ô ¹°¾à NPC - 2007.1.22 ±èº¸°æ
    376 1 "Pamela the Supplier"
    377 1 "Angela the Supplier"

    // ¼³³¯ º¹ÁÖ¸Ó´Ï À̸§
    365 1 "Pouch of Blessing"
    378 1 "GameMaster"
    379 1 "Natasha the Firecracker Merchant"

    //½Å±Ô À̺¥Æ®¸Ê
    380 1 "Stone Statue"
    381 1 "MU Allies General"
    382 1 "Illusion Sorcerer Elder"
    383 1 "Alliance Sacred Item Storage"
    384 1 "Illusion Castle Sacred Item Storage"
    385 1 "Mirage"
    // ½Å±Ô À̺¥Æ®¸Ê 1 (·¹º§ 220~270)
    386 1 "Illusion Sorcerer Spirit"
    387 1 "Illusion Sorcerer Spirit"
    388 1 "Illusion Sorcerer Spirit"
    // ½Å±Ô À̺¥Æ®¸Ê 2 (·¹º§ 271~320)
    389 1 "Illusion Sorcerer Spirit"
    390 1 "Illusion Sorcerer Spirit"
    391 1 "Illusion Sorcerer Spirit"
    // ½Å±Ô À̺¥Æ®¸Ê 3 (·¹º§ 321~350)
    392 1 "Illusion Sorcerer Spirit"
    393 1 "Illusion Sorcerer Spirit"
    394 1 "Illusion Sorcerer Spirit"
    // ½Å±Ô À̺¥Æ®¸Ê 4 (·¹º§ 351~380)
    395 1 "Illusion Sorcerer Spirit"
    396 1 "Illusion Sorcerer Spirit"
    397 1 "Illusion Sorcerer Spirit"
    // ½Å±Ô À̺¥Æ®¸Ê 5 (·¹º§ 381~399)
    398 1 "Illusion Sorcerer Spirit"
    399 1 "Illusion Sorcerer Spirit"
    400 1 "Illusion Sorcerer Spirit"
    // ½Å±Ô À̺¥Æ®¸Ê 6 (·¹º§ 400)
    401 1 "Illusion Sorcerer Spirit"
    402 1 "Illusion Sorcerer Spirit"
    403 1 "Illusion Sorcerer Spirit"
    // À̺¥Æ®¸Ê ij¸¯ÅÍ º¯½Å¿ë À妽º
    404 1 "MU Allies"
    405 1 "Illusion Sorcerer"

    // 3Â÷ üÀÎÁö¾÷
    406 1 "Apostle Devin"
    407 1 "Werewolf Quarel"
    408 1 "Gatekeeper"
    409 1 "Balram (Trainee Soldier)"
    410 1 "Death Spirit (Trainee Soldier)"
    411 1 "Soram (Trainee Soldier)"
    412 1 "Dark Elf (Trainee Soldier)"

