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Offline madmax24 #60 Posteado: July 24, 2025, 12:37:56 PM

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El Connect Server se cierra, y el archivo log sale ésto.


2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO >>>>>>>>>>>>>>>>>>>>> CONNECT SERVER <<<<<<<<<<<<<<<<<<<<<<
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO Process priority class set to HIGH
2025-07-24_11:35:48 INFO Starting DB...
2025-07-24_11:35:48 INFO Reading Server List...
2025-07-24_11:35:48 INFO Added Server 0 [Regular]    Port: 55901   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 1     Port: 55902   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 17 [ArkaWar]    Port: 55917   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 18 [Event]    Port: 55918   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 19 [Siege]    Port: 55919   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:49 INFO Added Server 100 [BattleCore]    Port: 55601   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:49 INFO >> Loaded 6 servers
2025-07-24_11:35:49 INFO 
2025-07-24_11:35:49 ERROR Exception caught in SocketMgr.StartNetwork (190.232.148.151:44405): bind: La direcci n solicitada no es v lida en este contexto
2025-07-24_11:35:49 INFO Exception caught in SocketMgr.StartNetwork (190.232.148.151:44405): bind: La direcci n solicitada no es v lida en este contexto



Gracias:


Offline K3r0z #61 Posteado: July 27, 2025, 11:18:28 AM | Modificado: July 28, 2025, 12:57:39 PM by K3r0z

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Hi guys.
I've been trying to use auto reset on this files. I've checked "commands.xml" file and the command for  autoreset is /resetauto #type. I've tried /resetauto 1 and it says  "auto reset enabled" but after 2 seconds I got "failed" "auto reset disabled".
Idk if I'm missing something. Anyone can help me? Ty in advanced.

On the other hand, it also happens that any character only deals basic damage. They don't deal excellent damage, double damage, critical damage, elemental damage, nothing at all, just basic damage. I've been reviewing the files and haven't seen a function in any of them that invokes those types of damage. I'm not sure if this is done on purpose because they're free files or if there's something I'm missing. If anyone knows how to activate all the damage types and could share it, I'd appreciate it.

Ty for reading me // Gracias por leerme.


Offline IsenMizaki #62 Posteado: July 28, 2025, 09:52:23 PM

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Update:
[FIX] Stat Add C panel
[FIX] FPS Drop
[FIX] Custom Item PRice
[FIX] Welcome Message
[FIX] Other Stuff Don't remember xD
[FIX] Elf Buff or something


VIRUS DETECTED, MALWARE, TROJAN . CHECK PLEASE
Turn off your anti virut sir...


Sure, sir. Can I send you my credit card and bank details here or by private message?
Jokes aside, the base version does not have these problems, the patch does.

Any solution?
It actually detects viruses.
Does anyone have a clean main.exe?


Offline omasa #63 Posteado: July 28, 2025, 11:26:54 PM

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COMPARTA COMPAÑERO :)


I am in the process of completing some more features that are not finished yet. FOG, Camera zoom is not working properly right now I am trying to complete it soon

Gracias:


Offline omasa #64 Posteado: July 29, 2025, 11:37:04 AM

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This is the 3d camera I am building. If anyone needs it, they can fix it as they wish. Currently, I cannot fix the zoom by delta +- but it is relying on an intermediate offset float 30 to keep the mouse in the middle. I have also tried some ways but currently the zoom still does not work by delta +-. If anyone needs it, they can continue to develop it. By the way, if anyone has a way to fix it, please post it here to discuss. 
Code: [Select]
#include "Camera3D.h" 
#include <Windows.h>
#include <atomic>
#include <cmath>
#include <gl/GLU.h>
#include <math.h>

