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Messages - fukpim

Paginas: [1] 2 3
1
Sources Generales / Re: ReePiola Sources s6 [exteam/Muemu]
« Posteado: September 10, 2019, 04:38:34 PM »
falta el sources del tools ....
no lo tengo, use las fuentes de mwebgame y nunca publico el source tools, pero lo podes armar con el tools de muemu
Can you re-update this link? Has expired
Files compatibles con el source del GS

2
Sources Generales / Re: Share Source Icon Main (No testing)
« Posteado: September 10, 2019, 04:13:48 PM »
1.04E No change

3
Sources Generales / Re: Disables Main 1.04E MuEmu
« Posteado: September 03, 2019, 08:01:33 AM »
muy buno para un downgrade.

Si la verdad al final termine compartiendo el MAIN completo xD asi que bueno ese ya incluye interface downgrade.
Do you have a character class model + an offset address?

4
Sources Generales / Re: MuEMU Dynamic RankTitle
« Posteado: August 31, 2019, 01:40:26 PM »
Citar
Bro where i put this???

//----------------------
int ImgTag = 0;
      if (ImgTag > 600) ImgTag = 0;
         pDrawButton(0x9960, (float)PosX - 21, (float)PosY - 57, 120, 40, (ImgTag % 5) * 120, (ImgTag / 200) * 40);
      ImgTag++;

user.cpp DrawRank()
int ImgTag = 0;Need to be placed outside the function

5
Sources Generales / SOURCES Season 4 Wizards Ring(13,20)National flag Ring Compilation source
« Posteado: August 31, 2019, 01:13:15 PM »


Item: ring is Wizards Ring(13,20) Level + 3
Season 4, if anyone finds the season 6 address please share.
Code: [Select]
' 00527240   > \8B55 F8       mov     edx, dword ptr [ebp-8]
' 00527243   .  8B82 7C0E0000 mov     eax, dword ptr [edx+E7C]
' 00527249   .  0FBF88 E60500>movsx   ecx, word ptr [eax+5E6]
Memory patch (Decimal (“00527240”), { 233, 46, 2, 0, 0, 144, 144, 144, 144 })
Memory patch (Decimal (“00527250”), { 129, 249, 4, 26, 0, 0, 117, 20, 139, 85, 248, 138, 130, 74, 5, 0, 0, 12, 1, 139, 77, 248, 136, 129, 74, 5, 0, 0, 139, 85, 248, 139, 130, 124, 14, 0, 0, 15, 191, 136, 94, 7, 0, 129, 249, 20, 26, 0, 0, 15, 133, 177, 253, 255, 255, 15, 183, 136, 26, 8, 0, 131, 249, 3, 15, 133, 161, 253, 255, 255, 139, 85, 248, 138, 130, 74, 5, 0, 0, 12, 2, 139, 77, 248, 136, 129, 74, 5, 0, 0, 233, 136, 253, 255, 255 })

' 00527250   .  81F9 041A0000 cmp     ecx, 1A04
' 00527256   .  75 14         jnz     short 0052726C
' 00527258   .  8B55 F8       mov     edx, dword ptr [ebp-8]
' 0052725B   .  8A82 4A050000 mov     al, byte ptr [edx+54A]
' 00527261   .  0C 01         or      al, 1
' 00527263   .  8B4D F8       mov     ecx, dword ptr [ebp-8]
' 00527266   .  8881 4A050000 mov     byte ptr [ecx+54A], al
' 0052726C   >  8B55 F8       mov     edx, dword ptr [ebp-8]
' 0052726F   .  8B82 7C0E0000 mov     eax, dword ptr [edx+E7C]          ;  Inv
' 00527275   .  0FBF88 5E0700>movsx   ecx, word ptr [eax+75E]          ;  ring inv left
' 0052727C   .  81F9 141A0000 cmp     ecx, 1A14                                    ;  flag Ring item code
' 00527282   .^ 0F85 B1FDFFFF jnz     00527039
' 00527288   .  0FB788 1A0800>movzx   ecx, word ptr [eax+81A]          ;  Inv right
' 0052728F   .  83F9 03       cmp     ecx, 3
' 00527292   .^ 0F85 A1FDFFFF jnz     00527039
' 00527298   .  8B55 F8       mov     edx, dword ptr [ebp-8]
' 0052729B   .  8A82 4A050000 mov     al, byte ptr [edx+54A]
' 005272A1   .  0C 02         or      al, 2
' 005272A3   .  8B4D F8       mov     ecx, dword ptr [ebp-8]
' 005272A6   .  8881 4A050000 mov     byte ptr [ecx+54A], al
' 005272AC   .^ E9 88FDFFFF   jmp     00527039
.bmd

