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Autor Topic: LEGENDARY - LastUpdate - Lua SeverSide- S6.E15 GamingMaster - 2025  (Visto 13663 veces)

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Offline Shaman #60 Posteado: December 26, 2025, 10:29:17 AM

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Alguna solución al connectserver
Error
SocketManagerUdp

Maybe is your windows , i use windows 11 , or you get virus , need format you pc , all works fine...

SQL 2014 - visual studio 2010

No querido genio, el problema era de choque de puertos, ya solucione, funciona perfecto, estoy con Windows 7, studio visual 2010, sql server 2008r

Gracias:


Offline T-LEGENDARY #61 Posteado: December 26, 2025, 10:31:17 AM

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Alguna solución al connectserver
Error
SocketManagerUdp

Maybe is your windows , i use windows 11 , or you get virus , need format you pc , all works fine...

SQL 2014 - visual studio 2010

No querido genio, el problema era de choque de puertos, ya solucione, funciona perfecto, estoy con Windows 7, studio visual 2010, sql server 2008r

muy bueno :D, good working with this source code  aplausos  cool2

Gracias:


Offline tuyentc #62 Posteado: December 26, 2025, 01:36:21 PM

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Show Socket Option + Set Option --> Interface OLD
CustomInterfaceType = 5

//SetRange((LPVOID)0x00D46C8C,5,ASM::NOP);      //-> Remove Interface [Socket Option]
//SetRange((LPVOID)0x00D46C84,5,ASM::NOP);      //-> Remove Interface [Set Option]

Gracias:


Offline T-LEGENDARY #63 Posteado: December 30, 2025, 02:31:30 PM

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Show Socket Option + Set Option --> Interface OLD
CustomInterfaceType = 5

//SetRange((LPVOID)0x00D46C8C,5,ASM::NOP);      //-> Remove Interface [Socket Option]
//SetRange((LPVOID)0x00D46C84,5,ASM::NOP);      //-> Remove Interface [Set Option]

thanks for help bro  aplausos  cool2


Offline T-LEGENDARY #64 Posteado: December 30, 2025, 02:59:06 PM | Modificado: December 31, 2025, 09:59:52 AM by T-LEGENDARY

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Still bugs:
- DeathStab too slow.
- FireSlash not work until 295speed.
- FireSlash not work while another DK/MG use Twisting Slash.
- Use Ferrir cannot PK by Twisting Slash skill.
- Slot 12 cannot use rightclick.
- Slot 12 durability too high cannot be adjusted.
- The first cell of the inventory loss of durability
- Row 3 of the inventory cannot trade.
- The character's status value is bugged. When changing to a new character and pressing the upgrade button, the value doesn't match the specified value.


If anyone can help with this, I would be very grateful.   aplausos

Gracias:


Offline truongtienhp #65 Posteado: January 03, 2026, 10:51:50 PM

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Still bugs:
- DeathStab too slow.
- FireSlash not work until 295speed.
- FireSlash not work while another DK/MG use Twisting Slash.
- Use Ferrir cannot PK by Twisting Slash skill.
- Slot 12 cannot use rightclick.
- Slot 12 durability too high cannot be adjusted.
- The first cell of the inventory loss of durability
- Row 3 of the inventory cannot trade.
- The character's status value is bugged. When changing to a new character and pressing the upgrade button, the value doesn't match the specified value.


If anyone can help with this, I would be very grateful.   aplausos


- DeathStab too slow >>> bonus hits according to speed
Spoiler for Hiden:
Code: [Select]
bool CSkillManager::SkillDeathStab(int aIndex,int bIndex,CSkill* lpSkill,bool combo) // OK
{
LPOBJ lpObj = &gObj[aIndex];
if(OBJECT_RANGE(bIndex) == 0)
{
return 0;
}
LPOBJ lpTarget = &gObj[bIndex];
if(this->CheckSkillRange(lpSkill->m_index,lpObj->X,lpObj->Y,lpTarget->X,lpTarget->Y) == 0)
{
return 0;
}

this->GCSkillAttackSend(lpObj,lpSkill->m_index,bIndex,1);
gAttack.Attack(lpObj,lpTarget,lpSkill,0,0,0,0,combo);
if(combo != 0)
{
this->GCSkillAttackSend(lpObj,SKILL_COMBO,bIndex,1);
}

int physiSpeed = lpObj->PhysiSpeed;
int currentDelay = 120;