    // Ãß¼®(2007)À̺¥Æ®
    413 1 "Lunar Rabbit"
    414 1 "Helper Ellen"
    // ¿¤º£¶õµå  NPC
    415 1 "Silvia"
    416 1 "Rhea"
    417 1 "Marce"
    // ¿¤º£¶õµå »ç³ÉÅÍ (2007-09-18 ±èÇöÁö)
    418 1 "Strange Rabbit"
    419 1 "Hideous Rabbit"
    420 1 "Werewolf"
    421 1 "Polluted Butterfly"
    422 1 "Cursed Lich"
    423 1 "Totem Golem"
    424 1 "Grizzly"
    425 1 "Captain Grizzly"
    // À̺¥Æ®¸Ê µî±Þ Ãß°¡·Î ÀÎÇÑ ¸ó½ºÅÍ Ãß°¡(2007.10.16)
    //Ä«¿À½ºÄ³½½7_È®Àå
    426 1 "Chaos Castle13"
    427 1 "Chaos Castle14"
    //ºí·¯µåij½½8_È®Àå
    428 1 "Chief Skeleton Warrior"
    429 1 "Chief Skeleton Archer"
    430 1 "Dark Skull Soldier"
    431 1 "Giant Ogre"
    432 1 "Red Skeleton Knight"
    433 1 "Magic Skeleton"
    //¾Ç¸¶ÀDZ¤Àå7_È®Àå
    434 1 "Gigantis"
    435 1 "Berserker"
    436 1 "Balram (Trainee Soldier)"
    437 1 "Soram (Trainee Soldier)"
    438 1 "Persona"
    439 1 "Dreadfear"
    440 1 "Dark Elf"
    // Æò¿ÂÀÇ ´Ë ¸ó½ºÅÍ Ãß°¡
    441 1 "Sapi-Unus"
    442 1 "Sapi-Duo"
    443 1 "Sapi-Tres"
    444 1 "Shadow Pawn"
    445 1 "Shadow Knight"
    446 1 "Shadow Look"
    447 1 "Thunder Napin"
    448 1 "Ghost Napin"
    449 1 "Blaze Napin"
    // º¢²ÉÀ̺¥Æ® npc Ãß°¡
    450 1 "Cherry Blossom Spirit"
    451 1 "Cherry Blossom Tree"
    // ¼ÒÄÏ ½Ã½ºÅÛ NPC
    452 1 "Seed Master"
    453 1 "Seed Researcher"
    // ¶óŬ¸®¿Â ¸ó½ºÅÍ Ãß°¡
    454 1 "Ice Walker"
    455 1 "Giant Mammoth"
    456 1 "Ice Giant"
    457 1 "Coolutin"
    458 1 "Iron Knight"
    459 1 "Selupan"
    460 1 "Spider Eggs"
    461 1 "Spider Eggs"
    462 1 "Spider Eggs"
    // ºÒ²ÉÁÖ¸Ó´Ï Ãß°¡
    463 1 "Fire Flame Ghost"
    // üÇè¼­¹ö¿ë NPC Ãß°¡
    464 1 "Re-Initialization Helper"
    // »ó¿ëÈ­ 7ÁÖ³â À̺¥Æ® NPC Ãß°¡
    478 1 "Delgado"
    // Å©¸®½º¸¶½ºÀ̺¥Æ® NPC Ãß°¡(±¹³» Àû¿ë Ãß°¡)
    465 1 "Santa Claus"
    466 1 "Cursed Goblin"
    467 1 "Snowman"
    468 1 "Dasher"
    469 1 "Kermit"
    470 1 "Little Santa"
    471 1 "Cupid"
    472 1 "Prancer"
    473 1 "Donner"
    474 1 "Vixen"
    475 1 "Blitzen"
    476 1 "Cursed Santa"
    477 1 "Transformed Snowman"
    // PKÇÊµå ¸ó½ºÅÍ NPC Ãß°¡
    479 1 "Doorkeeper Titus"
    480 1 "Zombie Fighter"
    481 1 "Zombie Fighter"
    482 1 "Resurrected Gladiator"
    483 1 "Resurrected Gladiator"
    484 1 "Ash Slaughterer"
    485 1 "Ash Slaughterer"
    486 1 "Blood Assassin"
    487 1 "Cruel Blood Assassin"
    488 1 "Cruel Blood Assassin"
    489 1 "Burning Lava Giant"
    490 1 "Ruthless Lava Giant"
    491 1 "Ruthless Lava Giant"
    // °×ºí NPC Ãß°¡
    492 1 "Moss"
    // Ȳ±Ý±º´ÜÀ̺¥Æ®(ÀϺ»)
    502 1 "Golden Rabbit"
    493 1 "Golden Dark Knight"
    494 1 "Golden Devil"
    495 1 "Golden Stone Golem"
    496 1 "Golden Crust"
    497 1 "Golden Satyros"
    498 1 "Golden Twin Tail"
    499 1 "Golden Iron Knight"
    500 1 "Golden Napin"
    501 1 "Great Golden Dragon"
    // 5¿ù ÇÁ¸®¹Ì¾ö ¾ÆÀÌÅÛ (ÆÒ´õº¯½Å¹ÝÁö)
    503 1 "Transformed Panda"
    // Á¦±¹ ¼öÈ£±º ¸ó½ºÅÍ NPC Ãß°¡
    // ¸ó½ºÅÍ
    504 1 "Gaion Kharein"
    // ¸Ê º¸½º
    505 1 "Jerint"
    506 1 "Raymond"
    507 1 "Erkanne"
    508 1 "Destler"
    509 1 "Vermont"
    510 1 "Kato"
    511 1 "Galia"
    // Á¸ º¸½º
    512 1 "Quartermaster"
    513 1 "Combat Instructor"
    514 1 "Knight Commander"
    515 1 "Grand Wizard"
    516 1 "Master Assassin"
    517 1 "Cavalry Captain"
    // ÀÏ¹Ý ¸ó½ºÅÍ
    518 1 "Shield Bearer"
    519 1 "Medic"
    520 1 "Knights"
    521 1 "Bodyguard"
    // NPC
    522 1 "Jerint the Assistant"
    // ¿ÀºêÁ§Æ® NPC
    523 1 "Trap"
    524 1 "Castle Gate 1" //³»·Á°¡´Â ¼º¹®(ÆòÀÏ)
    525 1 "Castle Gate 2" //ÆÄ±«µÇ´Â ¼º¹®(ÆòÀÏ)
    526 1 "Stone Statue 1"
    527 1 "Castle Gate 3" //³»·Á°¡´Â ¼º¹®(ÁÖ¸»)
    528 1 "Castle Gate 4" //ÆÄ±«µÇ´Â ¼º¹®(ÁÖ¸»)
    // µµÇð»¾î ¸ó½ºÅÍ NPC Ãß°¡
    // ¸ó½ºÅÍ
    // º¸½º ¸ó½ºÅÍ
    529 1 "Furious Slaughterer"
    530 1 "Slaughterer"
    // ¹Ì¼Ç ¸ó½ºÅÍ
    531 1 "Ice Walker"
    // ÀÏ¹Ý ¸ó½ºÅÍ
    532 1 "Larva"
    533 1 "Doppelganger"
    534 1 "Doppelganger Elf"
    535 1 "Doppelganger Knight"
    536 1 "Doppelganger Wizard"
    537 1 "Doppelganger Magic Gladiator"
    538 1 "Doppelganger Dark Lord"
    539 1 "Doppelganger Summoner"
    // NPC
    540 1 "Lugard"
    541 1 "Interim Reward Chest"
    542 1 "Final Reward Chest"
    // °Õ½º NPC
    543 1 "Gens Duprian Steward"
    544 1 "Gens Vanert Steward"
    //·Î·£½ÃÀå NPC Ãß°¡ 2009.11.24 È«½Â¿í
    545 1 "Christine the Merchant"
    546 1 "Jeweler Raul"
    547 1 "Market Union Member Julia"
    //½ºÄÌ·¹Å溯½Å¹ÝÁö¿ë º¯½Å½ºÄÌ·¹Åæ Ãß°¡
    548 1 "Transformed Skeleton"
    549 1 "Bloody Orc"
    550 1 "Bloody Death Rider"
    551 1 "Bloody Golem"
    552 1 "Bloody Witch Queen"
    553 1 "Berserker Warrior"
    554 1 "Kentauros Warrior"
    555 1 "Gigantis Warrior"
    556 1 "Genocider Warrior"
    557 1 "Sapi Queen"
    558 1 "Ice Napin"
    559 1 "Shadow Master"
    560 1 "Sapi Queen"
    561 1 "Medusa"
    562 1 "Dark Mammoth"
    563 1 "Dark Giant"
    564 1 "Dark Coolutin"
    565 1 "Dark Iron Knight"
    end


