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Autor Topic: Fire Balls Map Effect [1.04E]  (Visto 2103 veces)

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Offline RafhaelSouza Posteado: February 20, 2024, 11:42:11 AM

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Olá, espero que seja útil para todos...

Adicionar efeitos de bolas de fogo caindo nos mapas.



Adicione a função dentro do Work().



Créditos: Eu.


Offline Kenpachi Zaraki #1 Posteado: February 20, 2024, 11:47:19 AM

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Offline Cheke #2 Posteado: February 20, 2024, 04:51:00 PM

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Online muccone #3 Posteado: May 09, 2025, 11:58:52 PM

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 if (gMapManager.WorldActive == 0 || gMapManager.WorldActive == 2)
 {
     if (!(rand() % 40))
     {
         

         vec3_t CalcRand, Angle, vLight;
CalcRand[0] = (float)(rand() % 600 - 200) + c->Object.Position[0];
CalcRand[1] = (float)(rand() % 400 + 200) + c->Object.Position[1];
CalcRand[2] = c->Object.Position[2] + 300.0f;
Angle[0] = 0.f;
Angle[1] = 0.f;
Angle[2] = 0.f;
Vector(1.0f, 1.0f, 1.0f, vLight);
         CreateEffect(MODEL_FIRE, CalcRand, Angle, vLight,3);
         PlayBuffer(SOUND_METEORITE01);
     }
 }
Main 5.2

Telegram Account :@mucone    develop Mu

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