if(lpObj->m_OfflineMode == 0)
{
int chance2 = (physiSpeed / 3);
if(chance2 > 100) chance2 = 100;
if((rand() % 100) < chance2)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 2);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
currentDelay += 60;

int chance3 = (physiSpeed / 6);
if(chance3 > 100) chance3 = 100; //
if((rand() % 100) < chance3)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 3);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
currentDelay += 60;

int chance4 = (physiSpeed / 9);
if(chance4 > 100) chance4 = 100;
if((rand() % 100) < chance4)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 4);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
currentDelay += 60;
int chance5 = (physiSpeed / 12);
if(chance5 > 100) chance5 = 100;
if((rand() % 100) < chance5)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 4);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
.........................................................

- FireSlash not work while another DK/MG use Twisting Slash >>> fixx in there: https://tuservermu.com.ve/index.php?topic=63726.0

Bugs offattack:
- Darkside RF attack only one target.
- Speed>300 attack no delay.
- Buff elf party other map.
- Pick item so fast, can pick other player.
.........

Gracias:


Offline truongtienhp #66 Posteado: January 03, 2026, 10:58:50 PM | Modificado: January 03, 2026, 11:00:21 PM by truongtienhp

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Offline T-LEGENDARY #67 Posteado: January 04, 2026, 06:48:29 AM

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Still bugs:
- DeathStab too slow.
- FireSlash not work until 295speed.
- FireSlash not work while another DK/MG use Twisting Slash.
- Use Ferrir cannot PK by Twisting Slash skill.
- Slot 12 cannot use rightclick.
- Slot 12 durability too high cannot be adjusted.
- The first cell of the inventory loss of durability
- Row 3 of the inventory cannot trade.
- The character's status value is bugged. When changing to a new character and pressing the upgrade button, the value doesn't match the specified value.


If anyone can help with this, I would be very grateful.   aplausos


- DeathStab too slow >>> bonus hits according to speed
Spoiler for Hiden:
Code: [Select]
bool CSkillManager::SkillDeathStab(int aIndex,int bIndex,CSkill* lpSkill,bool combo) // OK
{
LPOBJ lpObj = &gObj[aIndex];
if(OBJECT_RANGE(bIndex) == 0)
{
return 0;
}
LPOBJ lpTarget = &gObj[bIndex];
if(this->CheckSkillRange(lpSkill->m_index,lpObj->X,lpObj->Y,lpTarget->X,lpTarget->Y) == 0)
{
return 0;
}

this->GCSkillAttackSend(lpObj,lpSkill->m_index,bIndex,1);
gAttack.Attack(lpObj,lpTarget,lpSkill,0,0,0,0,combo);
if(combo != 0)
{
this->GCSkillAttackSend(lpObj,SKILL_COMBO,bIndex,1);
}

int physiSpeed = lpObj->PhysiSpeed;
int currentDelay = 120;

if(lpObj->m_OfflineMode == 0)
{
int chance2 = (physiSpeed / 3);
if(chance2 > 100) chance2 = 100;
if((rand() % 100) < chance2)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 2);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
currentDelay += 60;

int chance3 = (physiSpeed / 6);
if(chance3 > 100) chance3 = 100; //
if((rand() % 100) < chance3)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 3);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
currentDelay += 60;

int chance4 = (physiSpeed / 9);
if(chance4 > 100) chance4 = 100;
if((rand() % 100) < chance4)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 4);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
currentDelay += 60;
int chance5 = (physiSpeed / 12);
if(chance5 > 100) chance5 = 100;
if((rand() % 100) < chance5)
{
gObjAddAttackProcMsgSendDelay(lpObj, 52, bIndex, currentDelay, lpSkill->m_index, 4);
if(combo != 0)
{
gObjAddAttackProcMsgSendDelay(lpObj, SKILL_COMBO, bIndex, currentDelay + 50, 0, 0);
}
.........................................................

- FireSlash not work while another DK/MG use Twisting Slash >>> fixx in there: https://tuservermu.com.ve/index.php?topic=63726.0

Bugs offattack:
- Darkside RF attack only one target.
- Speed>300 attack no delay.
- Buff elf party other map.
- Pick item so fast, can pick other player.
.........

Thanks again Sr.  aplausos


Offline T-LEGENDARY #68 Posteado: January 04, 2026, 06:51:55 AM

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some person have picture or video of this bug? for i understand:
- The character's status value is bugged. When changing to a new character and pressing the upgrade button, the value doesn't match the specified value.


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