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Offline louis Posteado: October 21, 2021, 11:53:02 AM | Modificado: November 18, 2021, 12:04:46 AM by louis

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hi everyone

my old bank jewel system, enjoy.



If something was missing, tell me

Download:


Credits:
Louis

Update 39 is ready!!!
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Offline zhangjianle865 #1 Posteado: October 21, 2021, 12:12:44 PM

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May God bless you, you are a great person!

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Offline Rindy #2 Posteado: October 21, 2021, 12:19:04 PM

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Offline Specifier #3 Posteado: October 21, 2021, 12:56:29 PM

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@louis  CheckItemInventorySpaceCount

---------------------------[NULL]---------------------------------

Offline djagripnos #4 Posteado: October 21, 2021, 01:37:05 PM

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Offline lunaticodeveloper #5 Posteado: October 21, 2021, 02:37:20 PM

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Soporte premium ya sabes contactame!
Experto en MuOnline! Mira mis aportes de primera!

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Offline GabrielDevel #6 Posteado: October 21, 2021, 03:15:47 PM

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missing offset eJewelBank_WITHDRAW+i


Offline lunaticodeveloper #7 Posteado: October 21, 2021, 03:27:45 PM

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@louis can u share CheckItemInventorySpaceCount

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Offline louis #8 Posteado: October 21, 2021, 04:06:27 PM

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@louis can u share CheckItemInventorySpaceCount

Code: [Select]
int CItemManager::CheckItemInventorySpaceCount(LPOBJ lpObj,int width,int height) // OK
{
int MaxY = (this->GetInventoryMaxValue(lpObj)-INVENTORY_WEAR_SIZE)/8;

int count = 0;

for(int y=0;y < MaxY;y++)
{
for(int x=0;x < 8;x++)
{
if(lpObj->InventoryMap[((y*8)+x)] == 0xFF)
{
if(this->InventoryRectCheck(lpObj->Index,x,y,width,height) != 0xFF)
{
count++;
}
}
}
}

return count;
}

Update 39 is ready!!!
Discord: louisemulator

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Offline louis #9 Posteado: October 21, 2021, 04:08:05 PM

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missing offset eJewelBank_WITHDRAW+i

Interface.h
Code: [Select]
enum ObjectID
{
//Siempre tiene que ser el último de la lista.
eJewelBank_WITHDRAW,


Interface.cpp

Code: [Select]
	for (int i=0; i < 50;i++)
{
this->BindObject(eJewelBank_WITHDRAW+i, 31743, 16, 32, -1, -1);
}

Update 39 is ready!!!
Discord: louisemulator

Gracias:


Offline louis #10 Posteado: October 21, 2021, 04:21:26 PM

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and change
gItemManager.InventoryDelItemReuseSerial(aIndex,Slot);

to

gItemManager.InventoryDelItem(aIndex,Slot);

Update 39 is ready!!!
Discord: louisemulator

Gracias:


Marcado como mejor respuesta por: louis Posteado October 21, 2021, 04:58:20 PM

Offline lunaticodeveloper #11 Posteado: October 21, 2021, 05:30:50 PM | Modificado: October 21, 2021, 06:24:20 PM by lunaticodeveloper

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Listo , gracias por el aporte  cool2 aplausos


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Offline Odisk #12 Posteado: October 21, 2021, 06:29:07 PM

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missing offset eJewelBank_WITHDRAW+i

Interface.h
Code: [Select]
enum ObjectID
{
//Siempre tiene que ser el último de la lista.
eJewelBank_WITHDRAW,


Interface.cpp

Code: [Select]
	for (int i=0; i < 50;i++)
{
this->BindObject(eJewelBank_WITHDRAW+i, 31743, 16, 32, -1, -1);
}

shared  'ITEM_BASE_MODEL'

one day

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Offline whisky123 #13 Posteado: October 21, 2021, 08:22:51 PM

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good job bro thank .

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Offline louis #14 Posteado: October 21, 2021, 08:58:11 PM

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missing offset eJewelBank_WITHDRAW+i

Interface.h
Code: [Select]
enum ObjectID
{
//Siempre tiene que ser el último de la lista.
eJewelBank_WITHDRAW,


Interface.cpp

Code: [Select]
	for (int i=0; i < 50;i++)
{
this->BindObject(eJewelBank_WITHDRAW+i, 31743, 16, 32, -1, -1);
}

shared  'ITEM_BASE_MODEL'

#define ITEM_BASE_MODEL 1171

Update 39 is ready!!!
Discord: louisemulator

Gracias:


Offline onlinezajzaj #15 Posteado: October 22, 2021, 01:38:31 AM

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Offline habacedu24 #16 Posteado: October 22, 2021, 02:07:19 AM

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I have a problem, please help


Offline louis #17 Posteado: October 22, 2021, 02:14:18 AM

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I have a problem, please help


enum ObjectID
{
      //Siempre tiene que ser el último de la lista.
      eJewelBank_WITHDRAW,   <<<< end of enum, last line.

This has to be at the end of the enum

Update 39 is ready!!!
Discord: louisemulator

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Offline habacedu24 #18 Posteado: October 22, 2021, 02:32:05 AM

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Thanks you Louis,

it worked, but, I want to change CTRL with SHIFT, how to change?


Offline anh1pk #19 Posteado: October 22, 2021, 04:26:22 AM

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