6
Sources Generales / Re: MuEMU Dynamic RankTitle
« Posteado: August 22, 2019, 11:16:25 AM »
An effective way,Never modified

Code: [Select]
teximage tex;
tex.image = tex_atlas;//
tex.x = 0; tex.y = 0; tex.width = 1024; tex.height = 256;//Suppose your picture is 1024*256
tex.u1 = 0; tex.v1 = 0; tex.u2 = 1; tex.v2 = 1;

std::vector<teximage> mov;
tex.split(mov, 4, 2, 6);//Cutting,across 4 , vertical 2 , total 6
ok ,Then for(...)dyeing mov this array


Code: [Select]
draw_image(teximage&tex, int x, int y, int width ,int height)
{
  draw_image(tex.image,//
     x, y, width, height, //
    tex.u1, tex.v1, tex.u2, tex.v2);//
}



7
Sources Generales / SOURCES MuEMU Dynamic user RankTitle
« Posteado: August 22, 2019, 11:03:17 AM »
 rebote rebote


Code: [Select]
.h
#define pDrawButton ((void(__cdecl*)(DWORD, float, float, float, float, float, float)) 0x00790E40)

.cpp
pLoadImage("Custom\\Rank\\VIP1.tga", 0x9960, 0x2601, 0x2900, 1, 0);
//----------------------
int ImgTag = 0;
if (ImgTag > 600) ImgTag = 0;
pDrawButton(0x9960, (float)PosX - 21, (float)PosY - 57, 120, 40, (ImgTag % 5) * 120, (ImgTag / 200) * 40);
ImgTag++;
.ozt file
https://mega.nz/#!WB4SCAwD!fOhSm-CEF2qgdGeTVlZKWdbz0MBg5QMsVkkmJ5MGqMw
This is just an idea. If there is better, please share.

8
Soporte / Ayudas / Re: discuss Use dynamic effects to user Rank
« Posteado: August 22, 2019, 01:10:04 AM »
ok Has been resolved

9
Soporte / Ayudas / PEDIDO discuss Use dynamic effects to user Rank
« Posteado: August 20, 2019, 10:09:31 AM »
Has anyone thought about it

Multiple sets of graphics can be placed in a single .tga graphic.
e.g:

Then change the texture coordinates to achieve a dynamic effect.

Someone can share features that can be used to offset textures?

10
Soporte / Ayudas / SOPORTE Request MHPClient source code
« Posteado: August 02, 2019, 07:32:37 AM »
by http://tuservermu.com.ve/index.php?topic=6417.0
Can anyone provide this MHPClient and MHPVerify source code?

11
Herramientas / Re: [Release] All Class Combo MuEmu
« Posteado: July 02, 2019, 12:04:14 PM »
Estos archivos ya están aportados: http://tuservermu.com.ve/index.php?topic=15036.0

que diferencia existen?

acabo de agregar actualizacion comboskill y MuHelper se me avia olvidado

#include "ComboSkillData.h" is what?

