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Autor Topic: LEGENDARY - LastUpdate - Lua SeverSide- S6.E15 GamingMaster - 2025  (Visto 5551 veces)

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Online erickmalfoy #20 Posteado: July 19, 2025, 07:47:04 PM

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XD Buenas Cosas tiene Para una base Y puedan agregar mas cositas .. !  aplausos Lo malo que el 1.04e Ya esta quedando atras todos andan en la base 5.2 xD

cuando lanzas tu version custom de la 5.2 bro?

XD Estoy Estudiando aun el 5.2 Como funciona Pero voy bien .. ! e.E  grin2


Offline T-LEGENDARY #21 Posteado: July 27, 2025, 10:26:50 AM

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Offline skymkt #22 Posteado: July 28, 2025, 09:46:39 AM

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Offline truongtienhp #23 Posteado: July 29, 2025, 01:02:27 AM

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Gracias:


Offline zhangtao #24 Posteado: July 31, 2025, 10:53:48 PM

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sorry bro! I need to translate english to chinese language, but I can't encode dialog.txt. The bmddec tool can decode it correctly, but it can't encode it correctly. How can I solve this problem?

Gracias:


Offline zhangtao #25 Posteado: July 31, 2025, 10:55:30 PM

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Sorry bro.
I need to translate to chinese language, but I can't encode dialog.txt. The bmbdec tool can decode it correctly, but it can't encode it correctly. How can I solve this problem?

Gracias:


Offline T-LEGENDARY #26 Posteado: August 04, 2025, 03:09:05 PM

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Sorry bro.
I need to translate to chinese language, but I can't encode dialog.txt. The bmbdec tool can decode it correctly, but it can't encode it correctly. How can I solve this problem?

Try use \MuServer\Tools\[EDITOR'S]\MU.ToolKit [Silver Edition] v.1.3.11.0


Offline T-LEGENDARY #27 Posteado: August 14, 2025, 05:36:52 AM

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Offline T-LEGENDARY #28 Posteado: August 14, 2025, 05:43:22 AM | Modificado: August 14, 2025, 05:13:04 PM by T-LEGENDARY

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with lua ogocx only for those who buy from me - mp

Gracias:


Offline T-LEGENDARY #29 Posteado: August 18, 2025, 12:01:56 PM | Modificado: August 20, 2025, 03:41:43 PM by T-LEGENDARY

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Offline thechad #30 Posteado: August 18, 2025, 07:22:18 PM | Modificado: August 18, 2025, 07:27:45 PM by thechad

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XD Buenas Cosas tiene Para una base Y puedan agregar mas cositas .. !  aplausos Lo malo que el 1.04e Ya esta quedando atras todos andan en la base 5.2 xD

cuando lanzas tu version custom de la 5.2 bro?
version 5.2 - all works fine
$2000 usd , like mudream, test Eterealmu.com





First of all, I want to clarify that what he is selling are not the files of Mu Dream nor those of Mu Etereal, he might be selling his own 5.2.
Next, I would like to mention that the developers of Mu Etereal do not frequent tuservermu. They are independent video game developers with extensive experience in game development I know this because I work on that project on the configuration side and I am in direct contact with them.

and T-LEGENDARY, please make it clear becouse by posting a picture of the administrator alongside the text you wrote, many people might think that you are the administrator and director of this project.

Also, the claim that “all work fine” is simply not realistic or either too optimistic. The 5.2 version has many errors, even in live and hard-tested environments. Our version, although live, still presents some issues, and we work very hard every single day to fix and improve as much as possible.

If anyone needs the commercial contact of the Etereal creators, you can ask me in private. They are my friends, and I will gladly provide it.

Gracias:


Offline T-LEGENDARY #31 Posteado: August 19, 2025, 07:51:27 AM | Modificado: August 20, 2025, 03:41:57 PM by T-LEGENDARY

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Offline samsunggon #32 Posteado: August 19, 2025, 08:55:19 AM

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DISCORD: valentino1515


Offline truongtienhp #33 Posteado: August 23, 2025, 11:30:31 PM

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Gracias:


Offline T-LEGENDARY #34 Posteado: August 25, 2025, 03:58:10 PM | Modificado: August 25, 2025, 04:00:55 PM by T-LEGENDARY

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Update bugs: dupe or lost item by BankItem.

newsboard don't show text too  cool2

if anyone has the solution, please share


Offline truongtienhp #35 Posteado: August 25, 2025, 08:36:26 PM

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Update bugs: dupe or lost item by BankItem.

newsboard don't show text too  cool2

if anyone has the solution, please share

Fix bug BankItem.