    Tenía muchas ganas de iniciar nuevamente en el mundo del mu con estos archivos pero hay que trabajarlos muchos y creo que no tengo el conocimiento en C++ para solucionar ni el mas mínimo de los problemas pero igual seguiré practicando por si consigo unos archivos que me llamen la atención para crear mi propio servidor.

    PD: Les recuerdo que el cliente de estos archivos no esta completo así que tomen sus precauciones a la hora de querer arreglar un "error", no todo será culpa de la source.

    Gracias:


    Offline melo920 #89 Posteado: January 18, 2022, 05:23:54 PM | Modificado: January 19, 2022, 05:28:16 PM by melo920

    • C++ Coder
    • 0 puntos por ventas
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    • Rank: Puto amo
    • Posts: 271
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    • co
    Gracias por el aporte @louis

    Un ejemplo de ello es el txt que lleva los nombres de los npc que se encuentra en la ruta \Data\Local\Eng y lleva por nombre "NpcName_eng" con esto se arregla el problema de que al hablar con la NPC que da buff te desconecta o con la que esta en el bar de lorencia.




    te faltaria del 566 hasta el 579

    Para cliente S6 Epi3

    Code: [Select]
    // MAX : 512			
    //블러드캐슬
    //블러드캐슬1
    84 1 "Chief Skeleton Warrior"
    85 1 "Chief Skeleton Archer"
    86 1 "Dark Skull Soldier"
    87 1 "Giant Ogre"
    88 1 "Red Skeleton Knight"
    89 1 "Magic Skeleton"
    //블러드캐슬2
    90 1 "Chief Skeleton Warrior"
    91 1 "Chief Skeleton Archer"
    92 1 "Dark Skull Soldier"
    93 1 "Giant Ogre"
    94 1 "Red Skeleton Knight"
    95 1 "Magic Skeleton"
    //블러드캐슬3
    96 1 "Chief Skeleton Warrior"
    97 1 "Chief Skeleton Archer"
    98 1 "Dark Skull Soldier"
    99 1 "Giant Ogre"
    111 1 "Red Skeleton Knight"
    112 1 "Magic Skeleton"
    //블러드캐슬4
    113 1 "Chief Skeleton Warrior"
    114 1 "Chief Skeleton Archer"
    115 1 "Dark Skull Soldier"
    116 1 "Giant Ogre"
    117 1 "Red Skeleton Knight"
    118 1 "Magic Skeleton"
    //블러드캐슬5
    119 1 "Chief Skeleton Warrior"
    120 1 "Chief Skeleton Archer"
    121 1 "Dark Skull Soldier"
    122 1 "Giant Ogre"
    123 1 "Red Skeleton Knight"
    124 1 "Magic Skeleton"
    //블러드캐슬6
    125 1 "Chief Skeleton Warrior"
    126 1 "Chief Skeleton Archer"
    127 1 "Dark Skull Soldier"
    128 1 "Giant Ogre"
    129 1 "Red Skeleton Knight"
    130 1 "Magic Skeleton"
    131 1 "Castle Gate"
    132 1 "Statue of Saint"
    133 1 "Statue of Saint"
    134 1 "Statue of Saint"