12
@saske98 si amigo, revisa los archivos

Can you share the GetMainInfo source code for this server? I am trying to add dynamic effects source code but can't read it.
If I use other GetMainInfo source code to follow the main source settings failed! I can't continue, please share this GetMainInfo source code, thank you.

13
Sources Generales / Re: Interface Ex700 para Season6 - Kapocha
« Posteado: June 11, 2019, 12:20:11 AM »
Muy bueno amigo.. Felicitaciones...3d maker + desarrollador xD

Naa de desarrollador tengo poco jaja

Please declare to DrawButton and DrawIMG source

void        DrawButton(short ObjectID, float PosX, float PosY, float ScaleX, float ScaleY);

não sei se esta certo, mas da uma testada ai
Code: [Select]
void Interface::DrawButton(short ObjectID, float PosX, float PosY, float ScaleX, float ScaleY)
{
if (this->Data[ObjectID].X == -1 || this->Data[ObjectID].Y == -1)
{
this->Data[ObjectID].X = PosX;
this->Data[ObjectID].Y = PosY;
this->Data[ObjectID].MaxX = PosX + this->Data[ObjectID].Width;
this->Data[ObjectID].MaxY = PosY + this->Data[ObjectID].Height;
}
// ----
pDrawButton(this->Data[ObjectID].ModelID, PosX, PosY,
this->Data[ObjectID].Width, this->Data[ObjectID].Height, ScaleX, ScaleY);
}
This is what I wrote but it depends on some problems in the game.

Cash shop button is invalid and
This error occurs when I open the system button


14
Soporte / Ayudas / Re: MuEMU Font size problem
« Posteado: June 05, 2019, 08:22:02 PM »
deberias dejar que files estas usando, que source, si es tt, los offset son para main 1.04D, la source de Arkania que enviaste y el source de Font que te envie es de 1.04e xD

Yes, I use this Arkania source, also use your font source code, but the Game has not changed.... This makes me unable to understand

15
Compra / Venta de archivos / Vendo I am selling my domain:lgmu.net
« Posteado: June 05, 2019, 01:31:28 AM »
domain : lgmu.net
$300

Collection value
PM me


16
Soporte / Ayudas / Re: MuEMU Font size problem
« Posteado: June 04, 2019, 11:37:52 PM »
te dejo mi Font que funciona, en muemu s6 y en s4, con otros offset claro xd  (si no te funciona es por que usas cosas del main 1.04d mal adaptadas.)

.h
Code: [Select]
#pragma once
//#include "stdafx.h"

#define Offset_CreateFontA1 0x004060D0
#define Offset_CreateFontA2 0x004D2882
#define Offset_CreateFontA3 0x004D28EB // S6
#define Offset_CreateFontA4 0x004D2957
#define Offset_CreateFontA5 0x004D29C1
//---------------------------------------------------------------------------
class Font
{
public:
    //--
    Font(){};
    ~Font(){};
    //--
    void Load();
    HFONT LoadNewFont();


    //--
}; extern Font gFont;
#endif

.cpp
Code: [Select]
#include "stdafx.h"
#include "NewFont.h"
#include "Util.h"

