6
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Comment
0 0 0 4000 3000 200 100 //Socket Option (Common)
1 1000 2000 200 200 0 0 //Socket Option (Exc)
2 1000 1000 1000 2000 0 0 //Socket Option (Set)
3 0 8400 1550 50 0 0 //Socket Option (OneHand)
4 0 0 1000 1000 3000 3000 //Socket Option (TwoHand)
5 0 4000 3000 2000 1000 0 //Socket Option (Pentagram)
6 0 6000 3000 1000 0 0 //Socket Option (SocketWeaponMix)
7 0 3000 2500 2000 1500 1000 //Socket Option (SocketWeaponMix)
9 10000 0 0 0 0 0 //Socket Option (MossMerchant)
10 10000 0 0 0 0 0 //Socket Option (Lucky)
11 10000 0 0 0 0 0 //Socket Option (EventItemBag) (0)
12 0 10000 0 0 0 0 //Socket Option (EventItemBag) (1)
13 0 0 10000 0 0 0 //Socket Option (EventItemBag) (2)
14 0 0 0 10000 0 0 //Socket Option (EventItemBag) (3)
15 0 0 0 0 10000 0 //Socket Option (EventItemBag) (4)
16 0 0 0 0 0 10000 //Socket Option (EventItemBag) (5)
17 0 5000 5000 0 0 0 //Socket Option (EventItemBag) (1~2)
18 0 3334 3333 3333 0 0 //Socket Option (EventItemBag) (1~3)
19 0 0 5000 5000 0 0 //Socket Option (EventItemBag) (2~3)
20 0 0 3334 3333 3333 0 //Socket Option (EventItemBag) (2~4)
21 0 0 0 5000 5000 0 //Socket Option (EventItemBag) (3~4)
22 0 0 0 3334 3333 3333 //Socket Option (EventItemBag) (3~5)
23 0 0 0 0 5000 5000 //Socket Option (EventItemBag) (4~5)
Si te fijas ahi tienes toda la info sobre los sockets, edita las primeras dos lineas.
Recuerda que estos files trabajan en base a 10.000 = 100%
Del Rate0 al Rate5 la posibilidad de que caiga con sockets, siendo el Rate5, 5 sockets.