Mostrar posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - animator

Paginas: [1]
1
Sources Generales / Re: Prototype Elion Client! (Mu Online Recreation)
« Posteado: April 11, 2023, 03:20:02 AM »
Decryption key invalid.

2
Sources Generales / Re: takumi12 - MuHelper Main SRC 5.2
« Posteado: March 16, 2023, 03:37:00 AM »
Did anyone reverse engineered the MUHelper struct? I think the size is 639.



Well I did not mean some custom struct which is easy to develop on the client and server. I meant the original MUHelper struct from Season 6.

3
Sources Generales / Re: takumi12 - MuHelper Main SRC 5.2
« Posteado: March 15, 2023, 05:44:00 PM »
Did anyone reverse engineered the MUHelper struct? I think the size is 639.

4
Master level up animation glitches on high fps.

5
The cloak looks good now. Nice job. Is it possible to fix the somehow jerky movement of the character and camera ? It looks like movement is going with 25fps but it is just the feeling from it.

6
Can confirm the cloak animation is a little bit awkward and Swell Life buff from BK is also lagging (the explosion effect to all sides).

7
Extras / Re: [Release] CUSTOM LOGIN SCREEN WITH VIDEOS PLUGIN
« Posteado: July 22, 2022, 06:22:32 AM »
Releasing the source would be very nice so we can adapt to other client versions.

8
Sources Generales / Re: Inventory Expansion 3 & 4 Help
« Posteado: April 21, 2022, 05:04:48 PM »
Hi @takumi12, thank you very much for the struct.

I already figured that out the problem you pointed out when I looked at the UIMyInventory Constructor, when I overwrite the 3 to 5.
Code: [Select]
 
for ( i = 0; i < 3; ++i )
  this[i + 6] = 0; //Ext inventory controllers
this[10] = 0; //POINT
this[9] = 0;  //POINT

The new Extended Inventory controllers would overwrite the POINT in memory, so it crashes. Do you have any ideas how to workaround that without manually shifting all pointers in the class functions? I am not a total expert in the c++ and asm so this is maybe out of my scope to do it somehow easily.

EDIT: I extended the class size and used the POINT 2x 4bytes as inventory controller pointers and manually rerouted the original POINT pointer to the extended memory space. It works but it is ugly.

9
Sources Generales / Re: Inventory Expansion 3 & 4 Help
« Posteado: April 21, 2022, 04:21:18 AM »
Gameserver and dataserver can send the inventoryexpansion count, thats not an issue here. Its client side issue.

The function I observed that crashes the game seems like insertion into a vector. So the crash happens somewhere else when the vector is looped through I think.

10
Sources Generales / SOURCES Inventory Expansion 3 & 4 Help
« Posteado: April 20, 2022, 05:44:27 PM »
Did anyone try to make the third and forth inventory expansion work in the client side ?

Here are offset which enables the expansions to 4:
Code: [Select]
Memory::SetByte(0x7D4C3A, 4); //CNewUIInvenExpansion Constructor  
Memory::SetByte(0x7D4DB2, 4); //CNewUIInvenExpansion::Create
Memory::SetByte(0x7D4EA8, 4); //CNewUIInvenExpansion::SetPos
Memory::SetByte(0x7D531E, 4); //CNewUIInvenExpansion::InitExpansion
Memory::SetByte(0x7D57DF, 4); //CNewUIInvenExpansion::RenderInvenExpansion
Memory::SetByte(0x7D6C3F, 4 + 1); //CNewUIInvenExpansion::SetEnableExpansionInven
Memory::SetByte(0x835730, 4 + 1); //CNewUIInvenExpansion::GetInventoryCtrl(i)->ShowInventory()
Memory::SetByte(0x83CBB7, 4 + 1); //CNewUIInventoryCtrl::SetInventoryEnabledCount <--- THIS WILL CRASH THE GAME AFTER CHAR SELECT
Memory::SetByte(0x83CBFD, 4 + 1); //CNewUIInventoryCtrl::GetInventoryEnabledCount

There must be some function or array size problem which crashes the game. Can someone help to achieve this?

EDIT: This function crashes the game
Code: [Select]
0x515EA0

11
Extras / Re: [Release] CUSTOM LOGIN SCREEN WITH VIDEOS PLUGIN
« Posteado: March 16, 2022, 05:07:13 AM »
1.03c ?

12
Sources Generales / Re: SOURCE MAIN SEASON 5.2
« Posteado: October 27, 2021, 03:28:28 PM »
LZMA2 compression

how to decompress file?
Maybe with this
Code: [Select]
https://github.com/conor42/7-Zip-FL2/releases

13
Sources Generales / Re: SOURCE MAIN SEASON 5.2
« Posteado: October 09, 2021, 09:39:58 AM »
LZMA2 compression

14
Compra / Venta de archivos / Re: 1.04D IceStorm / SuddenIce FIX skill
« Posteado: May 26, 2021, 04:00:28 PM »
Can confirm this bug on any muemu files. Ice Storm bugs out monsters sometimes on viewport.

15
Sources Generales / Re: takumi12 - Layer Shade Font
« Posteado: May 11, 2021, 04:44:27 PM »
Anyone ? Tried everything, disassembled global announcement and replaced pDrawText with this but it won't render any text. How can I render this text ? Source seems incomplete.

16
Sources Generales / Re: takumi12 - Layer Shade Font
« Posteado: May 05, 2021, 12:02:04 PM »
@takumi12 can you pls guide us howto implement this?

Paginas: [1]