I can't figure out how RenderBitmap function works with bitmaps where are multiple images.
(int ImageID, float PosX, float PosY, float Width, float Height, float Arg6, float Arg7, float ScaleX, float ScaleY, bool ScaleSize, bool ScalePosition, float ScaleAlpha))
For example we have 7 images with dimensions 21x21 px in one row. Totally bitmap has 147px width and 21px. How to render 4th image and scale it to 16x16 px in game? I was trying to analize MUEMU and there is alwys values in function like ex.
0.4390000105, 0.1105510294. It seems to me randomly, because I don't understand it. What the hell, how to calculate it?
I can pay 10$ for this knowladge.