    // 반지의 전쟁
    135 1 "White wizard"
    136 1 "Destructive ogre soldier"
    137 1 "Destructive ogre archer"

    //블러드캐슬7
    138 1 "Chief Skeleton Warrior"
    139 1 "Chief Skeleton Archer"
    140 1 "Dark Skull Soldier"
    141 1 "Giant Ogre"
    142 1 "Red Skeleton Knight"
    143 1 "Magic Skeleton"

    //칼리마_오후 7:05 2004-08-25
    // 1 칼리마
    147 1 "Aegis"
    148 1 "Rogue Centurion"
    146 1 "Blood Soldier"
    144 1 "Death Angel"
    149 1 "Necron"
    145 1 "Death Centurion"
    160 1 "Schriker"
    161 1 "Illusion of Kundun"
    // 2 칼리마
    177 1 "Aegis"
    178 1 "Rogue Centurion"
    176 1 "Blood Soldier"
    174 1 "Death Angel"
    179 1 "Necron"
    175 1 "Death Centurion"
    180 1 "Schriker"
    181 1 "Illusion of Kundun"
    // 3 칼리마
    185 1 "Aegis"
    186 1 "Rogue Centurion"
    184 1 "Blood Soldier"
    182 1 "Death Angel"
    187 1 "Necron"
    183 1 "Death Centurion"
    188 1 "Schriker"
    189 1 "Illusion of Kundun"
    // 4 칼리마
    193 1 "Aegis"
    194 1 "Rogue Centurion"
    192 1 "Blood Soldier"
    190 1 "Death Angel"
    195 1 "Necron"
    191 1 "Death Centurion"
    196 1 "Schriker"
    197 1 "Illusion of Kundun"
     
    //카오스캐슬 몬스터.
    162 1 "Chaos Castle 1"
    163 1 "Chaos Castle 2"
    164 1 "Chaos Castle 3"
    165 1 "Chaos Castle 4"
    166 1 "Chaos Castle 5"
    167 1 "Chaos Castle 6"
    168 1 "Chaos Castle 7"
    169 1 "Chaos Castle 8"
    170 1 "Chaos Castle 9"
    171 1 "Chaos Castle 10"
    172 1 "Chaos Castle 11"
    173 1 "Chaos Castle 12"

    83 1 "Golden Wheel"
    82 1 "Golden Tantalos"
    81 1 "Golden Vepar"
    80 1 "Golden Lizard King"
    79 1 "Golden Derkon"
    78 1 "Golden Goblin"

    77 1 "Phoenix of Darkness"
    76 1 "Phoenix Darkness shield"
    75 1 "Great Drakan"
    74 1 "Alpha Crust"
    73 1 "Drakan"
    72 1 "Phantom Knight"
    71 1 "Mega Crust"
    70 1 "Queen Rainier"
    69 1 "Alquamos"
    68 1 "Molt"

    57 1 "Iron Wheel"
    58 1 "Tantalos"
    59 1 "Zaikan"
    60 1 "Bloody wolf"
    61 1 "Beam Knight"
    62 1 "Mutant"
    63 1 "Death Beam Knight"

    64 1 "Ogre archer"
    65 1 "Elite Ogre"
    66 1 "Cursed king"
    67 1 "Metal Balrog"

    36 1 "Shadow"
    39 1 "Poison Shadow"
    34 1 "Cursed Wizard"
    41 1 "Death Cow"
    37 1 "Devil"
    40 1 "Death Knight"
    35 1 "Death Gorgon"
    38 1 "Balrog"

    3 1 "Spider"
    26 1 "Goblin"
    2 1 "Budge Dragon"
    27 1 "Chain Scorpion"
    0 1 "Bull Fighter"
    33 1 "Elite Goblin"
    1 1 "Hound"
    28 1 "Beetle Monster"
    4 1 "Elite Bull Fighter"
    29 1 "Hunter"
    6 1 "LIch"
    30 1 "Forest Monster"
    31 1 "Agon"
    7 1 "Giant"
    32 1 "Stone Golem"
    14 1 "Skeleton"
    24 1 "Worm"
    22 1 "Ice Monster"
    23 1 "Hommerd"
    12 1 "Larva"
    21 1 "Assassin"
    17 1 "Cyclops"
    19 1 "Yeti"
    11 1 "Ghost"
    15 1 "Skeleton Archer"
    20 1 "Elite Yeti"
    5 1 "Hell Hound"
    13 1 "Hell Spider"
    16 1 "Chief Skeleton Warrior"
    9 1 "Thunder Lich"
    8 1 "Poison Bull Fighter"
    10 1 "Dark Knight"
    25 1 "Ice Queen"
    18 1 "Gorgon"