Code: [Select]
bool BCustomItemBank::CongTruBank(int aIndex, int ItemIndex, int ItemLevel, int Vaule)
{
    if (gObj[aIndex].Type != OBJECT_USER || Vaule == 0)
    {
        return false;
    }

    if (gObjIsConnected(aIndex) == false)
    {
        return false;
    }

    if (gObj[aIndex].IsBot >= 1 || gObj[aIndex].m_OfflineMode != 0 /*|| gObj[aIndex].IsFakeOnline != 0*/)
    {
        return false;
    }

    if (!this->Enable)
    {
        return false;
    }

    for (int n = 0; n < 100; n++)
    {
        if (gObj[aIndex].BankJewelData[n].ItemIndex == -1) continue;

        int mSlot = this->CheckInfoListItemBank(ItemIndex, ItemLevel);
        if (mSlot == -1) continue;

        if (gObj[aIndex].BankJewelData[n].ItemIndex == ItemIndex &&
            gObj[aIndex].BankJewelData[n].ItemLevel == ItemLevel)
        {
            int beforeCount = gObj[aIndex].BankJewelData[n].ItemCount; // Số dư trước

            if (Vaule > 0) // Gửi vào ngân hàng
            {
                if ((Vaule + beforeCount) > this->mListItemBank[mSlot].MaxCountType[gObj[aIndex].AccountLevel])
                {
                    gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                        this->GetMessage(3),
                        gItemLevel.GetItemName(this->mListItemBank[mSlot].ItemIndex, this->mListItemBank[mSlot].ItemLevel),
                        this->mListItemBank[mSlot].MaxCountType[gObj[aIndex].AccountLevel]);
                    return false;
                }

                gObj[aIndex].BankJewelData[n].ItemCount += Vaule;

                gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                    this->GetMessage(4), Vaule,
                    gItemLevel.GetItemName(ItemIndex, ItemLevel));
            }
            else if (Vaule < 0) // Rút từ ngân hàng
            {
                if ((beforeCount + Vaule) < 0)
                {
                    gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                        this->GetMessage(2));
                    return false;
                }

                gObj[aIndex].BankJewelData[n].ItemCount += Vaule;

                gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                    this->GetMessage(5), Vaule,
                    gItemLevel.GetItemName(ItemIndex, ItemLevel));
            }

            int afterCount = gObj[aIndex].BankJewelData[n].ItemCount; // Số dư sau

            // ===== Lưu DB ngay sau khi thay đổi =====
            this->GSSendDSSaveDataUser(aIndex);

            // Gửi thông tin mới về client
            this->UserSendClientInfo(aIndex);

            return true;
        }
    }

    return false;
}

Gracias:


Offline T-LEGENDARY #36 Posteado: August 26, 2025, 02:55:10 PM

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Update bugs: dupe or lost item by BankItem.

newsboard don't show text too  cool2

if anyone has the solution, please share

Fix bug BankItem.


Code: [Select]
bool BCustomItemBank::CongTruBank(int aIndex, int ItemIndex, int ItemLevel, int Vaule)
{
    if (gObj[aIndex].Type != OBJECT_USER || Vaule == 0)
    {
        return false;
    }

    if (gObjIsConnected(aIndex) == false)
    {
        return false;
    }

    if (gObj[aIndex].IsBot >= 1 || gObj[aIndex].m_OfflineMode != 0 /*|| gObj[aIndex].IsFakeOnline != 0*/)
    {
        return false;
    }

    if (!this->Enable)
    {
        return false;
    }

    for (int n = 0; n < 100; n++)
    {
        if (gObj[aIndex].BankJewelData[n].ItemIndex == -1) continue;

        int mSlot = this->CheckInfoListItemBank(ItemIndex, ItemLevel);
        if (mSlot == -1) continue;

        if (gObj[aIndex].BankJewelData[n].ItemIndex == ItemIndex &&
            gObj[aIndex].BankJewelData[n].ItemLevel == ItemLevel)
        {
            int beforeCount = gObj[aIndex].BankJewelData[n].ItemCount; // Số dư trước

            if (Vaule > 0) // Gửi vào ngân hàng
            {
                if ((Vaule + beforeCount) > this->mListItemBank[mSlot].MaxCountType[gObj[aIndex].AccountLevel])
                {
                    gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                        this->GetMessage(3),
                        gItemLevel.GetItemName(this->mListItemBank[mSlot].ItemIndex, this->mListItemBank[mSlot].ItemLevel),
                        this->mListItemBank[mSlot].MaxCountType[gObj[aIndex].AccountLevel]);
                    return false;
                }

                gObj[aIndex].BankJewelData[n].ItemCount += Vaule;

                gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                    this->GetMessage(4), Vaule,
                    gItemLevel.GetItemName(ItemIndex, ItemLevel));
            }
            else if (Vaule < 0) // Rút từ ngân hàng
            {
                if ((beforeCount + Vaule) < 0)
                {
                    gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                        this->GetMessage(2));
                    return false;
                }

                gObj[aIndex].BankJewelData[n].ItemCount += Vaule;

                gNotice.GCNoticeSend(aIndex, 1, 0, 0, 0, 0, 0,
                    this->GetMessage(5), Vaule,
                    gItemLevel.GetItemName(ItemIndex, ItemLevel));
            }

            int afterCount = gObj[aIndex].BankJewelData[n].ItemCount; // Số dư sau

            // ===== Lưu DB ngay sau khi thay đổi =====
            this->GSSendDSSaveDataUser(aIndex);

            // Gửi thông tin mới về client
            this->UserSendClientInfo(aIndex);

            return true;
        }
    }

    return false;
}

apreciated , thx sr.  cool2


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