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Autor Topic: Source Louis Emulator S4 S6 S8 (update 8)  (Visto 53696 veces)

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Offline Yalc #180 Posteado: July 10, 2019, 01:58:30 AM

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@louis  bro, ya no usas el MHPServer? no me avía fijado hasta ahora que falta esa source, no hiciste cambio alguno en el desde la update 4 que aportaste hace tiempo?

Gracias:


Offline louis #181 Posteado: July 10, 2019, 05:23:26 PM

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@louis  bro, ya no usas el MHPServer? no me avía fijado hasta ahora que falta esa source, no hiciste cambio alguno en el desde la update 4 que aportaste hace tiempo?

mhp es siempre lo mismo ^^

Update 41 is ready!!!
Discord: louisemulator

Gracias:


Offline Yalc #182 Posteado: July 10, 2019, 06:57:12 PM

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@louis  bro, ya no usas el MHPServer? no me avía fijado hasta ahora que falta esa source, no hiciste cambio alguno en el desde la update 4 que aportaste hace tiempo?

mhp es siempre lo mismo ^^

 lol  entiendo, eso quería saber, gracias


Offline djagripnos #183 Posteado: July 16, 2019, 05:10:26 PM

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Gracias:


Offline darkjano #184 Posteado: July 17, 2019, 04:28:59 AM

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@louis  Source update  13 ??

estaría bueno :) además esa version le hicieron bypass


Offline seedmaker #185 Posteado: August 16, 2019, 11:17:49 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..


Offline Lude #186 Posteado: August 16, 2019, 11:36:39 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Gracias:


Offline seedmaker #187 Posteado: August 16, 2019, 11:43:56 AM | Modificado: August 16, 2019, 11:45:28 AM by seedmaker

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Hello bro where can i found this? i tried on Main and GS i cant find that code

I got it Thank you


Offline Lude #188 Posteado: August 16, 2019, 11:45:59 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Hello bro where can i found this? i tried on Main and GS i cant find that code

Its in GS, Item.cpp

void CItem::Convert(int index,BYTE Option1,BYTE Option2,BYTE Option3,BYTE NewOption,BYTE SetOption,BYTE JewelOfHarmonyOption,BYTE ItemOptionEx,BYTE SocketOption[MAX_SOCKET_OPTION],BYTE SocketOptionBonus)

Gracias:


Offline seedmaker #189 Posteado: August 16, 2019, 11:46:52 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Hello bro where can i found this? i tried on Main and GS i cant find that code

Its in GS, Item.cpp

void CItem::Convert(int index,BYTE Option1,BYTE Option2,BYTE Option3,BYTE NewOption,BYTE SetOption,BYTE JewelOfHarmonyOption,BYTE ItemOptionEx,BYTE SocketOption[MAX_SOCKET_OPTION],BYTE SocketOptionBonus)

and this one works on

AnnounceChaosMix = 1
AnnounceChaosMixText = %s put the item %s +15


Offline Lude #190 Posteado: August 16, 2019, 11:50:07 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Hello bro where can i found this? i tried on Main and GS i cant find that code

Its in GS, Item.cpp

void CItem::Convert(int index,BYTE Option1,BYTE Option2,BYTE Option3,BYTE NewOption,BYTE SetOption,BYTE JewelOfHarmonyOption,BYTE ItemOptionEx,BYTE SocketOption[MAX_SOCKET_OPTION],BYTE SocketOptionBonus)

and this one works on

AnnounceChaosMix = 1
AnnounceChaosMixText = %s put the item %s +15

Dont need to change any there.

Gracias:


Offline seedmaker #191 Posteado: August 16, 2019, 11:54:55 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Hello bro where can i found this? i tried on Main and GS i cant find that code

Its in GS, Item.cpp

void CItem::Convert(int index,BYTE Option1,BYTE Option2,BYTE Option3,BYTE NewOption,BYTE SetOption,BYTE JewelOfHarmonyOption,BYTE ItemOptionEx,BYTE SocketOption[MAX_SOCKET_OPTION],BYTE SocketOptionBonus)

and this one works on

AnnounceChaosMix = 1
AnnounceChaosMixText = %s put the item %s +15

Dont need to change any there.

Still can put and ups on Chaos Machine :3



Offline Lude #192 Posteado: August 16, 2019, 11:58:38 AM

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Any one know how to disable +15 on MuEmu S6? Please i need help here..

Find this function

void CItem::Convert

this->m_Level &= 15;

Hello bro where can i found this? i tried on Main and GS i cant find that code

Its in GS, Item.cpp

void CItem::Convert(int index,BYTE Option1,BYTE Option2,BYTE Option3,BYTE NewOption,BYTE SetOption,BYTE JewelOfHarmonyOption,BYTE ItemOptionEx,BYTE SocketOption[MAX_SOCKET_OPTION],BYTE SocketOptionBonus)

and this one works on

AnnounceChaosMix = 1
AnnounceChaosMixText = %s put the item %s +15

Dont need to change any there.

Still can put and ups on Chaos Machine :3

Obviously, with that u limit the level of the items untill +13, but not block the item to put in the Chaos machine. If you want to block it need to edit the Mix.bmd

Gracias:


Offline seedmaker #193 Posteado: August 16, 2019, 11:59:53 AM

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Well idont know how to edit mix.bmd on client :(


Offline seedmaker #194 Posteado: August 16, 2019, 01:06:46 PM

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Its work fine now Thansk a lot..

Hmm btw is there a source of PostItem here that Compatible with MuEmu?


Offline Lude #195 Posteado: August 16, 2019, 01:10:08 PM

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Its work fine now Thansk a lot..

Hmm btw is there a source of PostItem here that Compatible with MuEmu?

you solved edit the mix.bmd?

for postitem u can check the source of ltpteam, but its not 100% work, need to be fixed.

