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Autor Topic: ayuda model effect para main 5.2  (Visto 106 veces)

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Offline Malkom99 Posteado: November 22, 2025, 04:38:09 PM

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alguuien puede adaptar este codigo a main 5.2 necesito ayuda con esta parte

void CCustomModelEffect::ModelRenderEffect(int EffectType, int EffectCode, DWORD* lBone, int lBone2, float* Color, int EffectMode, float Scale)
{
   //if (EffectType == 1)
   //{
      //pPlayDynamicEffect(EffectCode, lBone, lBone2, Color, EffectMode, Scale, 0); // 3}
   //}
   //else if (EffectType == 2)
   //{
      //CreateEffect(EffectCode, (int)lBone, lBone2, Color, EffectMode, 0, 0, 0, 0, 0, 0.0, -1);
   //}
   //else
   //{
      //pPlayStaticEffect(EffectCode, lBone, Scale, Color, lBone2, 0, 0);
   //}
}

y esta otra parte que no se si lo puese bien.

for (std::map<int, CUSTOM_MODEL_EFFECT_INFO>::iterator it = gCustomModelEffect.m_CustomModelEffectInfo.begin(); it != gCustomModelEffect.m_CustomModelEffectInfo.end(); it++)
   {

      lBone[Iterator].X = *(float*)(o->Position);
      lBone[Iterator].Y = *(float*)(o->Angle);
      lBone[Iterator].Z = *(float*)(o->HeadAngle);

      lBone2[Iterator].X = *(float*)(o->Position);
      lBone2[Iterator].Y = *(float*)(o->Angle);
      lBone2[Iterator].Z = *(float*)(o->HeadAngle);


 pleas3


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