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Autor Topic: Fix Switch character when dying - MuEMU  (Visto 1339 veces)

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Offline emersonx13 Posteado: February 05, 2021, 11:56:28 PM

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This is a fix from UPDATE 16

Find void CObjectManager::CharacterGameCloseSet(int aIndex,int type) // OK in ObjectManager.cpp

Add this inside if(lpObj->Connected == OBJECT_ONLINE)



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