//---------------------------------------------------------------------------
Font gFont;
//---------------------------------------------------------------------------
char MyFontFaceName[100];
char sValue[99];
//--
int Bold = GetPrivateProfileIntA("Font", "Main_Font_Bold", 0, "Data\\Custom\\Font.cfg");
int Height = GetPrivateProfileIntA("Font", "Main_Font_Height", 13, "Data\\Custom\\Font.cfg");
int Italic = GetPrivateProfileIntA("Font", "Main_Font_Italic", 0, "Data\\Custom\\Font.cfg");
int Unicode = GetPrivateProfileIntA("Font", "Main_Font_Unicode", 1, "Data\\Custom\\Font.cfg");
//--
int Width = GetPrivateProfileIntA("Font", "Main_Font_Width", 0, "Data\\Custom\\Font.cfg");
int UnderLine = GetPrivateProfileIntA("Font", "Main_Font_Underline", 0, "Data\\Custom\\Font.cfg");
int Quality = GetPrivateProfileIntA("Font", "Main_Font_Quality", 3, "Data\\Custom\\Font.cfg");
int StrikeOut = GetPrivateProfileIntA("Font", "Main_Font_StrikeOut", 0, "Data\\Custom\\Font.cfg");
//---------------------------------------------------------------------------
void Font::Load()
{
    GetPrivateProfileStringA("Font", "Main_Font_Name", "Tahoma", MyFontFaceName, 100, "Data\\Custom\\Font.cfg");
    //--
    SetCompleteHook(0xE8, Offset_CreateFontA1, &Font::LoadNewFont);
    SetCompleteHook(0xE8, Offset_CreateFontA2, &Font::LoadNewFont);
    SetCompleteHook(0xE8, Offset_CreateFontA3, &Font::LoadNewFont);
    SetCompleteHook(0xE8, Offset_CreateFontA4, &Font::LoadNewFont);
    SetCompleteHook(0xE8, Offset_CreateFontA5, &Font::LoadNewFont);
    //--
    SetByte((Offset_CreateFontA1 + 5), 0x90);
    SetByte((Offset_CreateFontA2 + 5), 0x90);
    SetByte((Offset_CreateFontA3 + 5), 0x90);
    SetByte((Offset_CreateFontA4 + 5), 0x90);
    SetByte((Offset_CreateFontA5 + 5), 0x90);
}
//---------------------------------------------------------------------------
HFONT Font::LoadNewFont()
{
    HFONT MyFont;
    //--
    if (Bold == 0)
    {
        if (Unicode == 1)
        {
            MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
        }
        else
        {
            MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
        }
    }
    else
    {
        if (Unicode == 1)
        {
            MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
        }
        else
        {
            MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);
        }
    }


    return MyFont;
}

.cfg
Code: [Select]
[Font]
Main_Font_Bold = 1
Main_Font_Height = 13
Main_Font_Italic = 0
Main_Font_Unicode = 1
Main_Font_Width = 0
Main_Font_Underline = 0
Main_Font_Quality = 3
Main_Font_StrikeOut = 0
Main_Font_Name = Tahoma
MyFontFaceName = 100

Yes, he doesn't work, I use this source
http://tuservermu.com.ve/index.php?topic=6417.0

I think this source code is valid, main 1.04E,but it might be a hook that affects it. I can't find out where the problem is. . :( :(
* Can you help me find the hook that caused it to be wrong?

17
Soporte / Ayudas / Re: MuEMU Font size problem
« Posteado: June 03, 2019, 11:25:42 PM »
Aqui tienes los offset del s6

Code: [Select]
#define Offset_CreateFontA1 0x004060D0
#define Offset_CreateFontA2 0x004D2882
#define Offset_CreateFontA3 0x004D28EB
#define Offset_CreateFontA4 0x004D2957
#define Offset_CreateFontA5 0x004D29C1

