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Autor Topic: Real-money transactions aren't a new concept  (Visto 179 veces)

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Offline doris89592 Posteado: March 28, 2023, 02:36:13 AM

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It's helpful to disguise the real value of Diablo 4 Gold the money since there's no single conversion. We also placed less lucrative deals on top of other deals in order to make other deals look more lucrative . This makes the players feel like they are more efficient by saving while also getting other deals."

"In my company that I worked working for, we had weekly events that had unique prizes and were designed in a way that you could [...] win it with the rare currency in games, which would let you get one of the major prizes.

The designers also had to include additional prizes for milestones after that primary prize, which would generally require you to spend real cash for the chance to gain an advantage in the event. Our most frequent milestones and metrics to measure if an event did well is the amount people put into. We did measure sentiment however I'm sure those in higher positions always cared more about whether the event brought in folks willing to pay."

Real-money transactions aren't a new concept in any way by any stretch of the imagination. Diablo Immortal didn't pioneer them however it would be not honest to state that as reality. This action-RPG from Blizzard's isn't the sole source, but it is the worst amalgamation of free mobile and PC games.

There are two Battle Passes each with specific rewards that are cheap Diablo IV Gold only available to characters (and not included in your general roster) and a myriad of various currencies for the average player to track Diablo Immortal's financial system reads like a huge mobile marketplace.


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