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Autor Topic: Source RoxGaming Main 5.2 - 60 FPS UPDATE  (Visto 24404 veces)

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Offline Pyke Posteado: June 08, 2025, 12:52:33 PM | Modificado: June 08, 2025, 12:58:28 PM by Pyke

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Hi guys, like in subject, its update of 60 fps from Sven Project OpenMU, on main 5.2 source of RoxGaming,

MuServer, Client, Source Download:



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Online erickmalfoy #1 Posteado: June 08, 2025, 01:38:03 PM

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Hooo buen aporte pyke siempre liberando lo mejor
Los otros src del 1.04e muemu se ven muy buenos tbm XD esto ayuda a la comunidad suerte  shocked2

Gracias:


Offline exterminio #2 Posteado: June 08, 2025, 02:52:57 PM

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se puede adaptar a main 1.04e?


Online erickmalfoy #3 Posteado: June 08, 2025, 05:12:57 PM

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se puede adaptar a main 1.04e?
Si se puede pero para que usar 1.04e si el 5.2 esta libre todo el código donde solo puede codear defrente sin usar offset XD


Online Evangelio #4 Posteado: June 08, 2025, 05:51:21 PM

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los codigos del 1.4e son compatibles con esta version??


Offline Viper #5 Posteado: June 08, 2025, 07:38:14 PM

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los codigos del 1.4e son compatibles con esta version??

No para copiar y pegar claramente, uno usa offsets.

Gracias:


Offline laulinh2 #6 Posteado: June 09, 2025, 01:20:01 AM

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Offline nujd00 #7 Posteado: June 09, 2025, 04:41:39 AM

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how to change interface season 6?

NUJD RABAGO

Offline Pyke #8 Posteado: June 09, 2025, 06:07:55 AM

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Don't Login, how to fix?

Check maybe DB, ODBC connection, DataServer, Joinserver ;>


Offline caminhada #9 Posteado: June 09, 2025, 10:22:42 AM | Modificado: June 09, 2025, 10:32:50 AM by caminhada

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O chat não está funcionando. Já alterei o NewUIChatLogWindow alguem sabe o pq ?

Gracias:


Offline nhantac #10 Posteado: June 09, 2025, 11:22:47 AM

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khóa FPS ở 60 như thế nào nhỉ mn. cám ơn Pyke.


Offline dakosmu #11 Posteado: June 09, 2025, 11:59:13 AM

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Dakosmu Colaborador

Gracias:


Offline oxey.mu #12 Posteado: June 09, 2025, 12:43:06 PM

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No tiene para agregar plugin no?


Offline caminhada #13 Posteado: June 09, 2025, 05:21:12 PM | Modificado: June 09, 2025, 05:45:39 PM by caminhada

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Alguém possui ele com os itens hopemu?


Offline Shellshock #14 Posteado: June 09, 2025, 09:48:08 PM

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how to fix , monster and character death animation sir?

Gracias:


Offline bin9xhn2 #15 Posteado: June 09, 2025, 10:48:20 PM

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O chat não está funcionando. Já alterei o NewUIChatLogWindow alguem sabe o pq ?
Only chat for the first time and from the second time onwards, there is no response. Have you fixed it yet ?


Offline samsunggon #16 Posteado: June 09, 2025, 10:58:58 PM

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BUG:
chat not working
and
custom jewels need to switch character to apply


DISCORD: valentino1515

Gracias:


Offline caminhada #17 Posteado: June 10, 2025, 01:04:09 AM

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BUG:
chat not working
and
custom jewels need to switch character to apply


use em ZzzScene.cpp

if(ChatTime > 0) ChatTime--;
      if(MacroTime > 0) MacroTime--;

Gracias:


Offline nduchoang97 #18 Posteado: June 10, 2025, 04:22:45 AM | Modificado: June 10, 2025, 04:25:09 AM by nduchoang97

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how to fix , monster and character death animation sir?

Does anyone know how to fix it?

Monsters remain active when killed and fade out, with no death animation


Offline tienduy1992 #19 Posteado: June 10, 2025, 05:51:12 AM

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Find GameServer.Lua in GameServer File and change your database info

Gracias:


Offline Pyke #20 Posteado: June 10, 2025, 10:43:00 AM

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how to fix , monster and character death animation sir?

Does anyone know how to fix it?

Monsters remain active when killed and fade out, with no death animation

w_CharacterInfo.h
find
BYTE        Dead;
change BYTE to float
float        Dead;



Gracias:


Offline dakosmu #21 Posteado: June 10, 2025, 11:54:18 AM

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BUG:
chat not working
and
custom jewels need to switch character to apply


use em ZzzScene.cpp

if(ChatTime > 0) ChatTime--;
      if(MacroTime > 0) MacroTime--;


 aplausos aplausos aplausos

Dakosmu Colaborador

Offline nhantac #22 Posteado: June 10, 2025, 01:33:13 PM

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BUG:
chat not working
and
custom jewels need to switch character to apply


use em ZzzScene.cpp

if(ChatTime > 0) ChatTime--;
      if(MacroTime > 0) MacroTime--;


 aplausos aplausos aplausos

làm sao để lên nhiều FPS thế bro


Offline HayllanderBR #23 Posteado: June 10, 2025, 02:50:04 PM

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Alguém fixo a movimentação das montarias ?


