Si pero el que lo haga mal va a empezar a reportar bugs que no son y va a generar una confusión ... 
No se porque me sigue sin funcionar el refresh al cambiar la capa, solo funciona al relogearme o cambiarme de mapa  :o
Para los que recién estan empezando a meterle mano a esto del source de las capas les faltaría esto igual:
	//Cape of Emperor
	pLoadImage("Item\\dl_redwings02.tga", iCape1a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\dl_redwings03.tga", iCape1b, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape Of Lord (Demonic)
	pLoadImage("Item\\capadlmarote.tga", iCape2a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak Of Warrior (Demonic)
	pLoadImage("Item\\caparfmarote.tga", iCape3a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape Of Lord (Celestial)
	pLoadImage("Item\\capadlmarotecel.tga", iCape4a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak Of Warrior (Celestial)
	pLoadImage("Item\\caparfmarotecel.tga", iCape5a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape of Midnight
	pLoadImage("Item\\VSL_Cape_Midnight_02.tga", iCape6a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\VSL_Cape_Midnight_03.tga", iCape6b, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape of Halo
	pLoadImage("Item\\US_awakeningwing4db.tga", iCape7a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape of RedBone
	pLoadImage("Item\\HS_US_REDBONE.tga", iCape8a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape of WhiteBlue
	pLoadImage("Item\\HS_US_Whiteblue.tga", iCape9a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape of NightBlue
	pLoadImage("Item\\VSL_Cape_NightBlue_02.tga", iCape10a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\VSL_Cape_NightBlue_03.tga", iCape10b, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cape of Metal
	pLoadImage("Item\\CapeSteel_FIX.tga", iCape11a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Death (NO FUNCIONA)
	//pLoadImage("Item\\Death_clk.tga", iCape12a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Control
	pLoadImage("Item\\darklordwing4de.tga", iCape13a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\darklordwing4dd.tga", iCape13b, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Premiere
	pLoadImage("Item\\ground_wind2.tga", iCape14b, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\growlancerwing4dc.tga", iCape14a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Referre
	pLoadImage("Item\\ragefighterwing4db.tga", iCape15a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of War
	pLoadImage("Item\\USK_War2.0Cloak_02.tga", iCape16a, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Reaper
	pLoadImage("Item\\golden_dlcape4de.tga", iCape17a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\golden_dlcape4dd.tga", iCape17b, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Shadow
	pLoadImage("Item\\KF_darklordwing4de.tga", iCape18a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\KF_darklordwing4dd.tga", iCape18b, GL_LINEAR, GL_REPEAT, 1, 0);
	//Cloak of Medieval (NO TIENE)
	//Cloak of Christmas 
	pLoadImage("Item\\chrismascapeA.tga", iCape20a, GL_LINEAR, GL_REPEAT, 1, 0);
	pLoadImage("Item\\chrismascapeB.tga", iCape20b, GL_LINEAR, GL_REPEAT, 1, 0);