typedef void(__stdcall* SetZoomFunc)(void* pThis, float zoomValue);
SetZoomFunc g_originalSetZoom = nullptr;
DWORD WINAPI FixFOVThread(LPVOID);
#define CAMERA_ZOOM         0x01CD0B3C
#define CAMERA_ROTY         0x01A8BC48
#define CAMERA_ROTZ         0x0A3AF78C
#define CAMERA_POSZ         0x01A42828
#define CAMERA_CLIPX        0x01A8C2CC
#define CAMERA_CLIPY        0x01A8C2D8
#define CAMERA_GLCLIP       0x01A41E08
#define ZOOM_MIN 20.0f
#define ZOOM_MAX 79.0f
#define CAMERA_ZOOM_X         0x01A6FF24
#define CAMERA_ZOOM_Y         0x01AB0CD8
#define GAMESTATE_ADDR          0x01CFCE50  // trạng thái của games = 6
// ==== GIÁ TRỬa MẶC ĐỊNH ====
const float ZOOM_DEFAULT = 79.0f;
const float ROT_X_DEFAULT = -48.5f;
const float ROT_Z_DEFAULT = -45.0f;
const float POS_Z_DEFAULT = 150.0f;
const float CLIPX_DEFAULT = 1190.0f;
const float CLIPY_DEFAULT = 2400.0f;
const float GLCLIP_DEFAULT = 3000.0f;

// CHECK CỬA SỔ MU
bool IsMuWindowForeground()
{
    HWND hMu = FindWindowA("MU", NULL);
    return (GetForegroundWindow() == hMu);
}

// HHOOK CHUỘT BÀN PHÍM
HHOOK MouseHook = NULL;
HHOOK KeyboardHook = NULL;
HINSTANCE hInstance = NULL;
POINT g_mouseLastPos = { 0 };
DWORD g_uiThreadId = 0;


LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
BOOL MouseSetHook(BOOL enable);
BOOL KeyboardSetHook(BOOL enable);

// ==== TTHÔNG BÁO MÀN HÌNH ====
typedef void(__cdecl* tShowCenterMessage)(char* szText, BYTE mode);
tShowCenterMessage ShowCenterMessage = (tShowCenterMessage)(0x017117FF);
static char g_msgOn[] = "3D Camera: ON";
static char g_msgOff[] = "3D Camera: OFF";
extern "C" void APIENTRY glDisable(GLenum cap);

// kiểm tra trạng thái của game khi vào hăn game
bool IsInGame()
{
    int* gameState = (int*)GAMESTATE_ADDR;
    return (gameState && *gameState >= 6); // 6: InGame
}

// ==== BIẾN TOÀN CỤC ====
float g_zoomLevel = ZOOM_DEFAULT;
std::atomic<bool> g_enabled = false;
std::atomic<bool> g_rotating = false;
POINT g_lastPos = { 0 };

// ==== TEMPLATE ĐỌC/GHI RAM ====
template<typename T>
T Read(DWORD addr) {
    return *(T*)addr;
}


template<typename T>
void Write(DWORD addr, T value) {
    DWORD oldProtect;
    VirtualProtect((void*)addr, sizeof(T), PAGE_EXECUTE_READWRITE, &oldProtect);
    *(T*)addr = value;
    VirtualProtect((void*)addr, sizeof(T), oldProtect, &oldProtect);
}
extern DWORD g_uiThreadId;

BOOL KeyboardSetHook(BOOL set_or_remove)
{
    if (set_or_remove == TRUE)
    {
        if (KeyboardHook == NULL)
        {
            KeyboardHook = SetWindowsHookEx(WH_KEYBOARD, (HOOKPROC)KeyboardProc, hInstance, g_uiThreadId);
            if (!KeyboardHook) return FALSE;
        }
    }
    else
    {
        UnhookWindowsHookEx(KeyboardHook);
        KeyboardHook = NULL;
    }
    return TRUE;
}

