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Autor Topic: Source 5.2 Pegasus/Mudream  (Visto 38391 veces)

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Offline louis #330 Posteado: March 12, 2026, 10:14:51 PM | Modificado: March 12, 2026, 11:10:02 PM by louis

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@Zytrous @Odisk

Fix for the item glow

Just change the text selected


If you have the source you can fix anything

Update 43 is ready!!!
Discord: louisemulator

Offline Malkom99 #331 Posteado: March 12, 2026, 11:04:52 PM

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@Zytrous @Odisk

Fix for the item glows

Just change the text selected
If you have the source you can fix anything

SORRY louis but you cant fix resolution 800x600?


Offline louis #332 Posteado: March 12, 2026, 11:09:30 PM | Modificado: March 12, 2026, 11:11:03 PM by louis

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@Zytrous @Odisk

Fix for the item glows

Just change the text selected
If you have the source you can fix anything

SORRY louis but you cant fix resolution 800x600?

This source doesn't have 800x600 resolution, you can add into Winmain.cpp, find for WindowWidth = 640;

Update 43 is ready!!!
Discord: louisemulator

Offline Malkom99 #333 Posteado: March 12, 2026, 11:52:13 PM | Modificado: March 13, 2026, 12:27:13 AM by ZabiinoOo

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@Zytrous @Odisk

Fix for the item glows

Just change the text selected
If you have the source you can fix anything

SORRY louis but you cant fix resolution 800x600?

This source doesn't have 800x600 resolution, you can add into Winmain.cpp, find for WindowWidth = 640;


ok for last cant fix effect for skill dark side? see https://imgur.com/a/5NJv2Gr


Offline louis #334 Posteado: March 13, 2026, 09:04:43 AM

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ok for last cant fix effect for skill dark side? see https://imgur.com/a/5NJv2Gr

 I didn't understand

Update 43 is ready!!!
Discord: louisemulator

Offline louis #335 Posteado: March 13, 2026, 09:50:10 AM

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The animation doesn't match the mouse cursor position; the character doesn't rotate with the mouse.


 pleas3 pleas3 pleas3 pleas3

fixed:

Search for this:
StandTime += FPS_ANIMATION_FACTOR;

https://imgur.com/a/XokrQ6T

replace to this:

Update 43 is ready!!!
Discord: louisemulator

Offline Malkom99 #336 Posteado: March 13, 2026, 10:04:47 AM

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The animation doesn't match the mouse cursor position; the character doesn't rotate with the mouse.


 pleas3 pleas3 pleas3 pleas3

fixed:

Search for this:
StandTime += FPS_ANIMATION_FACTOR;

https://imgur.com/a/XokrQ6T

replace to this:

monster tantalos of tarkan2 and mosnter of atlants 1 and 2 bug inventory character. go to tarkan and press V and all inventory is invisible if you warp to other map inventory work again  https://imgur.com/a/wASDqGl

Gracias:


Offline louis #337 Posteado: March 13, 2026, 11:44:06 AM

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monster tantalos of tarkan2 and mosnter of atlants 1 and 2 bug inventory character. go to tarkan and press V and all inventory is invisible if you warp to other map inventory work again  https://imgur.com/a/wASDqGl

probably you hp bar or minimap, here is ok

https://imgur.com/a/8J3jOrM

Update 43 is ready!!!
Discord: louisemulator

Gracias:


Offline Malkom99 #338 Posteado: March 13, 2026, 02:26:25 PM

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monster tantalos of tarkan2 and mosnter of atlants 1 and 2 bug inventory character. go to tarkan and press V and all inventory is invisible if you warp to other map inventory work again  https://imgur.com/a/wASDqGl

probably you hp bar or minimap, here is ok

https://imgur.com/a/8J3jOrM

fixed problem is in gCustomMonsterGlow.LoadGlow(gProtect.m_MainInfo.m_CustomMonsterGlow); if use tis custom bug inventory

Gracias:


Offline Malkom99 #339 Posteado: March 13, 2026, 10:55:33 PM | Modificado: March 13, 2026, 11:51:51 PM by Malkom99

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fix monster glow + invisible inventory if use CustomMonsterGlow effect

https://imgur.com/a/wL7Qoxb





Offline Malkom99 #340 Posteado: March 14, 2026, 06:06:11 PM

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any can fix movemet of mounts? is to higt.. mounts movenet is trave ..


Offline louis #341 Posteado: March 16, 2026, 09:13:01 AM

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any can fix movemet of mounts? is to higt.. mounts movenet is trave ..

make a video

Update 43 is ready!!!
Discord: louisemulator

Offline Malkom99 #342 Posteado: March 17, 2026, 12:23:25 PM

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any can fix movemet of mounts? is to higt.. mounts movenet is trave ..

make a video

the problem is in FPS in zzzcharacter and windmain. NEED disable //SetTargetFps

maybe you cant share complete muhelper.. incomplete for dl, and party buff incomplete too and picket items .. dont work in acient or other items.. and if picket item.