    45 1 "Bahamut"
    46 1 "Vepar"
    47 1 "Valkyrie"
    48 1 "Lizard King"
    49 1 "Hydra"
    50 1 "Sea Worm"
    51 1 "Great Bahamut"
    52 1 "Silver Valkyrie"

    43 1 "Golden Budge Dragon"
    44 1 "Dragon"
    53 1 "Golden Titan"
    54 1 "Golden Soldier"
    55 1 "Death King"
    56 1 "Death Bone"

    150 1 "Bali"
    151 1 "Soldier"
    152 1 "Magic stone of %s "
    153 1 "Magic stone of %s "
    154 1 "Magic stone of %s "
    155 1 "Magic stone of %s "
    156 1 "Magic stone of %s "
    157 1 "Magic stone of %s "
    158 1 "Magic stone of %s "
    //158 1 "Shadow Knight" '- 쉐도우나이트라는 몹이 없으므로

    // 함정 ( 100 ~ 110 )
    100 1 "Lance"
    101 1 "Iron Stick"
    102 1 "Fire"
    103 1 "Meteorite"

    // 공성트랩.           
    104 1 "Trap"
    105 1 "Canon Trap"
    106 1 "Laser Trap"
    200 1 "Soccer Ball"

    // 크라이울프 레이드 MVP (2005.9.23 이혁재 추가)
    204 1 "Wolf Status"
    205 1 "Wolf Altar1"
    206 1 "Wolf Altar2"
    207 1 "Wolf Altar3"
    208 1 "Wolf Altar4"
    209 1 "Wolf Altar5"
    215 1 "Shield"
    // 공성
    216 1 "Crown"
    217 1 "Crown Switch2"
    218 1 "Crown Switch1"
    219 1 "Castle Gate Switch"
    220 1 "Gatekeeper"
    221 1 "Slingshot attack"
    222 1 "Slingshot defense"
    //NPC
    223 1 "Senior"
    224 1 "Guardsman"
    226 1 "Trainer"
    //227 1 "McDonalds"
    //228 1 "Popeyes"
    229 1 "Marlon"
    230 1 "Wandering Merchant Alex"
    231 1 "Thompson Kenel"
    232 1 "Archangel"
    233 1 "Messenger of Archangel"
    234 1 "Pet Trainer"
    235 1 "Sebina the Priest"
    236 1 "Golden Archer"
    237 1 "Charon"
    238 1 "Chaos Goblin"
    239 1 "Arena Guard"
    240 1 "Safety Guardian"
    241 1 "Royal Guard Captain Lorence"
    242 1 "Elf Lala"
    243 1 "Eo the Craftsman"
    244 1 "Caren the Barmaid"
    245 1 "Wizard Izabel"
    246 1 "Weapons Merchant Zienna"
    247 1 "Guard"
    248 1 "Wandering Merchant Martin"
    249 1 "Guard"
    250 1 "Wandering Merchant"
    251 1 "Hanzo the Blacksmith"
    252 1 ""
    253 1 "Potion Girl Amy"
    254 1 "Pasi the Mage"
    255 1 "Lumen the Barmaid"
    256 1 "Lahap"
    257 1 "Shadow Phantom Soldier"

    //칼리마 몬스터
    // 5 칼리마
    263 1 "Aegis"
    264 1 "Rogue Centurion"
    262 1 "Blood Soldier"
    260 1 "Death Angel"
    265 1 "Necron"
    261 1 "Death Centurion"
    266 1 "Schriker"
    267 1 "Illusion of Kundun"
    // 6 칼리마
    271 1 "Aegis"
    272 1 "Rogue Centurion"
    270 1 "Blood Soldier"
    268 1 "Death Angel"
    273 1 "Necron"
    269 1 "Death Centurion"
    274 1 "Schriker"
    275 1 "Kundun"

    // 공성전 몬스터.
    277 1 "Castle Gate"
    278 1 "Life Stone"
    283 1 "Guardian Statue"
    285 1 "Guardian"
    286 1 "Archer"
    287 1 "Spearman"
    288 1 "Canon Tower"

    //시련의 땅
    290 1 "Lizard Warrior"
    291 1 "Fire Golem"
    292 1 "Queen Bee"
    293 1 "Poison Golem"
    294 1 "Ax Warrior"
    295 1 "Erohim"
    296 1 "Monster7"