Gracias:


Offline seedmaker #196 Posteado: August 16, 2019, 01:12:39 PM

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Its work fine now Thansk a lot..

Hmm btw is there a source of PostItem here that Compatible with MuEmu?

you solved edit the mix.bmd?

for postitem u can check the source of ltpteam, but its not 100% work, need to be fixed.


Yup i remove those line +14 +15 


I already try this one but wont work i dont know what Keyboard to use to make those item in post

http://tuservermu.com.ve/index.php?topic=12018.0


Offline Lude #197 Posteado: August 16, 2019, 01:16:24 PM

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Its work fine now Thansk a lot..

Hmm btw is there a source of PostItem here that Compatible with MuEmu?

you solved edit the mix.bmd?

for postitem u can check the source of ltpteam, but its not 100% work, need to be fixed.


Yup i remove those line +14 +15 


I already try this one but wont work i dont know what Keyboard to use to make those item in post

http://tuservermu.com.ve/index.php?topic=12018.0

Wow, thats nice, can share me? xD

in my source work with Shift + Right Click


Offline seedmaker #198 Posteado: August 16, 2019, 01:33:56 PM

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Its work fine now Thansk a lot..

Hmm btw is there a source of PostItem here that Compatible with MuEmu?

you solved edit the mix.bmd?

for postitem u can check the source of ltpteam, but its not 100% work, need to be fixed.


Yup i remove those line +14 +15 


I already try this one but wont work i dont know what Keyboard to use to make those item in post

http://tuservermu.com.ve/index.php?topic=12018.0

Wow, thats nice, can share me? xD

in my source work with Shift + Right Click

Here https://mega.nz/#!95gxXQaR!1HLQerrU-29DS09TnEx2wuyEiANaSbacg57F9lCDFCI

Can you share your postitem source too? xD


Offline ja1260 #199 Posteado: September 15, 2019, 08:11:07 AM

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/item I can't use this command.


Offline ja1260 #200 Posteado: September 15, 2019, 05:38:50 PM

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ONLINE 1/100 Can accept no more than 100 players? Do I have to fix where? Can accept more than 100.

Gracias:


Offline ja1260 #201 Posteado: September 16, 2019, 04:49:59 AM | Modificado: September 16, 2019, 04:58:34 AM by ja1260

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Offline ja1260 #202 Posteado: September 16, 2019, 04:57:43 AM

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ONLINE 1/100 Can accept no more than 100 players? Do I have to fix where? Can accept more than 100. SS6.3


Offline louis #203 Posteado: September 16, 2019, 08:02:37 AM

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ONLINE 1/100 Can accept no more than 100 players? Do I have to fix where? Can accept more than 100. SS6.3

Change it in the common.dat  -.- -.-

Update 41 is ready!!!
Discord: louisemulator

Offline ja1260 #204 Posteado: September 17, 2019, 12:30:54 PM

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djagripnos

Monster Golden. I can't add and don't have NPC. Change Class 3.

MuServerS6


Offline ja1260 #205 Posteado: September 18, 2019, 01:39:46 AM

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365            57             30         010            010            240          240          -1             10            0          //Pouch of Blessing
135            00             30         148            047            164          065          -1             01            0          //White wizard
136            00             30         148            047            164          065          -1             10            0          //Destructive ogre soldier
137            00             30         148            047            164          065          -1             10            0          //Destructive ogre archer

How do I add files to set the start time for these activities?
MonsterSetBase.txt Not available to set time to start the activity


Offline T-LEGENDARY #206 Posteado: September 24, 2019, 04:22:54 PM | Modificado: September 24, 2019, 04:25:19 PM by froid11

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Estoy bajando de ss6 a ss3, estoy teniendo dificultades para ajustar mi experiencia.

Funcionó, pero me falta el código para que muestre la barra horizontal.





puedes compartilhar esta source con el positem por favor :)

hello friend share source custom pet + post items

Gracias:


Offline NasLy #207 Posteado: December 25, 2019, 06:36:28 PM

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@louis
no es mejor en el MakeSet usar un ciclo for en vez de estar repitiendo funciones?

GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(7, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(8, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(9, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(10, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(11, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);

   


yo recomendaria algo asi :


   for (int i = 7; i <= 11;i++)
   {
      GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(i, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, 0, 0, 0);
   }
también hay que verificar el helm para el caso de los sets de mg que existen.


@Natzugen item que no este en el item.txt no va afectar aca. es decir como no esta los helm se supone que no afectara

Como usas un ciclo for crea un bug. Con set de mg.

Nunca es tarde para ser lo que podias haber sido.

Offline Ryuno #208 Posteado: December 25, 2019, 06:48:34 PM

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@louis
no es mejor en el MakeSet usar un ciclo for en vez de estar repitiendo funciones?

GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(7, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(8, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(9, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(10, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);
   GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(11, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, ItemSocketOption, 0xFF, 0);

   


yo recomendaria algo asi :


   for (int i = 7; i <= 11;i++)
   {
      GDCreateItemSend(lpObj->Index, 0xEB, 0, 0, GET_ITEM(i, type), level, 0, skill, luck, option, -1, exc, set, 0, 0, 0, 0, 0);
   }
también hay que verificar el helm para el caso de los sets de mg que existen.


@Natzugen item que no este en el item.txt no va afectar aca. es decir como no esta los helm se supone que no afectara

Como usas un ciclo for crea un bug. Con set de mg.


le di la forma base para eso valida el slot del item para cuando sea un item de mg. es basico.


Offline OBBY #209 Posteado: August 26, 2023, 09:15:24 PM

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Algún rezagado que tengas los archivos completos originales de Louis¿?😁

MU SERVE / CLIENTE / SOURCE 🥴


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