puedes usar el mismo custom de tt o zteam con estos Offset y funciona bien

I tried it as if it didn't work.
look my code
.h
Code: [Select]
//---------------------------------------------------------------------------
#pragma once
//---------------------------------------------------------------------------
#define Offset_CreateFontA1 0x004060D0
#define Offset_CreateFontA2 0x004D2882
#define Offset_CreateFontA3 0x004D28EB
#define Offset_CreateFontA4 0x004D2957
#define Offset_CreateFontA5 0x004D29C1
//---------------------------------------------------------------------------
class Font{
public:   
//--   
Font(){};   
~Font(){};   
//--   
void Load();   
HFONT LoadNewFont();   
//--
}; extern Font gFont;
//---------------------------------------------------------------------------
.cpp
Code: [Select]
//---------------------------------------------------------------------------
#include "stdafx.h"
#include "Util.h"
#include "Font.h"
//---------------------------------------------------------------------------
Font gFont;
//---------------------------------------------------------------------------
char MyFontFaceName[100];char sValue[99];
//--
int Bold = GetPrivateProfileIntA ("MainConfig", "Main_Font_Bold", 0, ".\\Font.ini");
int Height = GetPrivateProfileIntA ("MainConfig", "Main_Font_Height", 13, ".\\Font.ini");
int Italic = GetPrivateProfileIntA ("MainConfig", "Main_Font_Italic", 0, ".\\Font.ini");
int Unicode = GetPrivateProfileIntA ("MainConfig", "Main_Font_Unicode", 1, ".\\Font.ini");
//--
int Width = GetPrivateProfileIntA ("MainConfig", "Main_Font_Width", 0, ".\\Font.ini");
int UnderLine = GetPrivateProfileIntA ("MainConfig", "Main_Font_Underline", 0, ".\\Font.ini");
int Quality = GetPrivateProfileIntA ("MainConfig", "Main_Font_Quality", 3, ".\\Font.ini");
int StrikeOut = GetPrivateProfileIntA ("MainConfig", "Main_Font_StrikeOut", 0, ".\\Font.ini");
//---------------------------------------------------------------------------
void Font::Load(){
GetPrivateProfileStringA("MainConfig", "Main_Font_Name", "Tahoma", MyFontFaceName, 100, ".\\Font.ini");
//--   
SetCompleteHook(0xE8, Offset_CreateFontA1, &Font::LoadNewFont);
SetCompleteHook(0xE8, Offset_CreateFontA2, &Font::LoadNewFont);
SetCompleteHook(0xE8, Offset_CreateFontA3, &Font::LoadNewFont);
SetCompleteHook(0xE8, Offset_CreateFontA4, &Font::LoadNewFont);
SetCompleteHook(0xE8, Offset_CreateFontA5, &Font::LoadNewFont);
//--   
SetByte((Offset_CreateFontA1 + 5), 0x90);    SetByte((Offset_CreateFontA2 + 5), 0x90);
SetByte((Offset_CreateFontA3 + 5), 0x90);    SetByte((Offset_CreateFontA4 + 5), 0x90);
SetByte((Offset_CreateFontA5 + 5), 0x90);
}
//---------------------------------------------------------------------------
HFONT Font::LoadNewFont(){   
HFONT MyFont;
//-- 
if (Bold == 0)    {
if (Unicode == 1)       
{         
MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName);
}       
else   
{           
MyFont = CreateFontA(Height, Width, 0, 0, 400, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);   
}   

else 
{       
if (Unicode == 1)       
{         
MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x01, 0, 0, Quality, 0, MyFontFaceName); 
}     
else     
{     
MyFont = CreateFontA(Height, Width, 0, 0, 700, Italic, UnderLine, StrikeOut, 0x0, 0, 0, Quality, 0, MyFontFaceName);     


return MyFont;
}
//---------------------------------------------------------------------------

font.ini
Code: [Select]
;===================
[MainConfig]
Main_Font_Name = Tahoma
MSMain_Font_Bold = 0
Main_Font_Height = 13
Main_Font_Italic = 0
Main_Font_Unicode = 1
Main_Font_Width = 0
Main_Font_Underline = 0
Main_Font_Quality = 3
Main_Font_StrikeOut = 0

18
Soporte / Ayudas / Re: MuEMU Font size problem
« Posteado: June 03, 2019, 05:35:18 PM »
???

19
Client /data/local

20
Sources Generales / Re: Interface Ex700 para Season6 - Kapocha
« Posteado: June 02, 2019, 05:14:27 PM »
Muy bueno amigo.. Felicitaciones...3d maker + desarrollador xD

Naa de desarrollador tengo poco jaja

Please declare to DrawButton and DrawIMG source

Paginas: [1] 2 3