how to add new customs maps?
1 - Adicionar no MapManager.txt do servidor as seguintes linhas:
82 * 12 100 100 1000 0 0 1 "Arkania"
83 * 12 100 100 1000 0 0 1 "New Arena"
84 * 12 100 100 1000 0 0 1 "Abuss"
85 * 12 100 100 1000 0 0 1 "Dunes"
86 * 12 100 100 1000 0 0 1 "Acheron"
87 * 12 100 100 1000 0 0 1 "Kalimdor"
88 * 12 100 100 1000 0 0 1 "New Map 1"
89 * 12 100 100 1000 0 0 1 "New Map 2"
90 * 12 100 100 1000 0 0 1 "New Map 3"
91 * 12 100 100 1000 0 0 1 "New Map 3"
92 * 12 100 100 1000 0 0 1 "New Map 4"
93 * 12 100 100 1000 0 0 1 "New Map 5"
94 * 12 100 100 1000 0 0 1 "New Map 6"
95 * 12 100 100 1000 0 0 1 "New Map 7"
96 * 12 100 100 1000 0 0 1 "New Map 8"
97 * 12 100 100 1000 0 0 1 "New Map 9"
98 * 12 100 100 1000 0 0 1 "New Map 10"
99 * 12 100 100 1000 0 0 1 "New Map 11"
2 - Voc deve criar os gates e moves para os novos mapas, ou usar o commando /gmmove para testar.
3 - Copiar os arquivos terrain para a pasta do servidor.
4 - Copiar os arquivos dos mapas para a pasta do cliente.
5 - Colocar os mobs no monstersetbase.txt
Nome das imagens dos mapas no s8:
Map82 = "Data\\Local\\Eng\\ImgsMapName\\Arkania.tga";
Map83 = "Data\\Local\\Eng\\ImgsMapName\\Arena.tga";
Map84 = "Data\\Local\\Eng\\ImgsMapName\\Abuss.tga";
Map85 = "Data\\Local\\Eng\\ImgsMapName\\Dunes.tga";
Map86 = "Data\\Local\\Eng\\ImgsMapName\\Acheron.tga";
Map87 = "Data\\Local\\Eng\\ImgsMapName\\Kalimdor.tga";
Map88 = "Data\\Local\\Eng\\ImgsMapName\\NewMap1.tga";
Map89 = "Data\\Local\\Eng\\ImgsMapName\\NewMap2.tga";
Map90 = "Data\\Local\\Eng\\ImgsMapName\\NewMap3.tga";
Map91 = "Data\\Local\\Eng\\ImgsMapName\\NewMap4.tga";
Map92 = "Data\\Local\\Eng\\ImgsMapName\\NewMap5.tga";
Map93 = "Data\\Local\\Eng\\ImgsMapName\\NewMap6.tga";
Map94 = "Data\\Local\\Eng\\ImgsMapName\\NewMap7.tga";
Map95 = "Data\\Local\\Eng\\ImgsMapName\\NewMap8.tga";
Map96 = "Data\\Local\\Eng\\ImgsMapName\\NewMap9.tga";
Map97 = "Data\\Local\\Eng\\ImgsMapName\\NewMap10.tga";
Map98 = "Data\\Local\\Eng\\ImgsMapName\\NewMap11.tga";
Map99 = "Data\\Local\\Eng\\ImgsMapName\\NewMap12.tga";
Obs: Coloque nas 3 pastas, Eng, Por e Spn (S6 e S8)
Adicione tamb m no Text.bmd o nome dos mapas Season 8:
Linhas:
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