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Autor Topic: AntLag + Borderless (Esc) 5.2 DinhoX  (Visto 1323 veces)

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Offline Mineiro Posteado: June 11, 2025, 10:39:46 AM | Modificado: June 11, 2025, 01:20:48 PM by mu evolquer

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Após realizar o Dowload siga as Etapas abaixo!
Pode ser necessário adicionar: #include "NewUIOptionWindow.h" em alguns arquivos.

zzzeffectsprite.cpp
No inicio de: int CreateSprite(int Type,vec3_t Position,float Scale,vec3_t Light,OBJECT *Owner,float Rotation,int SubType)
Adicione:

Code: [Select]
    if (g_pOption->m_EffectSprite == 1)
    {
        return 0;
    }

ZzzEffectParticle.cpp
No inicio de: int CreateParticle(int Type,vec3_t Position,vec3_t Angle,vec3_t Light,int SubType,float Scale,OBJECT *Owner)
Adicione:

Code: [Select]
	if (g_pOption->m_EffectParticle == 1)
{
return 0;
}

ZzzLodTerrain.dpp
Procure por:
Code: [Select]
	else
{
      SelectFlag = false;
InitCollisionDetectLineToFace();
}

Em baixo do trecho citado acima adicione ou altere:
Code: [Select]
	
if (g_pOption->m_Terrain == 0) { TerrainFlag = TERRAIN_MAP_NORMAL; };
RenderTerrainFrustrum ( EditFlag );

Exemplo Final:
Code: [Select]
	
else
{
      SelectFlag = false;
InitCollisionDetectLineToFace();
}

if (g_pOption->m_Terrain == 0) { TerrainFlag = TERRAIN_MAP_NORMAL; };
RenderTerrainFrustrum ( EditFlag );

Ainda em LodTerrain, Logo mais abaixo abaixo em: if ( !EditFlag )
Adicione no inicio:
Code: [Select]
		
if (g_pOption->m_Terrain == 0)
EnableAlphaTest();

ZzzCharacter.cpp
Procure por: if(gMapManager.InChaosCastle() == false)
Adicione:
Code: [Select]
			
if (w->Type != -1 && g_pOption->m_Wings == 0)

Ainda em ZzzCharacter.cpp procure por: if(w->Level >= 7)    e antes dele adicione o trecho abaixo.
Code: [Select]
				
if (g_pOption->m_Swords == 0)
{
RenderLinkObject(0.f, 0.f, 0.f, c, w, w->Type, w->Level, w->Option1, false, Translate);
}

Procure por: w->AnimationFrame = fAnimationFrameBackUp;   e antes dele adicione ou altere para o código abaixo:
Code: [Select]
				
else
{
bool bRightHandItem = false;
if (i == 0)
bRightHandItem = true;
if (g_pOption->m_Swords == 0)
{
RenderLinkObject(0.f, 0.f, 15.f, c, &t_Part, iType, iLevel, iOption1, true, bTranslate, 0, bRightHandItem);
}
}

w->AnimationFrame = fAnimationFrameBackUp;

Ainda em ZzzCharacter.cpp procure por: if (o->Kind == KIND_PLAYER && o->Type == MODEL_PLAYER
Altere para:
Code: [Select]
	
if (o->Kind == KIND_PLAYER && o->Type == MODEL_PLAYER && g_pOption->m_Equipments && i > 0)
   

Exemplo Final:
Code: [Select]
	
if (o->Kind == KIND_PLAYER && o->Type == MODEL_PLAYER && g_pOption->m_Equipments && i > 0)
{
int COMMON_NUM = ((i - 1) * MODEL_BODY_NUM) + MODEL_BODY_HELM;
Type = gCharacterManager.GetSkinModelIndex(c->Class) + COMMON_NUM;
RenderPartObject(&c->Object, Type, p, c->Light, o->Alpha, 0 << 3, false, false, false, false, Translate, Select);
}
else
{
RenderPartObject(&c->Object, Type, p, c->Light, o->Alpha, p->Level << 3, p->Option1, p->ExtOption, false, false, Translate, Select);
}
   


ZzzObject.cpp
Procure por: void RenderObjects()
Adicione no inicio:
Code: [Select]
	if (g_pOption->m_Object)
return;
   

Créditos:
AntLag: Denis Alves
Borderless: komandirbk
Adaptar Borderlles no ESC: Dark
Fixar Bugs do Borderlles: Mineiro


Offline pandark #1 Posteado: June 11, 2025, 11:17:53 AM

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Nao ta funcionando nao testei aqui

Gracias:


Offline Mineiro #2 Posteado: June 11, 2025, 01:21:26 PM

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Offline Farias #3 Posteado: June 11, 2025, 03:10:57 PM

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Alguem ja tem essa source na S6 + LUA ?


Online Creazsia #4 Posteado: June 11, 2025, 05:01:43 PM

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  • ph
can someone provide or create Plug-in or a Dll file for this thing? specially the antilag




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