soy nuevo en esto y no me manejo mucho, he estado usando OllyDbg para agregar resoluciones y otras cosas, bueno se me ocurrio agregar la resolucion 1080 en remplazo de la 1280x1024, se ve bien excepto por que la letras se ven minusculas, he buscado en agrandarla pero exactamente nose, que mover o como hacer para que se vea algo mas gruesa.
Saludos
Si sirve de algo les dejo esto
Spoiler for Hiden:
0047CE52 |. 51 PUSH ECX ; /FaceName
0047CE53 |. 6A 00 PUSH 0 ; |PitchAndFamily = DEFAULT_PITCH|FF_DONTCARE
0047CE55 |. 6A 03 PUSH 3 ; |Quality = 3.
0047CE57 |. 6A 00 PUSH 0 ; |ClipPrecision = CLIP_DEFAULT_PRECIS
0047CE59 |. 6A 00 PUSH 0 ; |OutputPrecision = OUT_DEFAULT_PRECIS
0047CE5B |. 8B15 90FD5E00 MOV EDX,DWORD PTR DS:[5EFD90] ; |
0047CE61 |. 52 PUSH EDX ; |CharSet => 134.
0047CE62 |. 6A 00 PUSH 0 ; |StrikeOut = FALSE
0047CE64 |. 6A 00 PUSH 0 ; |Underline = FALSE
0047CE66 |. 6A 00 PUSH 0 ; |Italic = FALSE
0047CE68 |. 68 90010000 PUSH 190 ; |Weight = FW_NORMAL
0047CE6D |. 6A 00 PUSH 0 ; |Orientation = 0
0047CE6F |. 6A 00 PUSH 0 ; |Escapement = 0
0047CE71 |. 6A 00 PUSH 0 ; |Width = 0
0047CE73 |. 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4] ; |
0047CE76 |. 50 PUSH EAX ; |Height
0047CE77 |. FF15 3C605E00 CALL DWORD PTR DS:[<&GDI32.CreateFontA>] ; \CreateFontA
0047CE7D |. A3 281E6705 MOV DWORD PTR DS:[5671E28],EAX
0047CE82 |. 0FBE0D B406B80>MOVSX ECX,BYTE PTR DS:[7B806B4]
0047CE89 |. F7D9 NEG ECX
0047CE8B |. 1BC9 SBB ECX,ECX
0047CE8D |. 81E1 B406B807 AND ECX,7B806B4
0047CE93 |. 51 PUSH ECX ; /FaceName
0047CE94 |. 6A 00 PUSH 0 ; |PitchAndFamily = DEFAULT_PITCH|FF_DONTCARE
0047CE96 |. 6A 03 PUSH 3 ; |Quality = 3.
0047CE98 |. 6A 00 PUSH 0 ; |ClipPrecision = CLIP_DEFAULT_PRECIS
0047CE9A |. 6A 00 PUSH 0 ; |OutputPrecision = OUT_DEFAULT_PRECIS
0047CE9C |. 8B15 90FD5E00 MOV EDX,DWORD PTR DS:[5EFD90] ; |
0047CEA2 |. 52 PUSH EDX ; |CharSet => 134.
0047CEA3 |. 6A 00 PUSH 0 ; |StrikeOut = FALSE
0047CEA5 |. 6A 00 PUSH 0 ; |Underline = FALSE
0047CEA7 |. 6A 00 PUSH 0 ; |Italic = FALSE
0047CEA9 |. 68 BC020000 PUSH 2BC ; |Weight = FW_BOLD
0047CEAE |. 6A 00 PUSH 0 ; |Orientation = 0
0047CEB0 |. 6A 00 PUSH 0 ; |Escapement = 0
0047CEB2 |. 6A 00 PUSH 0 ; |Width = 0
0047CEB4 |. 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4] ; |
0047CEB7 |. 50 PUSH EAX ; |Height
0047CEB8 |. FF15 3C605E00 CALL DWORD PTR DS:[<&GDI32.CreateFontA>] ; \CreateFontA
0047CEBE |. A3 2C1E6705 MOV DWORD PTR DS:[5671E2C],EAX
0047CEC3 |. 0FBE0D B406B80>MOVSX ECX,BYTE PTR DS:[7B806B4]
0047CECA |. F7D9 NEG ECX
0047CECC |. 1BC9 SBB ECX,ECX
0047CECE |. 81E1 B406B807 AND ECX,7B806B4
0047CED4 |. 51 PUSH ECX ; /FaceName
0047CED5 |. 6A 00 PUSH 0 ; |PitchAndFamily = DEFAULT_PITCH|FF_DONTCARE
0047CED7 |. 6A 03 PUSH 3 ; |Quality = 3.
0047CED9 |. 6A 00 PUSH 0 ; |ClipPrecision = CLIP_DEFAULT_PRECIS
0047CEDB |. 6A 00 PUSH 0 ; |OutputPrecision = OUT_DEFAULT_PRECIS
0047CEDD |. 8B15 90FD5E00 MOV EDX,DWORD PTR DS:[5EFD90] ; |
0047CEE3 |. 52 PUSH EDX ; |CharSet => 134.
0047CEE4 |. 6A 00 PUSH 0 ; |StrikeOut = FALSE
0047CEE6 |. 6A 00 PUSH 0 ; |Underline = FALSE
0047CEE8 |. 6A 00 PUSH 0 ; |Italic = FALSE
0047CEEA |. 68 BC020000 PUSH 2BC ; |Weight = FW_BOLD
0047CEEF |. 6A 00 PUSH 0 ; |Orientation = 0
0047CEF1 |. 6A 00 PUSH 0 ; |Escapement = 0
0047CEF3 |. 6A 00 PUSH 0 ; |Width = 0
0047CEF5 |. 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4] ; |
0047CEF8 |. D1E0 SHL EAX,1 ; |
0047CEFA |. 50 PUSH EAX ; |Height
0047CEFB |. FF15 3C605E00 CALL DWORD PTR DS:[<&GDI32.CreateFontA>] ; \CreateFontA
0047CF01 |. A3 301E6705 MOV DWORD PTR DS:[5671E30],EAX