#define GetBaseClass ((BYTE(__cdecl*)(BYTE iClass)) 0x00405230)
#define Hero *(DWORD*)0x007BC4F04
#define RenderNumArrow ((bool(__thiscall*)(int thisa, int iX, int iY)) 0x007E02B0)
#define RenderEquipedHelperLife ((bool(__thiscall*)(int thisa, int iX, int iY)) 0x007DFDB0)
#define RenderEquipedPetLife ((bool(__thiscall*)(int thisa, int iX, int iY)) 0x007E0180)
#define RenderSummonMonsterLife ((bool(__thiscall*)(int thisa, int iX, int iY)) 0x007E0220)
#define PartyNumber *(DWORD*)0x81F6B6C
#define FontHeight *(DWORD *)0x81C0380
#define g_fScreenRate_x *(float*)0x00E7C3D4
#define g_fScreenRate_y *(float*)0x00E7C3D8