Data/Logo/Login_Back01.ozj
Data/Logo/Login_Back02.ozj
Data/Object56 -> Carpeta completa
Data/World56 -> Carpeta completa
@kayito
link for the files
https://drive.google.com/file/d/1HK6JDzjOdOPk1N6ns6nsE_58vv6dzDa6/view?usp=sharing
but have one problem when load the game , he close
Estuve probando y se me ve asi.
el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)
Estuve probando y se me ve asi.
el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)
Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso
Estuve probando y se me ve asi.
el caballlo fuera de tamaño y como medio cortado .
(https://i.ibb.co/fxrYmRJ/DARKLORD.png)
Tal vez sea porque desde otro lado estás pisando el offset que yo hice para que acomode el tamaño del dark horse. Revisa en el resto de tu source si no hay nada que esté interfiriendo en el offset, sino revisa que estés copiando y pegando el código completo correctamente. La función está ahí mismo porque yo la hice, dice DarkHorseSize y es específicamente para eso
send for us the fix <3
@kayito Thanks for share! How to show MU logo ?Import.h
https://i.imgur.com/kZA6Np6.png
#define RenderInfomationR ((int(*)()) 0x004D5EC0)
void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}
SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo); //SPK NEW - Xóa logo cũ, Ghi lại logo mới
@kayito Thanks for share! How to show MU logo ?Import.h
https://i.imgur.com/kZA6Np6.pngCode: [Select]Main.cpp#define RenderInfomationR ((int(*)()) 0x004D5EC0)
Code: [Select]void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}Code: [Select]SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo); //SPK NEW - Xóa logo cũ, Ghi lại logo mới
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
I'm sure bro. I using code Louis13.
I can't get it to show these :( pleasee help me!
https://i.imgur.com/cXBgyyn.png
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
I'm sure bro. I using code Louis13.
I can't get it to show these :( pleasee help me!
https://i.imgur.com/cXBgyyn.png
Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
I'm sure bro. I using code Louis13.
I can't get it to show these :( pleasee help me!
https://i.imgur.com/cXBgyyn.png
Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems
You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!
https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png
Alguien tendrá los offset para el Main 1.04j kor ?@kayito Thanks for share! How to show MU logo ?Import.h
https://i.imgur.com/kZA6Np6.pngCode: [Select]Main.cpp#define RenderInfomationR ((int(*)()) 0x004D5EC0)
Code: [Select]void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}Code: [Select]SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo); //SPK NEW - Xóa logo cũ, Ghi lại logo mới
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
I'm sure bro. I using code Louis13.
I can't get it to show these :( pleasee help me!
https://i.imgur.com/cXBgyyn.png
Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems
You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!
https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png
just clean your dll of all junk code and use exactly the provided here.
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
I'm sure bro. I using code Louis13.
I can't get it to show these :( pleasee help me!
https://i.imgur.com/cXBgyyn.png
Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems
You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!
https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png
just clean your dll of all junk code and use exactly the provided here.
I added it to a clean source code but it still doesn't look like the image @kayito provided
@kayito Thanks for share! How to show MU logo ?
https://i.imgur.com/kZA6Np6.png
What code are you using? This function does that: CreateLoginLogo
Are you sure that you're copy-pasting right?
I'm sure bro. I using code Louis13.
I can't get it to show these :( pleasee help me!
https://i.imgur.com/cXBgyyn.png
Check if you're not using another custom that is making conflict with that. I did it with a clean main.dll and have no problems
You're right :D I fixed it. How to make a fireball like yours and fix this? Thanks!
https://i.imgur.com/iQrAlsm.png
https://i.imgur.com/JXP0E9V.png
just clean your dll of all junk code and use exactly the provided here.
I added it to a clean source code but it still doesn't look like the image @kayito provided
I think improbable.. particularly I don't use the Main S6, but others have already directly added the posted code and it worked perfectly.
Alguien tendrá los offset para el Main 1.04j kor ?@kayito Thanks for share! How to show MU logo ?Import.h
https://i.imgur.com/kZA6Np6.pngCode: [Select]Main.cpp#define RenderInfomationR ((int(*)()) 0x004D5EC0)
Code: [Select]void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}Code: [Select]SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo); //SPK NEW - Xóa logo cũ, Ghi lại logo mới
@kayito Thanks for share! How to show MU logo ?Import.h
https://i.imgur.com/kZA6Np6.pngCode: [Select]Main.cpp#define RenderInfomationR ((int(*)()) 0x004D5EC0)
Code: [Select]void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}Code: [Select]SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo); //SPK NEW - Xóa logo cũ, Ghi lại logo mới
Thank bro! nhưng e add vào thì nó ko remove đc cái nền đen vs logo bị méo bro ạ
blob:https://imgur.com/bbd8a195-3e42-4a18-967c-6780cc654b25
RenderBitmap(0x17905, 217.60001, 25.0, WWW, HHH, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
https://i.imgur.com/iQrAlsm.pngCitar
https://i.imgur.com/JXP0E9V.png
Si, pensé que tenían el offset del logo para el Main 1.04j kor, no lo logro encontrar, para terminar el select server custom bro que me falta, solo ese offset.Alguien tendrá los offset para el Main 1.04j kor ?@kayito Thanks for share! How to show MU logo ?Import.h
https://i.imgur.com/kZA6Np6.pngCode: [Select]Main.cpp#define RenderInfomationR ((int(*)()) 0x004D5EC0)
Code: [Select]void MyLogoMUm()
{
if (SceneFlag == 2)
{
glColor3f(1.0f, 1.0f, 1.0f);
*(float*)0xE8CB18 = *(float*)0xE8CB18 + 0.01999999955296516;
if (*(float*)0xE8CB18 > 10.0)
*(float*)0xE8CB18 = 10.0;
EnableAlphaBlend();
float v25 = *(float*)0xE8CB18 - 0.300000011920929;
float v24 = *(float*)0xE8CB18 - 0.300000011920929;
float v23 = *(float*)0xE8CB18 - 0.300000011920929;
float v22 = *(float*)0xE8CB18 - 0.300000011920929;
glColor4f(v22, v23, v24, v25);
EnableAlphaTest(1);
glColor4f(*(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18, *(float*)0xE8CB18);
//RenderBitmap(0x17905, 217.60001, 25.0, 204.8, 142.4, 0.0, 0.0, 1.0, 1.0, 1, 1, 0.0); // Logo -> Load pImage Interface
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
}
}
void MyLogo(int a1)
{
MyLogoMUm();
RenderInfomationR();
}Code: [Select]SetCompleteHook(0xE8, 0x004D7EB1, &MyLogo); //SPK NEW - Xóa logo cũ, Ghi lại logo mới
Te confundiste de post bro. Esto ES sacado del 1.04j kor.