TUServerMU

MuOnline => Files MU => Sources Generales => Tema comenzado por: kayito on October 16, 2022, 12:17:16 AM

Titulo: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on October 16, 2022, 12:17:16 AM
Bueno gente, como dice el título les traigo el Select Server S2/S3 para main 1.04e

(https://i.imgur.com/wasP83J.gif)

Archivos requeridos (los pueden obtener de cualquier cliente S2/S3 original)
Code: [Select]
Data/Logo/Login_Back01.ozj
Data/Logo/Login_Back02.ozj
Data/Object56 -> Carpeta completa
Data/World56 -> Carpeta completa

Clientes que pueden descargar para extraer estos archivos:
Season 2 - 1.02R client
https://tuservermu.com.ve/index.php?topic=44431

Season 2 - 1.03U client
https://tuservermu.com.ve/index.php?topic=44440

Season 3 - 1.04J client
https://tuservermu.com.ve/index.php?topic=44432

(http://i.imgur.com/Z9MYwwl.png)
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: takumi12 on October 16, 2022, 05:01:03 AM
sabroso persona bien echa bien dicha, saludos!
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: T-LEGENDARY on October 16, 2022, 11:30:57 AM
@kayito

link for the files


https://drive.google.com/file/d/1HK6JDzjOdOPk1N6ns6nsE_58vv6dzDa6/view?usp=sharing




but have one problem when load the game , he close
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on October 16, 2022, 11:59:58 AM
@kayito

link for the files

https://drive.google.com/file/d/1HK6JDzjOdOPk1N6ns6nsE_58vv6dzDa6/view?usp=sharing

but have one problem when load the game , he close

I used 1.02R client
https://tuservermu.com.ve/index.php?topic=44431

also tried with 1.03U
https://tuservermu.com.ve/index.php?topic=44440

and 1.04j
https://tuservermu.com.ve/index.php?topic=44432

If not working for you, your source is messed up.
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: crackeadorxd on October 17, 2022, 10:54:34 AM
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on October 17, 2022, 01:54:38 PM
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)

Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: Daniel@ on October 18, 2022, 02:43:45 AM
al estar en el juego o en el select char y darle en regresar al select server te desconecta de una el juego
quitando esta linea CreateLoginDarkLord ya no ocurre, como podria solucionarlo?
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: T-LEGENDARY on November 28, 2022, 07:36:46 AM
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)

Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso

send for us the fix <3
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on November 28, 2022, 12:13:40 PM
Estuve probando y se me ve asi.

el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)

Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso

send for us the fix <3

I don't know what fix you want. The code is 100% functional. You need to check if in your source code, other function is making problems. I tried with a clean main.dll source code and works 100%. You need to check your source code
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on April 15, 2023, 11:44:00 PM
Actualizo:

Se añadió el efecto de arena que se mueve de derecha a izquierda
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: coolgepds on April 16, 2023, 05:04:38 AM
sabroso persona bien echa bien dicha, saludos!
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: Mathi on April 16, 2023, 12:51:25 PM
Excelente.
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 18, 2023, 02:01:32 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: SPK on April 18, 2023, 03:17:09 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 18, 2023, 04:11:13 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	

Thank bro! nhưng e add vào thì nó ko remove đc cái nền đen vs logo bị méo bro ạ
blob:https://imgur.com/bbd8a195-3e42-4a18-967c-6780cc654b25
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on April 18, 2023, 06:31:41 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 18, 2023, 06:35:52 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on April 18, 2023, 09:15:51 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png

Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 18, 2023, 11:01:41 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png

Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!

https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png

Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: lkt22 on April 18, 2023, 12:24:44 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png

Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!

https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png

just clean your dll of all junk code and use exactly the provided here.
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: davidrcj on April 18, 2023, 12:26:47 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 18, 2023, 12:29:21 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png

Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!

https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png

just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: lkt22 on April 18, 2023, 12:34:03 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png

Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!

https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png

just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 18, 2023, 12:42:43 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png

What code are you using? This function does that: CreateLoginLogo

Are you sure that you're copy-pasting right?

I'm sure bro. I using code Louis13.

I can't get it to show these :( pleasee help me!

https://i.imgur.com/cXBgyyn.png

Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems

You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!

https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png

just clean your dll of all junk code and use exactly the provided here.

I added it to a clean source code but it still doesn't look like the image @kayito provided

I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.

if I'm not mistaken, no one has yet produced the results as the image provided by Kaytio, missing the fireball and there is a light streak on the background image as I have circled
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: kayito on April 18, 2023, 04:14:51 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?

Te confundiste de post bro. Esto ES sacado del 1.04j kor.
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: SPK on April 19, 2023, 12:43:37 PM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	

Thank bro! nhưng e add vào thì nó ko remove đc cái nền đen vs logo bị méo bro ạ
blob:https://imgur.com/bbd8a195-3e42-4a18-967c-6780cc654b25


Không remove đc nền đen thì do OZT đó có vấn đề, phải định dạng chuẩn TGA dạng Type = 32bit không Compress RLE. khi chuyển đổi qua OZT.
Hình ảnh méo thì mình căng lại ở W & H trong Render. Xem size nó là bao nhiêu của Chiều Dài & Chiều rộng rồi khai thôi!
Code: [Select]
RenderBitmap(0x17905, 217.60001, 25.0, WWW, HHH, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: NghienMU on April 23, 2023, 11:38:25 AM
Citar
https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png

Who can help me to fix this? Thanks!
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: davidrcj on April 25, 2023, 08:54:54 AM
@kayito Thanks for share! How to show MU logo ?

https://i.imgur.com/kZA6Np6.png
Import.h
Code: [Select]
#define RenderInfomationR			((int(*)()) 0x004D5EC0)
Main.cpp
Code: [Select]
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}

Code: [Select]
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo);				//SPK NEW - Xóa logo cũ, Ghi lại logo mới	
Alguien tendrá los offset para el Main 1.04j kor ?

Te confundiste de post bro. Esto ES sacado del 1.04j kor.
Si, pensé que tenían el offset del logo para el Main 1.04j kor, no lo logro encontrar, para terminar el select server  custom bro que me falta, solo ese offset.
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: Saige on May 04, 2023, 03:00:39 AM
Auto Exit Client after loading.
how to fix?

thanks
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: Ryzenn on September 12, 2023, 02:25:36 PM
Consulta bro, se le puede cambiar el numero de map y object? ya que, al cambiarlo, el cliente carga, pero antes de entrar se cierra automaticamente...
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: wellwisher22 on September 17, 2023, 07:26:50 AM
Aqui ficou assim, alguem pra judar?
Season 6 downgrade Files Zeus
(https://i.ibb.co/GFgVxHq/Capturar.jpg)
Titulo: Re: Select Server S2 / S3 [Original] for Main S6 1.04e - kayito
Posteado por: c4nhsatcodong on June 10, 2025, 03:04:26 AM
@kayito
Uso tu fuente pero uso WideScreen, hay un fondo blanco en algunas áreas, ¿puedes sugerirme cómo solucionarlo? Gracias.

(https://i.postimg.cc/g07dSTRh/loading.jpg) (https://postimages.org/)