Offline Malkom99 #343 Posteado: March 17, 2026, 12:44:39 PM

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fix all bug in effect of rf skill



Offline louis #344 Posteado: March 19, 2026, 01:40:51 AM | Modificado: March 19, 2026, 01:44:44 AM by louis

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This "antilag" is completely incorrect; it's only keeping all the coins in the same location and not reducing the number of coins.



Change to


Update 43 is ready!!!
Discord: louisemulator

Offline hackonline #345 Posteado: March 19, 2026, 06:21:27 AM

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The bug where high damage doesn't display the damage number when attacking monsters


Offline zpzwb113 #346 Posteado: March 19, 2026, 11:49:47 AM

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This "antilag" is completely incorrect; it's only keeping all the coins in the same location and not reducing the number of coins.



Change to

 

Thanks a lot bro!


Offline Malkom99 #347 Posteado: March 19, 2026, 01:31:26 PM

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The bug where high damage doesn't display the damage number when attacking monsters

FIX FOR THIS BUG



Offline hackonline #348 Posteado: March 19, 2026, 11:09:20 PM

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I tried it but it didn't work, it's still giving an error.


Offline hackonline #349 Posteado: March 19, 2026, 11:18:27 PM | Modificado: Today at 05:59:13 AM by hackonline

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https://ibb.co/8LCC6LJ Bug displaying damage number when fighting low-level monsters.
https://ibb.co/TBNLbnx  High-level monsters are still displayed.


Offline Dexign #350 Posteado: March 20, 2026, 09:28:21 AM

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https://ibb.co/8LCC6LJt Bug displaying damage number when fighting low-level monsters.
https://ibb.co/TBNLbnx4  High-level monsters are still displayed.

En gameserver: mueve el envío del paquete de daño antes de la comprobación de muerte dentro de CharacterLifeCheck(), de modo que el cliente siempre reciba GCDamageSend / GCMonsterDamageSend incluso con un golpe letal o de daño excesivo, y debería mostrar los puntos de daño con normalidad.


Gracias:


Offline louis #351 Posteado: March 20, 2026, 09:53:48 AM | Modificado: March 20, 2026, 09:58:05 AM by louis

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https://ibb.co/8LCC6LJt Bug displaying damage number when fighting low-level monsters.
https://ibb.co/TBNLbnx4  High-level monsters are still displayed.

En gameserver: mueve el envío del paquete de daño antes de la comprobación de muerte dentro de CharacterLifeCheck(), de modo que el cliente siempre reciba GCDamageSend / GCMonsterDamageSend incluso con un golpe letal o de daño excesivo, y debería mostrar los puntos de daño con normalidad.
 

When you modify something that isn't source, try to better understand what you're doing.(This is just a suggestion, not criticism; sometimes a fix solves one problem but can create another.)

The way you did it, you're unnecessarily sending an extra packet. On a server with many people online, this will waste resources unnecessarily.

I fexed that but I don't have a fix for you because my package is different from yours, but try the following:

search for `ReceiveDieExpLarge`




You can try this

Update 43 is ready!!!
Discord: louisemulator

Gracias:


Offline zHammer #352 Posteado: March 20, 2026, 10:36:29 AM | Modificado: March 20, 2026, 10:38:21 AM by zHammer

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Offline c4nhsatcodong #353 Posteado: March 20, 2026, 12:37:21 PM

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Tìm case WM_ACTIVATE:
Thay thế

Mình fix rất nhiều lỗi, ae like đi để mình cập nhật lỗi tiếp theo


Publicar un anuncio Mu Online gratis - Mu Online Community GRATIS.
Post free Mu Online ads - FREE Mu Online Community
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Offline lonelycat1206 #354 Posteado: March 20, 2026, 07:40:33 PM

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Tìm case WM_ACTIVATE:
Thay thế  Mình fix rất nhiều lỗi, ae like đi để mình cập nhật lỗi tiếp theo

Tuyệt quá bạn có thể chia sẻ full src bạn đã sửa được không?


Online dakosmu #355 Posteado: March 20, 2026, 07:50:01 PM

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ALT Bug Party

su video es source  Pegasus?
ese bug es files Pegasus?

Dakosmu Colaborador

Gracias:


Offline zHammer #356 Posteado: March 20, 2026, 09:59:48 PM

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ALT Bug Party

su video es source  Pegasus?
ese bug es files Pegasus?


SRC 5.2 BASE
takumi  pleas3


Offline hackonline #357 Posteado: March 20, 2026, 11:35:26 PM

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https://ibb.co/8LCC6LJt Bug displaying damage number when fighting low-level monsters.
https://ibb.co/TBNLbnx4  High-level monsters are still displayed.

En gameserver: mueve el envío del paquete de daño antes de la comprobación de muerte dentro de CharacterLifeCheck(), de modo que el cliente siempre reciba GCDamageSend / GCMonsterDamageSend incluso con un golpe letal o de daño excesivo, y debería mostrar los puntos de daño con normalidad.
 
The problem has been solved, thank you very much.


Offline bendige222 #358 Posteado: Today at 05:28:20 AM

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Hi,

I have a problem with the chat. When you post something it doesnt change color. Its the same for the PM and the normal chat aswell. All of the 3 message types are just white. how can I change the color of the texts?

https://ibb.co/fzkhGgqM


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