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Autor Topic: Sources Item Socket + Harmony MUEMU  (Visto 20920 veces)

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Offline Cartman Posteado: December 20, 2020, 06:40:41 PM | Modificado: December 20, 2020, 11:50:01 PM by ZabiinoOo

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Esto me gusto muy util para los downgrade.  relax





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Offline melo920 #1 Posteado: December 20, 2020, 07:00:23 PM | Modificado: December 20, 2020, 08:42:30 PM by melo920

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de hecho esta incompleto faltan los Offset lado main para el soporte visual, también recordemos que usan el mismo case SokedBonus Option y Jewel of harmony, por eso tu video el sword no tiene SokedBonus:

Code: [Select]
	// Fix Socket + joh
SetByte(0x008385E4, 0xEB); //
SetByte(0x00838647, 0xEB); //
SetByte(0x00838658, 0xEB); //
SetByte(0x005BD939, 0xEB); //
SetByte(0x007E1DE1, 0xEB); //
SetRange(0x007E5429, 6, ASM::NOP); // fix

Edito* basándonos en el código LTPTeam del tema principal tambien

Buscar:
Code: [Select]
bool IsSocketItem();

remplazar:
Code: [Select]
bool IsSocketItem(int type = 0);

Gracias:


Offline Cartman #2 Posteado: December 20, 2020, 07:56:59 PM

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de hecho esta incompleto faltan los Offset lado main para el soporte visual, también recordemos que usan el mismo case SokedBonus Option y Jewel of harmony, por eso tu video el sword no tiene SokedBonus:

Code: [Select]
	// Fix Socket + joh
SetByte(0x008385E4, 0xEB); //
SetByte(0x00838647, 0xEB); //
SetByte(0x00838658, 0xEB); //
SetByte(0x005BD939, 0xEB); //
SetByte(0x007E1DE1, 0xEB); //
SetRange(0x007E5429, 6, ASM::NOP); // fix

gracias @melo920 no me había fijado  :D


Gracias:


Offline emersonx13 #3 Posteado: January 12, 2021, 10:22:24 AM

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I think this offsets are wrong


Offline admmunowar #4 Posteado: January 23, 2021, 09:09:54 AM | Modificado: January 23, 2021, 09:13:39 AM by admmunowar

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Copyright Pro-Yoshi Ms-Emulator © 2021

Gracias:


Offline Thor Host #5 Posteado: January 23, 2021, 01:46:22 PM

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Code: [Select]
How To Fixx This?





Toma el source de aqui, aunque creo que igual estaba sin terminar, no recuerdo
https://tuservermu.com.ve/index.php?topic=23835.0


Offline Peluuca #6 Posteado: February 18, 2021, 06:19:56 AM

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Alguien tiene el código completo de esto?


Offline Specifier #7 Posteado: February 23, 2021, 08:57:48 AM | Modificado: February 23, 2021, 07:53:24 PM by baphomet

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---------------------------[NULL]---------------------------------

Offline mugloves99 #8 Posteado: April 11, 2021, 07:30:13 AM

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Offline ZTMarkz #9 Posteado: April 11, 2021, 12:55:55 PM

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Offline mugloves99 #10 Posteado: April 11, 2021, 01:15:55 PM

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Offline mugloves99 #11 Posteado: April 13, 2021, 10:27:08 AM

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Offline Janela #12 Posteado: April 13, 2021, 11:11:07 PM

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this seems to be incomplete do you have full source of it?


Offline mugloves99 #13 Posteado: April 13, 2021, 11:13:43 PM

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Offline spider #14 Posteado: April 14, 2021, 07:58:26 AM

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Offline mugloves99 #15 Posteado: April 14, 2021, 08:11:08 AM

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Offline Specifier #16 Posteado: April 14, 2021, 12:19:48 PM | Modificado: April 14, 2021, 12:34:28 PM by Ifreat

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources


does it contains socket + harmony?
I do not know :(

this source doest have harmony+socket

and the source made by cartman is 1 way step close to complete the code

all you have to do is to change functions in the lpitemcp in the itemmanager

---------------------------[NULL]---------------------------------

Offline walkeny #17 Posteado: April 14, 2021, 03:13:52 PM

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de hecho esta incompleto faltan los Offset lado main para el soporte visual, también recordemos que usan el mismo case SokedBonus Option y Jewel of harmony, por eso tu video el sword no tiene SokedBonus:

Code: [Select]
	// Fix Socket + joh
SetByte(0x008385E4, 0xEB); //
SetByte(0x00838647, 0xEB); //
SetByte(0x00838658, 0xEB); //
SetByte(0x005BD939, 0xEB); //
SetByte(0x007E1DE1, 0xEB); //
SetRange(0x007E5429, 6, ASM::NOP); // fix


