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Messages - myheart

Posteado: June 12, 2020, 08:39:43 AM 1 MuOnline / CMSWebs / Re: DmN CMS v1.2.0 FULL

crack any progress?)))

I have a decoded file license.class  and I conclude that this is a false license. The license must be located elsewhere

license class was moved to common.php

Gracias:

as the title. i selling season 13 select character screen for lower versions !

- static library
- support any main from season 2 up to season 12
- support unlimited number of character per account, default 5


Posteado: March 12, 2020, 02:54:35 AM 3 MuOnline / Otros / Season15 Maps, Interfaces, Items, Objects,...

hello again!



here i decrypted most of things from an season15 client for low version!



download:

full client: http://installer.webzen.co.kr/installer/MU_Test_Downloader.exe







------------

- how to get textures:

just open a bmd file with the pentium tools look at the Event log, then get those textures from an s15 client to the folder of the bmd.







----------------------

how to editting .gfx file

- use the JPEXS Free Flash Decompiler (https://github.com/jindrapetrik/jpexs-decompiler)

- example:



- add a thing to dds texture





- add a DefineSubImage tag





- add a DefineShape tag then put the SubImage ID





- add a DefineSprite (in case i added a button)





- add that button to a Frame then set position





- and the hard part is editing script files. but i can't tell you how. you know, must be hook to the main, ..etc





- then you will got something like this

Posteado: March 11, 2020, 06:24:37 AM 4 MuOnline / Extras / Re: [Release] Lang.mpr decryption tool for all versions

new link updated
added season 15 support

Gracias:

Posteado: January 24, 2020, 07:17:42 AM 5 MuOnline / Soporte / Ayudas / Re: OZP format mini maps

it’s .png file, you can write a tool or use any hex editor to remove first 4 bytes and rename to .png

Gracias:

Posteado: November 06, 2019, 06:20:09 AM 7 MuOnline / Set / Re: Set Optimus - Kapocha

Exelente aporte como siempre Kapocha33, el set ya lo agregue pero al desear agregar el arco no lo llego a visualizar con el Petium tools podrías revisarlo si no fuera mucha molesta, quisiera agregar el arco a mi servidor muchas gracias.


158702-158666 = 36
just open it with a hex editor and delete last 36 bytes

Gracias:

Code: [Select]
__declspec(naked) void ThuNhoThuCuoi()
{
static float CAOTHU_VN = 1.00000f;
static DWORD BACK = 0x50383F;
_asm
{
FLD DWORD PTR DS : [CAOTHU_VN]
jmp[BACK]
}
}

// CAOTHU.VN add here to fix mount size
SetRange((LPVOID)0x503839, 6, ASM::NOP);
SetOp((LPVOID)0x503839, (LPVOID)ThuNhoThuCuoi, ASM::JMP);

bad code.
it can be done by change one byte only
Code: [Select]
SetByte(0x00503834, 0xEB);

Gracias:

Posteado: July 07, 2019, 02:16:14 AM 9 MuOnline / Interface / Re: Season 2 & Ex700 login screen for season 6

Can you resize the characters? A little bit smaller so it looks more like the original

If you look, they are smaller

Fix size of the characters:
Code: [Select]
SetByte(0x0057F0FC, 0xE9);
SetByte(0x0057F0FD, 0x4A);
SetByte(0x0057F0FE, 0x01);
SetByte(0x0057F0FF, 0x00);
SetByte(0x0057F100, 0x00);
SetByte(0x0057F101, 0x90);

Gracias:

Posteado: July 06, 2019, 11:04:54 PM 10 MuOnline / Interface / Re: Season 2 & Ex700 login screen for season 6

added season 2 select character scene!

Gracias:

Posteado: July 03, 2019, 10:57:25 AM 11 MuOnline / Interface / Re: Season 2 & Ex700 login screen for season 6

added Ex700 login scene!