    // 로랜협곡이벤트 몬스터.
    300 1 "Hero Mutant"
    301 1 "Omega Wing"
    302 1 "Axl Hero"
    303 1 "Gigas Golem"


    //아이다. 크라이울프. 잃어버린 칼리마 추가 작업_기획/정동일 (오후 3:18 2005-07-26)

    //아이다 몬스터
    308 1 "Death Tree"
    307 1 "Forest Orc"
    306 1 "Death Rider"
    305 1 "Blue Golem"
    304 1 "Witch Queen"
    309 1 "Hell Maine"

    //크라이울프
    310 1 "Hammer Scout"
    311 1 "Lance Scout"
    312 1 "Bow Scout"
    313 1 "Werewolf"
    314 1 "Scout(Hero)"
    315 1 "Werewolf(Hero)"
    316 1 "Balram"
    317 1 "Soram"

    // 크라이울프 MVP 몬스터 - 추가 2005.11.23 (이혁재)
    340 1 "Dark Elf"
    341 1 "Soram"
    344 1 "Balram"
    345 1 "Death spirit"
    348 1 "Tanker"
    349 1 "Balgass" //MVP 보스

    //잃어버린 칼리마
    331 1 "Aegis"
    332 1 "Rogue Centurion"
    333 1 "Blood Soldier"
    334 1 "Death Angel"
    335 1 "Necron"
    336 1 "Death Centurion"
    337 1 "Schriker"
    338 1 "Illusion of Kundun" //제 6칼리마 위치

    // 크라이울프 요새 맵 상인 _ 8월 8일 ( 오승언 ) : 크라이울프 요새 조련사 및 세르비스 몹 번호 수정
    // 아래 2 NPC는 추후 추가
    // 팻 시스템 이후 등록
    //344 1 "Summoner"
    // 노리아의 조합 고블린과 동일. 조합 수정한 이후 배치 ( 현시점에서는 추가 금지 )
    //345 1 "Chaos Goblin"

    //이벤트 전용 NPC 추가 - 2006.1.23 (이민정)
    258 1 "Luke the Helper"
    //2006.4.17 추가 (이민정)
    259 1 "Oracle Layla"

    //칸투르 몬스터 추가 - 2006.5.16 (김보경)
    350 1 "Berserker"
    351 1 "Splinter Wolf"
    352 1 "Iron Rider"
    353 1 "Satyros"
    354 1 "Blade Hunter"
    355 1 "Kentauros"
    356 1 "Gigantis"
    357 1 "Genocider"
    358 1 "Persona"
    359 1 "Twin Tale"
    360 1 "Dreadfear"
    361 1 "Nightmare"
    362 1 "Maya Hand"
    363 1 "Maya Hand"
    364 1 "Maya"

    //칸투르 npc
    367 1 "Gateway Machine"
    368 1 "Elpis"
    //조화의 보석 관련 npc
    369 1 "Osbourne"
    370 1 "Jerridon"

    //화이트엔젤 이벤트 아이템 지급 NPC 추가 - 2006.8.23 이민정
    371 1 "Leo the Helper"

    //엘리트해골전사변신반지 NPC 추가 - 2006.9.5 이민정
    372 1 "Elite Skull Soldier"

    //할로윈이벤트 NPC 추가 - 2006.9.12 이민정
    373 1 "Jack Olantern"

    //크리스마스 변신반지용 NPC 추가 - 2006.11.30 이민정
    374 1 "Santa"

    // 카오스카드 담당
    375 1 "Chaos Card Master"

    // 공성전 신규 물약 NPC - 2007.1.22 김보경
    376 1 "Pamela the Supplier"
    377 1 "Angela the Supplier"

    // 설날 복주머니 이름
    365 1 "Pouch of Blessing"
    378 1 "GameMaster"
    379 1 "Natasha the Firecracker Merchant"