BOOL MouseSetHook(BOOL set_or_remove)
{
    if (set_or_remove == TRUE)
    {
        if (MouseHook == NULL)
        {
            MouseHook = SetWindowsHookEx(WH_MOUSE, MouseProc, hInstance, g_uiThreadId);
            if (!MouseHook) return FALSE;
        }
    }
    else
    {
        UnhookWindowsHookEx(MouseHook);
        MouseHook = NULL;
    }
    return TRUE;
}

// ==== ZOOM CAMERA ====
void ZoomCamera(short delta) {
    float* zoom = (float*)CAMERA_ZOOM;
    float* posZ = (float*)CAMERA_POSZ;
    float* clipX = (float*)CAMERA_CLIPX;
    float* clipY = (float*)CAMERA_CLIPY;
    float* glclip = (float*)CAMERA_GLCLIP;
    float* roty = (float*)CAMERA_ROTY;

    if (*zoom < 40.0f) {
        *roty = -30.0f + (*zoom - 20.0f) * 0.75f;
        *posZ = 150.0f + (40.0f - *zoom) * 2.5f;
    }
    else {
        *roty = -48.5f;
        *posZ = 150.0f;
    }
    int direction = delta;

    if (direction > 0 && *zoom < ZOOM_MAX) *zoom += 2.0f;
    if (direction < 0 && *zoom > ZOOM_MIN) *zoom -= 2.0f;

    float offset = fabs(*posZ - 150.0f) * 3.0f;
    *clipX = 1190.0f + offset + 1000.0f;
    *clipY = 2400.0f + offset + 1000.0f;
    *glclip = 3000.0f + offset + 1000.0f;
}

// ==== XOAY CAMERA ====
void RotateCamera(float deltaRotZ, float deltaRotY) {
    float zoom = Read<float>(CAMERA_ZOOM);
    float roty = Read<float>(CAMERA_ROTY);
    float rotz = Read<float>(CAMERA_ROTZ);
    float posZ = Read<float>(CAMERA_POSZ);

    const float smoothZ = 0.6f;
    const float smoothY = 0.9f;

    // Xoay ngang (RotZ)
    rotz += deltaRotZ * smoothZ;
    if (rotz > 315.0f || rotz < -405.0f)
        rotz = ROT_Z_DEFAULT;

    if (zoom >= 20.0f && zoom <= 79.0f)
    {
        float deltaY = fabs(deltaRotY * smoothY / 5.0f);

        // Tính thử roty mới
        float roty_new = roty;

        if (deltaRotY > 0 && roty < -30.0f) {
            roty_new += 2.42f * deltaY;

            // Nếu vượt -39, dừng tại -39 và không thay đổi posZ
            if (g_enabled && roty_new > -39.0f) {
                roty_new = -39.0f;
            }
            else {
                posZ -= 44.0f * deltaY;
            }
        }
        else if (deltaRotY < 0 && roty > -85.0f) {
            roty_new -= 2.42f * deltaY;
            posZ += 44.0f * deltaY;
        }
        else if (roty < -85.0f || posZ > 870.0f) {
            roty_new = -85.0f;
            posZ = 870.0f;
        }
        roty = roty_new;
    }

    // Giới hạn cuối cùng (bảo vệ)
    if (g_enabled && roty > -39.0f)
        roty = -39.0f;

    // Ghi kết quả
    Write<float>(CAMERA_ROTY, roty);
    Write<float>(CAMERA_ROTZ, rotz);
    Write<float>(CAMERA_POSZ, posZ);
    float offset = fabs(posZ - POS_Z_DEFAULT) * 3.0f;
    Write<float>(CAMERA_CLIPX, CLIPX_DEFAULT + offset + 1000.0f);
    Write<float>(CAMERA_CLIPY, CLIPY_DEFAULT + offset + 1000.0f);
    Write<float>(CAMERA_GLCLIP, GLCLIP_DEFAULT + offset + 1000.0f);
}

