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Autor Topic: [HELP]Adding Custom Sources on MUEMU Season 6  (Visto 1481 veces)

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Offline iuri220 Posteado: August 11, 2022, 12:33:11 AM

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Hello everyone
I decided making the topic after seeking for any issues like mine, but had no luck. Also Im in english bc my spanish sucks.
I pretty experienced with coding and c++ in general, but completely new to MU dev. Thing is I got those base emu source files and they do compile and run fine. But soon I add custom sources to it, starts the problems. First I tried Custom RF Gloves, and tested with 3 differents sources, all of them failed. To check if the problems were with gloves, I tried ItemSmoke and also got the same issue. The issue is that adding sources to Main.dll runs good, but after compiling the GetMainInfo.exe, the generated license seems to stop working and the game wont open (no crash on loading, just dont open). Trying to isolate the issue, it looked that the license stops working after adding the "CustomSource" variable array to main_file_info struct (even before loading the .txt file). Also, the previous generated license "main.emu" (the one without the custom sources) runs good even with the new "Main.dll" (the one with the custom sources). This all makes me think is not a code error related and looks very like some denied change permission. Am I missing something?


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