    //신규 이벤트맵
    380 1 "Stone Statue"
    381 1 "MU Allies General"
    382 1 "Illusion Sorcerer Elder"
    383 1 "Alliance Sacred Item Storage"
    384 1 "Illusion Castle Sacred Item Storage"
    385 1 "Mirage"
    // 신규 이벤트맵 1 (레벨 220~270)
    386 1 "Illusion Sorcerer Spirit"
    387 1 "Illusion Sorcerer Spirit"
    388 1 "Illusion Sorcerer Spirit"
    // 신규 이벤트맵 2 (레벨 271~320)
    389 1 "Illusion Sorcerer Spirit"
    390 1 "Illusion Sorcerer Spirit"
    391 1 "Illusion Sorcerer Spirit"
    // 신규 이벤트맵 3 (레벨 321~350)
    392 1 "Illusion Sorcerer Spirit"
    393 1 "Illusion Sorcerer Spirit"
    394 1 "Illusion Sorcerer Spirit"
    // 신규 이벤트맵 4 (레벨 351~380)
    395 1 "Illusion Sorcerer Spirit"
    396 1 "Illusion Sorcerer Spirit"
    397 1 "Illusion Sorcerer Spirit"
    // 신규 이벤트맵 5 (레벨 381~399)
    398 1 "Illusion Sorcerer Spirit"
    399 1 "Illusion Sorcerer Spirit"
    400 1 "Illusion Sorcerer Spirit"
    // 신규 이벤트맵 6 (레벨 400)
    401 1 "Illusion Sorcerer Spirit"
    402 1 "Illusion Sorcerer Spirit"
    403 1 "Illusion Sorcerer Spirit"
    // 이벤트맵 캐릭터 변신용 인덱스
    404 1 "MU Allies"
    405 1 "Illusion Sorcerer"

    // 3차 체인지업
    406 1 "Apostle Devin"
    407 1 "Werewolf Quarel"
    408 1 "Gatekeeper"
    409 1 "Balram (Trainee Soldier)"
    410 1 "Death Spirit (Trainee Soldier)"
    411 1 "Soram (Trainee Soldier)"
    412 1 "Dark Elf (Trainee Soldier)"

