Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate

Autor Topic: Custom Monster added but visual bug  (Visto 618 veces)

0 Miembros and 1 Guest are viewing this topic.

Offline bealex Posteado: January 28, 2025, 05:37:36 PM

  • 0 puntos por ventas
  • *
  • Rank: Dedicado
  • Posts: 56
  • Gracias recibida: 10
  • ro
Hello all ,

i am using @OBBY server files season 6 update8 ( @Pyke base files i think) and i have below error

i added monsters to S14 Custom MAPS from season 6  debender/acheron/ nixie / kubera etc...
but on maps deep dungeon( except larva mob)  / and S canyon i have visual bug on monsters.... attached screeens from seetings .. is like an item from armor ..


screen visual bug :
https://ibb.co/RGdfYZxn
https://ibb.co/M5hHFFNV
https://ibb.co/tP89RFDp

screen settings :
https://ibb.co/Fb0nrWXF
https://ibb.co/fYcQmLGv
as i mention i added wint no issues on the other maps .... i have erro only on thins 2 .

Please support.
thanks


Offline OBBY #1 Posteado: January 28, 2025, 06:04:41 PM

  • Colaborador
  • +1 puntos por ventas
  • *
  • Rank: Puto amo
  • Posts: 673
  • Gracias recibida: 12440
  • co
/tools/CustomMoster y revisa el modelo

Gracias:


Offline bealex #2 Posteado: January 28, 2025, 06:31:56 PM | Modificado: January 28, 2025, 06:35:54 PM by bealex

  • 0 puntos por ventas
  • *
  • Rank: Dedicado
  • Posts: 56
  • Gracias recibida: 10
  • ro
Do you mean to recheck the custom monster.txt file ?
I have same ID server side vs tools/custommonster.txt file and location of bmd is ok.

Patch with mobs is this https://tuservermu.com.ve/index.php?topic=26937.0

Is possible the ID of mob to be to bigger? To try place from ID 700 ?
The only mobs affected is from 927 and up.

For example mob deep larva 926 is ok


Offline bealex #3 Posteado: January 29, 2025, 05:31:21 PM

  • 0 puntos por ventas
  • *
  • Rank: Dedicado
  • Posts: 56
  • Gracias recibida: 10
  • ro
Hello,

i managet to fix it ... was not an model issue or texture

Solution in case someone needed  : changed the Monster ID from Server side  (monster.txt and monstersetbase.txt) and client tools custommonster.txt  to a lower monster ID
for example monsters from map Deep dungeon were sett at 9XX and i dropped to 726 /728/729 etc. and worked.

@OBBY is possible even if we add a new monster in server files with fresh new number ... some ID to be blocked by another item or mob even if is not in monster .txt file server side ?

The only issue for now is Steel of heaven .. even I collect 20 Steel of heaven, in inventory will be 1 item with 0 - collected

Thanks


Solo usuarios registrados pueden comentar y agradecer, Logueate o Registrate


 

Related Topics

  Subject / Started by Replies Last post
2 Replies
1611 Views
Last post February 01, 2017, 07:46:40 PM
by MonicaCisneros
2 Replies
1270 Views
Last post March 27, 2020, 11:55:38 AM
by NasLy
0 Replies
492 Views
Last post August 15, 2021, 08:25:17 AM
by spider
84 Replies
26992 Views
Last post November 19, 2024, 12:28:13 PM
by Wikko0
2 Replies
2131 Views
Last post December 03, 2023, 07:22:58 PM
by ShinedowN