Offline tienduy1992 #24 Posteado: June 10, 2025, 06:52:43 PM

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Anyone fig: Using multi skill as evil spirit but can not get damage


Offline KhongGianOL #25 Posteado: June 12, 2025, 05:04:34 AM

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Be kind, for everyone you meet is fighting their hard battle

Offline samsunggon #26 Posteado: June 12, 2025, 06:59:05 AM

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all dupe method post in this forum
is working.

how to prevent using 5.2 main ?
sample
chaos machine+xshop dupe
duel+party dupe
trade dupe
store dupe


DISCORD: valentino1515


Offline Pyke #27 Posteado: June 12, 2025, 07:15:56 AM

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Anyone fig: Using multi skill as evil spirit but can not get damage

Find this in ZzzEffect.cpp

Code: [Select]
bool AttackCharacterRange(int Index, vec3_t Position, float Range, BYTE Serial, short PKKey, WORD SkillSerialNum)
{
    return false; // we don't send this packet anymore
}

replace

Code: [Select]
bool AttackCharacterRange(int Index, vec3_t Position, float Range, BYTE Serial, short PKKey, WORD SkillSerialNum)
{
    int Skill = CharacterAttribute->Skill[Index];

    int     Count = 0;
    int     DamageKey[5];
    bool    DamageChr = false;

    if (gMapManager.InBattleCastle() && battleCastle::IsBattleCastleStart())
    {
        DWORD att = TERRAIN_ATTRIBUTE(Position[0], Position[1]);
        if ((att & TW_NOATTACKZONE) == TW_NOATTACKZONE)
        {
            return false;
        }
        DamageChr = true;
    }

    for (int i = 0; i < MAX_CHARACTERS_CLIENT; i++)
    {
        CHARACTER* c = &CharactersClient[i];
        OBJECT* o = &c->Object;

        if (o->Live == false
            || o->Visible == false
            || c == Hero
            || (bool)c->Dead == true)
        {
            continue;
        }

        float dx = Position[0] - o->Position[0];
        float dy = Position[1] - o->Position[1];
        float Distance = sqrtf(dx * dx + dy * dy);

        if (Distance <= Range
            && (o->Kind == KIND_MONSTER || (o->Kind == KIND_PLAYER && (c->Key == PKKey || DamageChr))))
        {
            if (Skill == AT_SKILL_STORM || Skill == AT_SKILL_EVIL || (AT_SKILL_EVIL_SPIRIT_UP <= Skill && AT_SKILL_EVIL_SPIRIT_UP + 4 >= Skill) || (AT_SKILL_EVIL_SPIRIT_UP_M <= Skill && AT_SKILL_EVIL_SPIRIT_UP_M + 4 >= Skill)
                )
            {
                if (c->m_bFixForm == false)
                {
                    c->StormTime = 10;
                }

                if (c->MonsterIndex >= 459 && c->MonsterIndex <= 462)
                {
                    c->StormTime = 0;
                }
                else if (524 <= c->MonsterIndex && c->MonsterIndex <= 528)
                {
                    c->StormTime = 0;
                }
            }

            DamageKey[Count++] = c->Key;
            if (Count >= 5)
            {
                break;
            }
        }
    }

    if (Count > 0)
    {
        if (Skill == AT_SKILL_DARK_SCREAM || (AT_SKILL_FIRE_SCREAM_UP <= Skill && AT_SKILL_FIRE_SCREAM_UP + 4 >= Skill))
        {
            BYTE _SerialTemp = (BYTE)SkillSerialNum;
            SendRequestMagicAttack(Skill, (int)(Position[0] / TERRAIN_SCALE), (int)(Position[1] / TERRAIN_SCALE), _SerialTemp, Count, DamageKey, SkillSerialNum);
        }
        else
        {
            if (Skill != AT_SKILL_MULTI_SHOT)
            {
                SendRequestMagicAttack(Skill, (int)(Position[0] / TERRAIN_SCALE), (int)(Position[1] / TERRAIN_SCALE), Serial, Count, DamageKey, SkillSerialNum);
            }
        }
        return true;
    }
    return false;
}

Gracias:


Offline T-LEGENDARY #28 Posteado: June 12, 2025, 11:11:17 AM

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@Pyke How add "M" Command move manager , help :)


Offline Odisk #29 Posteado: June 12, 2025, 11:43:41 AM

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one day

Gracias:


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