    // 추석(2007)이벤트
    413 1 "Lunar Rabbit"
    414 1 "Helper Ellen"
    // 엘베란드  NPC
    415 1 "Silvia"
    416 1 "Rhea"
    417 1 "Marce"
    // 엘베란드 사냥터 (2007-09-18 김현지)
    418 1 "Strange Rabbit"
    419 1 "Hideous Rabbit"
    420 1 "Werewolf"
    421 1 "Polluted Butterfly"
    422 1 "Cursed Lich"
    423 1 "Totem Golem"
    424 1 "Grizzly"
    425 1 "Captain Grizzly"
    // 이벤트맵 등급 추가로 인한 몬스터 추가(2007.10.16)
    //카오스캐슬7_확장
    426 1 "Chaos Castle13"
    427 1 "Chaos Castle14"
    //블러드캐슬8_확장
    428 1 "Chief Skeleton Warrior"
    429 1 "Chief Skeleton Archer"
    430 1 "Dark Skull Soldier"
    431 1 "Giant Ogre"
    432 1 "Red Skeleton Knight"
    433 1 "Magic Skeleton"
    //악마의광장7_확장
    434 1 "Gigantis"
    435 1 "Berserker"
    436 1 "Balram (Trainee Soldier)"
    437 1 "Soram (Trainee Soldier)"
    438 1 "Persona"
    439 1 "Dreadfear"
    440 1 "Dark Elf"
    // 평온의 늪 몬스터 추가
    441 1 "Sapi-Unus"
    442 1 "Sapi-Duo"
    443 1 "Sapi-Tres"
    444 1 "Shadow Pawn"
    445 1 "Shadow Knight"
    446 1 "Shadow Look"
    447 1 "Thunder Napin"
    448 1 "Ghost Napin"
    449 1 "Blaze Napin"
    // 벚꽃이벤트 npc 추가
    450 1 "Cherry Blossom Spirit"
    451 1 "Cherry Blossom Tree"
    // 소켓 시스템 NPC
    452 1 "Seed Master"
    453 1 "Seed Researcher"
    // 라클리온 몬스터 추가
    454 1 "Ice Walker"
    455 1 "Giant Mammoth"
    456 1 "Ice Giant"
    457 1 "Coolutin"
    458 1 "Iron Knight"
    459 1 "Selupan"
    460 1 "Spider Eggs"
    461 1 "Spider Eggs"
    462 1 "Spider Eggs"
    // 불꽃주머니 추가
    463 1 "Fire Flame Ghost"
    // 체험서버용 NPC 추가
    //464 1 "Re-Initialization Helper"
    // 상용화 7주년 이벤트 NPC 추가
    478 1 "Delgado"
    // 크리스마스이벤트 NPC 추가(국내 적용 추가)
    465 1 "Santa Claus"
    466 1 "Cursed Goblin"
    467 1 "Snowman"
    468 1 "Dasher"
    469 1 "Kermit"
    470 1 "Little Santa"
    471 1 "Cupid"
    472 1 "Prancer"
    473 1 "Donner"
    474 1 "Vixen"
    475 1 "Blitzen"
    476 1 "Cursed Santa"
    477 1 "Transformed Snowman"
    // PK필드 몬스터 NPC 추가
    479 1 "Doorkeeper Titus"
    480 1 "Zombie Fighter"
    481 1 "Zombie Fighter"
    482 1 "Resurrected Gladiator"
    483 1 "Resurrected Gladiator"
    484 1 "Ash Slaughterer"
    485 1 "Ash Slaughterer"
    486 1 "Blood Assassin"
    487 1 "Cruel Blood Assassin"
    488 1 "Cruel Blood Assassin"
    489 1 "Burning Lava Giant"
    490 1 "Ruthless Lava Giant"
    491 1 "Ruthless Lava Giant"
    // 겜블 NPC 추가
    492 1 "Moss"
    // 황금군단이벤트(일본)
    502 1 "Golden Rabbit"
    493 1 "Golden Dark Knight"
    494 1 "Golden Devil"
    495 1 "Golden Stone Golem"
    496 1 "Golden Crust"
    497 1 "Golden Satyros"
    498 1 "Golden Twin Tail"
    499 1 "Golden Iron Knight"
    500 1 "Golden Napin"
    501 1 "Great Golden Dragon"
    // 5월 프리미엄 아이템 (팬더변신반지)
    503 1 "Transformed Panda"
    // 제국 수호군 몬스터 NPC 추가
    // 몬스터
    504 1 "Gaion Kharein"
    // 맵 보스
    505 1 "Jerint"
    506 1 "Raymond"
    507 1 "Erkanne"
    508 1 "Destler"
    509 1 "Vermont"
    510 1 "Kato"
    511 1 "Galia"
    // 존 보스
    512 1 "Quartermaster"
    513 1 "Combat Instructor"
    514 1 "Knight Commander"
    515 1 "Grand Wizard"
    516 1 "Master Assassin"
    517 1 "Cavalry Captain"
    // 일반 몬스터
    518 1 "Shield Bearer"
    519 1 "Medic"
    520 1 "Knights"
    521 1 "Bodyguard"
    // NPC
    522 1 "Jerint the Assistant"
    // 오브젝트 NPC
    523 1 "Trap"
    524 1 "Castle Gate 1" //내려가는 성문(평일)
    525 1 "Castle Gate 2" //파괴되는 성문(평일)
    526 1 "Stone Statue 1"
    527 1 "Castle Gate 3" //내려가는 성문(주말)
    528 1 "Castle Gate 4" //파괴되는 성문(주말)
    // 도플갱어 몬스터 NPC 추가
    // 몬스터
    // 보스 몬스터
    529 1 "Furious Slaughterer"
    530 1 "Slaughterer"
    // 미션 몬스터
    531 1 "Ice Walker"
    // 일반 몬스터
    532 1 "Larva"
    533 1 "Doppelganger"
    534 1 "Doppelganger Elf"
    535 1 "Doppelganger Knight"
    536 1 "Doppelganger Wizard"
    537 1 "Doppelganger Magic Gladiator"
    538 1 "Doppelganger Dark Lord"
    539 1 "Doppelganger Summoner"
    // NPC
    540 1 "Lugard"
    541 1 "Interim Reward Chest"
    542 1 "Final Reward Chest"
    // 겐스 NPC
    543 1 "Gens Duprian Steward"
    544 1 "Gens Vanert Steward"
    //로랜시장 NPC 추가 2009.11.24 홍승욱
    545 1 "Christine the General Goods Merchant"
    546 1 "Jeweler Raul"
    547 1 "Market Union Member Julia"
    //스켈레톤변신반지용 변신스켈레톤 추가
    548 1 "Transformed Skeleton"
    549 1 "Bloody Orc"
    550 1 "Bloody Death Rider"
    551 1 "Bloody Golem"
    552 1 "Bloody Witch Queen"
    553 1 "Berserker Warrior"
    554 1 "Kentauros Warrior"
    555 1 "Gigantis Warrior"
    556 1 "Genocider Warrior"
    557 1 "Sapi Queen"
    558 1 "Ice Napin"
    559 1 "Shadow Master"
    560 1 "Sapi Queen"
    561 1 "Medusa"
    562 1 "Dark Mammoth"
    563 1 "Dark Giant"
    564 1 "Dark Coolutin"
    565 1 "Dark Iron Knight"
    566 1 "Mercenary Guild Manager Tercia"
    567 1 "Priestess Veina"
    568 1 "Wandering Merchant Zyro"
    // 칼루탄 몬스터 추가 2010-06-30 홍승욱
    569 1 "Venomous Chain Scorpion"
    570 1 "Bone Scorpion"
    571 1 "Orcus"
    572 1 "Gollock"
    573 1 "Crypta"
    574 1 "Crypos"
    575 1 "Condra"
    576 1 "Narcondra"
    // 칼루탄 NPC 추가 2010-06-30 홍승욱
    577 1 "Leina the General Goods Merchant"
    578 1 "Weapons Merchant Bolo"
    // 럭키아이템 NPC 추가 2010-09-01 이기수
    579 1 "David"
    end



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