Gracias:

Posteado: June 22, 2019, 05:04:42 PM 12 MuOnline / Interface / Re: Original season 2 login screen for season 6

Fix World95
https://www.mediafire.com/file/gvp2r5h33xv1h1k/Fix_SSEx700.rar/file

i means need someone help to fix those effects not remove

Gracias:

Posteado: June 22, 2019, 08:12:46 AM 13 MuOnline / Interface / Season 2 & Ex700 login screen for season 6

Hello !

this is a library used for bring back the season 2 login screen to the  season 6!

- working on main 1.04D and 1.04E

Download:

how to use:

- Extract Map 55 and Map 56 (Season2) or Map 95 (Ex700) to Data folder
- paste this code to your dll

Code: [Select]
void InitLoginTheme()
{
HMODULE hModule = LoadLibraryA("logintheme.dll");

void (*EntryProc)(char*) = ((void(*)(char*))GetProcAddress(hModule, "EntryProc"));

if (EntryProc)
{
  //choose one
  //EntryProc("EX700");
  //EntryProc("SS2");
}
}

Enjoy !




Gracias:

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Posteado: April 12, 2019, 07:59:30 AM 14 MuOnline / Extras / [Release] Lang.mpr decryption tool for all versions

Posteado: March 24, 2019, 09:56:54 PM 15 MuOnline / Sources Generales / Re: Source Custom Cape Animation


Are you referring to these errors?

Spoiler for Hiden:

Spoiler for Hiden:


Is it easy to fix?

just change the texture id, for some reasons the main unloaded the textures
recommend use texture id from 0x787A and above.
and use GL_REPEAT instead of GL_CLAMP param will better.

example:
Code: [Select]
LoadTexture("Item\\darklordwing4dd.tga", 0x78A5, GL_LINEAR, GL_REPEAT, 1, 0);

Gracias:

Posteado: March 24, 2019, 09:30:11 PM 16 MuOnline / Sources Generales / Re: Source Custom Cape Animation

i don't know where did you get it.
but it's my old source not the LTP team

Yes, its not my code. My customer buy it from MuTeam.xyz

Wait... so @myheart  is the owner of MuTeam.xyz??? :o

I dont know about it)

not , The owner of the code is myheart

yup, i don't know why they have it, i didn't released anywhere.
i written it 2 years ago when i starting learning c++/asm, i do not use it anymore that means the code quality not good and bugged

mirando el source, a la final el problema era que se le enredaba la capa en el cabello al DL.. ^^!
there is fixes:


Code: [Select]
__declspec(naked) void RemoveDarklordHair()
{
static DWORD Address1 = 0x00574755;
static DWORD Address2 = 0x005748FF;

_asm
{
Mov Eax, Dword Ptr Ss : [Ebp + 0x8]
Movzx Edx, Byte Ptr Ds : [Eax + 0x13]
And Edx, 0x7
Cmp Edx, 0x4
Jne EXIT
Push 0xC0000205
Jmp Address1
EXIT:
Jmp Address2
}
}

Code: [Select]
SetCompleteHook(0xE9, 0x00572346, 0x00572370); //Apply

SetCompleteHook(0xE9, 0x0057464E, 0x00574667); //Apply

SetCompleteHook(0xE9, 0x00574750, &RemoveDarklordHair);






Gracias:

Posteado: March 24, 2019, 05:59:10 AM 17 MuOnline / Sources Generales / Re: Source Custom Cape Animation

i don't know where did you get it.
but it's my old source not LTP team

Gracias:

Posteado: January 04, 2019, 09:19:43 PM 18 Diseño grafico / Exposicion de trabajos / Re: Efecto Similar Blessed Divine

there you have 3 problems, missing the glow and animation and it too slow.
why you not make it fast like this?

Gracias:

Posteado: October 29, 2018, 08:21:36 PM 20 MuOnline / Worlds / Re: Nars, Nixie Lake, Ferea,... maps for low version

Como consigo los archivos terrain para lado servidor?

server atts: https://mega.nz/#!qRNAiA6J!A4z5KWnqz4T7xq_Q8GL8C8Z58ClGNmcrQlCWH1q47ao

Gracias:

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