// ==== BẮT/TẮT CAMERA ====

void ToggleCamera(bool enable) {
    if (enable) {
        Write<float>(CAMERA_ZOOM, ZOOM_MAX);
        Write<float>(CAMERA_ROTY, ROT_X_DEFAULT);
        Write<float>(CAMERA_ROTZ, ROT_Z_DEFAULT);
        Write<float>(CAMERA_POSZ, POS_Z_DEFAULT);
        CreateThread(0, 0, FixFOVThread, 0, 0, 0);
    }
    else {
        Write<float>(CAMERA_ZOOM, ZOOM_DEFAULT);
        Write<float>(CAMERA_ROTY, ROT_X_DEFAULT);
        Write<float>(CAMERA_ROTZ, ROT_Z_DEFAULT);
        Write<float>(CAMERA_POSZ, POS_Z_DEFAULT);
    }
}

// ==== VÒNG LẮp CHÍNH CAMERA ====
void CameraMainLoopStep() {
    if (!g_enabled) return;
    if (!g_enabled || !IsMuWindowForeground()) return;
    if (GetAsyncKeyState(VK_RBUTTON) & 0x8000) {
        POINT pt;
        GetCursorPos(&pt);
        if (!g_rotating) {
            g_rotating = true;
            g_lastPos = pt;
            ShowCursor(FALSE);
        }
        else {
            float dx = (float)(pt.x - g_lastPos.x);
            float dy = (float)(pt.y - g_lastPos.y);
            if (dx != 0.0f || dy != 0.0f) {
                RotateCamera(dx * 0.5f, dy * 1.0f);
                g_lastPos = pt;
            }
        }
    }
    else if (g_rotating) {
        g_rotating = false;
        ShowCursor(TRUE);
    }
        Write<float>(CAMERA_ZOOM_X, 0.0f);
        Write<float>(CAMERA_ZOOM_Y, 0.0f);
}

// ==== THREAD CHÍNH ====
DWORD WINAPI CameraMainLoop(LPVOID) {
    bool lastF10 = false;

    while (true) {
        if (IsInGame()) {
            bool curF10 = (GetAsyncKeyState(VK_F10) & 0x8000);
            if (curF10 && !lastF10 && IsMuWindowForeground()) {
                g_enabled = !g_enabled;
                ToggleCamera(g_enabled);
                ShowCenterMessage(g_enabled ? g_msgOn : g_msgOff, 1);
            }
            lastF10 = curF10;
            float posZ = Read<float>(CAMERA_POSZ);
            float offset = fabs(posZ - POS_Z_DEFAULT) * 3.0f;
            Write<float>(CAMERA_CLIPX, CLIPX_DEFAULT + offset + 1000.0f);
            Write<float>(CAMERA_CLIPY, CLIPY_DEFAULT + offset + 1000.0f);
            Write<float>(CAMERA_GLCLIP, GLCLIP_DEFAULT + offset + 1000.0f);
            if (g_enabled)
                CameraMainLoopStep();
            else
                Sleep(10);
        }
        else {
            g_enabled = false; // reset khi thoát game
            lastF10 = false;   // tránh giữ phím
            Sleep(200);
        }

        Sleep(1);
    }

    return 0;
}


// ==== THREAD GIÁM SÁT FOV ====
DWORD WINAPI FixFOVThread(LPVOID) {
    while (true) {
        float zoom = Read<float>(CAMERA_ZOOM);
        zoom = roundf(zoom * 10.0f) / 10.0f;
        if (zoom < ZOOM_MIN) zoom = ZOOM_MIN;
        if (zoom > ZOOM_MAX) zoom = ZOOM_MAX;
        Write<float>(CAMERA_ZOOM, zoom);
       
        Sleep(200);
    }
    return 0;
}

void __stdcall HookedSetZoom(void* pThis, float zoomValue)
{
    // Bỏ qua giá trị giật mặc định
    if (zoomValue == 20.0f || zoomValue == 30.0f || zoomValue == 79.0f)
        return;