Esto iria en el main.cpp? con una condicional parecida a esta no?
Code: [Select]
if(gProtect.m_MainInfo.socket+Harmonyl == 1)
{


Offline mugloves99 #18 Posteado: April 14, 2021, 09:52:08 PM

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources


does it contains socket + harmony?
I do not know :(

this source doest have harmony+socket

and the source made by cartman is 1 way step close to complete the code

all you have to do is to change functions in the lpitemcp in the itemmanager


is what?
pleas3eeeeeeeeeeeeeee
helpppp


Offline Janela #19 Posteado: April 15, 2021, 11:20:06 AM

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources


does it contains socket + harmony?
I do not know :(

this source doest have harmony+socket

and the source made by cartman is 1 way step close to complete the code

all you have to do is to change functions in the lpitemcp in the itemmanager

Maybe if you can guide us on what are the things to be done that would be awesome


Offline whisky123 #20 Posteado: April 15, 2021, 11:25:10 PM

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Gracias:


Offline Janela #21 Posteado: April 16, 2021, 09:56:21 AM

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Offline Specifier #22 Posteado: April 16, 2021, 11:46:23 AM

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources

Very easy, MP come to me, I will help you.

Better to share the solution here instead


Search :

Code: [Select]
void CItemManager::ItemByteConvert(BYTE* lpMsg,CItem item) // OK


Replace:



---------------------------[NULL]---------------------------------

Offline mugloves99 #23 Posteado: April 16, 2021, 08:17:47 PM

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources

Very easy, MP come to me, I will help you.

Better to share the solution here instead


Search :

Code: [Select]
void CItemManager::ItemByteConvert(BYTE* lpMsg,CItem item) // OK


Replace:

 
Gameserver "can not"
ItemManager.cpp


Offline Specifier #24 Posteado: April 17, 2021, 03:04:37 AM

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources

Very easy, MP come to me, I will help you.

Better to share the solution here instead


Search :

Code: [Select]
void CItemManager::ItemByteConvert(BYTE* lpMsg,CItem item) // OK


Replace:

 
Gameserver "can not"
ItemManager.cpp

follow the steps on the first post made by cartman

---------------------------[NULL]---------------------------------

Offline mugloves99 #25 Posteado: April 18, 2021, 12:20:04 AM

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https://tuservermu.com.ve/index.php?topic=41439.0
is Sources

Very easy, MP come to me, I will help you.

Better to share the solution here instead


Search :

Code: [Select]
void CItemManager::ItemByteConvert(BYTE* lpMsg,CItem item) // OK


Replace:

 
Gameserver "can not"
ItemManager.cpp

follow the steps on the first post made by cartman

pl3aseeeeeeeeeeeeeeeeeeeeeeeeeee helppppppp


Offline c4nhsatcodong #26 Posteado: April 18, 2021, 01:03:17 AM | Modificado: April 18, 2021, 01:09:37 AM by c4nhsatcodong

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Falta este artículo, le deseo éxito
ltem.h

bool IsSocketItem(int type = 0);

ServerInfo.cpp

this->m_SocketHarmony = GetPrivateProfileInt(section,"AllowSocketHarmony",0,path);

GameServerInfo - Common.dat

;==================================================
; Enable Accept Harmony + Socket
;==================================================
AllowSocketHarmony = 1

Publicar un anuncio Mu Online gratis - Mu Online Community GRATIS.
Post free Mu Online ads - FREE Mu Online Community
https://www.facebook.com/groups/274190243227367/
https://www.facebook.com/groups/435291436622354/

Gracias:


Offline mugloves99 #27 Posteado: April 18, 2021, 01:54:56 AM

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Falta este artículo, le deseo éxito
ltem.h

bool IsSocketItem(int type = 0);

ServerInfo.cpp

this->m_SocketHarmony = GetPrivateProfileInt(section,"AllowSocketHarmony",0,path);

GameServerInfo - Common.dat

;==================================================
; Enable Accept Harmony + Socket
;==================================================
AllowSocketHarmony = 1

xong rồi không được vào :(


Offline Lude #28 Posteado: May 09, 2021, 03:33:28 PM

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Cabe recalcar que este source no funciona correctamente, genera un bug el cual consiste en que todos los items sockets que dropeen los mobs no caen con ningun slot para ponerle socket. por esa razón estaba comentado en el source del LTPTeam cuando fué liberado, seguramente nunca lo terminaron. No recomiendo usar esto.

Gracias:


Offline mugloves99 #29 Posteado: July 30, 2021, 09:02:24 PM

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Gracias:


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