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Autor Topic: Cliente MU 97K Source (DLL): Full Customs & Fixes  (Visto 420 veces)

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Offline Xysad Posteado: May 14, 2026, 01:15:36 PM | Modificado: May 15, 2026, 01:26:05 PM by Xysad

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MU Online 97k Main.dll file. Complete Source!
Summary: Visual / HUD / UI, Input & Mouse, Rendering & OpenGL, Map & Terrain, Models / Items / Monsters, Audio & Buff System, Stability, Performance Fixes and more

HUD / UI

- Circular HP/MP/AG bars + numeric display
- Floating damage numbers (ViewDamageHP)
- Character info: STR/DEX/VIT/ENE/DEF/AtkSpeed
- Skill & magic damage multipliers
- Stat point allocation buttons
- Custom guild logos
- MiniMap & MapFog enhancements
- Inventory, Trade, Warehouse, Shop, ChaosMix, Event Windows
- Dialogs & MessageBox interfaces
- Mouse and input tracking (MouseX, MouseY, MouseLButtonPush)

Client Protections
- Launcher duplicate instance prevention
- Critical file validation (ClientInfo.bmd, encryption keys)

Performance / Stability
- CPU & RAM optimization (ReduceCPU(), ReduceRam())
- Shop NPC close bug fix (FixShopNpcClose())
- Combat stuck prevention (IgnoreRandomStuck())
- Chasing attack movement fix (FixChasingAttackMovement())
- Weapon glow visual fix (FixWeaponGlow())
- FPS calculation (CalcFPS())
- Movement while attacking fix (FixMoveWhileAttacking())
- Max-level cap on character deletion (SetCharacterDeleteMaxLevel())
- Continuous skill execution fixes (SendContinue*())
- Pigeons / map NPCs fixed (FixPigeons())

OpenGL / Rendering
- Alpha blend & depth test control (EnableAlphaBlend(), EnableDepthTest())
- Bitmap rendering (BeginBitmap(), EndBitmap())
- Camera & perspective (CameraMatrix, CameraPosition, gluPerspective2())
- Texture management (BindTexture(), DisableTexture(), OpenPlayerTextures(), OpenItemTextures())
- Object & model rendering (RenderLinkObject(), RenderPartObject(), BMD_Animation())
- Frustum & culling (FrustrumVertex, FrustrumFaceNormal)
- Fog & lighting management

Map / Terrain
- Terrain mapping layers, walls, alpha
- Terrain height & light requests (RequestTerrainHeight(), RequestTerrainLight())
- Gate attributes & map limits (Blood Castle, Devil Square)
- Earthquake effect

Models / Items / Monsters
- Create objects, monsters, characters (CreateObject(), CreateMonster(), CreateCharacter())
- Sprite & screen vector creation (CreateSprite(), CreateScreenVector())
- Item attributes & inventory access (GetInventoryItem(), GetItemFromInventory())
- CustomGlow, CustomItem, CustomBow, CustomWing, CustomMonster
- Part object color customization (PartObjectColor())
- Model & texture loading (OpenTexture(), AccessModel(), FindTextureByName())

AND MORE 🥴



credits to kayito, webzen, etc.
reupload by me


Offline mkslep #1 Posteado: May 14, 2026, 03:37:17 PM

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Offline UrbaNDraft #2 Posteado: May 14, 2026, 10:32:23 PM

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Offline mu2020 #3 Posteado: May 15, 2026, 06:57:22 AM

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There is no difference between it and Kayito's DLL,

Gracias:


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