    // Clamp zoomValue
    if (zoomValue < ZOOM_MIN) zoomValue = ZOOM_MIN;
    if (zoomValue > ZOOM_MAX) zoomValue = ZOOM_MAX;

    // Ghi trực tiếp
    *(float*)((DWORD)pThis + 0x10) = zoomValue;

    // Cập nhật clip plane
    float posZ = Read<float>(CAMERA_POSZ);
    float offset = fabs(posZ - POS_Z_DEFAULT) * 3.0f;
    Write<float>(CAMERA_CLIPX, CLIPX_DEFAULT + offset + 1000.0f);
    Write<float>(CAMERA_CLIPY, CLIPY_DEFAULT + offset + 1000.0f);
    Write<float>(CAMERA_GLCLIP, GLCLIP_DEFAULT + offset + 1000.0f);
}

LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam) {
    if (nCode >= 0 && IsMuWindowForeground()) {
        if (wParam == WM_MOUSEWHEEL) {
            short delta = GET_WHEEL_DELTA_WPARAM(((MOUSEHOOKSTRUCTEX*)lParam)->mouseData);
            ZoomCamera(delta);
            return 1; // chặn event gốc nếu cần
        }
    }
    return CallNextHookEx(MouseHook, nCode, wParam, lParam);
}

LRESULT CALLBACK KeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) {
    if (nCode >= 0 && IsMuWindowForeground()) {
        // xử lý phím nếu cần
        if (wParam == VK_ESCAPE && g_enabled) {
            g_enabled = false;
            ToggleCamera(false);
            ShowCenterMessage(g_msgOff, 1);
            return 1;
        }
    }
    return CallNextHookEx(KeyboardHook, nCode, wParam, lParam);
}


Offline hu7vo6 #65 Posteado: July 31, 2025, 07:58:29 PM

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Update 2.2.1.0

[FIX] Removing Excl Options When Using SetItemRate  Mode
[FIX] Lostmap Ticket Consume
[FIX] Kalima Gate Crash GS
[FIX] Ruudbox
[FIX] Other ItemBags Problem
[FIX] Siege Lord Mix
[FIX] Grade Option Configuration Errors
[FIX] Harmony Option for LW book

[ADD] Wing Support For Custom Jewels 🔥
[ADD] Custom Jewel Config
Do Not Forget To Replce All Gameservers And Back UP your Database ! 💀


Offline MARIANO21MZA #66 Posteado: August 02, 2025, 02:39:12 PM

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El Connect Server se cierra, y el archivo log sale ésto.


2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO >>>>>>>>>>>>>>>>>>>>> CONNECT SERVER <<<<<<<<<<<<<<<<<<<<<<
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO Process priority class set to HIGH
2025-07-24_11:35:48 INFO Starting DB...
2025-07-24_11:35:48 INFO Reading Server List...
2025-07-24_11:35:48 INFO Added Server 0 [Regular]    Port: 55901   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 1     Port: 55902   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 17 [ArkaWar]    Port: 55917   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 18 [Event]    Port: 55918   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 19 [Siege]    Port: 55919   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:49 INFO Added Server 100 [BattleCore]    Port: 55601   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:49 INFO >> Loaded 6 servers
2025-07-24_11:35:49 INFO 
2025-07-24_11:35:49 ERROR Exception caught in SocketMgr.StartNetwork (190.232.148.151:44405): bind: La direcci n solicitada no es v lida en este contexto
2025-07-24_11:35:49 INFO Exception caught in SocketMgr.StartNetwork (190.232.148.151:44405): bind: La direcci n solicitada no es v lida en este contexto


Tengo el mismo problema, he hosteado servers con files MuEmu anteriormente y se como abrir puertos, hacer forwarding, reglas de firewall, etc.   Estoy 100% seguro de que la configuración de red la tengo perfecta, y he visto a montones de personas tener el mismo problema, y a nadie le dieron la solución... Esto no es un tema de configuración nuestra, es algún problema en el connectserver claramente.


