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Autor Topic: [Tool] MonsterSetBase Editor V1.01 – compatible with Louis Season 6 files  (Visto 899 veces)

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Offline kamyk22 Posteado: May 10, 2025, 05:56:57 AM | Modificado: May 17, 2025, 03:56:48 AM by kamyk22

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Hello,
I created this tool specifically for editing spots used in Louis Season 6 server files.

Many existing editors save data in different formats, which leads to compatibility issues. That's why I wrote my own tool that provides full compatibility with Louis' format and allows for quick and easy editing of spots.

Currently, not all maps are included in the Images folder, but the editor works even without a preview, but know that you can also easily add your own image of the missing map if you have one, by dropping the graphic files into the Images folder and giving them the appropriate name displayed in the message.
The editor also supports custom monsters - just add them to Monster.txt, and they will be visible in the program.
Maybe it will be useful to someone.


Changelog:
# Monster & MonsterSetBase Editor

## Version 1.01
- Added Undo/Redo functionality with keyboard shortcuts (Ctrl+Z, Ctrl+Y) for reverting/restoring changes
- Implemented memory system for map changes - your edits are now preserved when switching between maps
- Added "Modified*" indicator for maps with unsaved changes
- Added warning dialog when exiting with unsaved changes
- Added ability to edit existing spawns (coordinates, direction, quantity)
- Fixed coordinate mapping to match exactly the coordinates displayed in tooltips
- Added custom program icon visible in both application window and taskbar
- Implemented zoom functionality (Ctrl+/- and Ctrl+0) for better navigation on large maps
- Added automatic creation of required directories if missing (MonsterSetBase, Monster, Images)
- Improved handling of different screen resolutions - better UI scaling
- Added horizontal scrollbars for monster and spawn lists
- Enhanced error handling - protection against division by zero in coordinate calculations
- Added status bar showing current coordinates and scale
- Improved coordinate tooltip visibility with better contrast and positioning

## Version Alpha 0.1
- Basic monster spawn editor functionality
- Ability to add new monster and NPC spawns
- Map and spawn display
- Basic monster stats editing
- Saving changes to MonsterSetBase files


Images:



UpDated Link:






Offline kamyk22 #1 Posteado: May 16, 2025, 06:36:37 AM | Modificado: May 16, 2025, 07:05:14 AM by kamyk22

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Some necessary changes in the program's functioning. A number of changes/fixes/improvements described in the changelog. The program now seems complete.

Spoiler for Hiden:
## Version 1.01
- Added Undo/Redo functionality with keyboard shortcuts (Ctrl+Z, Ctrl+Y) for reverting/restoring changes
- Implemented memory system for map changes - your edits are now preserved when switching between maps
- Added "Modified*" indicator for maps with unsaved changes
- Added warning dialog when exiting with unsaved changes
- Added ability to edit existing spawns (coordinates, direction, quantity)
- Fixed coordinate mapping to match exactly the coordinates displayed in tooltips
- Added custom program icon visible in both application window and taskbar
- Implemented zoom functionality (Ctrl+/- and Ctrl+0) for better navigation on large maps
- Added automatic creation of required directories if missing (MonsterSetBase, Monster, Images)
- Improved handling of different screen resolutions - better UI scaling
- Added horizontal scrollbars for monster and spawn lists
- Enhanced error handling - protection against division by zero in coordinate calculations
- Added status bar showing current coordinates and scale
- Improved coordinate tooltip visibility with better contrast and positioning

Gracias:


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