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Autor Topic: Sources LGD S16 Repack  (Visto 20773 veces)

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Online Malkom99 #60 Posteado: March 27, 2026, 10:28:39 PM

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fix save master skill tree point and lvl  if use reset system, any?
fix 100% fix

void Player::SaveDBInfo(SQLTransaction& trans)
{
   PreparedStatement* stmt = MuDatabase.GetPreparedStatement(CHARACTER_UPDATE_INFO);

   stmt->setUInt8(this->GetAuthority());
   stmt->setUInt8(this->GetDBClass());
   stmt->setString(this->GetName());

   stmt->setInt16(this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel());
   if (this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel() < 400) {
      stmt->setInt16(this->GetLevelData(LEVEL_DATA_MASTER_BAK)->GetLevel());
   }
   else if (this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel() == 400) {
      if (this->GetLevelData(LEVEL_DATA_MASTER_BAK)->GetLevel() == 0) {
         stmt->setInt16(this->GetLevelData(LEVEL_DATA_MASTER)->GetLevel());
      }
      else {
         this->GetLevelData(LEVEL_DATA_MASTER)->SetLevel(this->GetLevelData(LEVEL_DATA_MASTER_BAK)->GetLevel());
         stmt->setInt16(this->GetLevelData(LEVEL_DATA_MASTER)->GetLevel());
      }
   }

   stmt->setInt64(this->GetLevelData(LEVEL_DATA_NORMAL)->GetExperience());
   stmt->setInt64(this->GetLevelData(LEVEL_DATA_MASTER)->GetExperience());
   stmt->setInt32(this->GetLevelData(LEVEL_DATA_NORMAL)->GetPoints());

   if (this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel() < 400) {
      stmt->setInt16(this->GetLevelData(LEVEL_DATA_MASTER_BAK)->GetPoints());
   }
   else if (this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel() == 400) {
      if (this->GetLevelData(LEVEL_DATA_MASTER_BAK)->GetLevel() == 0) {
         stmt->setInt16(this->GetLevelData(LEVEL_DATA_MASTER)->GetPoints());
      }
      else {
         this->GetLevelData(LEVEL_DATA_MASTER)->SetPoints(this->GetLevelData(LEVEL_DATA_MASTER_BAK)->GetPoints());
         stmt->setInt16(this->GetLevelData(LEVEL_DATA_MASTER)->GetPoints());
      }
   }

   for (uint64 i = 0; i < MAX_STAT_TYPE; ++i)
   {
      stmt->setUInt32(this->GetStat(i));
   }

   stmt->setUInt16(this->GetWorldId());
   stmt->setInt16(this->GetX());
   stmt->setInt16(this->GetY());
   stmt->setUInt8(this->GetDirection());
   stmt->setUInt32(this->MoneyGet());

   for (uint8 i = 0; i < POWER_MAX; ++i)
   {
      stmt->setInt32(this->PowerGet(i));
   }

   stmt->setInt32(this->GetFruitPointsAdd());
   stmt->setInt32(this->GetFruitPointsDec());
   stmt->setUInt8(this->GetInventory()->GetExpanded());
   stmt->setInt64(this->GetMuteTime());
   stmt->setUInt32(this->GetAdministratorFlag());
   stmt->setUInt8(this->GetPKLevel());
   stmt->setInt32(this->GetPKCount());
   stmt->setInt32(this->GetPKPoints());
   stmt->setUInt8(this->IsFirstTime());
   stmt->setInt64(this->GetSantaClausGiftDate());
   stmt->setString(base64::encode((uint8*)this->GetPersonalStore()->GetName(), PERSONAL_STORE_NAME_LENGTH));
   stmt->setBool(this->GetPersonalStore()->IsOpen() && this->GetPersonalStore()->IsOff());
   stmt->setUInt32(this->GetGoblinPoints());
   stmt->setInt64(time(nullptr));
   stmt->setInt64(this->GetKickTime());
   stmt->setInt32(this->GetPostCount());
   stmt->setUInt8(this->GetPostDay());
   stmt->setUInt8(this->GetPostMonth());
   stmt->setUInt32(this->GetRuudMoney());
   if (this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel() < 400 || this->GetLevelData(LEVEL_DATA_MASTER)->GetLevel() < 400) {
      stmt->setInt16(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetLevel());
      stmt->setInt64(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetExperience());
      stmt->setInt32(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetPoints());
   }
   else if (this->GetLevelData(LEVEL_DATA_NORMAL)->GetLevel() == 400 && this->GetLevelData(LEVEL_DATA_MASTER)->GetLevel() == 400) {
      if (this->GetLevelData(LEVEL_DATA_MAJESTIC_BAK)->GetLevel() == 0) {
         stmt->setInt16(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetLevel());
         stmt->setInt64(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetExperience());
         stmt->setInt32(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetPoints());
      }
      else if (this->GetLevelData(LEVEL_DATA_MAJESTIC_BAK)->GetLevel() > 0) {
         stmt->setInt16(this->GetLevelData(LEVEL_DATA_MAJESTIC_BAK)->GetLevel());
         stmt->setInt64(this->GetLevelData(LEVEL_DATA_MAJESTIC)->GetExperience());
         stmt->setInt32(this->GetLevelData(LEVEL_DATA_MAJESTIC_BAK)->GetPoints());
      }
   }

   stmt->setUInt8(this->IsHuntingRecordVisible() ? 1 : 0);
   stmt->setUInt32(this->GetResetSystem(RESET_TOTAL)->GetReset());
   stmt->setUInt8(this->GetMonsterSoulPurchase());
   stmt->setUInt32(this->GetGUID());

   trans->Append(stmt);

   this->GetWarehouse()->SaveDBData(trans);
}

do you have fix, save buffs and skills and elf buff npc??


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