Offline HQDevil #67 Posteado: August 04, 2025, 07:32:05 AM | Modificado: August 04, 2025, 07:33:59 AM by HQDevil

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can some one reupload the client, with update 2.2 included mine crashed ...

Gracias:


Offline madmax24 #68 Posteado: August 11, 2025, 12:58:36 AM | Modificado: August 11, 2025, 01:01:26 AM by madmax24

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El Connect Server se cierra, y el archivo log sale ésto.


2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO >>>>>>>>>>>>>>>>>>>>> CONNECT SERVER <<<<<<<<<<<<<<<<<<<<<<
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO ========================================================
2025-07-24_11:35:48 INFO Process priority class set to HIGH
2025-07-24_11:35:48 INFO Starting DB...
2025-07-24_11:35:48 INFO Reading Server List...
2025-07-24_11:35:48 INFO Added Server 0 [Regular]    Port: 55901   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 1     Port: 55902   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 17 [ArkaWar]    Port: 55917   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 18 [Event]    Port: 55918   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:48 INFO Added Server 19 [Siege]    Port: 55919   IP: 190.232.148.151   Display: 0   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:49 INFO Added Server 100 [BattleCore]    Port: 55601   IP: 190.232.148.151   Display: 1   AccountAllowed: 0   Disabled: 1
2025-07-24_11:35:49 INFO >> Loaded 6 servers
2025-07-24_11:35:49 INFO 
2025-07-24_11:35:49 ERROR Exception caught in SocketMgr.StartNetwork (190.232.148.151:44405): bind: La direcci n solicitada no es v lida en este contexto
2025-07-24_11:35:49 INFO Exception caught in SocketMgr.StartNetwork (190.232.148.151:44405): bind: La direcci n solicitada no es v lida en este contexto


Tengo el mismo problema, he hosteado servers con files MuEmu anteriormente y se como abrir puertos, hacer forwarding, reglas de firewall, etc.   Estoy 100% seguro de que la configuración de red la tengo perfecta, y he visto a montones de personas tener el mismo problema, y a nadie le dieron la solución... Esto no es un tema de configuración nuestra, es algún problema en el connectserver claramente.

Hola a todos nuevamente acá ya mostré el problema que tengo del connectserver anteriormente y nadie respondió, acabo de montar los files en un VPS con windows server 2016 y sigo teniendo el mismo problema, porfavor si alguien nos puede ayudar o porfavor que nos digan que estos files son solo para probar mas no para levantar un servidor. en el VPS me sale lo siguiente



PD cabe mencionar que probe los files en windows 10, windows 11 y windows server 2016 (VPS de Amazon)


Offline kenshings #69 Posteado: August 14, 2025, 09:08:31 PM

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HI, i have problems to DROP Ruud Box, they are unable to use. You know why i have this problem? pleas3


Offline madmax24 #70 Posteado: August 16, 2025, 03:26:19 PM

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Definitivamente estos files solo son una demo no funcionan por nada, cuando se pone el IP Publico al Connectserver da error y se cierra, sea en VPS o PC, solo funciona en LAN, deben ser claros al postear éstos files que solo son una demo y son una publicidad para venderlos, para no perder el tiempo tratando de ponerlo en línea.


Offline jczxdai #71 Posteado: August 24, 2025, 03:17:36 AM

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Offline jczxdai #72 Posteado: August 24, 2025, 03:18:24 AM

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Offline jczxdai #73 Posteado: August 24, 2025, 03:20:39 AM

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Offline namthanh #74 Posteado: August 24, 2025, 10:09:39 AM

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 pleas3 Sell lic Dv-Team Season 20.1.3


Offline 4unknow #75 Posteado: Today at 03:34:51 PM

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conectserver open this and close automatic


Gracias:


Offline 4unknow #76 Posteado: Today at 04:08:52 PM

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meu cliente fica tudo bugado as letras, como eu corrijo?





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